Mergeconflicts resolved
Integrated new ChallengeRounds PartyMode into old Challenge Mode
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16adec46d1
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10 files changed
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-1862
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@@ -65,7 +65,7 @@
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<Rect>
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<X>40</X>
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<Y>40</Y>
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<W>360</W>
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||||
<W>640</W>
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||||
<H>360</H>
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||||
<Z>-2.1</Z>
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||||
</Rect>
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||||
@@ -73,11 +73,11 @@
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</Statics>
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||||
<Texts>
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||||
<Text Name="TextPlayer1">
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||||
<X>950</X>
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||||
<X>1160</X>
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||||
<Y>65</Y>
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||||
<Z>-2.11</Z>
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||||
<H>42</H>
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||||
<MaxW>280</MaxW>
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||||
<MaxW>100</MaxW>
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||||
<Color Name="Player1" />
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<SelColor Name="Player1" />
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<Align>Left</Align>
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@@ -87,11 +87,11 @@
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<Text />
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</Text>
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<Text Name="TextPlayer2">
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||||
<X>950</X>
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||||
<X>1160</X>
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||||
<Y>135</Y>
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||||
<Z>-2.11</Z>
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||||
<H>42</H>
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||||
<MaxW>280</MaxW>
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||||
<MaxW>100</MaxW>
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||||
<Color Name="Player2" />
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<SelColor Name="Player2" />
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<Align>Left</Align>
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@@ -101,11 +101,11 @@
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<Text />
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</Text>
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<Text Name="TextPlayer3">
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<X>950</X>
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||||
<X>1160</X>
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||||
<Y>205</Y>
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||||
<Z>-2.11</Z>
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||||
<H>42</H>
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||||
<MaxW>280</MaxW>
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<MaxW>100</MaxW>
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<Color Name="Player3" />
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<SelColor Name="Player3" />
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<Align>Left</Align>
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@@ -115,11 +115,11 @@
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<Text />
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</Text>
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||||
<Text Name="TextPlayer4">
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||||
<X>950</X>
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||||
<X>1160</X>
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||||
<Y>275</Y>
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||||
<Z>-2.11</Z>
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||||
<H>42</H>
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||||
<MaxW>280</MaxW>
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||||
<MaxW>100</MaxW>
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<Color Name="Player4" />
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||||
<SelColor Name="Player4" />
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||||
<Align>Left</Align>
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@@ -129,11 +129,11 @@
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<Text />
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</Text>
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<Text Name="TextPlayer5">
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<X>950</X>
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||||
<X>1160</X>
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||||
<Y>345</Y>
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<Z>-2.11</Z>
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||||
<H>42</H>
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||||
<MaxW>280</MaxW>
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<MaxW>100</MaxW>
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<Color Name="Player5" />
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<SelColor Name="Player5" />
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<Align>Left</Align>
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@@ -143,11 +143,11 @@
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<Text />
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</Text>
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<Text Name="TextPlayer6">
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<X>950</X>
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<X>1160</X>
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<Y>415</Y>
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||||
<Z>-2.11</Z>
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||||
<H>42</H>
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||||
<MaxW>280</MaxW>
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<MaxW>100</MaxW>
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<Color Name="Player6" />
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<SelColor Name="Player6" />
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<Align>Left</Align>
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@@ -244,10 +244,10 @@
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<Skin>Random</Skin>
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<SkinSelected>Random</SkinSelected>
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<Rect>
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||||
<X>850</X>
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||||
<X>1100</X>
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||||
<Y>50</Y>
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||||
<W>80</W>
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||||
<H>80</H>
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<W>60</W>
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||||
<H>60</H>
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||||
<Z>-1.01</Z>
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</Rect>
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<Color Name="Player1">
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@@ -255,11 +255,11 @@
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</Color>
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<SelColor Name="Player1" />
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<Text Name="Text">
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<X>40</X>
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<Y>23</Y>
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<X>30</X>
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<Y>20</Y>
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<Z>0</Z>
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<H>34</H>
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<MaxW>60</MaxW>
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<H>30</H>
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<MaxW>40</MaxW>
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<Color Name="ButtonTextColor" />
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<SelColor Name="ButtonTextSelColor" />
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<Align>Center</Align>
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@@ -273,10 +273,10 @@
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<Skin>Random</Skin>
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<SkinSelected>Random</SkinSelected>
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<Rect>
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<X>850</X>
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<X>1100</X>
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<Y>120</Y>
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<W>80</W>
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||||
<H>80</H>
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<W>60</W>
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<H>60</H>
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<Z>-1.01</Z>
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</Rect>
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<Color Name="Player2">
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@@ -284,11 +284,11 @@
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</Color>
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<SelColor Name="Player2" />
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<Text Name="Text">
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<X>40</X>
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<Y>23</Y>
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<X>30</X>
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<Y>20</Y>
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<Z>0</Z>
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<H>34</H>
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<MaxW>60</MaxW>
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<H>30</H>
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<MaxW>40</MaxW>
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<Color Name="ButtonTextColor" />
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<SelColor Name="ButtonTextSelColor" />
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<Align>Center</Align>
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@@ -302,10 +302,10 @@
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<Skin>Random</Skin>
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<SkinSelected>Random</SkinSelected>
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<Rect>
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<X>850</X>
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<X>1100</X>
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<Y>190</Y>
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<W>80</W>
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<H>80</H>
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<W>60</W>
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<H>60</H>
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<Z>-1.01</Z>
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</Rect>
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<Color Name="Player3">
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@@ -313,11 +313,11 @@
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</Color>
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<SelColor Name="Player3" />
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<Text Name="Text">
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<X>40</X>
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<Y>23</Y>
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<X>30</X>
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<Y>20</Y>
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<Z>0</Z>
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<H>34</H>
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<MaxW>60</MaxW>
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<H>30</H>
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<MaxW>40</MaxW>
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<Color Name="ButtonTextColor" />
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<SelColor Name="ButtonTextSelColor" />
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<Align>Center</Align>
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@@ -331,10 +331,10 @@
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<Skin>Random</Skin>
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<SkinSelected>Random</SkinSelected>
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<Rect>
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<X>850</X>
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<X>1100</X>
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<Y>260</Y>
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<W>80</W>
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<H>80</H>
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<W>60</W>
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<H>60</H>
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<Z>-1.01</Z>
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</Rect>
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||||
<Color Name="Player4">
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@@ -342,11 +342,11 @@
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</Color>
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<SelColor Name="Player4" />
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<Text Name="Text">
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<X>40</X>
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<Y>23</Y>
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<X>30</X>
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<Y>20</Y>
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||||
<Z>0</Z>
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<H>34</H>
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<MaxW>60</MaxW>
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<H>30</H>
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||||
<MaxW>40</MaxW>
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<Color Name="ButtonTextColor" />
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<SelColor Name="ButtonTextSelColor" />
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<Align>Center</Align>
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@@ -360,10 +360,10 @@
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<Skin>Random</Skin>
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<SkinSelected>Random</SkinSelected>
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<Rect>
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||||
<X>850</X>
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||||
<X>1100</X>
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||||
<Y>330</Y>
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||||
<W>80</W>
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||||
<H>80</H>
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<W>60</W>
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||||
<H>60</H>
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<Z>-1.01</Z>
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</Rect>
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<Color Name="Player5">
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@@ -371,11 +371,11 @@
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</Color>
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<SelColor Name="Player5" />
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<Text Name="Text">
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<X>40</X>
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<Y>23</Y>
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||||
<X>30</X>
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||||
<Y>20</Y>
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||||
<Z>0</Z>
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||||
<H>34</H>
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||||
<MaxW>60</MaxW>
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<H>30</H>
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<MaxW>40</MaxW>
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<Color Name="ButtonTextColor" />
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<SelColor Name="ButtonTextSelColor" />
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<Align>Center</Align>
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@@ -389,10 +389,10 @@
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<Skin>Random</Skin>
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<SkinSelected>Random</SkinSelected>
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<Rect>
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<X>850</X>
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<X>1100</X>
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<Y>400</Y>
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<W>80</W>
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||||
<H>80</H>
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<W>60</W>
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<H>60</H>
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||||
<Z>-1.01</Z>
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</Rect>
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<Color Name="Player6">
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@@ -400,11 +400,11 @@
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</Color>
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<SelColor Name="Player6" />
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<Text Name="Text">
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<X>40</X>
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<Y>23</Y>
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<X>30</X>
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<Y>20</Y>
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<Z>0</Z>
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||||
<H>34</H>
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<MaxW>60</MaxW>
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<H>30</H>
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<MaxW>40</MaxW>
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<Color Name="ButtonTextColor" />
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<SelColor Name="ButtonTextSelColor" />
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<Align>Center</Align>
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@@ -661,7 +661,7 @@
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<Skin>Button</Skin>
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<SkinSelected>Button</SkinSelected>
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<Rect>
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<X>960</X>
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<X>1100</X>
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<Y>500</Y>
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<W>150</W>
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<H>50</H>
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@@ -1018,6 +1018,145 @@
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</Rect>
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</StaticMedleyTagIcon>
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</SongMenuList>
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<SongMenuListRecord>
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<ListLength>8</ListLength>
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<SpaceW>10</SpaceW>
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<SpaceH>10</SpaceH>
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<NumRecords>7</NumRecords>
