Play song-preview instead of bg-music (if enabled) on names-, score- and highscore-screen.

This commit is contained in:
Florian Küpper committed 2014-08-09 19:50:40 +02:00
1 parent 04c2b85e2b
commit 8e8fdc1277
12 files changed
+48 -12

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+5
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@@ -60,6 +60,11 @@ namespace Vocaluxe.Base
get { return _CurrentScreen; }
}
public static EScreens NextScreen
{
get { return _NextScreen; }
}
#region public methods
public static void Init()
{
+12 -2
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@@ -77,6 +77,11 @@ namespace Vocaluxe.Base
return CConfig.BackgroundMusicVolume;
}
public EOffOn GetBackgroundMusicStatus()
{
return CConfig.BackgroundMusic;
}
public int GetPreviewMusicVolume()
{
return CConfig.PreviewMusicVolume;
@@ -436,6 +441,11 @@ namespace Vocaluxe.Base
{
return CGraphics.GlobalAlpha;
}
public EScreens GetNextScreen()
{
return CGraphics.NextScreen;
}
}
class CBlog : ILog
@@ -979,9 +989,9 @@ namespace Vocaluxe.Base
CPreviewPlayer.Stop();
}
public void Pause()
public void TogglePause()
{
CPreviewPlayer.Pause();
CPreviewPlayer.TogglePause();
}
public CTexture GetCover()
+1 -1
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@@ -51,7 +51,7 @@ namespace Vocaluxe.Base
_Player.Play();
}
public static void Pause()
public static void TogglePause()
{
_Player.TogglePause();
}
+3
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@@ -566,6 +566,9 @@ namespace Vocaluxe.Screens
{
base.OnClose();
CRecord.Stop();
if (CGraphics.NextScreen != EScreens.ScreenSong && CPreviewPlayer.IsPlaying)
CPreviewPlayer.TogglePause();
}
public override bool Draw()
+3
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@@ -123,6 +123,9 @@ namespace Vocaluxe.Screens
public override void OnShow()
{
if (CConfig.BackgroundMusic == EOffOn.TR_CONFIG_ON)
CPreviewPlayer.TogglePause();
base.OnShow();
//-1 --> Show average
_Round = CGame.NumRounds > 1 ? -1 : 0;
-2
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@@ -537,8 +537,6 @@ namespace Vocaluxe.Screens
_CloseSong();
if (_Webcam)
CWebcam.Stop();
CBackgroundMusic.Disabled = false;
CSound.SetGlobalVolume(CConfig.BackgroundMusicVolume);
}
private void _CloseSong()
+7 -2
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@@ -716,9 +716,14 @@ namespace Vocaluxe.Screens
public override void OnClose()
{
base.OnClose();
CBackgroundMusic.Disabled = false;
CSound.SetGlobalVolume(CConfig.BackgroundMusicVolume);
_SongMenu.OnHide();
if (CGraphics.NextScreen != EScreens.ScreenNames || CConfig.BackgroundMusic == EOffOn.TR_CONFIG_OFF)
{
CBackgroundMusic.Disabled = false;
CSound.SetGlobalVolume(CConfig.BackgroundMusicVolume);
}
}
private void _HandlePartySongSelection(int songNr)
+5 -1
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@@ -35,6 +35,8 @@ namespace VocaluxeLib
void SetBackgroundMusicVolume(int newVolume);
int GetBackgroundMusicVolume();
EOffOn GetBackgroundMusicStatus();
int GetPreviewMusicVolume();
EOffOn GetVideosToBackground();
@@ -150,6 +152,8 @@ namespace VocaluxeLib
void FadeTo(EScreens nextScreen);
float GetGlobalAlpha();
EScreens GetNextScreen();
}
public interface ILog
@@ -321,7 +325,7 @@ namespace VocaluxeLib
void Play(float start = -1);
void Load(CSong song, float start = 0f);
void Stop();
void Pause();
void TogglePause();
CTexture GetCover();
CTexture GetVideoTexture();
bool IsPlaying();
@@ -376,10 +376,11 @@ namespace VocaluxeLib.Menu.SongMenu
}
public virtual void OnShow() {}
public virtual void OnHide()
{
_ResetPreview();
if(CBase.Graphics.GetNextScreen() != EScreens.ScreenNames || CBase.Config.GetBackgroundMusicStatus() == EOffOn.TR_CONFIG_OFF)
_ResetPreview();
}
public abstract bool HandleInput(ref SKeyEvent keyEvent, SScreenSongOptions options);
@@ -110,7 +110,11 @@ namespace VocaluxeLib.Menu.SongMenu
set
{
if (value == base._PreviewNr)
{
if (!CBase.PreviewPlayer.IsPlaying())
CBase.PreviewPlayer.Play();
return;
}
base._PreviewNr = value;
_UpdatePreview();
}
+5 -1
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@@ -159,11 +159,15 @@ namespace VocaluxeLib.Utils.Player
public new void TogglePause()
{
base.TogglePause();
if (_Video != -1)
if (!IsPlaying && _Video != -1)
{
CBase.Video.Pause(_Video);
CBase.Video.Skip(_Video, CBase.Sound.GetPosition(_StreamID) + _FadeTime, _Song.VideoGap);
}
else if(_Video != -1)
{
CBase.Video.Resume(_Video);
}
}
public new void Update()
-1
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@@ -135,7 +135,6 @@
<Compile Include="PartyModes\IPartyMode.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utils\CWavFile.cs" />
<Compile Include="Utils\Player\CPreviewPlayer.cs" />
<Compile Include="Utils\Player\CSongPlayer.cs" />
<Compile Include="Utils\Player\CSoundPlayer.cs" />
</ItemGroup>