Merge pull request #3 from xDarkice/master

Background Music
This commit is contained in:
brunzel committed 2012-02-19 09:22:27 -08:00
commit 9ae7e47949
16 files changed
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@@ -0,0 +1,10 @@
This work is licensed under the Creative Commons license by-sa 3.0.
(http://creativecommons.org/licenses/by-sa/3.0/)
Author:
DJad (http://www.jamendo.com/de/artist/DJad)
Distributed by:
Site: jamendo.com
File: DJad - Walking Alone.mp3
URL: http://www.jamendo.com/de/track/543970
Binary file not shown.
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@@ -148,6 +148,9 @@
<TR_SCREENOGAME_TABS>Kategorieren anzeigen</TR_SCREENOGAME_TABS>
<TR_SCREENOGAME_DIFFICULTY>Schwierigkeit</TR_SCREENOGAME_DIFFICULTY>
<TR_SCREENOGAME_TIMERMODE>Timer-Modus</TR_SCREENOGAME_TIMERMODE>
<!--ScreenOptionsSound-->
<TR_SCREENOSOUND_BACKGROUNDMUSIC>Hintergrundmusik</TR_SCREENOSOUND_BACKGROUNDMUSIC>
<TR_SCREENOSOUND_BACKGROUNDMUSICVOLUME>Hintergrundmusiklautstärke</TR_SCREENOSOUND_BACKGROUNDMUSICVOLUME>
<!--ScreenOptionsRecord-->
<TR_SCREENORECORD_OPTIONS>Aufnahmeeinstellungen</TR_SCREENORECORD_OPTIONS>
<TR_SCREENORECORD_DEVICE>Soundkarte</TR_SCREENORECORD_DEVICE>
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@@ -148,6 +148,9 @@
<TR_SCREENOGAME_TABS>Tabs</TR_SCREENOGAME_TABS>
<TR_SCREENOGAME_DIFFICULTY>Game Difficulty</TR_SCREENOGAME_DIFFICULTY>
<TR_SCREENOGAME_TIMERMODE>Timer-Mode</TR_SCREENOGAME_TIMERMODE>
<!--ScreenOptionsSound-->
<TR_SCREENOSOUND_BACKGROUNDMUSIC>Backgroundmusic</TR_SCREENOSOUND_BACKGROUNDMUSIC>
<TR_SCREENOSOUND_BACKGROUNDMUSICVOLUME>Backgroundmusic Volume</TR_SCREENOSOUND_BACKGROUNDMUSICVOLUME>
<!--ScreenOptionsRecord-->
<TR_SCREENORECORD_OPTIONS>Record Options</TR_SCREENORECORD_OPTIONS>
<TR_SCREENORECORD_DEVICE>Device</TR_SCREENORECORD_DEVICE>
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@@ -148,6 +148,9 @@
<TR_SCREENOGAME_TABS>Dossiers</TR_SCREENOGAME_TABS>
<TR_SCREENOGAME_DIFFICULTY>Difficulté du Jeu</TR_SCREENOGAME_DIFFICULTY>
<TR_SCREENOGAME_TIMERMODE>Mode du Minuteur</TR_SCREENOGAME_TIMERMODE>
<!--ScreenOptionsSound-->
<TR_SCREENOSOUND_BACKGROUNDMUSIC>TODO: Backgroundmusic</TR_SCREENOSOUND_BACKGROUNDMUSIC>
<TR_SCREENOSOUND_BACKGROUNDMUSICVOLUME>TODO: Backgroundmusic Volume</TR_SCREENOSOUND_BACKGROUNDMUSICVOLUME>
<!--ScreenOptionsRecord-->
<TR_SCREENORECORD_OPTIONS>Options d'Enregistrement</TR_SCREENORECORD_OPTIONS>
<TR_SCREENORECORD_DEVICE>Appareil</TR_SCREENORECORD_DEVICE>
@@ -62,5 +62,245 @@
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</Text1>
<Text2>
<!--<X>, <Y>: Text position-->
<X>75</X>
<Y>105</Y>
<!--<Z>: Text position-->
<Z>0,00</Z>
<!--<H>: Text height-->
<H>32</H>
<!--<MaxW>: Maximum text width (if exists)-->
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>StaticColor</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>TextSColor</SColor>
<!--<Align>: Text align: Left, Center, Right-->
<Align>Left</Align>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Normal</Font>
<!--<Text>: Text or translation tag-->
