some drawing changes and other improvements
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9448e4054b
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@@ -215,7 +215,7 @@ namespace Vocaluxe.Base
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// Record
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public static SMicConfig[] MicConfig;
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public static int MicDelay = 200; //[ms]
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public static int MicDelay = 300; //[ms]
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//Lists to save parameters and values
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private static List<string> _Params = new List<string>();
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+27
-10
@@ -295,7 +295,7 @@ namespace Vocaluxe.Base
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private const int _NumHalfTones = 47;
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private float[] _ToneWeigth;
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private Int16[] _AnalysisBuffer = new Int16[4096];
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private Int16[] _AnalysisBuffer = new Int16[4096*2];
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private Object _AnalysisBufferLock = new Object();
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private bool _ToneValid = false;
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@@ -490,7 +490,9 @@ namespace Vocaluxe.Base
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// prepare to analyze
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double MaxWeight = -1.0;
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int MaxTone = 0;
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double MinWeight = 1.0;
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int MaxTone = -1;
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float[] Weigth = new float[_NumHalfTones];
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// analyze halftones
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// Note: at the lowest tone (~65Hz) and a buffer-size of 4096
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@@ -502,18 +504,33 @@ namespace Vocaluxe.Base
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double CurFreq = _BaseToneFreq * Math.Pow(HalftoneBase, ToneIndex);
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double CurWeight = AnalyzeAutocorrelationFreq(CurFreq);
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// TODO: prefer higher frequencies (use >= or use downto)
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if (CurWeight > MaxWeight /* && (Math.Abs(ToneIndex - _ToneAbs) < 5 || _ToneAbs == 0)*/)
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{
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// this frequency has a higher weight
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if (CurWeight > MaxWeight)
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MaxWeight = CurWeight;
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MaxTone = ToneIndex;
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}
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_ToneWeigth[ToneIndex] = (float)CurWeight;
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if (CurWeight < MinWeight)
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MinWeight = CurWeight;
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Weigth[ToneIndex] = (float)CurWeight;
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}
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if (valid)
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if (valid && MaxWeight - MinWeight > 0.05)
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{
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int m = -1;
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float prev = 0f;
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for (int i = 0; i < Weigth.Length; i++)
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{
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if (Weigth[i] < prev && i > 0)
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{
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m = i;
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MaxTone = i;
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}
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if (i == Weigth.Length - 1 && m == -1)
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MaxTone = i;
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prev = Weigth[i];
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_ToneWeigth[i] = Weigth[i];
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}
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_ToneAbs = MaxTone;
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_Tone = MaxTone % 12;
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_ToneValid = true;
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@@ -278,6 +278,8 @@ namespace Vocaluxe.Screens
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ChannelEnergy[0] = CSound.RecordGetMaxVolume(player - 1);
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_Equalizer[0].Update(CSound.ToneWeigth(player - 1));
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}
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else
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_Equalizer[0].Reset();
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ChannelEnergy[1] = 0f;
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player = SelectSlides[htSelectSlides(SelectSlideRecordChannel2)].Selection;
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@@ -286,6 +288,8 @@ namespace Vocaluxe.Screens
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ChannelEnergy[1] = CSound.RecordGetMaxVolume(player - 1);
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_Equalizer[1].Update(CSound.ToneWeigth(player - 1));
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}
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else
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_Equalizer[1].Reset();
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}
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else
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{
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@@ -361,7 +365,7 @@ namespace Vocaluxe.Screens
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for (int i = 0; i < _Equalizer.Length; i++)
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{
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_Equalizer[i] = new Equalizer(new SRectF(50 + 300 * i, 400, 250, 150, -1), CSound.NumHalfTones(0), 1);
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_Equalizer[i] = new Equalizer(new SRectF(50 + 350 * i, 400, 230, 150, -1), CSound.NumHalfTones(0), 2);
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}
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}
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@@ -600,6 +604,7 @@ namespace Vocaluxe.Screens
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public Equalizer(SRectF bounds, int numBars, float space)
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{
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_Bounds = bounds;
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_Space = space;
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if (numBars > 0)
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_Bars = new float[numBars];
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@@ -644,12 +649,30 @@ namespace Vocaluxe.Screens
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if (_Bars == null)
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return;
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float dx = _Bounds.W / _Bars.Length;
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float dx = _Bounds.W / _Bars.Length + _Space;
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int max = _Bars.Length - 1;
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float maxB = _Bars[max];
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for (int i = 0; i < _Bars.Length - 1; i++)
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{
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if (_Bars[i] > maxB)
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{
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maxB = _Bars[i];
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max = i;
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}
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}
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for (int i = 0; i < _Bars.Length; i++)
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{
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SRectF bar = new SRectF(_Bounds.X + dx * i, _Bounds.Y + _Bounds.H - _Bars[i] * _Bounds.H, dx, _Bars[i] * _Bounds.H, _Bounds.Z);
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CDraw.DrawColor(new SColorF(1f, 1f, 1f, 1f), bar);
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SRectF bar = new SRectF(_Bounds.X + dx * i, _Bounds.Y + _Bounds.H - _Bars[i] * _Bounds.H, dx - _Space, _Bars[i] * _Bounds.H, _Bounds.Z);
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SColorF color = new SColorF(1f, 1f, 1f, 1f);
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if (i == max)
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{
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color.B = 0f;
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color.G = 0f;
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}
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CDraw.DrawColor(color, bar);
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}
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}
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}
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