Merge branch 'challenge' of git://github.com/flokuep/Vocaluxe into challenge

This commit is contained in:
Alexander Eckart committed 2012-12-17 19:25:18 +01:00
commit 94184fc78a
7 files changed
+643 -2

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@@ -228,6 +228,186 @@
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</TextOptionsTitle>
<TextPlayer1>
<!--<X>, <Y>: Text position-->
<X>1070</X>
<Y>65</Y>
<!--<Z>: Text position-->
<Z>-2,11</Z>
<!--<H>: Text height-->
<H>50</H>
<!--<MaxW>: Maximum text width (if exists)-->
<MaxW>350</MaxW>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>Player1</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>Player1</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Left</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text />
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</TextPlayer1>
<TextPlayer2>
<!--<X>, <Y>: Text position-->
<X>1070</X>
<Y>135</Y>
<!--<Z>: Text position-->
<Z>-2,11</Z>
<!--<H>: Text height-->
<H>50</H>
<!--<MaxW>: Maximum text width (if exists)-->
<MaxW>350</MaxW>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>Player2</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>Player2</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Left</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text />
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</TextPlayer2>
<TextPlayer3>
<!--<X>, <Y>: Text position-->
<X>1070</X>
<Y>205</Y>
<!--<Z>: Text position-->
<Z>-2,11</Z>
<!--<H>: Text height-->
<H>50</H>
<!--<MaxW>: Maximum text width (if exists)-->
<MaxW>350</MaxW>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>Player3</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>Player3</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Left</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text />
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</TextPlayer3>
<TextPlayer4>
<!--<X>, <Y>: Text position-->
<X>1070</X>
<Y>275</Y>
<!--<Z>: Text position-->
<Z>-2,11</Z>
<!--<H>: Text height-->
<H>50</H>
<!--<MaxW>: Maximum text width (if exists)-->
<MaxW>350</MaxW>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>Player4</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>Player4</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Left</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text />
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</TextPlayer4>
<TextPlayer5>
<!--<X>, <Y>: Text position-->
<X>1070</X>
<Y>345</Y>
<!--<Z>: Text position-->
<Z>-2,11</Z>
<!--<H>: Text height-->
<H>50</H>
<!--<MaxW>: Maximum text width (if exists)-->
<MaxW>350</MaxW>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>Player5</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>Player5</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Left</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text />
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</TextPlayer5>
<TextPlayer6>
<!--<X>, <Y>: Text position-->
<X>1070</X>
<Y>415</Y>
<!--<Z>: Text position-->
<Z>-2,11</Z>
<!--<H>: Text height-->
<H>50</H>
<!--<MaxW>: Maximum text width (if exists)-->
<MaxW>350</MaxW>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>Player6</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>Player6</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Left</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text />
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</TextPlayer6>
<ButtonOptionsClose>
<!--<Skin>: Texture name-->
<Skin>Button</Skin>
@@ -669,6 +849,357 @@
<!-- <Space>: Reflection Space of selected button-->
<!-- <Height>: Reflection Height of selected button-->
</ButtonOpenOptions>
<ButtonJoker1>
<!--<Skin>: Texture name-->
<Skin>Random</Skin>
<!--<SkinSelected>: Texture name for selected button-->
<SkinSelected>Random</SkinSelected>
<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
<X>980</X>
<Y>50</Y>
<Z>-1,01</Z>
<W>80</W>
<H>80</H>
<!--<Color>: Button color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>Player1Dim</Color>
<!--<SColor>: Selected button color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>Player1</SColor>
<Text>
<!--<X>, <Y>: Text position-->
<X>40</X>
<Y>20</Y>
<!--<H>: Text height-->
<H>40</H>
<!--<MaxW>: Maximum text width (if exists)-->