<Text>TR_SCREENOSOUND_BACKGROUNDMUSIC</Text>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</Text2>
<Text3>
<!--<X>, <Y>: Text position-->
<X>75</X>
<Y>165</Y>
<!--<Z>: Text position-->
<Z>0,00</Z>
<!--<H>: Text height-->
<H>32</H>
<!--<MaxW>: Maximum text width (if exists)-->
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>StaticColor</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>TextSColor</SColor>
<!--<Align>: Text align: Left, Center, Right-->
<Align>Left</Align>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Normal</Font>
<!--<Text>: Text or translation tag-->
<Text>TR_SCREENOSOUND_BACKGROUNDMUSICVOLUME</Text>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</Text3>
<ButtonExit>
<!--<Skin>: Texture name-->
<Skin>Button</Skin>
<!--<SkinSelected>: Texture name for selected button-->
<SkinSelected>Button</SkinSelected>
<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
<X>145</X>
<Y>600</Y>
<Z>0,00</Z>
<W>150</W>
<H>50</H>
<!--<Color>: Button color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>ButtonColor</Color>
<!--<SColor>: Selected button color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>ButtonSColor</SColor>
<Text>
<!--<X>, <Y>: Text position-->
<X>75</X>
<Y>10</Y>
<!--<H>: Text height-->
<H>32</H>
<!--<MaxW>: Maximum text width (if exists)-->
<MaxW>142</MaxW>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>ButtonTextColor</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>ButtonTextSColor</SColor>
<!--<Align>: Text align: Left, Center, Right-->
<Align>Center</Align>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Normal</Font>
<!--<Text>: Text or translation tag-->
<Text>TR_BUTTON_BACK</Text>
</Text>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
<Reflection>
<Space>10</Space>
<Height>26</Height>
</Reflection>
<!--<SReflection> If exists:-->
<!-- <Space>: Reflection Space of selected button-->
<!-- <Height>: Reflection Height of selected button-->
<SReflection>
<Space>10</Space>
<Height>26</Height>
</SReflection>
</ButtonExit>
<SelectSlideBackgroundMusic>
<!--<Skin>: Texture name-->
<Skin>Invisible</Skin>
<!--<SkinArrowLeft>: Texture name of left arrow-->
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<!--<SkinArrowRight>: Texture name of right arrow-->
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<!--<SkinSelected>: Texture name for selected SelectSlide-->
<SkinSelected>SelectSlide</SkinSelected>
<!--<SkinArrowLeftSelected>: Texture name of selected left arrow-->
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<!--<SkinArrowRightSelected>: Texture name of selected right arrow-->
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<!--<SkinHighlighted>: Texture name for highlighted SelectSlide-->
<SkinHighlighted>SelectSlide</SkinHighlighted>
<!--<X>, <Y>, <Z>, <W>, <H>: SelectSlide position, width and height-->
<X>500</X>
<Y>100</Y>
<Z>0,00</Z>
<W>700</W>
<H>50</H>
<!--<ArrowLeftX>, <ArrowLeftY>, <ArrowLeftZ>, <ArrowLeftW>, <ArrowLeftH>: Left arrow position, width and height-->
