config screen receives now some data from game mode
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@@ -59,7 +59,7 @@ namespace Vocaluxe.PartyModes
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public class PartyModeChallenge : CPartyMode
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{
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private const int MaxPlayer = 10;
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private const int MinPlayer = 2;
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private const int MinPlayer = 1;
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private const int MaxTeams = 0;
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private const int MinTeams = 0;
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@@ -19,7 +19,7 @@ namespace Vocaluxe.PartyModes
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const string ButtonBack = "ButtonBack";
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private int MaxNumMics = 2;
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private int MaxNumRounds = 10;
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private int MaxNumRounds = 100;
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DataFromScreen Data;
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@@ -38,9 +38,9 @@ namespace Vocaluxe.PartyModes
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Data = new DataFromScreen();
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FromScreenConfig config = new FromScreenConfig();
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config.NumPlayer = 0;
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config.NumPlayerAtOnce = 0;
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config.NumRounds = 0;
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config.NumPlayer = 4;
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config.NumPlayerAtOnce = 2;
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config.NumRounds = 12;
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Data.ScreenConfig = config;
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}
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@@ -49,6 +49,24 @@ namespace Vocaluxe.PartyModes
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base.LoadTheme(XmlPath);
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}
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public override void DataToScreen(object ReceivedData)
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{
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DataToScreenConfig config = new DataToScreenConfig();
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try
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{
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config = (DataToScreenConfig)ReceivedData;
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Data.ScreenConfig.NumPlayer = config.NumPlayer;
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Data.ScreenConfig.NumPlayerAtOnce = config.NumPlayerAtOnce;
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Data.ScreenConfig.NumRounds = config.NumRounds;
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}
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catch (Exception e)
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{
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_Base.Log.LogError("Error in party mode screen challenge config. Can't cast received data from game mode " + _ThemeName + ". " + e.Message);;
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}
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}
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public override bool HandleInput(KeyEvent KeyEvent)
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{
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base.HandleInput(KeyEvent);
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@@ -118,18 +136,25 @@ namespace Vocaluxe.PartyModes
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{
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SelectSlides[htSelectSlides(SelectSlideNumPlayers)].AddValue(i.ToString());
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}
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SelectSlides[htSelectSlides(SelectSlideNumPlayers)].Selection = Data.ScreenConfig.NumPlayer - 1;
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//TODO: Max number of mics should be number of mics available
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SelectSlides[htSelectSlides(SelectSlideNumMics)].Clear();
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for (int i = 1; i <= MaxNumMics; i++)
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{
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SelectSlides[htSelectSlides(SelectSlideNumMics)].AddValue(i.ToString());
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}
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SelectSlides[htSelectSlides(SelectSlideNumMics)].Selection = Data.ScreenConfig.NumPlayerAtOnce - 1;
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//TODO: Max number ofs round should depend on number of players and mics
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SelectSlides[htSelectSlides(SelectSlideNumRounds)].Clear();
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for (int i = 1; i <= MaxNumRounds; i++)
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{
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SelectSlides[htSelectSlides(SelectSlideNumRounds)].AddValue(i.ToString());
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}
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SelectSlides[htSelectSlides(SelectSlideNumRounds)].Selection = Data.ScreenConfig.NumRounds - 1;
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UpdateSlides();
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}
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@@ -59,7 +59,7 @@ namespace Vocaluxe.PartyModes
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public class PartyModeChallenge : CPartyMode
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{
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private const int MaxPlayer = 10;
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private const int MinPlayer = 2;
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private const int MinPlayer = 1;
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private const int MaxTeams = 0;
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private const int MinTeams = 0;
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@@ -19,7 +19,7 @@ namespace Vocaluxe.PartyModes
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const string ButtonBack = "ButtonBack";
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private int MaxNumMics = 2;
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private int MaxNumRounds = 10;
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private int MaxNumRounds = 100;
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DataFromScreen Data;
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@@ -38,9 +38,9 @@ namespace Vocaluxe.PartyModes
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Data = new DataFromScreen();
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FromScreenConfig config = new FromScreenConfig();
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config.NumPlayer = 0;
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config.NumPlayerAtOnce = 0;
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config.NumRounds = 0;
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config.NumPlayer = 4;
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config.NumPlayerAtOnce = 2;
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config.NumRounds = 12;
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Data.ScreenConfig = config;
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}
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@@ -49,6 +49,24 @@ namespace Vocaluxe.PartyModes
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base.LoadTheme(XmlPath);
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}
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public override void DataToScreen(object ReceivedData)
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{
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DataToScreenConfig config = new DataToScreenConfig();
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try
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{
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config = (DataToScreenConfig)ReceivedData;
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Data.ScreenConfig.NumPlayer = config.NumPlayer;
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Data.ScreenConfig.NumPlayerAtOnce = config.NumPlayerAtOnce;
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Data.ScreenConfig.NumRounds = config.NumRounds;
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}
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catch (Exception e)
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{
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_Base.Log.LogError("Error in party mode screen challenge config. Can't cast received data from game mode " + _ThemeName + ". " + e.Message);;
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}
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}
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public override bool HandleInput(KeyEvent KeyEvent)
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{
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base.HandleInput(KeyEvent);
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@@ -118,18 +136,25 @@ namespace Vocaluxe.PartyModes
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{
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SelectSlides[htSelectSlides(SelectSlideNumPlayers)].AddValue(i.ToString());
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}
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SelectSlides[htSelectSlides(SelectSlideNumPlayers)].Selection = Data.ScreenConfig.NumPlayer - 1;
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//TODO: Max number of mics should be number of mics available
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SelectSlides[htSelectSlides(SelectSlideNumMics)].Clear();
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for (int i = 1; i <= MaxNumMics; i++)
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{
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SelectSlides[htSelectSlides(SelectSlideNumMics)].AddValue(i.ToString());
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}
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SelectSlides[htSelectSlides(SelectSlideNumMics)].Selection = Data.ScreenConfig.NumPlayerAtOnce - 1;
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//TODO: Max number ofs round should depend on number of players and mics
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SelectSlides[htSelectSlides(SelectSlideNumRounds)].Clear();
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for (int i = 1; i <= MaxNumRounds; i++)
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{
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SelectSlides[htSelectSlides(SelectSlideNumRounds)].AddValue(i.ToString());
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}
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SelectSlides[htSelectSlides(SelectSlideNumRounds)].Selection = Data.ScreenConfig.NumRounds - 1;
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UpdateSlides();
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}
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