Fix artifacts on NPOT textures in OGL
Fix reuse check of textures Introduce Size field for textures (replacing W2, H2)
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@@ -46,11 +46,11 @@ namespace Vocaluxe.Lib.Draw
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{
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public readonly Texture D3DTexture;
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public CD3DTexture(Device device, Size dataSize, int texWidth = 0, int texHeight = 0) : base(dataSize, texWidth, texHeight)
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public CD3DTexture(Device device, Size dataSize, int texWidth = 0, int texHeight = 0) : base(dataSize, new Size(texWidth, texHeight))
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{
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//Create a new texture in the managed pool, which does not need to be recreated on a lost device
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//because a copy of the texture is hold in the Ram
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D3DTexture = device == null ? null : new Texture(device, W2, H2, 0, Usage.AutoGenerateMipMap, Format.A8R8G8B8, Pool.Managed);
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D3DTexture = device == null ? null : new Texture(device, texWidth, texHeight, 0, Usage.AutoGenerateMipMap, Format.A8R8G8B8, Pool.Managed);
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}
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public override bool IsLoaded
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@@ -15,6 +15,7 @@
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System.Diagnostics;
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using System.Drawing.Imaging;
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using OpenTK;
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using OpenTK.Graphics;
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@@ -61,14 +62,14 @@ namespace Vocaluxe.Lib.Draw
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//The texture "name" according to the specs
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public readonly int Name;
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public COGLTexture(int name, Size dataSize, int texWidth = 0, int texHeight = 0) : base(dataSize, texWidth, texHeight)
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public COGLTexture(int name, Size dataSize, int texWidth = 0, int texHeight = 0) : base(dataSize, new Size(texWidth, texHeight))
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{
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Name = name;
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if (name == 0)
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return;
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GL.BindTexture(TextureTarget.Texture2D, Name);
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GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, W2, H2, 0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
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GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, texWidth, texHeight, 0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.ClampToEdge);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.ClampToEdge);
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@@ -94,6 +95,7 @@ namespace Vocaluxe.Lib.Draw
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class COpenGL : CDrawBaseWindows<COGLTexture>, IDraw
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{
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private readonly GLControl _Control;
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private int _FBO;
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public COpenGL()
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{
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@@ -233,9 +235,17 @@ namespace Vocaluxe.Lib.Draw
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GL.Enable(EnableCap.DepthTest);
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GL.ClearColor(Color.Black);
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GL.GenFramebuffers(1, out _FBO);
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return true;
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}
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public override void Unload()
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{
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base.Unload();
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GL.DeleteFramebuffers(1, ref _FBO);
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}
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protected override void _OnBeforeDraw()
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{
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//Nothing to do
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@@ -400,8 +410,23 @@ namespace Vocaluxe.Lib.Draw
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return texture;
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}
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private void _ClearTexture(COGLTexture texture)
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{
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if (texture.DataSize.Equals(texture.Size))
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return;
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GL.BindFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget.Framebuffer, _FBO);
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GL.FramebufferTexture2D(OpenTK.Graphics.OpenGL.FramebufferTarget.Framebuffer, OpenTK.Graphics.OpenGL.FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D,
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texture.Name, 0);
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GL.ClearColor(Color.FromArgb(0));
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GL.Clear(ClearBufferMask.ColorBufferBit);
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GL.ClearColor(Color.Black);
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GL.BindFramebuffer(OpenTK.Graphics.OpenGL.FramebufferTarget.Framebuffer, 0);
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}
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protected override void _WriteDataToTexture(COGLTexture texture, byte[] data)
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{
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Debug.Assert(texture.Name > 0);
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_ClearTexture(texture);
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GL.BindTexture(TextureTarget.Texture2D, texture.Name);
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GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, texture.DataSize.Width, texture.DataSize.Height, PixelFormat.Bgra, PixelType.UnsignedByte, data);
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@@ -412,6 +437,8 @@ namespace Vocaluxe.Lib.Draw
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protected override void _WriteDataToTexture(COGLTexture texture, IntPtr data)
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{
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Debug.Assert(texture.Name > 0);
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_ClearTexture(texture);
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GL.BindTexture(TextureTarget.Texture2D, texture.Name);
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GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, texture.DataSize.Width, texture.DataSize.Height, PixelFormat.Bgra, PixelType.UnsignedByte, data);
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@@ -23,13 +23,9 @@ namespace Vocaluxe.Lib.Draw
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}
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/// <summary>
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/// texture width (on device), a power of 2 if necessary
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/// texture Size (on device), a power of 2 if necessary
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/// </summary>
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public int W2 { get; protected set; }
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/// <summary>
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/// texture height (on device), a power of 2 if necessary
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/// </summary>
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public int H2 { get; protected set; }
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public Size Size { get; private set; }
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/// <summary>
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/// Specifies which part of texture memory is actually used
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@@ -49,38 +45,25 @@ namespace Vocaluxe.Lib.Draw
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/// Creates a new texture
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/// </summary>
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/// <param name="dataSize">Size of the data used</param>
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/// <param name="texWidth">Width in video memory</param>
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/// <param name="texHeight">Height in video memory</param>
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protected CTextureBase(Size dataSize, int texWidth = 0, int texHeight = 0)