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<!-- RECORDSTYLE_SINGLE = One per Player
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RECORDSTYLE_DIFFICULTY = One per Player per Difficulty
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RECORDSTYLE_ALL = The best 5 Records independent from Players -->
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<RecordStyle>RECORDSTYLE_SINGLE</RecordStyle>
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<TileRect>
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<X>640</X>
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<Y>40</Y>
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<W>550</W>
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<H>550</H>
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<Z>-1</Z>
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</TileRect>
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<TileRectSmall>
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<X>640</X>
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<Y>40</Y>
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<W>395</W>
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<H>550</H>
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<Z>-1</Z>
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</TileRectSmall>
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<TileRectRecord>
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<X>400</X>
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<Y>415</Y>
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<W>280</W>
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<H>170</H>
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<Z>-1</Z>
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</TileRectRecord>
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<TextArtist Name="TextArtist">
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<X>222</X>
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<Y>416</Y>
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<Z>-1.01</Z>
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<H>39</H>
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<MaxW>340</MaxW>
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<Color Name="StaticColor" />
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<SelColor Name="TextSelColor" />
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<Align>Center</Align>
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<ResizeAlign>Top</ResizeAlign>
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<Style>Bold</Style>
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<Font>Outline</Font>
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<Text />
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</TextArtist>
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<TextTitle Name="TextTitle">
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<X>222</X>
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<Y>456</Y>
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<Z>-1.01</Z>
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<H>32</H>
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<MaxW>340</MaxW>
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||||
<Color Name="StaticColor" />
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<SelColor Name="TextSelColor" />
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<Align>Center</Align>
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<ResizeAlign>Top</ResizeAlign>
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<Style>Bold</Style>
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<Font>Outline</Font>
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<Text />
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</TextTitle>
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<TextSongLength Name="TextSongLength">
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<X>222</X>
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<Y>490</Y>
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<Z>-1.01</Z>
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<H>28</H>
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<MaxW>340</MaxW>
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<Color Name="StaticColor" />
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<SelColor Name="TextSelColor" />
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<Align>Center</Align>
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<ResizeAlign>Top</ResizeAlign>
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<Style>Bold</Style>
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<Font>Outline</Font>
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<Text />
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</TextSongLength>
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<StaticCoverBig Name="StaticCoverBig">
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<Skin>CoverBackground</Skin>
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<Color Name="Visible" />
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<Rect>
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<X>40</X>
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<Y>40</Y>
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<W>640</W>
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<H>360</H>
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<Z>-1</Z>
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</Rect>
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</StaticCoverBig>
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<StaticTextBG Name="StaticTextBG">
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<Skin>CoverBackground</Skin>
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<Color Name="StaticColorAlpha" />
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<Rect>
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||||
<X>40</X>
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||||
<Y>40</Y>
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||||
<W>640</W>
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||||
<H>360</H>
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<Z>-1</Z>
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</Rect>
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</StaticTextBG>
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<StaticDuetIcon Name="StaticDuetIcon">
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<Skin>DuetIcon</Skin>
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<Color Name="StaticColor" />
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<Rect>
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||||
<X>200</X>
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<Y>530</Y>
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||||
<W>40</W>
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||||
<H>40</H>
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<Z>-1</Z>
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||||
</Rect>
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||||
</StaticDuetIcon>
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<StaticVideoIcon Name="StaticVideoIcon">
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||||
<Skin>VideoIcon</Skin>
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||||
<Color Name="TextColor" />
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||||
<Rect>
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||||
<X>120</X>
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||||
<Y>530</Y>
|
||||
<W>40</W>
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||||
<H>40</H>
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||||
<Z>-1</Z>
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||||
</Rect>
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||||
</StaticVideoIcon>
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||||
<StaticMedleyCalcIcon Name="StaticMedleyCalcIcon">
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||||
<Skin>MedleyCalcIcon</Skin>
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||||
<Color Name="TextColor" />
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||||
<Rect>
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||||
<X>280</X>
|
||||
<Y>530</Y>
|
||||
<W>40</W>
|
||||
<H>40</H>
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||||
<Z>-1</Z>
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||||
</Rect>
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||||
</StaticMedleyCalcIcon>
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||||
<StaticMedleyTagIcon Name="StaticMedleyTagIcon">
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||||
<Skin>MedleyTagIcon</Skin>
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||||
<Color Name="StaticColor" />
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||||
<Rect>
|
||||
<X>280</X>
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||||
<Y>530</Y>
|
||||
<W>40</W>
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||||
<H>40</H>
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||||
<Z>-1</Z>
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||||
</Rect>
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||||
</StaticMedleyTagIcon>
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||||
</SongMenuListRecord>
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||||
</SongMenu>
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||||
</SongMenus>
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<Lyrics />
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@@ -117,8 +117,13 @@ namespace VocaluxeLib.PartyModes.Challenge
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||||
private void _BuildRounds(int numRounds, int numPlayer, int playersPerRound)
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||||
{
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// What we want is that every player sung the same amount of songs
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||||
// and alternate the Players so everyone is Player1 the same amount
|
||||
// So we keep track how many songs each palyer sung
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||||
List<int> numSung = new List<int>(numPlayer);
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||||
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||||
//and which Player had which Position the last time this combination of Players sung
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||||
SortedDictionary<String, List<int>> lastRounds = new SortedDictionary<String, List<int>>();
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||||
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||||
for (int i = 0; i < numPlayer; i++)
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||||
numSung.Add(0);
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||||
List<CRound> combinations = new List<CRound>();
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@@ -129,6 +134,44 @@ namespace VocaluxeLib.PartyModes.Challenge
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_AddCombinations(numPlayer, playersPerRound, combinations);
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List<int> playersInRound = _GetPlayersForRound(numSung);
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CRound curRound = _GetMatchingCombination(playersInRound, numSung, combinations);
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List<int> sortedPlayers = curRound.Players;
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sortedPlayers.Sort((x, y) => y.CompareTo(x));
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||||
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||||
String key = "";
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||||
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foreach (int player in sortedPlayers)
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||||
{
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||||
key += player;
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||||
}
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||||
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||||
List<int> lastRound = new List<int>();
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||||
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||||
if (lastRounds.ContainsKey(key))
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||||
{
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||||
lastRound = lastRounds[key];
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||||
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||||
int first = lastRound.First();
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||||
lastRound.RemoveAt(0);
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||||
lastRound.Add(first);
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||||
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||||
lastRounds[key] = lastRound;
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||||
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||||
for (int k = 0; k < lastRound.Count; k++)
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||||
{
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||||
curRound.Players[k] = lastRound[k];
|
||||
}
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||||
}
|
||||
else
|
||||
{
|
||||
foreach (int player in curRound.Players)
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||||
{
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||||
lastRound.Add(player);
|
||||
}
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||||
|
||||
lastRounds.Add(key, lastRound);
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||||
}
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||||
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||||
foreach (int player in curRound.Players)
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||||
numSung[player]++;
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||||
_Rounds.Add(curRound);
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||||
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||||
@@ -1,195 +0,0 @@
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||||
#region license
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||||
// This file is part of Vocaluxe.
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||||
//
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||||
// Vocaluxe is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// Vocaluxe is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using VocaluxeLib.Utils.Combinatorics;
|
||||
|
||||
namespace VocaluxeLib.PartyModes.ChallengeRounds
|
||||
{
|
||||
public class CChallengeRounds
|
||||
{
|
||||
private readonly List<CRound> _Rounds = new List<CRound>();
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { return _Rounds.Count; }
|
||||
}
|
||||
|
||||
public CRound this[int index]
|
||||
{
|
||||
get { return _Rounds[index]; }
|
||||
}
|
||||
|
||||
public CChallengeRounds(int numRounds, int numPlayer, int playersPerRound)
|
||||
{
|
||||
if (numRounds < 1 || numPlayer < 1 || playersPerRound < 1)
|
||||
throw new ArgumentException("Invalid paramters for the rounds");
|
||||
|
||||
if (playersPerRound > numPlayer)
|
||||
playersPerRound = numPlayer;
|
||||
|
||||
_BuildRounds(numRounds, numPlayer, playersPerRound);
|
||||
if (Count > numRounds)
|
||||
{
|
||||
//Try again and take the better one
|
||||
List<CRound> old = new List<CRound>(_Rounds);
|
||||
_Rounds.Clear();
|
||||
_BuildRounds(numRounds, numPlayer, playersPerRound);
|
||||
if (Count > old.Count)
|
||||
{
|
||||
_Rounds.Clear();
|
||||
_Rounds.AddRange(old);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Divides players in 2 categories: Those how sung the most and the others
|
||||
/// </summary>
|
||||
/// <param name="numSung">List matching the playerIndex to the number of songs sung</param>
|
||||
private static List<int> _GetPlayersForRound(IList<int> numSung)
|
||||
{
|
||||
List<int> mustSing = new List<int>();
|
||||
int max = numSung.Max();
|
||||
for (int i = 0; i < numSung.Count; i++)
|
||||
{
|
||||
if (numSung[i] < max)
|
||||
mustSing.Add(i);
|
||||
}
|
||||
return mustSing;
|
||||
}
|
||||
|
||||
private static void _AddCombinations(int numPlayer, int playersPerRound, List<CRound> combinations)
|
||||
{
|
||||
List<int> input = new List<int>(numPlayer);
|
||||
for (int i = 0; i < numPlayer; i++)
|
||||
input.Add(i);
|
||||
CCombinations<int> combs = new CCombinations<int>(input, playersPerRound);
|
||||
combinations.AddRange(combs.Select(combination => new CRound(combination)));
|
||||
combinations.Shuffle();
|
||||
}
|
||||
|
||||
private static CRound _GetMatchingCombination(List<int> playersInRound, List<int> numSung, List<CRound> combinations)
|
||||
{
|
||||
foreach (CRound round in combinations)
|
||||
{
|
||||
int matching = round.Players.Count(playersInRound.Contains);
|
||||
// A valid round contains only players from playersInRound or all players from playersInRound (and some others)
|
||||
if (matching == round.Players.Count || matching == playersInRound.Count)
|
||||
return round;
|
||||
}
|
||||
// It may happen, that there are only players that already sung against each other. So create a 2nd best option with the most number of players that should sing in it
|
||||
int maxMatching = combinations.Max(c => c.Players.Count(playersInRound.Contains));
|
||||
List<CRound> nextOptions = combinations.Where(c => c.Players.Count(playersInRound.Contains) == maxMatching).ToList();
|
||||
// And select the combination that minimizes the sum of the number of songs sung (--> favor rounds with players that sung less than others)
|
||||
CRound result = null;
|
||||
int minSung = int.MaxValue;
|
||||
foreach (CRound round in nextOptions)
|
||||
{
|
||||
int curNumSung = round.Players.Sum(pl => numSung[pl]);
|
||||
if (curNumSung < minSung)
|
||||
{
|
||||
minSung = curNumSung;
|
||||
result = round;
|
||||
}
|
||||
}
|
||||
Debug.Assert(result != null);
|
||||
return result;
|
||||
}
|
||||
|
||||
private void _BuildRounds(int numRounds, int numPlayer, int playersPerRound)
|
||||
{
|
||||
// What we want is that every player sung the same amount of songs
|
||||
// and alternate the Players so everyone is Player1 the same amount
|
||||
// So we keep track how many songs each palyer sung
|
||||
List<int> numSung = new List<int>(numPlayer);
|
||||
|
||||
//and which Player had which Position the last time this combination of Players sung
|
||||
SortedDictionary<String, List<int>> lastRounds = new SortedDictionary<String, List<int>>();
|
||||
|
||||
for (int i = 0; i < numPlayer; i++)
|
||||
numSung.Add(0);
|
||||
List<CRound> combinations = new List<CRound>();
|
||||
// Posibly add more rounds than requested if the song count per player is unequal
|
||||
for (int i = 0; i < numRounds * 10; i++)
|
||||
{
|
||||
if (combinations.Count == 0)
|
||||
_AddCombinations(numPlayer, playersPerRound, combinations);
|
||||
List<int> playersInRound = _GetPlayersForRound(numSung);
|
||||
CRound curRound = _GetMatchingCombination(playersInRound, numSung, combinations);
|
||||
|
||||
List<int> sortedPlayers = curRound.Players;
|
||||
sortedPlayers.Sort((x, y) => y.CompareTo(x));
|
||||
|
||||
String key = "";
|
||||
|
||||
foreach (int player in sortedPlayers)
|
||||
{
|
||||
key += player;
|
||||
}
|
||||
|
||||
List<int> lastRound = new List<int>();
|
||||
|
||||
if (lastRounds.ContainsKey(key))
|
||||
{
|
||||
lastRound = lastRounds[key];
|
||||
|
||||
int first = lastRound.First();
|
||||
lastRound.RemoveAt(0);
|
||||
lastRound.Add(first);
|
||||
|
||||
lastRounds[key] = lastRound;
|
||||
|
||||
for(int k = 0; k < lastRound.Count; k++)
|
||||
{
|
||||
curRound.Players[k] = lastRound[k];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (int player in curRound.Players)
|
||||
{
|
||||
lastRound.Add(player);
|
||||
}
|
||||
|
||||
lastRounds.Add(key, lastRound);
|
||||
}
|
||||
|
||||
foreach (int player in curRound.Players)
|
||||
numSung[player]++;
|
||||
_Rounds.Add(curRound);
|
||||
combinations.Remove(curRound);
|
||||
//Stop if we have enough rounds and all players sung the same amount of songs
|
||||
if (_Rounds.Count >= numRounds && numSung.All(ct => ct == numSung[0]))
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class CRound
|
||||
{
|
||||
public List<int> Players;
|
||||
|
||||
public CRound(List<int> players)
|
||||
{
|
||||
Players = players;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,563 +0,0 @@
|
||||
#region license
|
||||
// This file is part of Vocaluxe.
