diff --git a/.gitignore b/.gitignore
index 1a7595d0..582cd06c 100644
--- a/.gitignore
+++ b/.gitignore
@@ -72,4 +72,44 @@ tx.exe
/PitchTracker/bin
/PitchTracker/obj
/Logs
-/Tests/bin
\ No newline at end of file
+/Tests/bin
+
+# Unity
+[Ll]ibrary/
+[Tt]emp/
+[Oo]bj/
+[Bb]uild/
+[Bb]uilds/
+Assets/AssetStoreTools*
+
+# Visual Studio cache directory
+.vs/
+
+# Autogenerated VS/MD/Consulo solution and project files
+ExportedObj/
+.consulo/
+*.csproj
+*.unityproj
+*.sln
+*.suo
+*.tmp
+*.user
+*.userprefs
+*.pidb
+*.booproj
+*.svd
+*.pdb
+*.opendb
+
+# Unity3D generated meta files
+*.pidb.meta
+*.pdb.meta
+
+# Unity3D Generated File On Crash Reports
+sysinfo.txt
+
+# Builds
+*.apk
+*.unitypackage
+/Dummy/bin
+/Vocaluxe.UI/bin
diff --git a/Dummy/App.config b/Dummy/App.config
new file mode 100644
index 00000000..787dcbec
--- /dev/null
+++ b/Dummy/App.config
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Dummy/Program.cs b/Dummy/Program.cs
new file mode 100644
index 00000000..240c56fc
--- /dev/null
+++ b/Dummy/Program.cs
@@ -0,0 +1,16 @@
+using System;
+using Vocaluxe.UI.Parser;
+using Vocaluxe.UI.Screens;
+
+namespace Dummy
+{
+ class Program
+ {
+ static void Main(string[] args)
+ {
+ var store = new CUiScreenStore();
+ store.LoadScreens(@"D:\ProfileFolders\Desktop\Screens", (800,600));
+ Console.ReadKey();
+ }
+ }
+}
diff --git a/Dummy/Properties/AssemblyInfo.cs b/Dummy/Properties/AssemblyInfo.cs
new file mode 100644
index 00000000..bdcdf6bd
--- /dev/null
+++ b/Dummy/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("Dummy")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("Dummy")]
+[assembly: AssemblyCopyright("Copyright © 2018")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("d6525cad-a4c9-420d-adda-2c83a86fd450")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/Vocaluxe.UI.Unity/Assets/Facebook.Yoga.dll b/Vocaluxe.UI.Unity/Assets/Facebook.Yoga.dll
new file mode 100644
index 00000000..2d4813a0
Binary files /dev/null and b/Vocaluxe.UI.Unity/Assets/Facebook.Yoga.dll differ
diff --git a/Vocaluxe.UI.Unity/Assets/Facebook.Yoga.dll.config.meta b/Vocaluxe.UI.Unity/Assets/Facebook.Yoga.dll.config.meta
new file mode 100644
index 00000000..89dda8d8
--- /dev/null
+++ b/Vocaluxe.UI.Unity/Assets/Facebook.Yoga.dll.config.meta
@@ -0,0 +1,97 @@
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+ second:
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+ Exclude Linux64: 0
+ Exclude LinuxUniversal: 0
+ Exclude OSXUniversal: 0
+ Exclude Win: 0
+ Exclude Win64: 0
+ Exclude WindowsStoreApps: 0
+ - first:
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+ second:
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+ settings: {}
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+ second:
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+ second:
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+ second:
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+ - first:
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+ second:
+ enabled: 1
+ settings:
+ CPU: AnyCPU
+ DontProcess: false
+ PlaceholderPath:
+ SDK: AnySDK
+ ScriptingBackend: AnyScriptingBackend
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Vocaluxe.UI.Unity/Assets/Facebook.Yoga.dll.meta b/Vocaluxe.UI.Unity/Assets/Facebook.Yoga.dll.meta
new file mode 100644
index 00000000..8b14e19f
--- /dev/null
+++ b/Vocaluxe.UI.Unity/Assets/Facebook.Yoga.dll.meta
@@ -0,0 +1,96 @@
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+ settings:
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+ second:
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+ settings:
