Fix artifacts on NPOT textures in OGL

Fix reuse check of textures
Introduce Size field for textures (replacing W2, H2)
This commit is contained in:
Flamefire committed 2014-10-04 10:44:48 +02:00
1 parent 719c73e6d3
commit 54f97a4928
4 files changed
+56 -42

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+2 -2
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@@ -46,11 +46,11 @@ namespace Vocaluxe.Lib.Draw
{
public readonly Texture D3DTexture;
public CD3DTexture(Device device, Size dataSize, int texWidth = 0, int texHeight = 0) : base(dataSize, texWidth, texHeight)
public CD3DTexture(Device device, Size dataSize, int texWidth = 0, int texHeight = 0) : base(dataSize, new Size(texWidth, texHeight))
{
//Create a new texture in the managed pool, which does not need to be recreated on a lost device
//because a copy of the texture is hold in the Ram
D3DTexture = device == null ? null : new Texture(device, W2, H2, 0, Usage.AutoGenerateMipMap, Format.A8R8G8B8, Pool.Managed);
D3DTexture = device == null ? null : new Texture(device, texWidth, texHeight, 0, Usage.AutoGenerateMipMap, Format.A8R8G8B8, Pool.Managed);
}
public override bool IsLoaded
+29 -2
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@@ -15,6 +15,7 @@
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System.Diagnostics;
using System.Drawing.Imaging;
using OpenTK;
using OpenTK.Graphics;
@@ -61,14 +62,14 @@ namespace Vocaluxe.Lib.Draw
//The texture "name" according to the specs
public readonly int Name;
public COGLTexture(int name, Size dataSize, int texWidth = 0, int texHeight = 0) : base(dataSize, texWidth, texHeight)
public COGLTexture(int name, Size dataSize, int texWidth = 0, int texHeight = 0) : base(dataSize, new Size(texWidth, texHeight))
{
Name = name;
if (name == 0)
return;
GL.BindTexture(TextureTarget.Texture2D, Name);
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, W2, H2, 0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, texWidth, texHeight, 0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.ClampToEdge);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.ClampToEdge);
@@ -94,6 +95,7 @@ namespace Vocaluxe.Lib.Draw
class COpenGL : CDrawBaseWindows<COGLTexture>, IDraw
{
private readonly GLControl _Control;
private int _FBO;
public COpenGL()
{
@@ -233,9 +235,17 @@ namespace Vocaluxe.Lib.Draw
GL.Enable(EnableCap.DepthTest);
GL.ClearColor(Color.Black);
GL.GenFramebuffers(1, out _FBO);
return true;
}
public override void Unload()
{
base.Unload();
GL.DeleteFramebuffers(1, ref _FBO);
}
protected override void _OnBeforeDraw()
{
//Nothing to do
@@ -400,8 +410,23 @@ namespace Vocaluxe.Lib.Draw
return texture;
}
private void _ClearTexture(COGLTexture texture)
{
if (texture.DataSize.Equals(texture.Size))
return;
GL.BindFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget.Framebuffer, _FBO);
GL.FramebufferTexture2D(OpenTK.Graphics.OpenGL.FramebufferTarget.Framebuffer, OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D,
texture.Name, 0);
GL.ClearColor(Color.FromArgb(0));
GL.Clear(ClearBufferMask.ColorBufferBit);
GL.ClearColor(Color.Black);
GL.BindFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget.Framebuffer, 0);
}
protected override void _WriteDataToTexture(COGLTexture texture, byte[] data)
{
Debug.Assert(texture.Name > 0);
_ClearTexture(texture);
GL.BindTexture(TextureTarget.Texture2D, texture.Name);
GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, texture.DataSize.Width, texture.DataSize.Height, PixelFormat.Bgra, PixelType.UnsignedByte, data);
@@ -412,6 +437,8 @@ namespace Vocaluxe.Lib.Draw
protected override void _WriteDataToTexture(COGLTexture texture, IntPtr data)
{
Debug.Assert(texture.Name > 0);
_ClearTexture(texture);
GL.BindTexture(TextureTarget.Texture2D, texture.Name);
GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, texture.DataSize.Width, texture.DataSize.Height, PixelFormat.Bgra, PixelType.UnsignedByte, data);
+9 -26
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@@ -23,13 +23,9 @@ namespace Vocaluxe.Lib.Draw
}
/// <summary>
/// texture width (on device), a power of 2 if necessary
/// texture Size (on device), a power of 2 if necessary
/// </summary>
public int W2 { get; protected set; }
/// <summary>
/// texture height (on device), a power of 2 if necessary
/// </summary>