<MaxW>60</MaxW>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>ButtonTextColor</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>ButtonTextSColor</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Center</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text />
</Text>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
<!--<SReflection> If exists:-->
<!-- <Space>: Reflection Space of selected button-->
<!-- <Height>: Reflection Height of selected button-->
</ButtonJoker1>
<ButtonJoker2>
<!--<Skin>: Texture name-->
<Skin>Random</Skin>
<!--<SkinSelected>: Texture name for selected button-->
<SkinSelected>Random</SkinSelected>
<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
<X>980</X>
<Y>120</Y>
<Z>-1,01</Z>
<W>80</W>
<H>80</H>
<!--<Color>: Button color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>Player2Dim</Color>
<!--<SColor>: Selected button color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>Player2</SColor>
<Text>
<!--<X>, <Y>: Text position-->
<X>40</X>
<Y>20</Y>
<!--<H>: Text height-->
<H>40</H>
<!--<MaxW>: Maximum text width (if exists)-->
<MaxW>60</MaxW>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>ButtonTextColor</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>ButtonTextSColor</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Center</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text />
</Text>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
<!--<SReflection> If exists:-->
<!-- <Space>: Reflection Space of selected button-->
<!-- <Height>: Reflection Height of selected button-->
</ButtonJoker2>
<ButtonJoker3>
<!--<Skin>: Texture name-->
<Skin>Random</Skin>
<!--<SkinSelected>: Texture name for selected button-->
<SkinSelected>Random</SkinSelected>
<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
<X>980</X>
<Y>190</Y>
<Z>-1,01</Z>
<W>80</W>
<H>80</H>
<!--<Color>: Button color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>Player3Dim</Color>
<!--<SColor>: Selected button color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>Player3</SColor>
<Text>
<!--<X>, <Y>: Text position-->
<X>40</X>
<Y>20</Y>
<!--<H>: Text height-->
<H>40</H>
<!--<MaxW>: Maximum text width (if exists)-->
<MaxW>60</MaxW>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>ButtonTextColor</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>ButtonTextSColor</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Center</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text />
</Text>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
<!--<SReflection> If exists:-->
<!-- <Space>: Reflection Space of selected button-->
<!-- <Height>: Reflection Height of selected button-->
</ButtonJoker3>
<ButtonJoker4>
<!--<Skin>: Texture name-->
<Skin>Random</Skin>
<!--<SkinSelected>: Texture name for selected button-->
<SkinSelected>Random</SkinSelected>
<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
<X>980</X>
<Y>260</Y>
<Z>-1,01</Z>
<W>80</W>
<H>80</H>
<!--<Color>: Button color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>Player4Dim</Color>
<!--<SColor>: Selected button color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>Player4</SColor>
<Text>
<!--<X>, <Y>: Text position-->
<X>40</X>
<Y>20</Y>
<!--<H>: Text height-->
<H>40</H>
<!--<MaxW>: Maximum text width (if exists)-->
<MaxW>60</MaxW>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>ButtonTextColor</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>ButtonTextSColor</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Center</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text />
</Text>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
<!--<SReflection> If exists:-->
<!-- <Space>: Reflection Space of selected button-->
<!-- <Height>: Reflection Height of selected button-->
</ButtonJoker4>
<ButtonJoker5>
<!--<Skin>: Texture name-->
<Skin>Random</Skin>
<!--<SkinSelected>: Texture name for selected button-->
<SkinSelected>Random</SkinSelected>
<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
<X>980</X>
<Y>330</Y>
<Z>-1,01</Z>
<W>80</W>
<H>80</H>
<!--<Color>: Button color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>Player5Dim</Color>
<!--<SColor>: Selected button color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>Player5</SColor>
<Text>
<!--<X>, <Y>: Text position-->
<X>40</X>
<Y>20</Y>
<!--<H>: Text height-->
<H>40</H>
<!--<MaxW>: Maximum text width (if exists)-->