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+ - first:
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+ second:
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+ settings:
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+ - first:
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+ second:
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+ DontProcess: false
+ PlaceholderPath:
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+ ScriptingBackend: AnyScriptingBackend
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diff --git a/Vocaluxe.UI.Unity/Assets/Scenes.meta b/Vocaluxe.UI.Unity/Assets/Scenes.meta
new file mode 100644
index 00000000..7fe8e109
--- /dev/null
+++ b/Vocaluxe.UI.Unity/Assets/Scenes.meta
@@ -0,0 +1,8 @@
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diff --git a/Vocaluxe.UI.Unity/Assets/Scenes/Main.unity b/Vocaluxe.UI.Unity/Assets/Scenes/Main.unity
new file mode 100644
index 00000000..d22a141e
--- /dev/null
+++ b/Vocaluxe.UI.Unity/Assets/Scenes/Main.unity
@@ -0,0 +1,359 @@
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diff --git a/Vocaluxe.UI.Unity/Assets/Scenes/Main.unity.meta b/Vocaluxe.UI.Unity/Assets/Scenes/Main.unity.meta
new file mode 100644
index 00000000..c1e3c88e
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diff --git a/Vocaluxe.UI.Unity/Assets/ScreenHandler.cs b/Vocaluxe.UI.Unity/Assets/ScreenHandler.cs
new file mode 100644
index 00000000..d0a0aafa
--- /dev/null
+++ b/Vocaluxe.UI.Unity/Assets/ScreenHandler.cs
@@ -0,0 +1,128 @@
+using System;
+using System.Collections.Generic;
+using Facebook.Yoga;
+using UnityEngine;
+using UnityEngine.UI;
+using Vocaluxe.UI;
+using Vocaluxe.UI.AbstractElements;
+using Vocaluxe.UI.BasicElements.Button;
+using Vocaluxe.UI.BasicElements.Text;
+using Vocaluxe.UI.Screens;
+
+public class ScreenHandler : MonoBehaviour
+{
+ private CUiConnector _connector;
+ private Dictionary _screens = new Dictionary();
+ private EUiScreenType _currentScreen = EUiScreenType.None;
+
+ // Use this for initialization
+ void Start ()
+ {
+ useGUILayout = false;
+ RectTransform rt = (RectTransform)transform;
+ _connector = new CUiConnector(Convert.ToInt32(rt.rect.width), Convert.ToInt32(rt.rect.height));
+ foreach (var screenInfo in _connector.GetAllScreens())
+ {
+ _CreateScreen(screenInfo);
+ }
+ }
+
+ // Update is called once per frame
+ void Update ()
+ {
+ if (_currentScreen == DummyClass.CurrentScreen)
+ return;
+
+ ChangeScreen(_currentScreen, DummyClass.CurrentScreen);
+ }
+
+ private void ChangeScreen(EUiScreenType currentScreen, EUiScreenType targetScreen)
+ {
+ DeactivateScreen(currentScreen);
+ ActivateScreen(targetScreen);
+ }
+
+ private void ActivateScreen(EUiScreenType screen)
+ {
+ if(screen == EUiScreenType.None)
+ return;
+ _screens[screen].SetActive(true);
+ }
+
+ private void DeactivateScreen(EUiScreenType screen)
+ {
+ if (screen == EUiScreenType.None)
+ return;
+ _screens[screen].SetActive(false);
+ _currentScreen = DummyClass.CurrentScreen;
+ }
+
+ private void _CreateScreen(KeyValuePair screenNameAndInfo)
+ {
+ GameObject newScreen = CreateElement(screenNameAndInfo.Value, screenNameAndInfo.Key.ToString());
+ _screens.Add(screenNameAndInfo.Key, newScreen);
+ newScreen.GetComponent().SetParent(this.transform);
+ newScreen.SetActive(false);
+ }
+
+ private GameObject CreateElement(CUiScreen screenInfo, string screenName = "")
+ {
+ return CreateElementBase(screenInfo, screenName);
+ }
+
+ private GameObject CreateElement(CUiElementButton buttonInfo)
+ {
+ var button = CreateElementBase(buttonInfo);
+ button.AddComponent