|
||||
//
|
||||
// Vocaluxe is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// Vocaluxe is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using VocaluxeLib.Menu;
|
||||
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
namespace VocaluxeLib.PartyModes.ChallengeRounds
|
||||
{
|
||||
public class CResultTableRow : IComparable
|
||||
{
|
||||
public int Position;
|
||||
public int PlayerID;
|
||||
public int NumPlayed;
|
||||
public int NumWon;
|
||||
public int NumSingPoints;
|
||||
public int NumGamePoints;
|
||||
|
||||
public int CompareTo(object obj)
|
||||
{
|
||||
var row = obj as CResultTableRow;
|
||||
if (row != null)
|
||||
{
|
||||
int res = row.NumGamePoints.CompareTo(NumGamePoints);
|
||||
if (res == 0)
|
||||
{
|
||||
res = row.NumSingPoints.CompareTo(NumSingPoints);
|
||||
if (res == 0)
|
||||
res = row.NumWon.CompareTo(NumWon);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
throw new ArgumentException("object is not a ResultTableRow");
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class CPartyScreenChallengeRounds : CMenuParty
|
||||
{
|
||||
protected new CPartyModeChallengeRounds _PartyMode;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
base.Init();
|
||||
_PartyMode = (CPartyModeChallengeRounds)base._PartyMode;
|
||||
}
|
||||
}
|
||||
|
||||
// ReSharper disable ClassNeverInstantiated.Global
|
||||
public sealed class CPartyModeChallengeRounds : CPartyMode
|
||||
// ReSharper restore ClassNeverInstantiated.Global
|
||||
{
|
||||
public override int MinMics
|
||||
{
|
||||
get { return 1; }
|
||||
}
|
||||
public override int MaxMics
|
||||
{
|
||||
get { return CBase.Config.GetMaxNumMics(); }
|
||||
}
|
||||
public override int MinPlayers
|
||||
{
|
||||
get { return 1; }
|
||||
}
|
||||
public override int MaxPlayers
|
||||
{
|
||||
get { return 12; }
|
||||
}
|
||||
public override int MinTeams
|
||||
{
|
||||
get { return 1; }
|
||||
}
|
||||
public override int MaxTeams
|
||||
{
|
||||
get { return 1; }
|
||||
}
|
||||
public override int MinPlayersPerTeam
|
||||
{
|
||||
get { return MinPlayers; }
|
||||
}
|
||||
public override int MaxPlayersPerTeam
|
||||
{
|
||||
get { return MaxPlayers; }
|
||||
}
|
||||
|
||||
private enum EStage
|
||||
{
|
||||
Config,
|
||||
Names,
|
||||
Main,
|
||||
Singing
|
||||
}
|
||||
|
||||
public struct SData
|
||||
{
|
||||
public int NumPlayer;
|
||||
public int NumPlayerAtOnce;
|
||||
public int NumRounds;
|
||||
public int NumJokers;
|
||||
public bool RefillJokers;
|
||||
public int[] Jokers;
|
||||
public List<int> ProfileIDs;
|
||||
|
||||
public CChallengeRounds Rounds;
|
||||
public List<CResultTableRow> ResultTable;
|
||||
public int[,] Results;
|
||||
|
||||
public int CurrentRoundNr;
|
||||
|
||||
public int[] CatSongIndices;
|
||||
}
|
||||
|
||||
private struct SStats
|
||||
{
|
||||
public int ProfileID;
|
||||
public int SingPoints;
|
||||
public int GamePoints;
|
||||
public int Won;
|
||||
}
|
||||
|
||||
public SData GameData;
|
||||
private EStage _Stage;
|
||||
|
||||
public CPartyModeChallengeRounds(int id) : base(id)
|
||||
{
|
||||
_ScreenSongOptions.Selection.RandomOnly = false;
|
||||
_ScreenSongOptions.Selection.PartyMode = true;
|
||||
_ScreenSongOptions.Selection.CategoryChangeAllowed = true;
|
||||
_ScreenSongOptions.Selection.NumJokers = new int[] {5, 5};
|
||||
_ScreenSongOptions.Selection.TeamNames = new string[] {"foo", "bar"};
|
||||
|
||||
_ScreenSongOptions.Sorting.SearchString = String.Empty;
|
||||
_ScreenSongOptions.Sorting.SearchActive = false;
|
||||
_ScreenSongOptions.Sorting.DuetOptions = EDuetOptions.NoDuets;
|
||||
|
||||
GameData = new SData {NumPlayer = 4, NumPlayerAtOnce = 2, NumRounds = 12, NumJokers = 5, RefillJokers = true, CurrentRoundNr = 1, ProfileIDs = new List<int>(), CatSongIndices = null, Results = null};
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
_Stage = EStage.Config;
|
||||
|
||||
_ScreenSongOptions.Sorting.IgnoreArticles = CBase.Config.GetIgnoreArticles();
|
||||
_ScreenSongOptions.Sorting.SongSorting = CBase.Config.GetSongSorting();
|
||||
_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_OFF;
|
||||
_ScreenSongOptions.Selection.SongIndex = -1;
|
||||
|
||||
if (CBase.Config.GetTabs() == EOffOn.TR_CONFIG_ON && _ScreenSongOptions.Sorting.SongSorting != ESongSorting.TR_CONFIG_NONE)
|
||||
_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_ON;
|
||||
|
||||
GameData.ResultTable = new List<CResultTableRow>();
|
||||
}
|
||||
|
||||
public override bool Init()
|
||||
{
|
||||
if (!base.Init())
|
||||
return false;
|
||||
_Stage = EStage.Config;
|
||||
|
||||
SetDefaults();
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void UpdateGame()
|
||||
{
|
||||
/*
|
||||
if (CBase.Songs.IsInCategory() || _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_OFF)
|
||||
_ScreenSongOptions.Selection.RandomOnly = true;
|
||||
else
|
||||
_ScreenSongOptions.Selection.RandomOnly = false;*/
|
||||
}
|
||||
|
||||
private IMenu _GetNextScreen()
|
||||
{
|
||||
switch (_Stage)
|
||||
{
|
||||
case EStage.Config:
|
||||
return _Screens["CPartyScreenChallengeRoundsConfig"];
|
||||
case EStage.Names:
|
||||
return _Screens["CPartyScreenChallengeRoundsNames"];
|
||||
case EStage.Main:
|
||||
return _Screens["CPartyScreenChallengeRoundsMain"];
|
||||
case EStage.Singing:
|
||||
return CBase.Graphics.GetScreen(EScreen.Song);
|
||||
default:
|
||||
throw new ArgumentException("Invalid stage: " + _Stage);
|
||||
}
|
||||
}
|
||||
|
||||
private void _FadeToScreen()
|
||||
{
|
||||
CBase.Graphics.FadeTo(_GetNextScreen());
|
||||
}
|
||||
|
||||
public void Next()
|
||||
{
|
||||
switch (_Stage)
|
||||
{
|
||||
case EStage.Config:
|
||||
_Stage = EStage.Names;
|
||||
break;
|
||||
case EStage.Names:
|
||||
_Stage = EStage.Main;
|
||||
CBase.Songs.ResetSongSung();
|
||||
GameData.ResultTable = new List<CResultTableRow>();
|
||||
GameData.Rounds = new CChallengeRounds(GameData.NumRounds, GameData.NumPlayer, GameData.NumPlayerAtOnce);
|
||||
GameData.CurrentRoundNr = 1;
|
||||
GameData.Jokers = null;
|
||||
break;
|
||||
case EStage.Main:
|
||||
_Stage = EStage.Singing;
|
||||
_StartNextRound();
|
||||
break;
|
||||
case EStage.Singing:
|
||||
_Stage = EStage.Main;
|
||||
_UpdateScores();
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException("Invalid stage: " + _Stage);
|
||||
}
|
||||
_FadeToScreen();
|
||||
}
|
||||
|
||||
public void Back()
|
||||
{
|
||||
switch (_Stage)
|
||||
{
|
||||
case EStage.Config:
|
||||
CBase.Graphics.FadeTo(EScreen.Party);
|
||||
return;
|
||||
case EStage.Names:
|
||||
_Stage = EStage.Config;
|
||||
break;
|
||||
case EStage.Main:
|
||||
_Stage = EStage.Names;
|
||||
break;
|
||||
default: // Rest is not allowed
|
||||
throw new ArgumentException("Invalid stage: " + _Stage);
|
||||
}
|
||||
_FadeToScreen();
|
||||
}
|
||||
|
||||
public override IMenu GetStartScreen()
|
||||
{
|
||||
return _Screens["CPartyScreenChallengeRoundsConfig"];
|
||||
}
|
||||
|
||||
public override SScreenSongOptions GetScreenSongOptions()
|
||||
{
|
||||
_ScreenSongOptions.Sorting.SongSorting = CBase.Config.GetSongSorting();
|
||||
_ScreenSongOptions.Sorting.Tabs = CBase.Config.GetTabs();
|
||||
_ScreenSongOptions.Sorting.IgnoreArticles = CBase.Config.GetIgnoreArticles();
|
||||
|
||||
return _ScreenSongOptions;
|
||||
}
|
||||
|
||||
// ReSharper disable RedundantAssignment
|
||||
public override void OnSongChange(int songIndex, ref SScreenSongOptions screenSongOptions)
|
||||
// ReSharper restore RedundantAssignment
|
||||
{
|
||||
_ScreenSongOptions.Selection.SongIndex = -1;
|
||||
|
||||
if (_ScreenSongOptions.Selection.SelectNextRandomSong && songIndex != -1)
|
||||
{
|
||||
_ScreenSongOptions.Selection.SelectNextRandomSong = false;
|
||||
_CreateCatSongIndices();
|
||||
|
||||
if (GameData.CatSongIndices != null)
|
||||
{
|
||||
if (GameData.CatSongIndices[CBase.Songs.GetCurrentCategoryIndex()] == -1)
|
||||
GameData.CatSongIndices[CBase.Songs.GetCurrentCategoryIndex()] = songIndex;
|
||||
}
|
||||
}
|
||||
|
||||
screenSongOptions = _ScreenSongOptions;
|
||||
}
|
||||
|
||||
// ReSharper disable RedundantAssignment
|
||||
public override void OnCategoryChange(int categoryIndex, ref SScreenSongOptions screenSongOptions)
|
||||
// ReSharper restore RedundantAssignment
|
||||
{
|
||||
if (GameData.CatSongIndices != null && categoryIndex != -1)
