Unify Texture data writing
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@@ -237,8 +237,6 @@ namespace Vocaluxe.Lib.Draw
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// ReSharper restore RedundantOverridenMember
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#endregion resize
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#region implementation
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#region main stuff
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/// <summary>
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/// Inits the Device
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@@ -577,25 +575,18 @@ namespace Vocaluxe.Lib.Draw
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#endregion Basic Draw Methods
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#region Textures
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private CD3DTexture _CreateTexture(Size dataSize)
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{
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return new CD3DTexture(_Device, dataSize, _CheckForNextPowerOf2(dataSize.Width), _CheckForNextPowerOf2(dataSize.Height));
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}
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protected override CD3DTexture _CreateTexture(Size dataSize, byte[] data)
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protected override CD3DTexture _CreateTexture(Size dataSize)
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{
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//Create a new texture in the managed pool, which does not need to be recreated on a lost device
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//because a copy of the texture is hold in the Ram
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CD3DTexture t = _CreateTexture(dataSize);
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_WriteDataToTexture(t.D3DTexture, dataSize.Width, data);
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return t;
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return new CD3DTexture(_Device, dataSize, _CheckForNextPowerOf2(dataSize.Width), _CheckForNextPowerOf2(dataSize.Height));
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}
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private static void _WriteDataToTexture(Texture t, int w, byte[] data)
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protected override void _WriteDataToTexture(CD3DTexture texture, byte[] data)
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{
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//Lock the texture and fill it with the data
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DataRectangle rect = t.LockRectangle(0, LockFlags.Discard);
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int rowWidth = 4 * w;
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DataRectangle rect = texture.D3DTexture.LockRectangle(0, LockFlags.Discard);
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int rowWidth = 4 * texture.DataSize.Width;
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if (rowWidth == rect.Pitch)
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rect.Data.Write(data, 0, data.Length);
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else
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@@ -607,7 +598,7 @@ namespace Vocaluxe.Lib.Draw
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rect.Data.Position = rect.Data.Position - rowWidth + rect.Pitch;
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}
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}
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t.UnlockRectangle(0);
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texture.D3DTexture.UnlockRectangle(0);
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}
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/// <summary>
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@@ -631,34 +622,11 @@ namespace Vocaluxe.Lib.Draw
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return false; // Texture memory to big
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texture.DataSize = new Size(w, h);
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}
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_WriteDataToTexture(texture.D3DTexture, w, data);
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_WriteDataToTexture(texture, data);
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return true;
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}
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#region drawing
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/// <summary>
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/// Draws a texture
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/// </summary>
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/// <param name="texture">The texture to be drawn</param>
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public void DrawTexture(CTextureRef texture)
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{
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if (texture == null)
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return;
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DrawTexture(texture, texture.Rect, texture.Color);
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}
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/// <summary>
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/// Draws a texture
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/// </summary>
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/// <param name="texture">The texture to be drawn</param>
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/// <param name="rect">A SRectF struct containing the destination coordinates</param>
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public void DrawTexture(CTextureRef texture, SRectF rect)
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{
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if (texture == null)
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return;
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DrawTexture(texture, rect, texture.Color);
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}
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/// <summary>
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/// Draws a texture
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/// </summary>
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@@ -666,7 +634,7 @@ namespace Vocaluxe.Lib.Draw
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/// <param name="rect">A SRectF struct containing the destination coordinates</param>
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/// <param name="color">A SColorF struct containing a color which the texture will be colored in</param>
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/// <param name="mirrored">True if the texture should be mirrored</param>
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public void DrawTexture(CTextureRef textureRef, SRectF rect, SColorF color, bool mirrored = false)
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public override void DrawTexture(CTextureRef textureRef, SRectF rect, SColorF color, bool mirrored = false)
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{
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if (rect.W < 1 || rect.H < 1)
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return;
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@@ -908,8 +876,6 @@ namespace Vocaluxe.Lib.Draw
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#endregion Textures
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#endregion implementation
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private static Matrix _CalculateRotationMatrix(float rot, float rx1, float rx2, float ry1, float ry2)
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{
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Matrix originTranslation = Matrix.Translation(new Vector3(-(float)CSettings.RenderW / 2, (float)CSettings.RenderH / 2, 0));
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@@ -15,11 +15,12 @@ namespace Vocaluxe.Lib.Draw
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{
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abstract class CDrawBase<TTextureType> where TTextureType : CTextureBase, IDisposable
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{
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struct STextureQueue
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private struct STextureQueue
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{
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public readonly int TextureID;
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public readonly Size DataSize;
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public readonly byte[] Data;
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public STextureQueue(int textureID, Size dataSize, byte[] data)
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{
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TextureID = textureID;
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@@ -28,7 +29,7 @@ namespace Vocaluxe.Lib.Draw
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}
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}
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struct STextureCacheEntry
