better dynamic loading
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c52e82becc
commit
6a48f90099
1 file changed
+32
-1
+32
-1
@@ -4,6 +4,7 @@ using System.Diagnostics;
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using System.IO;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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using Vocaluxe.Lib.Draw;
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using Vocaluxe.Lib.Song;
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@@ -60,6 +61,8 @@ namespace Vocaluxe.Base
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private static string _SearchFilter = String.Empty;
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private static EOffOn _Tabs = CConfig.Tabs;
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private static Thread _CoverLoaderThread = new Thread(new ThreadStart(_LoadCover));
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public static string SearchFilter
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{
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get { return _SearchFilter; }
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@@ -849,7 +852,7 @@ namespace Vocaluxe.Base
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public static void LoadCover(long WaitTime, int NumLoads)
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{
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if (CConfig.Renderer != ERenderer.TR_CONFIG_SOFTWARE)
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if (CConfig.Renderer == ERenderer.TR_CONFIG_SOFTWARE)
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return; //should be removed as soon as the other renderer are ready for queque
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if (!SongsLoaded)
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@@ -858,6 +861,17 @@ namespace Vocaluxe.Base
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if (CoverLoaded)
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return;
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if (_CoverLoaderThread.ThreadState == System.Threading.ThreadState.Unstarted)
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{
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_CoverLoaderThread.Name = "CoverLoader";
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_CoverLoaderThread.Priority = ThreadPriority.BelowNormal;
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_CoverLoaderThread.IsBackground = true;
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_CoverLoaderThread.Start();
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}
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/*
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if (!_CoverLoadTimer.IsRunning)
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{
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_CoverLoadTimer.Reset();
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@@ -888,6 +902,23 @@ namespace Vocaluxe.Base
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_CoverLoadTimer.Start();
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}
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}
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* */
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}
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private static void _LoadCover()
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{
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for (int i = 0; i < _Songs.Count; i++)
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{
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CSong song = _Songs[i];
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song.ReadNotes();
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STexture texture = song.CoverTextureSmall;
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song.CoverTextureBig = texture;
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_CoverLoadIndex++;
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}
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_CoverLoaded = true;
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CDataBase.CommitCovers();
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}
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}
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}
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