<ArrowLeftX>505</ArrowLeftX>
<ArrowLeftY>105</ArrowLeftY>
<ArrowLeftZ>0,00</ArrowLeftZ>
<ArrowLeftW>40</ArrowLeftW>
<ArrowLeftH>40</ArrowLeftH>
<!--<ArrowRightX>, <ArrowRightY>, <ArrowRightZ>, <ArrowRightW>, <ArrowRightH>: Right arrow position, width and height-->
<ArrowRightX>1170</ArrowRightX>
<ArrowRightY>105</ArrowRightY>
<ArrowRightZ>0,00</ArrowRightZ>
<ArrowRightW>40</ArrowRightW>
<ArrowRightH>40</ArrowRightH>
<!--<Color>: SelectSlide color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>SelectSlideColor</Color>
<!--<SColor>: Selected SelectSlide color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>SelectSlideSColor</SColor>
<!--<HColor>: Highlighted SelectSlide color from ColorScheme (high priority)-->
<!--or <HR>, <HG>, <HB>, <HA> (lower priority)-->
<HColor>SelectSlideHColor</HColor>
<!--<ArrowColor>: Arrow color from ColorScheme (high priority)-->
<!--or <ArrowR>, <ArrowG>, <ArrowB>, <ArrowA> (lower priority)-->
<ArrowColor>ArrowColor</ArrowColor>
<!--<ArrowSColor>: Selected arrow color from ColorScheme (high priority)-->
<!--or <ArrowSR>, <ArrowSG>, <ArrowSB>, <ArrowSA> (lower priority)-->
<ArrowSColor>ArrowSColor</ArrowSColor>
<!--<TextColor>: Text color from ColorScheme (high priority)-->
<!--or <TextR>, <TextG>, <TextB>, <TextA> (lower priority)-->
<TextColor>TextColor</TextColor>
<!--<TextSColor>: Selected text color from ColorScheme (high priority)-->
<!--or <TextSR>, <TextSG>, <TextSB>, <TextSA> (lower priority)-->
<TextSColor>TextSColor</TextSColor>
<!--<TextH>: Text height-->
<TextH>32,00</TextH>
<!--<TextMaxW>: Maximum text width (if exists)-->
<TextMaxW>205,33</TextMaxW>
<!--<TextFont>: Text font name-->
<TextFont>Normal</TextFont>
<!--<TextStyle>: Text style: Normal, Italic, Bold, BoldItalic-->
<TextStyle>Bold</TextStyle>
<!--<NumVisible>: Number of visible elements in the slide-->
<NumVisible>3</NumVisible>
</SelectSlideBackgroundMusic>
<SelectSlideBackgroundMusicVolume>
<!--<Skin>: Texture name-->
<Skin>Invisible</Skin>
<!--<SkinArrowLeft>: Texture name of left arrow-->
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<!--<SkinArrowRight>: Texture name of right arrow-->
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<!--<SkinSelected>: Texture name for selected SelectSlide-->
<SkinSelected>SelectSlide</SkinSelected>
<!--<SkinArrowLeftSelected>: Texture name of selected left arrow-->
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<!--<SkinArrowRightSelected>: Texture name of selected right arrow-->
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<!--<SkinHighlighted>: Texture name for highlighted SelectSlide-->
<SkinHighlighted>SelectSlide</SkinHighlighted>
<!--<X>, <Y>, <Z>, <W>, <H>: SelectSlide position, width and height-->
<X>500</X>
<Y>160</Y>
<Z>0,00</Z>
<W>700</W>
<H>50</H>
<!--<ArrowLeftX>, <ArrowLeftY>, <ArrowLeftZ>, <ArrowLeftW>, <ArrowLeftH>: Left arrow position, width and height-->
<ArrowLeftX>505</ArrowLeftX>
<ArrowLeftY>165</ArrowLeftY>
<ArrowLeftZ>0,00</ArrowLeftZ>
<ArrowLeftW>40</ArrowLeftW>
<ArrowLeftH>40</ArrowLeftH>