<MaxW>60</MaxW>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>ButtonTextColor</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>ButtonTextSColor</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Center</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text />
</Text>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
<!--<SReflection> If exists:-->
<!-- <Space>: Reflection Space of selected button-->
<!-- <Height>: Reflection Height of selected button-->
</ButtonJoker5>
<ButtonJoker6>
<!--<Skin>: Texture name-->
<Skin>Random</Skin>
<!--<SkinSelected>: Texture name for selected button-->
<SkinSelected>Random</SkinSelected>
<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
<X>980</X>
<Y>400</Y>
<Z>-1,01</Z>
<W>80</W>
<H>80</H>
<!--<Color>: Button color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>Player6Dim</Color>
<!--<SColor>: Selected button color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>Player6</SColor>
<Text>
<!--<X>, <Y>: Text position-->
<X>40</X>
<Y>20</Y>
<!--<H>: Text height-->
<H>40</H>
<!--<MaxW>: Maximum text width (if exists)-->
<MaxW>60</MaxW>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>ButtonTextColor</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>ButtonTextSColor</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Center</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text />
</Text>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
<!--<SReflection> If exists:-->
<!-- <Space>: Reflection Space of selected button-->
<!-- <Height>: Reflection Height of selected button-->
</ButtonJoker6>
<ButtonStart>
<!--<Skin>: Texture name-->
<Skin>Button</Skin>
<!--<SkinSelected>: Texture name for selected button-->
<SkinSelected>Button</SkinSelected>
<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
<X>985</X>
<Y>500</Y>
<Z>0,00</Z>
<W>150</W>
<H>50</H>
<!--<Color>: Button color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>ButtonColor</Color>
<!--<SColor>: Selected button color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>ButtonSColor</SColor>
<Text>
<!--<X>, <Y>: Text position-->
<X>75</X>
<Y>10</Y>
<!--<H>: Text height-->
<H>32</H>
<!--<MaxW>: Maximum text width (if exists)-->
<MaxW>142</MaxW>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>ButtonTextColor</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>ButtonTextSColor</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Center</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text>TR_BUTTON_START</Text>
</Text>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
<Reflection>
<Space>10</Space>
<Height>26</Height>
</Reflection>
<!--<SReflection> If exists:-->
<!-- <Space>: Reflection Space of selected button-->
<!-- <Height>: Reflection Height of selected button-->
<SReflection>
<Space>10</Space>
<Height>26</Height>
</SReflection>
</ButtonStart>
<SelectSlideOptionsMode>
<!--<Skin>: Texture name-->
<Skin>Button</Skin>
+1
View File
@@ -335,6 +335,7 @@
<SingIcon>Sing.png</SingIcon>
<Minus>Minus.png</Minus>
<Plus>Plus.png</Plus>
<Random>Random.png</Random>
</Skins>
<Videos>
<BG_Video>[Blue]BG_Video.mp4</BG_Video>
+1
View File
@@ -329,6 +329,7 @@
<SingIcon>Sing.png</SingIcon>
<Minus>Minus.png</Minus>
<Plus>Plus.png</Plus>
<Random>Random.png</Random>
</Skins>
<Videos>
<BG_Video>[Green]BG_Video.mp4</BG_Video>
+1
View File
@@ -329,6 +329,7 @@
<SingIcon>Sing.png</SingIcon>
<Minus>Minus.png</Minus>
<Plus>Plus.png</Plus>
<Random>Random.png</Random>
</Skins>
<Videos>
<BG_Video>[Red]BG_Video.mp4</BG_Video>
+1
View File
@@ -329,6 +329,7 @@
<SingIcon>Sing.png</SingIcon>
<Minus>Minus.png</Minus>
<Plus>Plus.png</Plus>
<Random>Random.png</Random>
</Skins>
<Videos>
<BG_Video>[Yellow]BG_Video.mp4</BG_Video>
+108 -2
View File
@@ -42,6 +42,7 @@ namespace Vocaluxe.Screens
private const string ButtonOptionsSingAll = "ButtonOptionsSingAll";
private const string ButtonOptionsSingAllVisible = "ButtonOptionsSingAllVisible";
private const string ButtonOptionsOpenPlaylist = "ButtonOptionsOpenPlaylist";
private const string ButtonStart = "ButtonStart";
private const string SelectSlideOptionsMode = "SelectSlideOptionsMode";
private const string SelectSlideOptionsPlaylistAdd = "SelectSlideOptionsPlaylistAdd";
@@ -55,6 +56,8 @@ namespace Vocaluxe.Screens
private string _SearchText = String.Empty;
private bool _SearchActive = false;
private List<string> ButtonsJoker = new List<string>();
private List<string> TextsPlayer = new List<string>();
private bool _SongOptionsActive = false;
private bool _PlaylistActive = false;
