Fixed wrong sizes for resized textures

This commit is contained in:
Flamefire committed 2013-05-03 23:02:23 +02:00
1 parent f8fb7bda25
commit 5aeea59e76
2 files changed
+36 -7

No files matched your search

+1 -5
View File
@@ -717,7 +717,7 @@ namespace Vocaluxe.Lib.Draw
h = maxSize;
}
STexture texture = new STexture(-1, bmp.Width, bmp.Height);
STexture texture = new STexture(-1, bmp.Width, bmp.Height){UseFullTexture = true};
int id = GL.GenTexture();
GL.BindTexture(TextureTarget.Texture2D, id);
@@ -735,10 +735,6 @@ namespace Vocaluxe.Lib.Draw
g.DrawImage(bmp, new Rectangle(0, 0, bmp2.Width, bmp2.Height));
g.Dispose();
//TODO: Check this!
//texture.WidthRatio = 1f;
//texture.HeightRatio = 1f;
BitmapData bmpData = bmp2.LockBits(new Rectangle(0, 0, bmp2.Width, bmp2.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, texture.W2, texture.H2, 0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
+35 -2
View File
@@ -126,6 +126,7 @@ namespace VocaluxeLib.Menu
private int _W2, _H2;
private float _WidthRatio, _HeightRatio;
private bool _UseFullTexture;
/// <summary>
/// Internal texture width (on device), a power of 2 if necessary
/// </summary>
@@ -135,7 +136,8 @@ namespace VocaluxeLib.Menu
set
{
_W2 = value;
WidthRatio = (float)OrigSize.Width / _W2;
if (!_UseFullTexture)
WidthRatio = (float)OrigSize.Width / _W2;
}
}
/// <summary>
@@ -147,21 +149,51 @@ namespace VocaluxeLib.Menu
set
{
_H2 = value;
HeightRatio = (float)OrigSize.Height / _H2;
if (!_UseFullTexture)
HeightRatio = (float)OrigSize.Height / _H2;
}
}
/// <summary>
/// Internal use. Specifies which part of texture memory is actually used
/// </summary>
public float WidthRatio
{
get { return _WidthRatio; }
private set { _WidthRatio = value; }
}
/// <summary>
/// Internal use. Specifies which part of texture memory is actually used
/// </summary>
public float HeightRatio
{
get { return _HeightRatio; }
private set { _HeightRatio = value; }
}
/// <summary>
/// Internal use. Specifies if full texture memory should be used
/// Set to true if you resized the original image to the maximum
/// </summary>
public bool UseFullTexture
{
get { return _UseFullTexture; }
set
{
_UseFullTexture = value;
if (value)
{
WidthRatio = 1;
HeightRatio = 1;
}
else
{
WidthRatio = (float)OrigSize.Width / _W2;
HeightRatio = (float)OrigSize.Height / _H2;
}
}
}
public STexture(int index, int origWidth = 1, int origHeight = 1)
{
Index = index;
@@ -178,6 +210,7 @@ namespace VocaluxeLib.Menu
_H2 = origHeight;
_WidthRatio = 1;
_HeightRatio = 1;
_UseFullTexture = false;
}
}
#endregion Drawing