<!--<ArrowRightX>, <ArrowRightY>, <ArrowRightZ>, <ArrowRightW>, <ArrowRightH>: Right arrow position, width and height-->
<ArrowRightX>1170</ArrowRightX>
<ArrowRightY>165</ArrowRightY>
<ArrowRightZ>0,00</ArrowRightZ>
<ArrowRightW>40</ArrowRightW>
<ArrowRightH>40</ArrowRightH>
<!--<Color>: SelectSlide color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>SelectSlideColor</Color>
<!--<SColor>: Selected SelectSlide color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>SelectSlideSColor</SColor>
<!--<HColor>: Highlighted SelectSlide color from ColorScheme (high priority)-->
<!--or <HR>, <HG>, <HB>, <HA> (lower priority)-->
<HColor>SelectSlideHColor</HColor>
<!--<ArrowColor>: Arrow color from ColorScheme (high priority)-->
<!--or <ArrowR>, <ArrowG>, <ArrowB>, <ArrowA> (lower priority)-->
<ArrowColor>ArrowColor</ArrowColor>
<!--<ArrowSColor>: Selected arrow color from ColorScheme (high priority)-->
<!--or <ArrowSR>, <ArrowSG>, <ArrowSB>, <ArrowSA> (lower priority)-->
<ArrowSColor>ArrowSColor</ArrowSColor>
<!--<TextColor>: Text color from ColorScheme (high priority)-->
<!--or <TextR>, <TextG>, <TextB>, <TextA> (lower priority)-->
<TextColor>TextColor</TextColor>
<!--<TextSColor>: Selected text color from ColorScheme (high priority)-->
<!--or <TextSR>, <TextSG>, <TextSB>, <TextSA> (lower priority)-->
<TextSColor>TextSColor</TextSColor>
<!--<TextH>: Text height-->
<TextH>32,00</TextH>
<!--<TextMaxW>: Maximum text width (if exists)-->
<TextMaxW>205,33</TextMaxW>
<!--<TextFont>: Text font name-->
<TextFont>Normal</TextFont>
<!--<TextStyle>: Text style: Normal, Italic, Bold, BoldItalic-->
<TextStyle>Bold</TextStyle>
<!--<NumVisible>: Number of visible elements in the slide-->
<NumVisible>3</NumVisible>
</SelectSlideBackgroundMusicVolume>
</ScreenOptionsSound>
</root>
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@@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using Vocaluxe.Base;
namespace Vocaluxe.Base
{
static class CBackgroundMusic
{
private static CHelper Helper = new CHelper();
private static List<int> _BackgroundMusicStreams = new List<int>();
public static void init()
{
List<string> files = new List<string>();
files.AddRange(Helper.ListFiles(CSettings.sFolderBackgroundMusic, "*.mp3", true, true));
files.AddRange(Helper.ListFiles(CSettings.sFolderBackgroundMusic, "*.wav", true, true));
files.AddRange(Helper.ListFiles(CSettings.sFolderBackgroundMusic, "*.ogg", true, true));
files.AddRange(Helper.ListFiles(CSettings.sFolderBackgroundMusic, "*.wma", true, true));
foreach (string file in files)
{
_BackgroundMusicStreams.Add(CSound.Load(file));
}
}
public static void Play()
{
if (CConfig.BackgroundMusic == EOffOn.TR_CONFIG_ON)
{
foreach (int i in _BackgroundMusicStreams)
{
CSound.Fade(i, CConfig.BackgroundMusicVolume, CConfig.FadeTime);
CSound.Play(i, true);
}
}
}
public static void Stop()
{
foreach (int i in _BackgroundMusicStreams)
{
CSound.FadeAndStop(i, CConfig.BackgroundMusicVolume, CConfig.FadeTime);
}
}
public static void Pause()
{
foreach (int i in _BackgroundMusicStreams)
