Just playing around with yoga and unity to see if we could build a ui with it

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lukeIam committed 2018-08-27 20:04:20 +02:00
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commit 6ad1cd7aa8
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using System;
using System.Collections.Generic;
using Facebook.Yoga;
using UnityEngine;
using UnityEngine.UI;
using Vocaluxe.UI;
using Vocaluxe.UI.AbstractElements;
using Vocaluxe.UI.BasicElements.Button;
using Vocaluxe.UI.BasicElements.Text;
using Vocaluxe.UI.Screens;
public class ScreenHandler : MonoBehaviour
{
private CUiConnector _connector;
private Dictionary<EUiScreenType, GameObject> _screens = new Dictionary<EUiScreenType, GameObject>();
private EUiScreenType _currentScreen = EUiScreenType.None;
// Use this for initialization
void Start ()
{
useGUILayout = false;
RectTransform rt = (RectTransform)transform;
_connector = new CUiConnector(Convert.ToInt32(rt.rect.width), Convert.ToInt32(rt.rect.height));
foreach (var screenInfo in _connector.GetAllScreens())
{
_CreateScreen(screenInfo);
}
}
// Update is called once per frame
void Update ()
{
if (_currentScreen == DummyClass.CurrentScreen)
return;
ChangeScreen(_currentScreen, DummyClass.CurrentScreen);
}
private void ChangeScreen(EUiScreenType currentScreen, EUiScreenType targetScreen)
{
DeactivateScreen(currentScreen);
ActivateScreen(targetScreen);
}
private void ActivateScreen(EUiScreenType screen)
{
if(screen == EUiScreenType.None)
return;
_screens[screen].SetActive(true);
}
private void DeactivateScreen(EUiScreenType screen)
{
if (screen == EUiScreenType.None)
return;
_screens[screen].SetActive(false);
_currentScreen = DummyClass.CurrentScreen;
}
private void _CreateScreen(KeyValuePair<EUiScreenType, CUiScreen> screenNameAndInfo)
{
GameObject newScreen = CreateElement(screenNameAndInfo.Value, screenNameAndInfo.Key.ToString());
_screens.Add(screenNameAndInfo.Key, newScreen);
newScreen.GetComponent<RectTransform>().SetParent(this.transform);
newScreen.SetActive(false);
}
private GameObject CreateElement(CUiScreen screenInfo, string screenName = "")
{
return CreateElementBase(screenInfo, screenName);
}
private GameObject CreateElement(CUiElementButton buttonInfo)
{
var button = CreateElementBase(buttonInfo);
button.AddComponent<Button>();
Button btnComponent = button.GetComponent<Button>();
btnComponent.onClick.AddListener(buttonInfo.Controller.RaiseClicked);
return button;
}
private GameObject CreateElement(CUiElementText textInfo)
{
return CreateElementBase(textInfo);
}
private GameObject CreateElement(YogaNode node)
{
var screen = node as CUiScreen;
if (screen != null)
{
return CreateElement(screen);
}
var button = node as CUiElementButton;
if (button != null)
{
return CreateElement(button);
}
var text = node as CUiElementText;
if (text != null)
{
return CreateElement(text);
}
throw new NotSupportedException();
}
private GameObject CreateElementBase(CUiElement element, string elementName = "")
{
GameObject newGameObject = new GameObject(name: elementName);
newGameObject.AddComponent<RectTransform>();
RectTransform rectTransform = newGameObject.GetComponent<RectTransform>();
rectTransform.anchoredPosition.Set(0f,0f);
rectTransform.rect.position.Set(element.LayoutX, element.LayoutY);
rectTransform.rect.size.Set(element.LayoutWidth, element.LayoutHeight);
foreach (YogaNode child in element)
{
var newObj = CreateElement(child);
newObj.GetComponent<RectTransform>().SetParent(newGameObject.transform);
}
return newGameObject;
}
}
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