|
||||
{
|
||||
if (GameData.CatSongIndices[categoryIndex] == -1)
|
||||
_ScreenSongOptions.Selection.SelectNextRandomSong = true;
|
||||
else
|
||||
_ScreenSongOptions.Selection.SongIndex = GameData.CatSongIndices[categoryIndex];
|
||||
}
|
||||
|
||||
if (GameData.CatSongIndices == null && categoryIndex != -1)
|
||||
_ScreenSongOptions.Selection.SelectNextRandomSong = true;
|
||||
|
||||
if (categoryIndex == -1)
|
||||
_ScreenSongOptions.Selection.RandomOnly = false;
|
||||
|
||||
if (_ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_OFF || categoryIndex != -1)
|
||||
_ScreenSongOptions.Selection.RandomOnly = true;
|
||||
|
||||
screenSongOptions = _ScreenSongOptions;
|
||||
}
|
||||
|
||||
public override void SetSearchString(string searchString, bool visible)
|
||||
{
|
||||
_ScreenSongOptions.Sorting.SearchString = searchString;
|
||||
_ScreenSongOptions.Sorting.SearchActive = visible;
|
||||
}
|
||||
|
||||
public override void JokerUsed(int teamNr)
|
||||
{
|
||||
if (_ScreenSongOptions.Selection.NumJokers == null)
|
||||
return;
|
||||
|
||||
if (teamNr >= _ScreenSongOptions.Selection.NumJokers.Length)
|
||||
return;
|
||||
|
||||
if (!GameData.RefillJokers)
|
||||
{
|
||||
CRound round = GameData.Rounds[GameData.CurrentRoundNr - 1];
|
||||
GameData.Jokers[round.Players[teamNr]]--;
|
||||
}
|
||||
_ScreenSongOptions.Selection.NumJokers[teamNr]--;
|
||||
_ScreenSongOptions.Selection.RandomOnly = true;
|
||||
_ScreenSongOptions.Selection.CategoryChangeAllowed = false;
|
||||
}
|
||||
|
||||
public override void SongSelected(int songID)
|
||||
{
|
||||
const EGameMode gm = EGameMode.TR_GAMEMODE_NORMAL;
|
||||
|
||||
CBase.Game.Reset();
|
||||
CBase.Game.ClearSongs();
|
||||
CBase.Game.AddSong(songID, gm);
|
||||
CBase.Game.SetNumPlayer(GameData.NumPlayerAtOnce);
|
||||
|
||||
SPlayer[] players = CBase.Game.GetPlayers();
|
||||
if (players == null)
|
||||
return;
|
||||
|
||||
if (players.Length < GameData.NumPlayerAtOnce)
|
||||
return;
|
||||
|
||||
CRound c = GameData.Rounds[GameData.CurrentRoundNr - 1];
|
||||
|
||||
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
|
||||
{
|
||||
//try to fill with the right data
|
||||
if (c != null)
|
||||
players[i].ProfileID = GameData.ProfileIDs[c.Players[i]];
|
||||
else
|
||||
players[i].ProfileID = -1;
|
||||
}
|
||||
|
||||
CBase.Graphics.FadeTo(EScreen.Sing);
|
||||
}
|
||||
|
||||
public override void LeavingHighscore()
|
||||
{
|
||||
CBase.Songs.AddPartySongSung(CBase.Game.GetSong(0).ID);
|
||||
GameData.CurrentRoundNr++;
|
||||
Next();
|
||||
}
|
||||
|
||||
private void _StartNextRound()
|
||||
{
|
||||
_ScreenSongOptions.Selection.RandomOnly = _ScreenSongOptions.Sorting.Tabs != EOffOn.TR_CONFIG_ON;
|
||||
_ScreenSongOptions.Selection.CategoryChangeAllowed = _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_ON;
|
||||
_SetNumJokers();
|
||||
_SetTeamNames();
|
||||
GameData.CatSongIndices = null;
|
||||
}
|
||||
|
||||
private void _SetNumJokers()
|
||||
{
|
||||
int[] jokers = new int[GameData.NumPlayerAtOnce];
|
||||
if (GameData.RefillJokers)
|
||||
{
|
||||
for (int i = 0; i < jokers.Length; i++)
|
||||
jokers[i] = GameData.NumJokers;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GameData.Jokers == null)
|
||||
{
|
||||
GameData.Jokers = new int[GameData.NumPlayer];
|
||||
for (int i = 0; i < GameData.ProfileIDs.Count; i++)
|
||||
{
|
||||
GameData.Jokers[i] = GameData.NumJokers;
|
||||
}
|
||||
}
|
||||
CRound round = GameData.Rounds[GameData.CurrentRoundNr - 1];
|
||||
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
|
||||
{
|
||||
jokers[i] = GameData.Jokers[round.Players[i]];
|
||||
}
|
||||
}
|
||||
_ScreenSongOptions.Selection.NumJokers = jokers;
|
||||
}
|
||||
|
||||
private void _SetTeamNames()
|
||||
{
|
||||
if (GameData.NumPlayerAtOnce < 1 || GameData.ProfileIDs.Count < GameData.NumPlayerAtOnce)
|
||||
{
|
||||
_ScreenSongOptions.Selection.TeamNames = new string[] {"foo", "bar"};
|
||||
return;
|
||||
}
|
||||
|
||||
_ScreenSongOptions.Selection.TeamNames = new string[GameData.NumPlayerAtOnce];
|
||||
CRound c = GameData.Rounds[GameData.CurrentRoundNr - 1];
|
||||
|
||||
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
|
||||
_ScreenSongOptions.Selection.TeamNames[i] = CBase.Profiles.GetPlayerName(GameData.ProfileIDs[c.Players[i]]);
|
||||
}
|
||||
|
||||
private void _UpdateScores()
|
||||
{
|
||||
if (GameData.ResultTable.Count == 0)
|
||||
{
|
||||
for (int i = 0; i < GameData.NumPlayer; i++)
|
||||
{
|
||||
var row = new CResultTableRow {PlayerID = GameData.ProfileIDs[i], NumPlayed = 0, NumWon = 0, NumSingPoints = 0, NumGamePoints = 0};
|
||||
GameData.ResultTable.Add(row);
|
||||
}
|
||||
|
||||
GameData.Results = new int[GameData.NumRounds,GameData.NumPlayerAtOnce];
|
||||
for (int i = 0; i < GameData.NumRounds; i++)
|
||||
{
|
||||
for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
|
||||
GameData.Results[i, j] = 0;
|
||||
}
|
||||
}
|
||||
SPlayer[] results = CBase.Game.GetPlayers();
|
||||
if (results == null)
|
||||
return;
|
||||
|
||||
if (results.Length < GameData.NumPlayerAtOnce)
|
||||
return;
|
||||
|
||||
for (int j = 0; j < GameData.NumPlayerAtOnce; j++)
|
||||
GameData.Results[GameData.CurrentRoundNr - 2, j] = (int)Math.Round(results[j].Points);
|
||||
|
||||
List<SStats> points = _GetPointsForPlayer(results);
|
||||
|
||||
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
|
||||
{
|
||||
int index = -1;
|
||||
for (int j = 0; j < GameData.ResultTable.Count; j++)
|
||||
{
|
||||
if (points[i].ProfileID == GameData.ResultTable[j].PlayerID)
|
||||
{
|
||||
index = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (index == -1)
|
||||
continue;
|
||||
CResultTableRow row = GameData.ResultTable[index];
|
||||
|
||||
row.NumPlayed++;
|
||||
row.NumWon += points[i].Won;
|
||||
row.NumSingPoints += points[i].SingPoints;
|
||||
row.NumGamePoints += points[i].GamePoints;
|
||||
|
||||
GameData.ResultTable[index] = row;
|
||||
}
|
||||
|
||||
|
||||
GameData.ResultTable.Sort();
|
||||
|
||||
//Update position-number
|
||||
int pos = 1;
|
||||
int lastPoints = 0;
|
||||
int lastSingPoints = 0;
|
||||
foreach (CResultTableRow resultRow in GameData.ResultTable)
|
||||
{
|
||||
if (lastPoints > resultRow.NumGamePoints || lastSingPoints > resultRow.NumSingPoints)
|
||||
pos++;
|
||||
resultRow.Position = pos;
|
||||
lastPoints = resultRow.NumGamePoints;
|
||||
lastSingPoints = resultRow.NumSingPoints;
|
||||
}
|
||||
}
|
||||
|
||||
private List<SStats> _GetPointsForPlayer(SPlayer[] results)
|
||||
{
|
||||
var result = new List<SStats>();
|
||||
for (int i = 0; i < GameData.NumPlayerAtOnce; i++)
|
||||
{
|
||||
var stat = new SStats {ProfileID = results[i].ProfileID, SingPoints = (int)Math.Round(results[i].Points), Won = 0, GamePoints = 0};
|
||||
result.Add(stat);
|
||||
}
|
||||
|
||||
result.Sort((s1, s2) => s1.SingPoints.CompareTo(s2.SingPoints));
|
||||
|
||||
int current = result[result.Count - 1].SingPoints;
|
||||
int points = result.Count;
|
||||
bool wonset = false;
|
||||
|
||||
for (int i = result.Count - 1; i >= 0; i--)
|
||||
{
|
||||
SStats res = result[i];
|
||||
|
||||
if (i < result.Count - 1)
|
||||
{
|
||||
if (current > res.SingPoints)
|
||||
{
|
||||
res.GamePoints = i * 2;
|
||||
wonset = true;
|
||||
points = res.GamePoints;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!wonset)
|
||||
res.Won = 1;
|
||||
res.GamePoints = points;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
res.GamePoints = i * 2;
|
||||
res.Won = 1;
|
||||
}
|
||||
|
||||
current = res.SingPoints;
|
||||
|
||||
result[i] = res;
|
||||
}
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private void _CreateCatSongIndices()
|
||||
{
|
||||
if (GameData.CatSongIndices == null && CBase.Songs.GetNumCategories() > 0 && _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_ON)
|
||||
{
|
||||
GameData.CatSongIndices = new int[CBase.Songs.GetNumCategories()];
|
||||
for (int i = 0; i < GameData.CatSongIndices.Length; i++)
|
||||
GameData.CatSongIndices[i] = -1;
|
||||
}
|
||||
|
||||
if (CBase.Songs.GetNumCategories() == 0 || _ScreenSongOptions.Sorting.Tabs == EOffOn.TR_CONFIG_OFF)
|
||||
GameData.CatSongIndices = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,208 +0,0 @@
|
||||
#region license
|
||||
// This file is part of Vocaluxe.