{
CSound.Pause(i);
}
}
}
}
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@@ -173,6 +173,8 @@ namespace Vocaluxe.Base
public static EPlaybackLib PlayBackLib = EPlaybackLib.PortAudio;
public static ERecordLib RecordLib = ERecordLib.PortAudio;
public static uint PortAudioBufferSize = 1024;
public static int BackgroundMusicVolume = 50;
public static EOffOn BackgroundMusic = EOffOn.TR_CONFIG_ON;
// Game
public static List<string> SongFolder = new List<string>();
@@ -282,6 +284,8 @@ namespace Vocaluxe.Base
#region Sound
CHelper.TryGetEnumValueFromXML<EPlaybackLib>("//root/Sound/PlayBackLib", navigator, ref PlayBackLib);
CHelper.TryGetEnumValueFromXML<ERecordLib>("//root/Sound/RecordLib", navigator, ref RecordLib);
CHelper.TryGetEnumValueFromXML("//root/Sound/BackgroundMusic", navigator, ref BackgroundMusic);
CHelper.TryGetIntValueFromXML("//root/Sound/BackgroundMusicVolume", navigator, ref BackgroundMusicVolume);
#endregion Sound
#region Game
@@ -473,6 +477,12 @@ namespace Vocaluxe.Base
writer.WriteComment("RecordLib: " + ListStrings(Enum.GetNames(typeof(ERecordLib))));
writer.WriteElementString("RecordLib", Enum.GetName(typeof(ERecordLib), RecordLib));
writer.WriteComment("Background Music");
writer.WriteElementString("BackgroundMusicEnabled", Enum.GetName(typeof(EOffOn), BackgroundMusic));
writer.WriteComment("Background Music Volume from 0 to 100");
writer.WriteElementString("BackgroundMusicVolume", BackgroundMusicVolume.ToString());
writer.WriteEndElement();
#endregion Sound
+1
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@@ -146,6 +146,7 @@ namespace Vocaluxe.Lib.Sound
{
if (AlreadyAdded(Stream))
{
_Decoder[GetStreamIndex(Stream)].Loop = Loop;
_Decoder[GetStreamIndex(Stream)].Play();
}
}
+1
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@@ -130,6 +130,7 @@ namespace Vocaluxe.Lib.Sound
{
if (AlreadyAdded(Stream))
{
_Decoder[GetStreamIndex(Stream)].Loop = Loop;
_Decoder[GetStreamIndex(Stream)].Play();
}
}
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@@ -109,6 +109,7 @@ namespace Vocaluxe.Menu
_ThemeLyrics = null;
_ThemeSelectSlides = null;
_ThemeSingNotes = null;
}
#region ThemeHandler
public virtual void LoadTheme()
@@ -855,17 +856,20 @@ namespace Vocaluxe.Menu
public virtual void OnShow()
{
ResumeBG();
CBackgroundMusic.Play();
}
public virtual void OnShowFinish()
{
ResumeBG();
_Active = true;
CBackgroundMusic.Play();
}
public virtual void OnClose()
{
PauseBG();
CBackgroundMusic.Pause();
}
#endregion MenuHandler
+5
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@@ -81,6 +81,11 @@ namespace Vocaluxe
Application.DoEvents();
// Init Background Music
CLog.StartBenchmark(0, "Init Background Music");
CBackgroundMusic.init();
CLog.StopBenchmark(0, "Init Background Music");
// Init Profiles
CLog.StartBenchmark(0, "Init Profiles");
CProfiles.Init();
+56 -1
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@@ -14,6 +14,14 @@ namespace Vocaluxe.Screens
// Version number for theme files. Increment it, if you've changed something on the theme files!
