Ein paar kleine Anpassungen
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@@ -29,7 +29,7 @@ tx.exe
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*.userprefs
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*.user
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*.VC.opendb
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*:VC.db
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*.VC.db
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/*.vsp
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/*.ctl
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/Output/Config.xml
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@@ -67,3 +67,5 @@ tx.exe
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/packages
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/Output/x64
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/Output/x86
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/PitchTracker/bin
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/PitchTracker/obj
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@@ -149,8 +149,7 @@ namespace VocaluxeLib.PartyModes.ChallengeRounds
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if (lastRounds.ContainsKey(key))
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{
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lastRounds.TryGetValue(key, out lastRound);
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lastRound = lastRounds[key];
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int first = lastRound.First();
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lastRound.RemoveAt(0);
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@@ -57,9 +57,14 @@
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>if exist "$(SolutionDir)Output\PartyModes\$(TargetName)\Code" rd "$(SolutionDir)Output\PartyModes\$(TargetName)\Code" /S /Q
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<PostBuildEvent Condition=" '$(OS)' == 'Windows_NT' ">if exist "$(SolutionDir)Output\PartyModes\$(TargetName)\Code" rd "$(SolutionDir)Output\PartyModes\$(TargetName)\Code" /S /Q
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cd $(SolutionDir)Partymodes\
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xcopy "$(ProjectDir)*.cs" "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\" /EXCLUDE:Excludes.txt /I /Y</PostBuildEvent>
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<PostBuildEvent Condition=" '$(OS)' != 'Windows_NT' ">rm -rf "$(SolutionDir)Output\PartyModes\$(TargetName)\Code"
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mkdir -p "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\"
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cp -R $(ProjectDir)*.cs "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\"
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rm -f "$(SolutionDir)Output\PartyModes\$(TargetName)\Code\GlobalSuppressions.cs"
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</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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+12
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@@ -432,9 +432,20 @@ namespace VocaluxeLib
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}
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public enum ERecordStyle
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{
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{
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/// <summary
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/// Show only the best Record per Player
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/// </summary>
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RECORDSTYLE_SINGLE,
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/// <summary
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/// Show only the best Record per Player per Difficulty
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/// </summary>
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RECORDSTYLE_DIFFICULTY,
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/// <summary
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/// Show the best Records independent from Players
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/// </summary>
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RECORDSTYLE_ALL
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}
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}
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@@ -97,11 +97,10 @@ namespace VocaluxeLib.Menu.SongMenu
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/// Number of visible Records
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/// </summary>
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public int NumRecords;
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/*<summary>
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RECORDSTYLE_ONE = One per Player
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RECORDSTYLE_DIFFICULTY = One per Player per Difficulty
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RECORDSTYLE_ALL = The best 5 independent from Players
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</summary>*/
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/// <summary>
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/// Defines which Records are shown
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/// </summary>
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public ERecordStyle RecordStyle;
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public SRectF TileRect;
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