|
||||
//
|
||||
// Vocaluxe is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// Vocaluxe is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace VocaluxeLib.PartyModes.ChallengeRounds
|
||||
{
|
||||
// ReSharper disable UnusedMember.Global
|
||||
public class CPartyScreenChallengeRoundsConfig : CPartyScreenChallengeRounds
|
||||
// ReSharper restore UnusedMember.Global
|
||||
{
|
||||
// Version number for theme files. Increment it, if you've changed something on the theme files!
|
||||
protected override int _ScreenVersion
|
||||
{
|
||||
get { return 3; }
|
||||
}
|
||||
|
||||
private const string _SelectSlideNumPlayers = "SelectSlideNumPlayers";
|
||||
private const string _SelectSlideNumMics = "SelectSlideNumMics";
|
||||
private const string _SelectSlideNumRounds = "SelectSlideNumRounds";
|
||||
private const string _SelectSlideNumJokers = "SelectSlideNumJokers";
|
||||
private const string _SelectSlideRefillJokers = "SelectSlideRefillJokers";
|
||||
private const string _ButtonNext = "ButtonNext";
|
||||
private const string _ButtonBack = "ButtonBack";
|
||||
|
||||
private const int _MaxNumRounds = 100;
|
||||
private int _RoundSteps = 1;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
base.Init();
|
||||
|
||||
_ThemeSelectSlides = new string[] { _SelectSlideNumPlayers, _SelectSlideNumMics, _SelectSlideNumRounds, _SelectSlideNumJokers, _SelectSlideRefillJokers };
|
||||
_ThemeButtons = new string[] {_ButtonNext, _ButtonBack};
|
||||
}
|
||||
|
||||
public override bool HandleInput(SKeyEvent keyEvent)
|
||||
{
|
||||
base.HandleInput(keyEvent);
|
||||
|
||||
if (keyEvent.KeyPressed) {}
|
||||
else
|
||||
{
|
||||
switch (keyEvent.Key)
|
||||
{
|
||||
case Keys.Back:
|
||||
case Keys.Escape:
|
||||
_PartyMode.Back();
|
||||
break;
|
||||
|
||||
case Keys.Enter:
|
||||
_UpdateSlides();
|
||||
|
||||
if (_Buttons[_ButtonBack].Selected)
|
||||
_PartyMode.Back();
|
||||
|
||||
if (_Buttons[_ButtonNext].Selected)
|
||||
_PartyMode.Next();
|
||||
break;
|
||||
|
||||
case Keys.Left:
|
||||
_UpdateSlides();
|
||||
break;
|
||||
|
||||
case Keys.Right:
|
||||
_UpdateSlides();
|
||||
break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool HandleMouse(SMouseEvent mouseEvent)
|
||||
{
|
||||
base.HandleMouse(mouseEvent);
|
||||
|
||||
if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
|
||||
{
|
||||
_UpdateSlides();
|
||||
if (_Buttons[_ButtonBack].Selected)
|
||||
_PartyMode.Back();
|
||||
|
||||
if (_Buttons[_ButtonNext].Selected)
|
||||
_PartyMode.Next();
|
||||
}
|
||||
|
||||
if (mouseEvent.RB)
|
||||
_PartyMode.Back();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnShow()
|
||||
{
|
||||
base.OnShow();
|
||||
|
||||
_RebuildSlides();
|
||||
}
|
||||
|
||||
public override bool UpdateGame()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
private void _RebuildSlides()
|
||||
{
|
||||
// build num player slide (min player ... max player);
|
||||
_SelectSlides[_SelectSlideNumPlayers].Clear();
|
||||
for (int i = _PartyMode.MinPlayers; i <= _PartyMode.MaxPlayers; i++)
|
||||
_SelectSlides[_SelectSlideNumPlayers].AddValue(i.ToString());
|
||||
_SelectSlides[_SelectSlideNumPlayers].SelectedValue = _PartyMode.GameData.NumPlayer.ToString();
|
||||
|
||||
// build num joker slide 1 to 10
|
||||
_SelectSlides[_SelectSlideNumJokers].Clear();
|
||||
for (int i = 1; i <= 10; i++)
|
||||
{
|
||||
_SelectSlides[_SelectSlideNumJokers].AddValue(i.ToString());
|
||||
}
|
||||
_SelectSlides[_SelectSlideNumJokers].SelectedValue = "5";
|
||||
|
||||
//build joker config slide
|
||||
_SelectSlides[_SelectSlideRefillJokers].Clear();
|
||||
_SelectSlides[_SelectSlideRefillJokers].AddValue(CBase.Language.Translate("TR_BUTTON_NO", PartyModeID));
|
||||
_SelectSlides[_SelectSlideRefillJokers].AddValue(CBase.Language.Translate("TR_BUTTON_YES", PartyModeID));
|
||||
_SelectSlides[_SelectSlideRefillJokers].SelectLastValue();
|
||||
|
||||
_UpdateMicsAtOnce();
|
||||
_SetRoundSteps();
|
||||
_UpdateSlideRounds();
|
||||
}
|
||||
|
||||
private void _UpdateSlides()
|
||||
{
|
||||
int player = _PartyMode.GameData.NumPlayer;
|
||||
int mics = _PartyMode.GameData.NumPlayerAtOnce;
|
||||
_PartyMode.GameData.NumPlayer = _SelectSlides[_SelectSlideNumPlayers].Selection + _PartyMode.MinPlayers;
|
||||
_PartyMode.GameData.NumPlayerAtOnce = _SelectSlides[_SelectSlideNumMics].Selection + _PartyMode.MinPlayers;
|
||||
_PartyMode.GameData.NumRounds = (_SelectSlides[_SelectSlideNumRounds].Selection + 1) * _RoundSteps;
|
||||
_PartyMode.GameData.NumJokers = _SelectSlides[_SelectSlideNumJokers].Selection + 1;
|
||||
_PartyMode.GameData.RefillJokers = (_SelectSlides[_SelectSlideRefillJokers].Selection == 1) ? true : false;
|
||||
|
||||
_UpdateMicsAtOnce();
|
||||
_SetRoundSteps();
|
||||
|
||||
if (player != _PartyMode.GameData.NumPlayer || mics != _PartyMode.GameData.NumPlayerAtOnce)
|
||||
{
|
||||
int num = CHelper.CombinationCount(_PartyMode.GameData.NumPlayer, _PartyMode.GameData.NumPlayerAtOnce);
|
||||
while (num > _MaxNumRounds)
|
||||
num -= _RoundSteps;
|
||||
_PartyMode.GameData.NumRounds = num;
|
||||
}
|
||||
|
||||
_UpdateSlideRounds();
|
||||
}
|
||||
|
||||
private void _UpdateMicsAtOnce()
|
||||
{
|
||||
int maxNum = Math.Min(_PartyMode.MaxMics, _PartyMode.GameData.NumPlayer);
|
||||
|
||||
if (_PartyMode.GameData.NumPlayerAtOnce > maxNum)
|
||||
_PartyMode.GameData.NumPlayerAtOnce = maxNum;
|
||||
|
||||
// build mics at once slide
|
||||
_SelectSlides[_SelectSlideNumMics].Clear();
|
||||
for (int i = 1; i <= maxNum; i++)
|
||||
_SelectSlides[_SelectSlideNumMics].AddValue(i.ToString());
|
||||
_SelectSlides[_SelectSlideNumMics].Selection = _PartyMode.GameData.NumPlayerAtOnce - _PartyMode.MinPlayers;
|
||||
}
|
||||
|
||||
private void _UpdateSlideRounds()
|
||||
{
|
||||
// build num rounds slide
|
||||
_SelectSlides[_SelectSlideNumRounds].Clear();
|
||||
for (int i = _RoundSteps; i <= _MaxNumRounds; i += _RoundSteps)
|
||||
_SelectSlides[_SelectSlideNumRounds].AddValue(i.ToString());
|
||||
_SelectSlides[_SelectSlideNumRounds].Selection = _PartyMode.GameData.NumRounds / _RoundSteps - 1;
|
||||
}
|
||||
|
||||
private void _SetRoundSteps()
|
||||
{
|
||||
if (_PartyMode.GameData.NumPlayerAtOnce < 1 || _PartyMode.GameData.NumPlayer < 1 || _PartyMode.GameData.NumPlayerAtOnce > _PartyMode.GameData.NumPlayer)
|
||||
{
|
||||
_RoundSteps = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
int res = _PartyMode.GameData.NumPlayer / _PartyMode.GameData.NumPlayerAtOnce;
|
||||
int mod = _PartyMode.GameData.NumPlayer % _PartyMode.GameData.NumPlayerAtOnce;
|
||||
|
||||
_RoundSteps = mod == 0 ? res : _PartyMode.GameData.NumPlayer;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,630 +0,0 @@
|
||||
#region license
|
||||
// This file is part of Vocaluxe.
|
||||
//
|
||||
// Vocaluxe is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// Vocaluxe is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Windows.Forms;
|
||||
using VocaluxeLib.Menu;
|
||||
|
||||
namespace VocaluxeLib.PartyModes.ChallengeRounds
|
||||
{
|
||||
struct STableRow
|
||||
{
|
||||
public CText Pos;
|
||||
public CText Name;
|
||||
public CText Rounds;
|
||||
public CText Won;
|
||||
public CText SingPoints;
|
||||
public CText GamePoints;
|
||||
}
|
||||
|
||||
class CRoundsTableRow
|
||||
{
|
||||
public CText Number;
|
||||
public List<CText> TextPlayer;
|
||||
public List<CText> TextScores;
|
||||
}
|
||||
|
||||
// ReSharper disable UnusedMember.Global
|
||||
public class CPartyScreenChallengeRoundsMain : CPartyScreenChallengeRounds
|
||||
// ReSharper restore UnusedMember.Global
|
||||
{
|
||||
// Version number for theme files. Increment it, if you've changed something on the theme files!