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private struct STextureCacheEntry
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{
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public TTextureType Texture;
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/// <summary>
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@@ -85,9 +86,8 @@ namespace Vocaluxe.Lib.Draw
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//Dispose all textures
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foreach (TTextureType texture in _Textures.Values)
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{
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if (texture != null && --texture.RefCount<=0)
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if (texture != null && --texture.RefCount <= 0)
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texture.Dispose();
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}
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_Textures.Clear();
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_TextureCache.Clear();
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@@ -151,13 +151,34 @@ namespace Vocaluxe.Lib.Draw
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}
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#region Textures
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protected abstract void _WriteDataToTexture(TTextureType texture, byte[] data);
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protected virtual void _WriteDataToTexture(TTextureType texture, IntPtr data)
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{
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byte[] dataArray = new byte[4 * texture.DataSize.Width * texture.DataSize.Height];
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Marshal.Copy(data, dataArray, 0, dataArray.Length);
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_WriteDataToTexture(texture, dataArray);
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}
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/// <summary>
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/// Factory method to create a texture of the actual type
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/// </summary>
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/// <param name="dataSize"></param>
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/// <returns></returns>
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protected abstract TTextureType _CreateTexture(Size dataSize);
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/// <summary>
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/// Creates the texture specified by the reference and fills it with the given data
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/// </summary>
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/// <param name="dataSize"></param>
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/// <param name="data"></param>
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/// <returns></returns>
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protected abstract TTextureType _CreateTexture(Size dataSize, byte[] data);
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protected TTextureType _CreateTexture(Size dataSize, byte[] data)
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{
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TTextureType texture = _CreateTexture(dataSize);
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_WriteDataToTexture(texture, data);
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return texture;
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}
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/// <summary>
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/// Creates the texture specified by the reference and fills it with the given data<br />
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@@ -166,11 +187,11 @@ namespace Vocaluxe.Lib.Draw
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/// <param name="dataSize"></param>
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/// <param name="data"></param>
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/// <returns></returns>
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protected virtual TTextureType _CreateTexture(Size dataSize, IntPtr data)
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protected TTextureType _CreateTexture(Size dataSize, IntPtr data)
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{
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byte[] dataArray = new byte[4 * dataSize.Width * dataSize.Height];
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Marshal.Copy(data, dataArray, 0, dataArray.Length);
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return _CreateTexture(dataSize, dataArray);
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TTextureType texture = _CreateTexture(dataSize);
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_WriteDataToTexture(texture, data);
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return texture;
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}
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private void _AddToCache(TTextureType texture, Size origSize, string texturePath)
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@@ -178,7 +199,7 @@ namespace Vocaluxe.Lib.Draw
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if (texture != null && !String.IsNullOrEmpty(texturePath))
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{
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texture.TexturePath = texturePath;
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STextureCacheEntry cacheEntry=new STextureCacheEntry {OrigSize = origSize, Texture = texture};
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STextureCacheEntry cacheEntry = new STextureCacheEntry {OrigSize = origSize, Texture = texture};
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lock (_Textures)
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{
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_TextureCache[texturePath] = cacheEntry;
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@@ -196,9 +217,7 @@ namespace Vocaluxe.Lib.Draw
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if (cacheEntry.Texture.RefCount <= 0)
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_TextureCache.Remove(texturePath);
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else
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{
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return _GetTextureReference(cacheEntry.OrigSize, cacheEntry.Texture);
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}
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}
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}
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return null;
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@@ -280,7 +299,7 @@ namespace Vocaluxe.Lib.Draw
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break;
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}
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Size origSize=new Size(bmp.Width, bmp.Height);
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Size origSize = new Size(bmp.Width, bmp.Height);
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Bitmap bmp2 = null;
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TTextureType texture;
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@@ -307,7 +326,7 @@ namespace Vocaluxe.Lib.Draw
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//Fill the new Bitmap with the texture data
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BitmapData bmpData = bmp.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
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texture=_CreateTexture(new Size(w,h), bmpData.Scan0);
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texture = _CreateTexture(new Size(w, h), bmpData.Scan0);
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bmp.UnlockBits(bmpData);
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}
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finally
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@@ -317,25 +336,25 @@ namespace Vocaluxe.Lib.Draw
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}
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_AddToCache(texture, origSize, texturePath);
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return _GetTextureReference(origSize,texture);
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return _GetTextureReference(origSize, texture);
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}
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public CTextureRef AddTexture(int w, int h, byte[] data)
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{
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TTextureType texture = _CreateTexture(new Size(w, h), data);
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return _GetTextureReference(w,h, texture);
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return _GetTextureReference(w, h, texture);
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}
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/// <summary>
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/// Method used to add a texture to the texture list and return a TextureRef to it<br/>