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/// <param name="textureSize">Size in video memory</param>
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protected CTextureBase(Size dataSize, Size textureSize)
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{
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_DataSize = dataSize;
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W2 = (texWidth > 0) ? texWidth : dataSize.Width;
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H2 = (texHeight > 0) ? texHeight : dataSize.Height;
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Size = textureSize;
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_CalcRatios();
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}
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private void _CalcRatios()
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{
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if (_DataSize.Width == W2)
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if (_DataSize.Width == Size.Width)
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WidthRatio = 1f;
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else
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{
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// OpenGL has a problem with partial (NPOT) textures, so we remove 1 pixel
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int mod = 0;
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if (_DataSize.Width > 1)
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mod = -1;
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WidthRatio = (float)(_DataSize.Width + mod) / W2;
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}
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if (_DataSize.Height == H2)
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WidthRatio = (float)_DataSize.Width / Size.Width;
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if (_DataSize.Height == Size.Height)
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HeightRatio = 1f;
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else
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{
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int mod = 0;
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if (_DataSize.Height > 1)
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mod = -1;
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HeightRatio = (float)(_DataSize.Height + mod) / H2;
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}
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HeightRatio = (float)_DataSize.Height / Size.Height;
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}
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private bool _IsDisposed;
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@@ -388,15 +388,15 @@ namespace Vocaluxe.Lib.Draw
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return _GetTextureReference(new Size(origWidth, origHeight), texture);
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}
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private static bool _IsTextureUsable(TTextureType texture, int dataWidth, int dataHeight)
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private static bool _IsTextureUsable(TTextureType texture, Size dataSize)
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{
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if (texture == null)
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return false;
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if (texture.DataSize.Width != dataWidth || texture.DataSize.Height != dataHeight)
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if (!texture.DataSize.Equals(dataSize))
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{
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if (texture.W2 > dataWidth || texture.H2 > dataHeight)
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if (texture.Size.Width < dataSize.Width || texture.Size.Height < dataSize.Height)
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return false; // Texture memory to small
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if (texture.W2 * 0.9 < dataWidth || texture.H2 * 0.9 < dataHeight)
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if (texture.Size.Width * 0.9 > dataSize.Width || texture.Size.Height * 0.9 > dataSize.Height)
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return false; // Texture memory to big
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}
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return true;
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@@ -491,7 +491,7 @@ namespace Vocaluxe.Lib.Draw
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bmp.Dispose();
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}
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else if (q.Data is byte[])
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UpdateTexture(textureRef, q.DataSize.Width, q.DataSize.Height, (byte[])q.Data);
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UpdateTexture(textureRef, q.DataSize, (byte[])q.Data);
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else
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throw new ArgumentException("q.Data is of invalid type");
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// ReSharper restore CanBeReplacedWithTryCastAndCheckForNull
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@@ -776,30 +776,34 @@ namespace Vocaluxe.Lib.Draw
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_EnqueueTextureAddOrUpdate(textureRef, bmp, EQueueAction.Update, true);
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}
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public void UpdateTexture(CTextureRef textureRef, int w, int h, byte[] data)
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{
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UpdateTexture(textureRef, new Size(w, h), data);
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}
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/// <summary>
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/// Updates the data of a texture
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/// </summary>
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/// <param name="textureRef">The texture to update</param>
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/// <param name="w"></param>
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/// <param name="h"></param>
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/// <param name="dataSize"></param>
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/// <param name="data">A byte array containing the new texture's data</param>
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/// <returns>True if succeeded</returns>
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public void UpdateTexture(CTextureRef textureRef, int w, int h, byte[] data)
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public void UpdateTexture(CTextureRef textureRef, Size dataSize, byte[] data)
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{
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_EnsureMainThread();
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TTextureType texture;
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if (!_GetTexture(textureRef, out texture, false))
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return;
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bool reuseTexture = _IsTextureUsable(texture, w, h);
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bool reuseTexture = _IsTextureUsable(texture, dataSize);
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if (reuseTexture && texture.RefCount == 1)
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{
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texture.DataSize = new Size(w, h);
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texture.DataSize = dataSize;
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_WriteDataToTexture(texture, data);
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}
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else
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{
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_DisposeTexture(texture);
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texture = _CreateAndFillTexture(new Size(w, h), data);
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texture = _CreateAndFillTexture(dataSize, data);
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texture.RefCount = 1;
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_Textures[textureRef.ID] = texture;
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}
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@@ -811,7 +815,7 @@ namespace Vocaluxe.Lib.Draw
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TTextureType texture;
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if (!_GetTexture(textureRef, out texture, false))
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return;
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bool reuseTexture = _IsTextureUsable(texture, bmp.Width, bmp.Height);
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bool reuseTexture = _IsTextureUsable(texture, bmp.Size);
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if (reuseTexture && texture.RefCount == 1)
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_WriteBitmapToTexture(ref texture, bmp);
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else
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