|
||||
protected override int _ScreenVersion
|
||||
{
|
||||
get { return 1; }
|
||||
}
|
||||
|
||||
private const string _TextPosition = "TextPosition";
|
||||
private const string _TextPlayerName = "TextPlayerName";
|
||||
private const string _TextNumPlayed = "TextNumPlayed";
|
||||
private const string _TextWon = "TextWon";
|
||||
private const string _TextSingPoints = "TextSingPoints";
|
||||
private const string _TextGamePoints = "TextGamePoints";
|
||||
private const string _TextNextPlayer = "TextNextPlayer";
|
||||
private const string _TextPopupReallyExit = "TextPopupReallyExit";
|
||||
private const string _TextRoundPlayer = "TextRoundPlayer";
|
||||
private const string _TextRoundScore = "TextRoundScore";
|
||||
private const string _TextRoundNumber = "TextRoundNumber";
|
||||
private const string _TextFinishMessage = "TextFinishMessage";
|
||||
private const string _TextFinishPlayerWin = "TextFinishPlayerWin";
|
||||
private const string _TextNextPlayerMessage = "TextNextPlayerMessage";
|
||||
|
||||
private const string _ButtonNextRound = "ButtonNextRound";
|
||||
private const string _ButtonBack = "ButtonBack";
|
||||
private const string _ButtonExit = "ButtonExit";
|
||||
private const string _ButtonPopupYes = "ButtonPopupYes";
|
||||
private const string _ButtonPopupNo = "ButtonPopupNo";
|
||||
private const string _ButtonPlayerScrollUp = "ButtonPlayerScrollUp";
|
||||
private const string _ButtonPlayerScrollDown = "ButtonPlayerScrollDown";
|
||||
private const string _ButtonRoundsScrollUp = "ButtonRoundsScrollUp";
|
||||
private const string _ButtonRoundsScrollDown = "ButtonRoundsScrollDown";
|
||||
|
||||
private const string _StaticPopupBG = "StaticPopupBG";
|
||||
private const string _StaticNextPlayer = "StaticNextPlayer";
|
||||
|
||||
private bool _ExitPopupVisible;
|
||||
|
||||
private List<STableRow> _PlayerTable;
|
||||
private List<CRoundsTableRow> _RoundsTable;
|
||||
|
||||
private List<CText> _NextPlayerTexts;
|
||||
private List<CStatic> _NextPlayerStatics;
|
||||
|
||||
private SRectF _RoundsTableScrollArea;
|
||||
private SRectF _PlayerTableScrollArea;
|
||||
private int _RoundsTableOffset;
|
||||
private int _PlayerTableOffset;
|
||||
private const int _NumPlayerVisible = 10;
|
||||
private int _NumRoundsVisible = 3;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
base.Init();
|
||||
|
||||
_ThemeTexts = new string[]
|
||||
{
|
||||
_TextPosition, _TextPlayerName, _TextNumPlayed, _TextWon, _TextSingPoints, _TextGamePoints, _TextNextPlayer, _TextPopupReallyExit, _TextRoundNumber,
|
||||
_TextRoundPlayer,
|
||||
_TextRoundScore, _TextFinishMessage, _TextFinishPlayerWin, _TextNextPlayerMessage
|
||||
};
|
||||
_ThemeButtons = new string[]
|
||||
{
|
||||
_ButtonNextRound, _ButtonBack, _ButtonExit, _ButtonPopupYes, _ButtonPopupNo, _ButtonPlayerScrollDown, _ButtonPlayerScrollUp, _ButtonRoundsScrollDown,
|
||||
_ButtonRoundsScrollUp
|
||||
};
|
||||
_ThemeStatics = new string[] {_StaticPopupBG, _StaticNextPlayer};
|
||||
}
|
||||
|
||||
public override void LoadTheme(string xmlPath)
|
||||
{
|
||||
base.LoadTheme(xmlPath);
|
||||
|
||||
_BuildPlayerTable();
|
||||
_CreateRoundsTable();
|
||||
_NextPlayerTexts = new List<CText>();
|
||||
_NextPlayerStatics = new List<CStatic>();
|
||||
|
||||
for (int i = 0; i < _PartyMode.MaxPlayers; i++)
|
||||
{
|
||||
_NextPlayerTexts.Add(GetNewText(_Texts[_TextNextPlayer]));
|
||||
_AddText(_NextPlayerTexts[_NextPlayerTexts.Count - 1]);
|
||||
_NextPlayerStatics.Add(GetNewStatic(_Statics[_StaticNextPlayer]));
|
||||
_AddStatic(_NextPlayerStatics[_NextPlayerStatics.Count - 1]);
|
||||
}
|
||||
_Statics[_StaticNextPlayer].Visible = false;
|
||||
}
|
||||
|
||||
public override bool HandleInput(SKeyEvent keyEvent)
|
||||
{
|
||||
base.HandleInput(keyEvent);
|
||||
|
||||
if (keyEvent.KeyPressed) {}
|
||||
else
|
||||
{
|
||||
switch (keyEvent.Key)
|
||||
{
|
||||
case Keys.Back:
|
||||
case Keys.Escape:
|
||||
if (!_ExitPopupVisible)
|
||||
{
|
||||
if (_PartyMode.GameData.CurrentRoundNr == 1)
|
||||
_PartyMode.Back();
|
||||
else
|
||||
_ShowPopup(true);
|
||||
}
|
||||
else
|
||||
_ShowPopup(false);
|
||||
break;
|
||||
|
||||
case Keys.Enter:
|
||||
if (!_ExitPopupVisible)
|
||||
{
|
||||
if (_Buttons[_ButtonNextRound].Selected)
|
||||
_PartyMode.Next();
|
||||
if (_Buttons[_ButtonBack].Selected && _PartyMode.GameData.CurrentRoundNr == 1)
|
||||
_PartyMode.Back();
|
||||
if (_Buttons[_ButtonExit].Selected && _PartyMode.GameData.CurrentRoundNr > 1)
|
||||
_ShowPopup(true);
|
||||
if (_Buttons[_ButtonPlayerScrollUp].Selected)
|
||||
_ScrollPlayerTable(-1);
|
||||
if (_Buttons[_ButtonPlayerScrollDown].Selected)
|
||||
_ScrollPlayerTable(1);
|
||||
if (_Buttons[_ButtonRoundsScrollUp].Selected)
|
||||
_ScrollRoundsTable(-1);
|
||||
if (_Buttons[_ButtonRoundsScrollDown].Selected)
|
||||
_ScrollRoundsTable(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_Buttons[_ButtonPopupYes].Selected)
|
||||
_EndParty();
|
||||
if (_Buttons[_ButtonPopupNo].Selected)
|
||||
_ShowPopup(false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool HandleMouse(SMouseEvent mouseEvent)
|
||||
{
|
||||
base.HandleMouse(mouseEvent);
|
||||
|
||||
if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
|
||||
{
|
||||
if (!_ExitPopupVisible)
|
||||
{
|
||||
if (_Buttons[_ButtonNextRound].Selected)
|
||||
_PartyMode.Next();
|
||||
if (_Buttons[_ButtonBack].Selected && _PartyMode.GameData.CurrentRoundNr == 1)
|
||||
_PartyMode.Back();
|
||||
if (_Buttons[_ButtonExit].Selected && _PartyMode.GameData.CurrentRoundNr > 1)
|
||||
_ShowPopup(true);
|
||||
if (_Buttons[_ButtonPlayerScrollUp].Selected)
|
||||
_ScrollPlayerTable(-1);
|
||||
if (_Buttons[_ButtonPlayerScrollDown].Selected)
|
||||
_ScrollPlayerTable(1);
|
||||
if (_Buttons[_ButtonRoundsScrollUp].Selected)
|
||||
_ScrollRoundsTable(-1);
|
||||
if (_Buttons[_ButtonRoundsScrollDown].Selected)
|
||||
_ScrollRoundsTable(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_Buttons[_ButtonPopupYes].Selected)
|
||||
_EndParty();
|
||||
if (_Buttons[_ButtonPopupNo].Selected)
|
||||
_ShowPopup(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (mouseEvent.RB)
|
||||
{
|
||||
if (!_ExitPopupVisible)
|
||||
{
|
||||
if (_PartyMode.GameData.CurrentRoundNr == 1)
|
||||
_PartyMode.Back();
|
||||
else
|
||||
_ShowPopup(true);
|
||||
}
|
||||
else
|
||||
_ShowPopup(false);
|
||||
}
|
||||
|
||||
if (mouseEvent.Wheel != 0)
|
||||
{
|
||||
if (CHelper.IsInBounds(_RoundsTableScrollArea, mouseEvent))
|
||||
_ScrollRoundsTable(mouseEvent.Wheel);
|
||||
if (CHelper.IsInBounds(_PlayerTableScrollArea, mouseEvent))
|
||||
_ScrollPlayerTable(mouseEvent.Wheel);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnShow()
|
||||
{
|
||||
base.OnShow();
|
||||
|
||||
_PlayerTableOffset = 0;
|
||||
_RoundsTableOffset = 0;
|
||||
|
||||
_UpdatePlayerTable();
|
||||
_UpdateNextPlayerPositions();
|
||||
_UpdateNextPlayerContents();
|
||||
if (_PartyMode.GameData.CurrentRoundNr == 1)
|
||||
_BuildRoundsTable();
|
||||
else
|
||||
_ScrollRoundsTable(_PartyMode.GameData.CurrentRoundNr - 2);
|
||||
_UpdateRoundsTable();
|
||||
|
||||
if (_PartyMode.GameData.CurrentRoundNr == 1)
|
||||
{
|
||||
_Buttons[_ButtonBack].Visible = true;
|
||||
_Buttons[_ButtonExit].Visible = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_Buttons[_ButtonBack].Visible = false;
|
||||
_Buttons[_ButtonExit].Visible = true;
|
||||
}
|
||||
|
||||
if (_PartyMode.GameData.CurrentRoundNr <= _PartyMode.GameData.Rounds.Count)
|
||||
{
|
||||
_Buttons[_ButtonNextRound].Visible = true;
|
||||
_Texts[_TextFinishMessage].Visible = false;
|
||||
_Texts[_TextFinishPlayerWin].Visible = false;
|
||||
_SelectElement(_Buttons[_ButtonNextRound]);
|
||||
}
|
||||
else
|
||||
{
|
||||
_Buttons[_ButtonNextRound].Visible = false;
|
||||
_Texts[_TextFinishMessage].Visible = true;
|
||||
_Texts[_TextFinishPlayerWin].Visible = true;
|
||||
_Texts[_TextFinishPlayerWin].Text = _GetPlayerWinString();
|
||||
_SelectElement(_Buttons[_ButtonExit]);
|
||||
}
|
||||
|
||||
_ShowPopup(false);
|
||||
}
|
||||
|
||||
public override bool UpdateGame()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
private void _EndParty()
|
||||
{
|
||||
CBase.Graphics.FadeTo(EScreen.Party);
|
||||
}
|
||||
|
||||
private void _ShowPopup(bool visible)
|
||||
{
|
||||
_ExitPopupVisible = visible;
|
||||
|
||||
_Statics[_StaticPopupBG].Visible = _ExitPopupVisible;
|
||||
_Texts[_TextPopupReallyExit].Visible = _ExitPopupVisible;
|
||||
_Buttons[_ButtonPopupYes].Visible = _ExitPopupVisible;
|
||||
_Buttons[_ButtonPopupNo].Visible = _ExitPopupVisible;
|
||||
|
||||
if (_ExitPopupVisible)
|
||||
_SelectElement(_Buttons[_ButtonPopupNo]);
|
||||
}
|
||||
|
||||
private void _UpdateNextPlayerPositions()
|
||||
{
|
||||
float x = (float)CBase.Settings.GetRenderW() / 2 -
|
||||
((_PartyMode.GameData.NumPlayerAtOnce * _Statics[_StaticNextPlayer].Rect.W) + ((_PartyMode.GameData.NumPlayerAtOnce - 1) * 15)) / 2;
|
||||
const float staticY = 590;
|
||||
const float textY = 550;
|
||||
for (int i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
|