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/// Important: This should be the only function to ever write to _Textures
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/// Method used to add a texture to the texture list and return a TextureRef to it<br />
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/// Important: This should be the only function to ever write to _Textures
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/// </summary>
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/// <param name="origSize"></param>
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/// <param name="texture"></param>
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/// <returns></returns>
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protected CTextureRef _GetTextureReference(Size origSize, TTextureType texture)
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{
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Debug.Assert(origSize.Width>0 && origSize.Height>0);
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Debug.Assert(origSize.Width > 0 && origSize.Height > 0);
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int id;
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lock (_MutexID)
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{
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@@ -344,7 +363,7 @@ namespace Vocaluxe.Lib.Draw
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CTextureRef textureRef = new CTextureRef(id, origSize);
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if (texture != null)
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texture.RefCount++;
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if(texture==null || texture.RefCount==1)
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if (texture == null || texture.RefCount == 1)
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_TextureCount++;
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lock (_Textures)
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{
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@@ -354,8 +373,8 @@ namespace Vocaluxe.Lib.Draw
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}
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/// <summary>
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/// Method used to add a texture to the texture list and return a TextureRef to it<br/>
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/// Convenience method
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/// Method used to add a texture to the texture list and return a TextureRef to it<br />
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/// Convenience method
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/// </summary>
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/// <param name="origWidth"></param>
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/// <param name="origHeight"></param>
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@@ -371,7 +390,7 @@ namespace Vocaluxe.Lib.Draw
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lock (_Textures)
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{
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CTextureRef textureRef = _GetTextureReference(w, h, null);
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_TexturesToLoad.Enqueue(new STextureQueue(textureRef.ID, new Size(w,h),data));
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_TexturesToLoad.Enqueue(new STextureQueue(textureRef.ID, new Size(w, h), data));
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return textureRef;
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}
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}
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@@ -405,7 +424,7 @@ namespace Vocaluxe.Lib.Draw
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}
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lock (_Textures)
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{
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return _Textures.TryGetValue(textureRef.ID, out texture) && texture!=null;
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return _Textures.TryGetValue(textureRef.ID, out texture) && texture != null;
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}
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}
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@@ -419,17 +438,18 @@ namespace Vocaluxe.Lib.Draw
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return;
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lock (_Textures)
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{
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TTextureType t;
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if (_Textures.TryGetValue(texture.ID, out t))
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TTextureType t;
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if (_Textures.TryGetValue(texture.ID, out t))
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{
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if (t != null && --t.RefCount <= 0)
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{
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if (t != null && --t.RefCount <= 0)
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{
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if(t.TexturePath!=null) _TextureCache.Remove(t.TexturePath);
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t.Dispose();
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_TextureCount--;
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}
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_Textures.Remove(texture.ID);
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if (t.TexturePath != null)
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_TextureCache.Remove(t.TexturePath);
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t.Dispose();
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_TextureCount--;
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}
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_Textures.Remove(texture.ID);
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}
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texture.ID = -1;
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}
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texture = null;
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@@ -456,6 +476,31 @@ namespace Vocaluxe.Lib.Draw
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{
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return _TextureCount;
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}
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/// <summary>
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/// Draws a texture
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/// </summary>
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/// <param name="texture">The texture to be drawn</param>
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public void DrawTexture(CTextureRef texture)
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{
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if (texture == null)
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return;
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DrawTexture(texture, texture.Rect, texture.Color);
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}
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/// <summary>
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/// Draws a texture
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/// </summary>
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/// <param name="texture">The texture to be drawn</param>
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/// <param name="rect">A SRectF struct containing the destination coordinates</param>
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public void DrawTexture(CTextureRef texture, SRectF rect)
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{
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if (texture == null)
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return;
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DrawTexture(texture, rect, texture.Color);
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}
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public abstract void DrawTexture(CTextureRef textureRef, SRectF rect, SColorF color, bool mirrored = false);
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#endregion
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/// <summary>
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@@ -273,14 +273,9 @@ namespace Vocaluxe.Lib.Draw
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//TODO: Check if _W,_H needs to be used or not
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Size size = new Size(GetScreenWidth(), GetScreenHeight());
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COGLTexture texture = _CreateTexture(size);
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GL.BindTexture(TextureTarget.Texture2D, texture.Name);
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GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, texture.W2, texture.H2, 0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
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GL.CopyTexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, 0, 0, size.Width, size.Height); //TODO: Use _X,_Y and _W,_H?
