diff --git a/.gitignore b/.gitignore index 1a7595d0..582cd06c 100644 --- a/.gitignore +++ b/.gitignore @@ -72,4 +72,44 @@ tx.exe /PitchTracker/bin /PitchTracker/obj /Logs -/Tests/bin \ No newline at end of file +/Tests/bin + +# Unity +[Ll]ibrary/ +[Tt]emp/ +[Oo]bj/ +[Bb]uild/ +[Bb]uilds/ +Assets/AssetStoreTools* + +# Visual Studio cache directory +.vs/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.opendb + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta + +# Unity3D Generated File On Crash Reports +sysinfo.txt + +# Builds +*.apk +*.unitypackage +/Dummy/bin +/Vocaluxe.UI/bin diff --git a/Dummy/App.config b/Dummy/App.config new file mode 100644 index 00000000..787dcbec --- /dev/null +++ b/Dummy/App.config @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/Dummy/Program.cs b/Dummy/Program.cs new file mode 100644 index 00000000..240c56fc --- /dev/null +++ b/Dummy/Program.cs @@ -0,0 +1,16 @@ +using System; +using Vocaluxe.UI.Parser; +using Vocaluxe.UI.Screens; + +namespace Dummy +{ + class Program + { + static void Main(string[] args) + { + var store = new CUiScreenStore(); + store.LoadScreens(@"D:\ProfileFolders\Desktop\Screens", (800,600)); + Console.ReadKey(); + } + } +} diff --git a/Dummy/Properties/AssemblyInfo.cs b/Dummy/Properties/AssemblyInfo.cs new file mode 100644 index 00000000..bdcdf6bd --- /dev/null +++ b/Dummy/Properties/AssemblyInfo.cs @@ -0,0 +1,36 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("Dummy")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("Dummy")] +[assembly: AssemblyCopyright("Copyright © 2018")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("d6525cad-a4c9-420d-adda-2c83a86fd450")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Build and Revision Numbers +// by using the '*' as shown below: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/Vocaluxe.UI.Unity/Assets/Facebook.Yoga.dll b/Vocaluxe.UI.Unity/Assets/Facebook.Yoga.dll new file mode 100644 index 00000000..2d4813a0 Binary files /dev/null and b/Vocaluxe.UI.Unity/Assets/Facebook.Yoga.dll differ diff --git a/Vocaluxe.UI.Unity/Assets/Facebook.Yoga.dll.config.meta 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Linux + second: + enabled: 1 + settings: + CPU: x86 + - first: + Standalone: Linux64 + second: + enabled: 1 + settings: + CPU: x86_64 + - first: + Standalone: LinuxUniversal + second: + enabled: 1 + settings: + CPU: AnyCPU + - first: + Standalone: OSXUniversal + second: + enabled: 1 + settings: + CPU: AnyCPU + - first: + Standalone: Win + second: + enabled: 1 + settings: + CPU: AnyCPU + - first: + Standalone: Win64 + second: + enabled: 1 + settings: + CPU: AnyCPU + - first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 1 + settings: + CPU: AnyCPU + DontProcess: false + PlaceholderPath: + SDK: AnySDK + ScriptingBackend: AnyScriptingBackend + userData: + assetBundleName: + assetBundleVariant: diff --git a/Vocaluxe.UI.Unity/Assets/Facebook.Yoga.dll.meta b/Vocaluxe.UI.Unity/Assets/Facebook.Yoga.dll.meta new file mode 100644 index 00000000..8b14e19f --- /dev/null +++ b/Vocaluxe.UI.Unity/Assets/Facebook.Yoga.dll.meta @@ -0,0 +1,96 @@ +fileFormatVersion: 2 +guid: 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+DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Vocaluxe.UI.Unity/Assets/ScreenHandler.cs b/Vocaluxe.UI.Unity/Assets/ScreenHandler.cs new file mode 100644 index 00000000..d0a0aafa --- /dev/null +++ b/Vocaluxe.UI.Unity/Assets/ScreenHandler.cs @@ -0,0 +1,128 @@ +using System; +using System.Collections.Generic; +using Facebook.Yoga; +using UnityEngine; +using UnityEngine.UI; +using Vocaluxe.UI; +using Vocaluxe.UI.AbstractElements; +using Vocaluxe.UI.BasicElements.Button; +using Vocaluxe.UI.BasicElements.Text; +using Vocaluxe.UI.Screens; + +public class ScreenHandler : MonoBehaviour +{ + private CUiConnector _connector; + private Dictionary _screens = new Dictionary(); + private EUiScreenType _currentScreen = EUiScreenType.None; + + // Use this for initialization + void Start () + { + useGUILayout = false; + RectTransform rt = (RectTransform)transform; + _connector = new CUiConnector(Convert.ToInt32(rt.rect.width), Convert.ToInt32(rt.rect.height)); + foreach (var screenInfo in _connector.GetAllScreens()) + { + _CreateScreen(screenInfo); + } + } + + // Update is called once per frame + void Update () + { + if (_currentScreen == DummyClass.CurrentScreen) + return; + + ChangeScreen(_currentScreen, DummyClass.CurrentScreen); + } + + private void ChangeScreen(EUiScreenType currentScreen, EUiScreenType targetScreen) + { + DeactivateScreen(currentScreen); + ActivateScreen(targetScreen); + } + + private void ActivateScreen(EUiScreenType screen) + { + if(screen == EUiScreenType.None) + return; + _screens[screen].SetActive(true); + } + + private void DeactivateScreen(EUiScreenType screen) + { + if (screen == EUiScreenType.None) + return; + _screens[screen].SetActive(false); + _currentScreen = DummyClass.CurrentScreen; + } + + private void _CreateScreen(KeyValuePair screenNameAndInfo) + { + GameObject newScreen = CreateElement(screenNameAndInfo.Value, screenNameAndInfo.Key.ToString()); + _screens.Add(screenNameAndInfo.Key, newScreen); + newScreen.GetComponent().SetParent(this.transform); + newScreen.SetActive(false); + } + + private GameObject CreateElement(CUiScreen screenInfo, string screenName = "") + { + return CreateElementBase(screenInfo, screenName); + } + + private GameObject CreateElement(CUiElementButton buttonInfo) + { + var button = CreateElementBase(buttonInfo); + button.AddComponent