||||
{
|
||||
//static
|
||||
_NextPlayerStatics[i].X = x;
|
||||
_NextPlayerStatics[i].Y = staticY;
|
||||
_NextPlayerStatics[i].Visible = true;
|
||||
//text
|
||||
_NextPlayerTexts[i].X = x + _Statics[_StaticNextPlayer].Rect.W / 2;
|
||||
_NextPlayerTexts[i].Y = textY;
|
||||
_NextPlayerTexts[i].Visible = true;
|
||||
|
||||
x += _Statics[_StaticNextPlayer].Rect.W + 15;
|
||||
}
|
||||
for (int i = _PartyMode.GameData.NumPlayerAtOnce; i < _PartyMode.MaxPlayers; i++)
|
||||
{
|
||||
_NextPlayerStatics[i].Visible = false;
|
||||
_NextPlayerTexts[i].Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void _UpdateNextPlayerContents()
|
||||
{
|
||||
if (_PartyMode.GameData.CurrentRoundNr <= _PartyMode.GameData.Rounds.Count)
|
||||
{
|
||||
_Texts[_TextNextPlayerMessage].Visible = true;
|
||||
for (int i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
|
||||
{
|
||||
int id = _PartyMode.GameData.ProfileIDs[_PartyMode.GameData.Rounds[_PartyMode.GameData.CurrentRoundNr - 1].Players[i]];
|
||||
_NextPlayerStatics[i].Texture = CBase.Profiles.GetAvatar(id);
|
||||
_NextPlayerTexts[i].Text = CBase.Profiles.GetPlayerName(id);
|
||||
_NextPlayerTexts[i].Color = CBase.Themes.GetPlayerColor(i + 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_Texts[_TextNextPlayerMessage].Visible = false;
|
||||
for (int i = 0; i < _PartyMode.GameData.NumPlayerAtOnce; i++)
|
||||
{
|
||||
_NextPlayerStatics[i].Visible = false;
|
||||
_NextPlayerTexts[i].Visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void _CreateRoundsTable()
|
||||
{
|
||||
//Create lists
|
||||
_RoundsTable = new List<CRoundsTableRow>();
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
var rtr = new CRoundsTableRow {TextPlayer = new List<CText>(), TextScores = new List<CText>()};
|
||||
_RoundsTable.Add(rtr);
|
||||
}
|
||||
//Create statics and texts for rounds
|
||||
foreach (CRoundsTableRow roundRow in _RoundsTable)
|
||||
{
|
||||
//Round-number
|
||||
CText text = GetNewText(_Texts[_TextRoundNumber]);
|
||||
_AddText(text);
|
||||
roundRow.Number = text;
|
||||
for (int row = 0; row < 2; row++)
|
||||
{
|
||||
for (int column = 0; column < 3; column++)
|
||||
{
|
||||
//Player
|
||||
text = GetNewText(_Texts[_TextRoundPlayer]);
|
||||
_AddText(text);
|
||||
roundRow.TextPlayer.Add(text);
|
||||
//Score
|
||||
text = GetNewText(_Texts[_TextRoundScore]);
|
||||
_AddText(text);
|
||||
roundRow.TextScores.Add(text);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void _BuildRoundsTable()
|
||||
{
|
||||
_RoundsTableScrollArea = new SRectF();
|
||||
|
||||
const int numPlayerInOneRow = 3;
|
||||
_NumRoundsVisible = _PartyMode.GameData.NumPlayerAtOnce <= numPlayerInOneRow ? 5 : 3;
|
||||
|
||||
if (_NumRoundsVisible > _PartyMode.GameData.Rounds.Count)
|
||||
_NumRoundsVisible = _PartyMode.GameData.Rounds.Count;
|
||||
|
||||
float numberX = _Texts[_TextRoundNumber].X;
|
||||
float numberY = _Texts[_TextRoundNumber].Y;
|
||||
|
||||
_RoundsTableScrollArea.X = numberX;
|
||||
_RoundsTableScrollArea.Y = numberY;
|
||||
_RoundsTableScrollArea.W = CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20;
|
||||
|
||||
float delta = _Texts[_TextRoundNumber].Rect.H;
|
||||
|
||||
//Update statics and texts for rounds
|
||||
foreach (CRoundsTableRow roundRow in _RoundsTable)
|
||||
{
|
||||
//Round-number
|
||||
roundRow.Number.X = numberX;
|
||||
roundRow.Number.Y = numberY;
|
||||
var numInnerRows = (int)Math.Ceiling(_PartyMode.GameData.NumPlayerAtOnce / ((double)numPlayerInOneRow));
|
||||
for (int row = 0; row < numInnerRows; row++)
|
||||
{
|
||||
int num = (row + 1) * numPlayerInOneRow;
|
||||
int numPlayerInThisRow = numPlayerInOneRow;
|
||||
if (num > _PartyMode.GameData.NumPlayerAtOnce)
|
||||
{
|
||||
num = _PartyMode.GameData.NumPlayerAtOnce;
|
||||
numPlayerInThisRow = _PartyMode.GameData.NumPlayerAtOnce - (row * numPlayerInOneRow);
|
||||
}
|
||||
for (int column = row * numPlayerInOneRow; column < num; column++)
|
||||
{
|
||||
//Player
|
||||
float x = numberX + 15 + (CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow * (column - row * numPlayerInOneRow) +
|
||||
((CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2;
|
||||
float maxw = ((CBase.Settings.GetRenderW() - _Texts[_TextRoundNumber].X - 20) / numPlayerInThisRow) / 2 - 5;
|
||||
roundRow.TextPlayer[column].X = x;
|
||||
roundRow.TextPlayer[column].Y = numberY;
|
||||
roundRow.TextPlayer[column].W = maxw;
|
||||
//Score
|
||||
roundRow.TextScores[column].X = x;
|
||||
roundRow.TextScores[column].Y = numberY + delta;
|
||||
roundRow.TextScores[column].W = maxw;
|
||||
}
|
||||
numberY = numberY + 2 * delta;
|
||||
}
|
||||
numberY = numberY + delta / 2;
|
||||
}
|
||||
_RoundsTableScrollArea.H = numberY - _RoundsTableScrollArea.Y;
|
||||
}
|
||||
|
||||
private void _UpdateRoundsTable()
|
||||
{
|
||||
for (int i = 0; i < _RoundsTable.Count; i++)
|
||||
{
|
||||
for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
|
||||
{
|
||||
if (_PartyMode.GameData.Rounds.Count > i + _RoundsTableOffset && _PartyMode.GameData.Rounds[i + _RoundsTableOffset].Players.Count > p)
|
||||
{
|
||||
_RoundsTable[i].Number.Visible = true;
|
||||
_RoundsTable[i].TextPlayer[p].Visible = true;
|
||||
_RoundsTable[i].TextScores[p].Visible = true;
|
||||
_RoundsTable[i].Number.Text = (i + 1 + _RoundsTableOffset) + ")";
|
||||
_RoundsTable[i].TextPlayer[p].Text =
|
||||
CBase.Profiles.GetPlayerName(_PartyMode.GameData.ProfileIDs[_PartyMode.GameData.Rounds[i + _RoundsTableOffset].Players[p]]);
|
||||
// ReSharper disable ConvertIfStatementToConditionalTernaryExpression
|
||||
if ((_PartyMode.GameData.CurrentRoundNr - 1) > i + _RoundsTableOffset)
|
||||
// ReSharper restore ConvertIfStatementToConditionalTernaryExpression
|
||||
_RoundsTable[i].TextScores[p].Text = _PartyMode.GameData.Results[i + _RoundsTableOffset, p].ToString();
|
||||
else
|
||||
_RoundsTable[i].TextScores[p].Text = "";
|
||||
}
|
||||
else
|
||||
{
|
||||
_RoundsTable[i].TextPlayer[p].Visible = false;
|
||||
_RoundsTable[i].TextScores[p].Visible = false;
|
||||
}
|
||||
}
|
||||
if (_PartyMode.GameData.Rounds.Count < i + _RoundsTableOffset || i + 1 > _NumRoundsVisible)
|
||||
{
|
||||
_RoundsTable[i].Number.Visible = false;
|
||||
for (int p = 0; p < _RoundsTable[i].TextPlayer.Count; p++)
|
||||
{
|
||||
_RoundsTable[i].TextPlayer[p].Visible = false;
|
||||
_RoundsTable[i].TextScores[p].Visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_Buttons[_ButtonRoundsScrollUp].Visible = _RoundsTableOffset > 0;
|
||||
_Buttons[_ButtonRoundsScrollDown].Visible = _PartyMode.GameData.Rounds.Count - _NumRoundsVisible - _RoundsTableOffset > 0;
|
||||
}
|
||||
|
||||
private void _BuildPlayerTable()
|
||||
{
|
||||
_PlayerTableScrollArea = new SRectF {X = _Texts[_TextPosition].X, Y = _Texts[_TextPosition].Y, W = _Texts[_TextGamePoints].X - _Texts[_TextPosition].X};
|
||||
|
||||
_PlayerTable = new List<STableRow>();
|
||||
float delta = _Texts[_TextPosition].Rect.H * 1.2f;
|
||||
|
||||
float h = 0;
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
var row = new STableRow
|
||||
{
|
||||
Pos = GetNewText(_Texts[_TextPosition]),
|
||||
Name = GetNewText(_Texts[_TextPlayerName]),
|
||||
Rounds = GetNewText(_Texts[_TextNumPlayed]),
|
||||
Won = GetNewText(_Texts[_TextWon]),
|
||||
SingPoints = GetNewText(_Texts[_TextSingPoints]),
|
||||
GamePoints = GetNewText(_Texts[_TextGamePoints])
|
||||
};
|
||||
|
||||
row.Pos.Y += delta * (i + 1);
|
||||
row.Name.Y += delta * (i + 1);
|
||||
row.Rounds.Y += delta * (i + 1);
|
||||
row.Won.Y += delta * (i + 1);
|
||||
row.SingPoints.Y += delta * (i + 1);
|
||||
row.GamePoints.Y += delta * (i + 1);
|
||||
|
||||
row.Pos.Text = (i + 1) + ".";
|
||||
|
||||
row.Pos.Visible = false;
|
||||
row.Name.Visible = false;
|
||||
row.Rounds.Visible = false;
|
||||
row.Won.Visible = false;
|
||||
row.SingPoints.Visible = false;
|
||||
row.GamePoints.Visible = false;
|
||||
|
||||
_AddText(row.Pos);
|
||||
_AddText(row.Name);
|
||||
_AddText(row.Rounds);
|
||||
_AddText(row.Won);
|
||||
_AddText(row.SingPoints);
|
||||
_AddText(row.GamePoints);
|
||||
|
||||
_PlayerTable.Add(row);
|
||||
|
||||
h = delta * (i + 1);
|
||||
}
|
||||
_PlayerTableScrollArea.H = h + delta;
|
||||
}
|
||||
|
||||
private void _UpdatePlayerTable()
|
||||
{
|
||||
for (int i = 0; i < _PlayerTable.Count; i++)
|
||||
{
|
||||
STableRow row = _PlayerTable[i];
|
||||
|
||||
if (i + _PlayerTableOffset < _PartyMode.GameData.ResultTable.Count)
|
||||
{
|
||||
row.Pos.Visible = true;
|
||||
row.Name.Visible = true;
|
||||
row.Rounds.Visible = true;
|
||||
row.Won.Visible = true;
|
||||
row.SingPoints.Visible = true;
|
||||
row.GamePoints.Visible = true;
|
||||
|
||||
row.Pos.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].Position + ".";
|
||||
row.Name.Text = CBase.Profiles.GetPlayerName(_PartyMode.GameData.ResultTable[i + _PlayerTableOffset].PlayerID);
|
||||
row.Rounds.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumPlayed.ToString();
|
||||
row.Won.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumWon.ToString();
|
||||