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
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GL.BindTexture(TextureTarget.Texture2D, 0);
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return _GetTextureReference(size, texture);
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@@ -298,9 +293,7 @@ namespace Vocaluxe.Lib.Draw
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else
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{
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GL.BindTexture(TextureTarget.Texture2D, texture.Name);
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GL.CopyTexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, 0, 0, GetScreenWidth(), GetScreenHeight());
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GL.BindTexture(TextureTarget.Texture2D, 0);
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}
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}
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@@ -405,53 +398,42 @@ namespace Vocaluxe.Lib.Draw
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#endregion Basic Draw Methods
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#region Textures
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#region adding
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private COGLTexture _CreateTexture(Size dataSize)
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protected override COGLTexture _CreateTexture(Size dataSize)
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{
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return new COGLTexture(GL.GenTexture(), dataSize, _CheckForNextPowerOf2(dataSize.Width), _CheckForNextPowerOf2(dataSize.Height));
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}
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protected override COGLTexture _CreateTexture(Size dataSize, IntPtr data)
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{
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COGLTexture texture = _CreateTexture(dataSize);
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COGLTexture texture = new COGLTexture(GL.GenTexture(), dataSize, _CheckForNextPowerOf2(dataSize.Width), _CheckForNextPowerOf2(dataSize.Height));
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GL.BindTexture(TextureTarget.Texture2D, texture.Name);
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GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, texture.W2, texture.H2, 0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
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GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, texture.DataSize.Width, texture.DataSize.Height, PixelFormat.Bgra, PixelType.UnsignedByte, data);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.ClampToEdge);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.ClampToEdge);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.LinearMipmapLinear);
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GL.Ext.GenerateMipmap(GenerateMipmapTarget.Texture2D);
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GL.BindTexture(TextureTarget.Texture2D, 0);
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return texture;
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}
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protected override COGLTexture _CreateTexture(Size dataSize, byte[] data)
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protected override void _WriteDataToTexture(COGLTexture texture, byte[] data)
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{
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GL.BindTexture(TextureTarget.Texture2D, texture.Name);
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GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, texture.DataSize.Width, texture.DataSize.Height, PixelFormat.Bgra, PixelType.UnsignedByte, data);
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GL.Ext.GenerateMipmap(GenerateMipmapTarget.Texture2D);
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GL.BindTexture(TextureTarget.Texture2D, 0);
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}
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protected override void _WriteDataToTexture(COGLTexture texture, IntPtr data)
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{
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COGLTexture texture = _CreateTexture(dataSize);
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GL.BindTexture(TextureTarget.Texture2D, texture.Name);
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GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, texture.W2, texture.H2, 0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
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GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, texture.DataSize.Width, texture.DataSize.Height, PixelFormat.Bgra, PixelType.UnsignedByte, data);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.ClampToEdge);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.ClampToEdge);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.LinearMipmapLinear);
|
||||
GL.Ext.GenerateMipmap(GenerateMipmapTarget.Texture2D);
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, 0);
|
||||
return texture;
|
||||
}
|
||||
#endregion adding
|
||||
|
||||
#region updating
|
||||
public override bool UpdateTexture(CTextureRef textureRef, int w, int h, byte[] data)
|
||||
{
|
||||
COGLTexture texture;
|
||||
@@ -466,34 +448,13 @@ namespace Vocaluxe.Lib.Draw
|
||||
texture.DataSize = new Size(w, h);
|
||||
}
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, texture.Name);
|
||||
|
||||
GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, w, h, PixelFormat.Bgra, PixelType.UnsignedByte, data);
|
||||
|
||||
GL.Ext.GenerateMipmap(GenerateMipmapTarget.Texture2D);
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, 0);
|
||||
_WriteDataToTexture(texture, data);
|
||||
|
||||
return true;
|
||||
}
|
||||
#endregion updating
|
||||
|
||||
#region drawing
|
||||
public void DrawTexture(CTextureRef texture)
|
||||
{
|
||||
if (texture == null)
|
||||
return;
|
||||
DrawTexture(texture, texture.Rect, texture.Color);
|
||||
}
|
||||
|
||||
public void DrawTexture(CTextureRef texture, SRectF rect)
|
||||
{
|
||||
if (texture == null)
|
||||
return;
|
||||
DrawTexture(texture, rect, texture.Color);
|
||||
}
|
||||
|
||||
public void DrawTexture(CTextureRef textureRef, SRectF rect, SColorF color, bool mirrored = false)
|
||||
public override void DrawTexture(CTextureRef textureRef, SRectF rect, SColorF color, bool mirrored = false)
|
||||
{
|
||||
COGLTexture texture;
|
||||
if (!_GetTexture(textureRef, out texture))
|
||||
|
||||
Reference in new issue
Block a user