Simpler CText.Draw...
Bugfix CMenu._IsMouseOver
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@@ -463,72 +463,30 @@ namespace VocaluxeLib.Menu
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// Update Text
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Text = Text;
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if (_PositionNeedsUpdate)
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_UpdateTextPosition();
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CBase.Fonts.SetFont(Font);
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CBase.Fonts.SetStyle(Style);
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SColorF currentColor = new SColorF(Color);
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if (Selected)
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currentColor = new SColorF(SelColor);
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SColorF currentColor = (Selected) ? SelColor : Color;
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SColorF color = new SColorF(currentColor.R, currentColor.G, currentColor.B, currentColor.A * Alpha);
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CBase.Fonts.DrawText(_Text, Rect.H, Rect.X, Rect.Y, Z, color);
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if (ReflectionHeight > 0)
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{
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float factor = 0f;
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switch (HAlign)
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{
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case EHAlignment.Top:
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factor = (Height - Rect.H) * 1.5f;
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break;
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case EHAlignment.Center:
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factor = (Height - Rect.H) * 1.0f;
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break;
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case EHAlignment.Bottom:
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factor = (Height - Rect.H) * 0.5f;
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break;
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}
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CBase.Fonts.DrawTextReflection(_Text, Rect.H, Rect.X, Rect.Y, Z, color, ReflectionSpace + factor, ReflectionHeight);
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}
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CBase.Fonts.DrawTextReflection(_Text, Rect.H, Rect.X, Rect.Y, Z, color, ReflectionSpace, ReflectionHeight);
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if (Selected && (CBase.Settings.GetGameState() == EGameState.EditTheme))
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{
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CBase.Drawing.DrawColor(
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new SColorF(0.5f, 1f, 0.5f, 0.5f * CBase.Graphics.GetGlobalAlpha()),
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new SRectF(Rect.X, Rect.Y, Rect.W, Rect.H, Z)
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);
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}
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CBase.Drawing.DrawColor(new SColorF(0.5f, 1f, 0.5f, 0.5f), new SRectF(Rect.X, Rect.Y, Rect.W, Rect.H, Z));
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}
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public void Draw(float begin, float end)
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{
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RectangleF bounds = CBase.Fonts.GetTextBounds(this);
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float x = X;
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switch (Align)
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{
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case EAlignment.Center:
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x = X - bounds.Width / 2;
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break;
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case EAlignment.Right:
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x = X - bounds.Width;
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break;
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}
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SColorF currentColor = new SColorF(Color);
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if (Selected)
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currentColor = new SColorF(SelColor);
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SColorF color = new SColorF(currentColor.R, currentColor.G, currentColor.B, currentColor.A * Alpha);
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CBase.Fonts.SetFont(Font);
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CBase.Fonts.SetStyle(Style);
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CBase.Fonts.DrawText(Text, Height, x, Y, Z, color, begin, end);
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SColorF currentColor = (Selected) ? SelColor : Color;
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SColorF color = new SColorF(currentColor.R, currentColor.G, currentColor.B, currentColor.A * Alpha);
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CBase.Fonts.DrawText(Text, Rect.H, Rect.X, Rect.Y, Z, color, begin, end);
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if (ReflectionHeight > 0)
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{
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@@ -536,72 +494,22 @@ namespace VocaluxeLib.Menu
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}
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if (Selected && (CBase.Settings.GetGameState() == EGameState.EditTheme))
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CBase.Drawing.DrawColor(new SColorF(0.5f, 1f, 0.5f, 0.5f), new SRectF(x, Y, bounds.Width, bounds.Height, Z));
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CBase.Drawing.DrawColor(new SColorF(0.5f, 1f, 0.5f, 0.5f), new SRectF(X, Y, Rect.W, Rect.H, Z));
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}
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public void DrawRelative(float rx, float ry, float reflectionHeight = 0f, float reflectionSpace = 0f, float rectHeight = 0f)
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{
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// Update Text
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Text = Text;
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float h = Height;
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float x = X + rx;
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float y = Y + ry;
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CBase.Fonts.SetFont(Font);
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CBase.Fonts.SetStyle(Style);
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RectangleF bounds = CBase.Fonts.GetTextBounds(this);
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if (bounds.Width > MaxWidth && MaxWidth > 0f && bounds.Width > 0f)
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{
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float factor = MaxWidth / bounds.Width;
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float step = h * (1 - factor);
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h *= factor;
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switch (HAlign)
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{
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case EHAlignment.Center:
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y += step * 0.50f;
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break;
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case EHAlignment.Bottom:
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y += step;
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break;
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}
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bounds = CBase.Fonts.GetTextBounds(this, h);
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}
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switch (Align)
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{
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case EAlignment.Center:
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x = x - bounds.Width / 2;
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break;
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case EAlignment.Right:
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x = x - bounds.Width;
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break;
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}
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SColorF currentColor = (Selected) ? SelColor : Color;
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SColorF color = new SColorF(currentColor.R, currentColor.G, currentColor.B, currentColor.A * Alpha);
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CBase.Fonts.SetFont(Font);
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CBase.Fonts.SetStyle(Style);
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CBase.Fonts.DrawText(_Text, h, x, y, Z, color);
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if (reflectionHeight > 0)
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{
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float space = (rectHeight - Y - bounds.Height) * 2f + reflectionSpace;
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float height = reflectionHeight - (rectHeight - Y) + bounds.Height;
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CBase.Fonts.DrawTextReflection(_Text, h, x, y, Z, color, space, height);
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}
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if (Selected && (CBase.Settings.GetGameState() == EGameState.EditTheme))
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CBase.Drawing.DrawColor(new SColorF(0.5f, 1f, 0.5f, 0.5f * CBase.Graphics.GetGlobalAlpha()), new SRectF(x, y, bounds.Width, bounds.Height, Z));
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var oldReflectionSpace = ReflectionSpace;
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var oldReflectionHeight = ReflectionHeight;
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ReflectionSpace = (rectHeight - Y - Rect.H) * 2 + reflectionSpace;
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ReflectionHeight = reflectionHeight - (rectHeight - Y) + Rect.H;
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X += rx;
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Y += ry;
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Draw(true);
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ReflectionSpace = oldReflectionSpace;
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ReflectionHeight = oldReflectionHeight;
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X -= rx;
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Y -= ry;
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}
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public void UnloadTextures() {}
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