Simpler CText.Draw...

Bugfix CMenu._IsMouseOver
This commit is contained in:
Flamefire committed 2013-05-02 02:33:39 +02:00
1 parent fa22096914
commit 95ff3cd7a3
3 files changed
+41 -128

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+4 -4
View File
@@ -41,17 +41,17 @@ namespace Vocaluxe.Screens
base.Init();
const string test = " ÖÄÜabcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPGRSTUVWGXZ1234567890";
SColorF color = new SColorF(1, 0, 0, 1);
CText text = new CText(10, 50, 1, 200, 0, EAlignment.Left, EStyle.Normal, "Normal", color, "Normal Text" + test, -1, 26, 0);
CText text = new CText(10, 50, 1, 32, 0, EAlignment.Left, EStyle.Normal, "Normal", color, "Normal Text" + test, -1, 26, 0);
_AddText(text);
text = new CText(10, 90, 1, 32, 0, EAlignment.Left, EStyle.Bold, "Normal", color, "Bold Text" + test, -1, 26, 0);
_AddText(text);
text = new CText(10, 130, 1, 32, 0, EAlignment.Left, EStyle.Italic, "Normal", color, "Italic Text" + test, -1, 26, 0);
_AddText(text);
text = new CText(10, 170, 1, 32, 0, EAlignment.Left, EStyle.Normal, "Outline", color, "Normal Text" + test, -1, 26, 0);
text = new CText(10, 170, 1, 100, 0, EAlignment.Left, EStyle.Normal, "Outline", color, "Normal Text" + test, -1, 26, 0);
_AddText(text);
text = new CText(10, 210, 1, 32, 0, EAlignment.Left, EStyle.Bold, "Outline", color, "Bold Text" + test, -1, 26, 0);
text = new CText(10, 210, 1, 200, 0, EAlignment.Left, EStyle.Bold, "Outline", color, "Bold Text" + test, -1, 26, 0);
_AddText(text);
text = new CText(10, 250, 1, 32, 0, EAlignment.Left, EStyle.Italic, "Outline", color, "Italic Text" + test, -1, 26, 0);
text = new CText(10, 250, 1, 300, 0, EAlignment.Left, EStyle.Italic, "Outline", color, "Italic Text" + test, -1, 26, 0);
_AddText(text);
}
+18 -13
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@@ -999,7 +999,7 @@ namespace VocaluxeLib.Menu
private bool _IsMouseOver(int x, int y, CInteraction interact)
{
bool result = CHelper.IsInBounds(_GetRect(interact.Num), x, y);
bool result = CHelper.IsInBounds(_GetRect(interact), x, y);
if (result)
return true;
if (interact.Type == EType.SelectSlide)
@@ -1581,45 +1581,50 @@ namespace VocaluxeLib.Menu
return false;
}
private SRectF _GetRect(int interaction)
private SRectF _GetRect(CInteraction interaction)
{
SRectF result = new SRectF();
switch (_Interactions[interaction].Type)
switch (interaction.Type)
{
case EType.Button:
return _Buttons[_Interactions[interaction].Num].Rect;
return _Buttons[interaction.Num].Rect;
case EType.SelectSlide:
return _SelectSlides[_Interactions[interaction].Num].Rect;
return _SelectSlides[interaction.Num].Rect;
case EType.Static:
return _Statics[_Interactions[interaction].Num].Rect;
return _Statics[interaction.Num].Rect;
case EType.Text:
return _Texts[_Interactions[interaction].Num].Rect;
return _Texts[interaction.Num].Rect;
case EType.SongMenu:
return _SongMenus[_Interactions[interaction].Num].Rect;
return _SongMenus[interaction.Num].Rect;
case EType.Lyric:
return _Lyrics[_Interactions[interaction].Num].Rect;
return _Lyrics[interaction.Num].Rect;
case EType.NameSelection:
return _NameSelections[_Interactions[interaction].Num].Rect;
return _NameSelections[interaction.Num].Rect;
case EType.Equalizer:
return _Equalizers[_Interactions[interaction].Num].Rect;
return _Equalizers[interaction.Num].Rect;
case EType.Playlist:
return _Playlists[_Interactions[interaction].Num].Rect;
return _Playlists[interaction.Num].Rect;
case EType.ParticleEffect:
return _ParticleEffects[_Interactions[interaction].Num].Rect;
return _ParticleEffects[interaction.Num].Rect;
}
return result;
}
private SRectF _GetRect(int interaction)
{
return _GetRect(_Interactions[interaction]);
}
private void _AddInteraction(int num, EType type)
{
_Interactions.Add(new CInteraction(num, type));
+19 -111
View File
@@ -463,72 +463,30 @@ namespace VocaluxeLib.Menu
// Update Text
Text = Text;
if (_PositionNeedsUpdate)
_UpdateTextPosition();
CBase.Fonts.SetFont(Font);
CBase.Fonts.SetStyle(Style);
SColorF currentColor = new SColorF(Color);
if (Selected)