row.SingPoints.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumSingPoints.ToString();
|
||||
row.GamePoints.Text = _PartyMode.GameData.ResultTable[i + _PlayerTableOffset].NumGamePoints.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
row.Pos.Visible = false;
|
||||
row.Name.Visible = false;
|
||||
row.Rounds.Visible = false;
|
||||
row.Won.Visible = false;
|
||||
row.SingPoints.Visible = false;
|
||||
row.GamePoints.Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
_Buttons[_ButtonPlayerScrollUp].Visible = _PlayerTableOffset > 0;
|
||||
_Buttons[_ButtonPlayerScrollDown].Visible = _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible - _PlayerTableOffset > 0;
|
||||
}
|
||||
|
||||
private void _ScrollPlayerTable(int offset)
|
||||
{
|
||||
if (_PartyMode.GameData.ProfileIDs.Count <= _NumPlayerVisible)
|
||||
_PlayerTableOffset = 0;
|
||||
else if (offset < 0 && _PlayerTableOffset + offset >= 0)
|
||||
_PlayerTableOffset += offset;
|
||||
else if (offset < 0 && _PlayerTableOffset + offset < 0)
|
||||
_PlayerTableOffset = 0;
|
||||
else if (offset > 0 && _PlayerTableOffset + offset <= _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible)
|
||||
_PlayerTableOffset += offset;
|
||||
else if (offset > 0 && _PlayerTableOffset + offset > _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible)
|
||||
_PlayerTableOffset = _PartyMode.GameData.ProfileIDs.Count - _NumPlayerVisible;
|
||||
|
||||
_UpdatePlayerTable();
|
||||
}
|
||||
|
||||
private void _ScrollRoundsTable(int offset)
|
||||
{
|
||||
if (_PartyMode.GameData.Rounds.Count <= _NumRoundsVisible)
|
||||
_RoundsTableOffset = 0;
|
||||
else if (offset < 0 && _RoundsTableOffset + offset >= 0)
|
||||
_RoundsTableOffset += offset;
|
||||
else if (offset < 0 && _RoundsTableOffset + offset < 0)
|
||||
_RoundsTableOffset = 0;
|
||||
else if (offset > 0 && _RoundsTableOffset + offset <= _PartyMode.GameData.Rounds.Count - _NumRoundsVisible)
|
||||
_RoundsTableOffset += offset;
|
||||
else if (offset > 0 && _RoundsTableOffset + offset > _PartyMode.GameData.Rounds.Count - _NumRoundsVisible)
|
||||
_RoundsTableOffset = _PartyMode.GameData.Rounds.Count - _NumRoundsVisible;
|
||||
|
||||
_UpdateRoundsTable();
|
||||
}
|
||||
|
||||
private string _GetPlayerWinString()
|
||||
{
|
||||
string s = "";
|
||||
|
||||
for (int i = 0; i < _PartyMode.GameData.ResultTable.Count; i++)
|
||||
{
|
||||
if (_PartyMode.GameData.ResultTable[i].Position == 1)
|
||||
{
|
||||
if (i > 0)
|
||||
s += ", ";
|
||||
s += CBase.Profiles.GetPlayerName(_PartyMode.GameData.ResultTable[i].PlayerID);
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
return s;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
#region license
|
||||
// This file is part of Vocaluxe.
|
||||
//
|
||||
// Vocaluxe is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// Vocaluxe is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using VocaluxeLib.Menu;
|
||||
|
||||
namespace VocaluxeLib.PartyModes.ChallengeRounds
|
||||
{
|
||||
// ReSharper disable UnusedMember.Global
|
||||
public class CPartyScreenChallengeRoundsNames : CMenuPartyNameSelection
|
||||
// ReSharper restore UnusedMember.Global
|
||||
{
|
||||
// Version number for theme files. Increment it, if you've changed something on the theme files!
|
||||
protected override int _ScreenVersion
|
||||
{
|
||||
get { return 1; }
|
||||
}
|
||||
|
||||
private new CPartyModeChallengeRounds _PartyMode;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
base.Init();
|
||||
_PartyMode = (CPartyModeChallengeRounds)base._PartyMode;
|
||||
_AllowChangePlayerNum = false;
|
||||
}
|
||||
|
||||
public override void OnShow()
|
||||
{
|
||||
base.OnShow();
|
||||
SetPartyModeData(_PartyMode.GameData.NumPlayer);
|
||||
while (_PartyMode.GameData.ProfileIDs.Count > _NumPlayer)
|
||||
_PartyMode.GameData.ProfileIDs.RemoveAt(_PartyMode.GameData.ProfileIDs.Count - 1);
|
||||
|
||||
List<int>[] ids = new List<int>[] {_PartyMode.GameData.ProfileIDs};
|
||||
SetPartyModeProfiles(ids);
|
||||
}
|
||||
|
||||
public override void Back()
|
||||
{
|
||||
if (_TeamList.Length == 1)
|
||||
_PartyMode.GameData.ProfileIDs = _TeamList[0];
|
||||
_PartyMode.Back();
|
||||
}
|
||||
|
||||
public override void Next()
|
||||
{
|
||||
if (_TeamList.Length == 1)
|
||||
_PartyMode.GameData.ProfileIDs = _TeamList[0];
|
||||
_PartyMode.Next();
|
||||
}
|
||||
}
|
||||
}
|
||||
Binary file not shown.
@@ -1,110 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">DebugWin</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{AB4194D5-3B86-4915-8417-83D3AC2B6DFE}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>VocaluxeLib.PartyModes.ChallengeRounds</RootNamespace>
|
||||
<AssemblyName>ChallengeRounds</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin|AnyCPU'">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin</OutputPath>
|
||||
<DefineConstants>TRACE;DEBUG;WIN</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
|
||||
<CodeAnalysisRuleSet>..\..\CheckingRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin|AnyCPU'">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<DefineConstants>WIN</DefineConstants>
|
||||
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugLinux|AnyCPU'">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin</OutputPath>
|
||||
<DefineConstants>TRACE;DEBUG;LINUX</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseLinux|AnyCPU'">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<DefineConstants>LINUX</DefineConstants>
|
||||
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'InstallerWin|AnyCPU'">
|
||||
<OutputPath>bin</OutputPath>
|
||||
<DefineConstants>WIN</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>ManagedMinimumRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="CChallengeRounds.cs" />
|
||||
<Compile Include="CPartyModeChallengeRounds.cs" />
|
||||
<Compile Include="CPartyScreenChallengeRoundsConfig.cs" />
|
||||
<Compile Include="CPartyScreenChallengeRoundsMain.cs" />
|
||||
<Compile Include="CPartyScreenChallengeRoundsNames.cs" />
|
||||
<Compile Include="GlobalSuppressions.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\VocaluxeLib\VocaluxeLib.csproj">
|
||||
<Project>{d2b6ddef-e0e1-4ddf-a73a-e6acef5c95ec}</Project>
|
||||
<Name>VocaluxeLib</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Properties\" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent Condition=" '$(OS)' == 'Windows_NT' ">if exist "$(SolutionDir)Output\PartyModes\$(TargetName)\Code" rd "$(SolutionDir)Output\PartyModes\$(TargetName)\Code" /S /Q
|
||||
cd $(SolutionDir)Partymodes\
|
||||
xcopy "$(ProjectDir)*.cs" "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\" /EXCLUDE:Excludes.txt /I /Y</PostBuildEvent>
|
||||
<PostBuildEvent Condition=" '$(OS)' != 'Windows_NT' ">rm -rf "$(SolutionDir)Output\PartyModes\$(TargetName)\Code"
|
||||
mkdir -p "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\"
|
||||
cp -R $(ProjectDir)*.cs "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\"
|
||||
rm -f "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\GlobalSuppressions.cs"
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -135,39 +135,6 @@ namespace VocaluxeLib.Menu.SongMenu
|
||||
_SubElements.AddRange(new IMenuElement[] {_Artist, _Title, _SongLength, _DuetIcon, _VideoIcon, _MedleyCalcIcon, _MedleyTagIcon});
|
||||
}
|
||||
|
||||
public override bool LoadTheme(string xmlPath, string elementName, CXmlReader xmlReader)
|
||||
{
|
||||
string item = xmlPath + "/" + elementName;
|
||||
|
||||
bool themeLoaded = true;
|
||||
themeLoaded &= base.LoadTheme(xmlPath, elementName, xmlReader);
|
||||
|
||||
|
||||
themeLoaded &= _Artist.LoadTheme(item + "/SongMenuListRecord", "TextArtist", xmlReader);
|
||||
themeLoaded &= _Title.LoadTheme(item + "/SongMenuListRecord", "TextTitle", xmlReader);
|
||||
themeLoaded &= _SongLength.LoadTheme(item + "/SongMenuListRecord", "TextSongLength", xmlReader);
|
||||
|
||||
themeLoaded &= _CoverBig.LoadTheme(item + "/SongMenuListRecord", "StaticCoverBig", xmlReader);
|
||||
themeLoaded &= _TextBG.LoadTheme(item + "/SongMenuListRecord", "StaticTextBG", xmlReader);
|
||||
themeLoaded &= _DuetIcon.LoadTheme(item + "/SongMenuListRecord", "StaticDuetIcon", xmlReader);
|
||||
themeLoaded &= _VideoIcon.LoadTheme(item + "/SongMenuListRecord", "StaticVideoIcon", xmlReader);
|
||||
themeLoaded &= _MedleyCalcIcon.LoadTheme(item + "/SongMenuListRecord", "StaticMedleyCalcIcon", xmlReader);
|
||||
themeLoaded &= _MedleyTagIcon.LoadTheme(item + "/SongMenuListRecord", "StaticMedleyTagIcon", xmlReader);
|
||||
|
||||
if (themeLoaded)
|
||||
{
|
||||
_Theme.Name = elementName;
|
||||
|
||||
_ReadSubTheme();
|
||||
_SubElements.Clear();
|
||||
_SubElements.AddRange(new IMenuElement[] { _Artist, _Title, _SongLength, _DuetIcon, _VideoIcon, _MedleyCalcIcon, _MedleyTagIcon });
|
||||
LoadSkin();
|
||||
Init();
|
||||
}
|
||||
|
||||
return themeLoaded;
|
||||
}
|
||||
|
||||
private void _ReadSubTheme()
|
||||
{
|
||||
_Theme.SongMenuListRecord.TextArtist = (SThemeText)_Artist.GetTheme();
|
||||
|
||||
Reference in new issue
Block a user