public int H2 { get; protected set; }
public Size Size { get; private set; }
/// <summary>
/// Specifies which part of texture memory is actually used
@@ -49,38 +45,25 @@ namespace Vocaluxe.Lib.Draw
/// Creates a new texture
/// </summary>
/// <param name="dataSize">Size of the data used</param>
/// <param name="texWidth">Width in video memory</param>
/// <param name="texHeight">Height in video memory</param>
protected CTextureBase(Size dataSize, int texWidth = 0, int texHeight = 0)
/// <param name="textureSize">Size in video memory</param>
protected CTextureBase(Size dataSize, Size textureSize)
{
_DataSize = dataSize;
W2 = (texWidth > 0) ? texWidth : dataSize.Width;
H2 = (texHeight > 0) ? texHeight : dataSize.Height;
Size = textureSize;
_CalcRatios();
}
private void _CalcRatios()
{
if (_DataSize.Width == W2)
if (_DataSize.Width == Size.Width)
WidthRatio = 1f;
else
{
// OpenGL has a problem with partial (NPOT) textures, so we remove 1 pixel
int mod = 0;
if (_DataSize.Width > 1)
mod = -1;
WidthRatio = (float)(_DataSize.Width + mod) / W2;
}
if (_DataSize.Height == H2)
WidthRatio = (float)_DataSize.Width / Size.Width;
if (_DataSize.Height == Size.Height)
HeightRatio = 1f;
else
{
int mod = 0;
if (_DataSize.Height > 1)
mod = -1;
HeightRatio = (float)(_DataSize.Height + mod) / H2;
}
HeightRatio = (float)_DataSize.Height / Size.Height;
}
private bool _IsDisposed;
+16 -12
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@@ -388,15 +388,15 @@ namespace Vocaluxe.Lib.Draw
return _GetTextureReference(new Size(origWidth, origHeight), texture);
}
private static bool _IsTextureUsable(TTextureType texture, int dataWidth, int dataHeight)
private static bool _IsTextureUsable(TTextureType texture, Size dataSize)
{
if (texture == null)
return false;
if (texture.DataSize.Width != dataWidth || texture.DataSize.Height != dataHeight)
if (!texture.DataSize.Equals(dataSize))
{
if (texture.W2 > dataWidth || texture.H2 > dataHeight)
if (texture.Size.Width < dataSize.Width || texture.Size.Height < dataSize.Height)
return false; // Texture memory to small
if (texture.W2 * 0.9 < dataWidth || texture.H2 * 0.9 < dataHeight)
if (texture.Size.Width * 0.9 > dataSize.Width || texture.Size.Height * 0.9 > dataSize.Height)
return false; // Texture memory to big
}
return true;
@@ -491,7 +491,7 @@ namespace Vocaluxe.Lib.Draw
bmp.Dispose();
}
else if (q.Data is byte[])
UpdateTexture(textureRef, q.DataSize.Width, q.DataSize.Height, (byte[])q.Data);
UpdateTexture(textureRef, q.DataSize, (byte[])q.Data);
else
throw new ArgumentException("q.Data is of invalid type");
// ReSharper restore CanBeReplacedWithTryCastAndCheckForNull
@@ -776,30 +776,34 @@ namespace Vocaluxe.Lib.Draw
_EnqueueTextureAddOrUpdate(textureRef, bmp, EQueueAction.Update, true);
}
public void UpdateTexture(CTextureRef textureRef, int w, int h, byte[] data)
{
UpdateTexture(textureRef, new Size(w, h), data);
}
/// <summary>
/// Updates the data of a texture
/// </summary>
/// <param name="textureRef">The texture to update</param>
/// <param name="w"></param>
/// <param name="h"></param>
/// <param name="dataSize"></param>
/// <param name="data">A byte array containing the new texture's data</param>
/// <returns>True if succeeded</returns>
public void UpdateTexture(CTextureRef textureRef, int w, int h, byte[] data)
public void UpdateTexture(CTextureRef textureRef, Size dataSize, byte[] data)
{
_EnsureMainThread();
TTextureType texture;
if (!_GetTexture(textureRef, out texture, false))
return;
bool reuseTexture = _IsTextureUsable(texture, w, h);
bool reuseTexture = _IsTextureUsable(texture, dataSize);
if (reuseTexture && texture.RefCount == 1)
{
texture.DataSize = new Size(w, h);
texture.DataSize = dataSize;
_WriteDataToTexture(texture, data);
}
else
{
_DisposeTexture(texture);
texture = _CreateAndFillTexture(new Size(w, h), data);
texture = _CreateAndFillTexture(dataSize, data);
texture.RefCount = 1;
_Textures[textureRef.ID] = texture;
}
@@ -811,7 +815,7 @@ namespace Vocaluxe.Lib.Draw
TTextureType texture;
if (!_GetTexture(textureRef, out texture, false))
return;
bool reuseTexture = _IsTextureUsable(texture, bmp.Width, bmp.Height);
bool reuseTexture = _IsTextureUsable(texture, bmp.Size);
if (reuseTexture && texture.RefCount == 1)
_WriteBitmapToTexture(ref texture, bmp);
else