currentColor = new SColorF(SelColor);
SColorF currentColor = (Selected) ? SelColor : Color;
SColorF color = new SColorF(currentColor.R, currentColor.G, currentColor.B, currentColor.A * Alpha);
CBase.Fonts.DrawText(_Text, Rect.H, Rect.X, Rect.Y, Z, color);
if (ReflectionHeight > 0)
{
float factor = 0f;
switch (HAlign)
{
case EHAlignment.Top:
factor = (Height - Rect.H) * 1.5f;
break;
case EHAlignment.Center:
factor = (Height - Rect.H) * 1.0f;
break;
case EHAlignment.Bottom:
factor = (Height - Rect.H) * 0.5f;
break;
}
CBase.Fonts.DrawTextReflection(_Text, Rect.H, Rect.X, Rect.Y, Z, color, ReflectionSpace + factor, ReflectionHeight);
}
CBase.Fonts.DrawTextReflection(_Text, Rect.H, Rect.X, Rect.Y, Z, color, ReflectionSpace, ReflectionHeight);
if (Selected && (CBase.Settings.GetGameState() == EGameState.EditTheme))
{
CBase.Drawing.DrawColor(
new SColorF(0.5f, 1f, 0.5f, 0.5f * CBase.Graphics.GetGlobalAlpha()),
new SRectF(Rect.X, Rect.Y, Rect.W, Rect.H, Z)
);
}
CBase.Drawing.DrawColor(new SColorF(0.5f, 1f, 0.5f, 0.5f), new SRectF(Rect.X, Rect.Y, Rect.W, Rect.H, Z));
}
public void Draw(float begin, float end)
{
RectangleF bounds = CBase.Fonts.GetTextBounds(this);
float x = X;
switch (Align)
{
case EAlignment.Center:
x = X - bounds.Width / 2;
break;
case EAlignment.Right:
x = X - bounds.Width;
break;
}
SColorF currentColor = new SColorF(Color);
if (Selected)
currentColor = new SColorF(SelColor);
SColorF color = new SColorF(currentColor.R, currentColor.G, currentColor.B, currentColor.A * Alpha);
CBase.Fonts.SetFont(Font);
CBase.Fonts.SetStyle(Style);
CBase.Fonts.DrawText(Text, Height, x, Y, Z, color, begin, end);
SColorF currentColor = (Selected) ? SelColor : Color;
SColorF color = new SColorF(currentColor.R, currentColor.G, currentColor.B, currentColor.A * Alpha);
CBase.Fonts.DrawText(Text, Rect.H, Rect.X, Rect.Y, Z, color, begin, end);
if (ReflectionHeight > 0)
{
@@ -536,72 +494,22 @@ namespace VocaluxeLib.Menu
}
if (Selected && (CBase.Settings.GetGameState() == EGameState.EditTheme))
CBase.Drawing.DrawColor(new SColorF(0.5f, 1f, 0.5f, 0.5f), new SRectF(x, Y, bounds.Width, bounds.Height, Z));
CBase.Drawing.DrawColor(new SColorF(0.5f, 1f, 0.5f, 0.5f), new SRectF(X, Y, Rect.W, Rect.H, Z));
}
public void DrawRelative(float rx, float ry, float reflectionHeight = 0f, float reflectionSpace = 0f, float rectHeight = 0f)
{
// Update Text
Text = Text;
float h = Height;
float x = X + rx;
float y = Y + ry;
CBase.Fonts.SetFont(Font);
CBase.Fonts.SetStyle(Style);
RectangleF bounds = CBase.Fonts.GetTextBounds(this);
if (bounds.Width > MaxWidth && MaxWidth > 0f && bounds.Width > 0f)
{
float factor = MaxWidth / bounds.Width;
float step = h * (1 - factor);
h *= factor;
switch (HAlign)
{
case EHAlignment.Center:
y += step * 0.50f;
break;
case EHAlignment.Bottom:
y += step;
break;
}
bounds = CBase.Fonts.GetTextBounds(this, h);
}
switch (Align)
{
case EAlignment.Center:
x = x - bounds.Width / 2;
break;
case EAlignment.Right:
x = x - bounds.Width;
break;
}
SColorF currentColor = (Selected) ? SelColor : Color;
SColorF color = new SColorF(currentColor.R, currentColor.G, currentColor.B, currentColor.A * Alpha);
CBase.Fonts.SetFont(Font);
CBase.Fonts.SetStyle(Style);
CBase.Fonts.DrawText(_Text, h, x, y, Z, color);
if (reflectionHeight > 0)
{
float space = (rectHeight - Y - bounds.Height) * 2f + reflectionSpace;
float height = reflectionHeight - (rectHeight - Y) + bounds.Height;
CBase.Fonts.DrawTextReflection(_Text, h, x, y, Z, color, space, height);
}
if (Selected && (CBase.Settings.GetGameState() == EGameState.EditTheme))
CBase.Drawing.DrawColor(new SColorF(0.5f, 1f, 0.5f, 0.5f * CBase.Graphics.GetGlobalAlpha()), new SRectF(x, y, bounds.Width, bounds.Height, Z));
var oldReflectionSpace = ReflectionSpace;
var oldReflectionHeight = ReflectionHeight;
ReflectionSpace = (rectHeight - Y - Rect.H) * 2 + reflectionSpace;
ReflectionHeight = reflectionHeight - (rectHeight - Y) + Rect.H;
X += rx;
Y += ry;
Draw(true);
ReflectionSpace = oldReflectionSpace;
ReflectionHeight = oldReflectionHeight;
X -= rx;
Y -= ry;
}
public void UnloadTextures() {}