const int ScreenVersion = 1;
private const string SelectSlideBackgroundMusic = "SelectSlideBackgroundMusic";
private const string SelectSlideBackgroundMusicVolume = "SelectSlideBackgroundMusicVolume";
private const string ButtonExit = "ButtonExit";
private int _BackgroundMusicVolume;
private EOffOn _BackgroundMusic;
public CScreenOptionsSound()
{
Init();
@@ -25,6 +33,17 @@ namespace Vocaluxe.Screens
_ThemeName = "ScreenOptionsSound";
_ScreenVersion = ScreenVersion;
_ThemeButtons = new string[] { ButtonExit };
_ThemeSelectSlides = new string[] { SelectSlideBackgroundMusic, SelectSlideBackgroundMusicVolume };
}
public override void LoadTheme()
{
base.LoadTheme();
SelectSlides[htSelectSlides(SelectSlideBackgroundMusic)].SetValues<EOffOn>((int)CConfig.BackgroundMusic);
SelectSlides[htSelectSlides(SelectSlideBackgroundMusicVolume)].AddValues(new string[] { "0", "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "55", "60", "65", "70", "75", "80", "85", "90", "95", "100"});
SelectSlides[htSelectSlides(SelectSlideBackgroundMusicVolume)].Selection = CConfig.BackgroundMusicVolume / 5;
}
public override bool HandleInput(KeyEvent KeyEvent)
@@ -41,6 +60,7 @@ namespace Vocaluxe.Screens
{
case Keys.Escape:
case Keys.Back:
SaveConfig();
CGraphics.FadeTo(EScreens.ScreenOptions);
break;
@@ -49,7 +69,19 @@ namespace Vocaluxe.Screens
break;
case Keys.Enter:
CGraphics.FadeTo(EScreens.ScreenTest);
if (Buttons[htButtons(ButtonExit)].Selected)
{
SaveConfig();
CGraphics.FadeTo(EScreens.ScreenOptions);
}
break;
case Keys.Left:
SaveConfig();
break;
case Keys.Right:
SaveConfig();
break;
}
}
@@ -62,8 +94,17 @@ namespace Vocaluxe.Screens
if (MouseEvent.RB)
{
SaveConfig();
CGraphics.FadeTo(EScreens.ScreenOptions);
}
if (MouseEvent.LB && IsMouseOver(MouseEvent))
{
SaveConfig();
if (Buttons[htButtons(ButtonExit)].Selected)
{
CGraphics.FadeTo(EScreens.ScreenOptions);
}
}
return true;
}
@@ -77,5 +118,19 @@ namespace Vocaluxe.Screens
base.Draw();
return true;
}
public override void OnShow()
{
base.OnShow();
_BackgroundMusic = CConfig.BackgroundMusic;
_BackgroundMusicVolume = CConfig.BackgroundMusicVolume;
}
private void SaveConfig()
{
CConfig.BackgroundMusic = (EOffOn)SelectSlides[htSelectSlides(SelectSlideBackgroundMusic)].Selection;
CConfig.BackgroundMusicVolume = SelectSlides[htSelectSlides(SelectSlideBackgroundMusicVolume)].Selection * 5;
CConfig.SaveConfig();
}
}
}
+2
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@@ -326,6 +326,7 @@ namespace Vocaluxe.Screens
}
SetVisuability();
CBackgroundMusic.Pause();
}
public override void OnShowFinish()
@@ -334,6 +335,7 @@ namespace Vocaluxe.Screens
CGame.Start();
LoadNextSong();
CBackgroundMusic.Pause();
}
public override bool Draw()
+6
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@@ -171,9 +171,15 @@ namespace Vocaluxe.Screens
int song = SongMenus[htSongMenus(SongMenu)].GetActualSelection();
if ((CSongs.Category >= 0) && (song >= 0) && song < CSongs.VisibleSongs.Length)
{
Texts[htTexts(TextSelection)].Text = CSongs.VisibleSongs[song].Artist + " - " + CSongs.VisibleSongs[song].Title;
CBackgroundMusic.Pause();
}
else if ((CSongs.Category == -1) && (song >= 0) && song < CSongs.Categories.Length)
{
Texts[htTexts(TextSelection)].Text = CSongs.Categories[song].Name;
CBackgroundMusic.Play();
}
else
Texts[htTexts(TextSelection)].Text = String.Empty;
+1
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@@ -89,6 +89,7 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Base\CBackgroundMusic.cs" />
<Compile Include="Base\CConfig.cs" />
<Compile Include="Base\CCover.cs" />
<Compile Include="Base\CDataBase.cs" />