private List<EGameMode> _AvailableGameModes;
@@ -74,11 +77,40 @@ namespace Vocaluxe.Screens
{
base.Init();
for (int i = 0; i < _Base.Settings.GetMaxNumPlayer(); i++)
{
ButtonsJoker.Add("ButtonJoker" + (i + 1));
}
List<string> blist = new List<string>();
blist.AddRange(ButtonsJoker);
blist.Add(ButtonOptionsClose);
blist.Add(ButtonOptionsPlaylist);
blist.Add(ButtonOptionsSing);
blist.Add(ButtonOptionsRandom);
blist.Add(ButtonOptionsRandomCategory);
blist.Add(ButtonOptionsSingAll);
blist.Add(ButtonOptionsSingAllVisible);
blist.Add(ButtonOptionsOpenPlaylist);
blist.Add(ButtonOpenOptions);
blist.Add(ButtonStart);
for (int i = 0; i < _Base.Settings.GetMaxNumPlayer(); i++)
{
TextsPlayer.Add("TextPlayer" + (i + 1));
}
List<string> tlist = new List<string>();
tlist.AddRange(TextsPlayer);
tlist.Add(TextCategory);
tlist.Add(TextSelection);
tlist.Add(TextSearchBarTitle);
tlist.Add(TextSearchBar);
tlist.Add(TextOptionsTitle);
_ThemeName = "ScreenSong";
_ScreenVersion = ScreenVersion;
_ThemeStatics = new string[] { StaticSearchBar, StaticOptionsBG };
_ThemeTexts = new string[] { TextCategory, TextSelection, TextSearchBarTitle, TextSearchBar, TextOptionsTitle };
_ThemeButtons = new string[] { ButtonOptionsClose, ButtonOptionsPlaylist, ButtonOptionsSing, ButtonOptionsRandom, ButtonOptionsRandomCategory, ButtonOptionsSingAll, ButtonOptionsSingAllVisible, ButtonOptionsOpenPlaylist, ButtonOpenOptions };
_ThemeTexts = tlist.ToArray();
_ThemeButtons = blist.ToArray();
_ThemeSelectSlides = new string[] { SelectSlideOptionsMode, SelectSlideOptionsPlaylistAdd, SelectSlideOptionsPlaylistOpen };
_ThemeSongMenus = new string[] { SongMenu };
_ThemePlaylists = new string[] { Playlist };
@@ -162,6 +194,24 @@ namespace Vocaluxe.Screens
break;
case Keys.Enter:
if (_sso.Selection.RandomOnly && _sso.Selection.NumJokers != null)
{
for (int i = 0; i < ButtonsJoker.Count; i++)
{
if (i < _sso.Selection.NumJokers.Length)
{
if (Buttons[htButtons(ButtonsJoker[i])].Selected)
{
SelectNextRandom(i);
return true;
}
}
}
if (Buttons[htButtons(ButtonStart)].Selected)
{
HandlePartySongSelection(SongMenus[htSongMenus(SongMenu)].GetSelectedSong());
}
}
if (CSongs.NumVisibleSongs > 0)
{
if (SongMenus[htSongMenus(SongMenu)].GetSelectedSong() != -1 && !_SongOptionsActive)
@@ -169,6 +219,7 @@ namespace Vocaluxe.Screens
if (!_sso.Selection.PartyMode)
ToggleSongOptions(ESongOptionsView.Song);
else
//Is this still needed?
HandlePartySongSelection(SongMenus[htSongMenus(SongMenu)].GetSelectedSong());
}
}
@@ -498,6 +549,27 @@ namespace Vocaluxe.Screens
OpenPlaylistAction();
return true;
}
if (_sso.Selection.RandomOnly && _sso.Selection.NumJokers != null)
{
if (Buttons[htButtons(ButtonOptionsOpenPlaylist)].Selected)
{
HandlePartySongSelection(SongMenus[htSongMenus(SongMenu)].GetSelectedSong());
return true;
}
for (int i = 0; i < ButtonsJoker.Count; i++)
{
if (i < _sso.Selection.NumJokers.Length)
{
if (Buttons[htButtons(ButtonsJoker[i])].Selected)
{
SelectNextRandom(i);
return true;
}
}
}
}
}
if (CSongs.NumVisibleSongs > 0 && SongMenus[htSongMenus(SongMenu)].GetActualSelection() != -1)
@@ -507,6 +579,7 @@ namespace Vocaluxe.Screens
if (!_sso.Selection.PartyMode)
ToggleSongOptions(ESongOptionsView.Song);
else
//Is this still needed?
HandlePartySongSelection(SongMenus[htSongMenus(SongMenu)].GetSelectedSong());
return true;
}
@@ -612,6 +685,39 @@ namespace Vocaluxe.Screens
Statics[htStatics(StaticSearchBar)].Visible = false;
}
if (_sso.Selection.RandomOnly && _sso.Selection.NumJokers != null)
{
Buttons[htButtons(ButtonStart)].Visible = true;
SongMenus[htSongMenus(SongMenu)].SetSmallView(true);
for (int i = 0; i < _Base.Settings.GetMaxNumPlayer(); i++)
{
if (i < _sso.Selection.NumJokers.Length)
{
Buttons[htButtons(ButtonsJoker[i])].Visible = true;
Buttons[htButtons(ButtonsJoker[i])].Text.Text = _sso.Selection.NumJokers[i].ToString();
Texts[htTexts(TextsPlayer[i])].Visible = true;
//TODO: Set text to player-name.
Texts[htTexts(TextsPlayer[i])].Text = i.ToString();
}
else
{
Buttons[htButtons(ButtonsJoker[i])].Visible = false;
Texts[htTexts(TextsPlayer[i])].Visible = false;
}
}
}
else
{
Buttons[htButtons(ButtonStart)].Visible = true;
if(SongMenus[htSongMenus(SongMenu)].IsSmallView())
SongMenus[htSongMenus(SongMenu)].SetSmallView(false);
for (int i = 0; i < _Base.Settings.GetMaxNumPlayer(); i++)
{
Buttons[htButtons(ButtonsJoker[i])].Visible = false;
Texts[htTexts(TextsPlayer[i])].Visible = false;
}
}
return true;
}