Added some screen-settings to ScreenScore.

This commit is contained in:
Florian Küpper committed 2012-12-28 14:03:44 +01:00
1 parent 3eda104c81
commit 907ec1f1cb
4 files changed
+43 -15

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+14 -2
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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<ScreenScore>
<ScreenVersion>2</ScreenVersion>
<ScreenVersion>3</ScreenVersion>
<Background1>
<!--<Type>: Background type: None, Color, Texture, Video-->
<Type>Video</Type>
@@ -3745,5 +3745,17 @@
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</TextDifficultyP6N6>
<ScreenSettingShortScore>
<Type>Int</Type>
<Value>7</Value>
</ScreenSettingShortScore>
<ScreenSettingShortRating>
<Type>Int</Type>
<Value>4</Value>
</ScreenSettingShortRating>
<ScreenSettingShortDifficulty>
<Type>Int</Type>
<Value>4</Value>
</ScreenSettingShortDifficulty>
</ScreenScore>
</root>
</root>
@@ -1,4 +1,7 @@
ScreenScore
++++++++++
Version 3:
Add <ScreenSettingShortScore>, <ScreenSettingShortRating>, <ScreenSettingShortDifficulty> to change text-string with player-num >= <Value>
++++++++++
Version 2:
+17 -10
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@@ -15,10 +15,14 @@ namespace Vocaluxe.Screens
class CScreenScore : CMenu
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
const int ScreenVersion = 2;
const int ScreenVersion = 3;
private const string TextSong = "TextSong";
private const string ScreenSettingShortScore = "ScreenSettingShortScore";
private const string ScreenSettingShortRating = "ScreenSettingShortRating";
private const string ScreenSettingShortDifficulty = "ScreenSettingShortDifficulty";
private string[,] TextNames;
private string[,] TextScores;
private string[,] TextRatings;
@@ -54,6 +58,8 @@ namespace Vocaluxe.Screens
_ThemeStatics = statics.ToArray();
_ThemeScreenSettings = new string[] { ScreenSettingShortScore, ScreenSettingShortRating, ScreenSettingShortDifficulty };
StaticPointsBarDrawnPoints = new double[CSettings.MaxNumPlayer];
}
@@ -316,18 +322,19 @@ namespace Vocaluxe.Screens
}
else
Texts[htTexts(TextNames[p, CGame.NumPlayer - 1])].Text = player[p].Name;
Texts[htTexts(TextScores[p, CGame.NumPlayer - 1])].Text = ((int)Math.Round(player[p].Points)).ToString("0000") + " " + CLanguage.Translate("TR_SCREENSCORE_POINTS");
if (CGame.NumPlayer <= 3)
{
Texts[htTexts(TextRatings[p, CGame.NumPlayer - 1])].Text = CLanguage.Translate("TR_SCREENSCORE_RATING") + ": " + CLanguage.Translate(GetRating((int)Math.Round(player[p].Points)));
if (CGame.NumPlayer < (int)ScreenSettings[htScreenSettings(ScreenSettingShortScore)].GetValue())
Texts[htTexts(TextScores[p, CGame.NumPlayer - 1])].Text = ((int)Math.Round(player[p].Points)).ToString("0000") + " " + CLanguage.Translate("TR_SCREENSCORE_POINTS");
else
Texts[htTexts(TextScores[p, CGame.NumPlayer - 1])].Text = ((int)Math.Round(player[p].Points)).ToString("0000");
if (CGame.NumPlayer < (int)ScreenSettings[htScreenSettings(ScreenSettingShortDifficulty)].GetValue())
Texts[htTexts(TextDifficulty[p, CGame.NumPlayer - 1])].Text = CLanguage.Translate("TR_SCREENSCORE_GAMEDIFFICULTY") + ": " + CLanguage.Translate(player[p].Difficulty.ToString());
}
else
{
Texts[htTexts(TextRatings[p, CGame.NumPlayer - 1])].Text = CLanguage.Translate(GetRating((int)Math.Round(player[p].Points)));
Texts[htTexts(TextDifficulty[p, CGame.NumPlayer - 1])].Text = CLanguage.Translate(player[p].Difficulty.ToString());
}
if (CGame.NumPlayer < (int)ScreenSettings[htScreenSettings(ScreenSettingShortRating)].GetValue())
Texts[htTexts(TextRatings[p, CGame.NumPlayer - 1])].Text = CLanguage.Translate("TR_SCREENSCORE_RATING") + ": " + CLanguage.Translate(GetRating((int)Math.Round(player[p].Points)));
else
Texts[htTexts(TextRatings[p, CGame.NumPlayer - 1])].Text = CLanguage.Translate(GetRating((int)Math.Round(player[p].Points)));
StaticPointsBarDrawnPoints[p] = 0.0;
Statics[htStatics(StaticPointsBar[p, CGame.NumPlayer - 1])].Rect.H = 0;
Statics[htStatics(StaticPointsBar[p, CGame.NumPlayer - 1])].Rect.Y = Statics[htStatics(StaticPointsBarBG[p, CGame.NumPlayer - 1])].Rect.H + Statics[htStatics(StaticPointsBarBG[p, CGame.NumPlayer - 1])].Rect.Y - Statics[htStatics(StaticPointsBar[p, CGame.NumPlayer - 1])].Rect.H;
+9 -3
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@@ -405,10 +405,10 @@ namespace Vocaluxe.Menu
{
for (int i = 0; i < _ThemeScreenSettings.Length; i++)
{
CParticleEffect pe = new CParticleEffect(_Base, _PartyModeID);
if (pe.LoadTheme("//root/" + _ThemeName, _ThemeScreenSettings[i], navigator, SkinIndex))
CScreenSetting se = new CScreenSetting(_Base, _PartyModeID);
if (se.LoadTheme("//root/" + _ThemeName, _ThemeScreenSettings[i], navigator, SkinIndex))
{
_htScreenSettings.Add(_ThemeScreenSettings[i], AddParticleEffect(pe));
_htScreenSettings.Add(_ThemeScreenSettings[i], AddScreenSetting(se));
}
else
{
@@ -1482,6 +1482,12 @@ namespace Vocaluxe.Menu
_AddInteraction(_ParticleEffects.Count - 1, EType.TParticleEffect);
return _ParticleEffects.Count - 1;
}
public int AddScreenSetting(CScreenSetting se)
{
_ScreenSettings.Add(se);
return _ScreenSettings.Count - 1;
}
#endregion Elements
#region InteractionHandling