Add number of jocker as game parameter.

+ Missing input handler for player switch action.
This commit is contained in:
Damien LAGUERRE committed 2023-12-22 17:16:18 +01:00
1 parent cfca322fcd
commit 5360b99745
3 files changed
+22 -7

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@@ -104,6 +104,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
public int NumPlayerTeam1;
public int NumPlayerTeam2;
public int NumFields;
public int NumJockers;
public int Team;
public List<Guid> ProfileIDsTeam1;
public List<Guid> ProfileIDsTeam2;
@@ -148,6 +149,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
NumPlayerTeam1 = 2,
NumPlayerTeam2 = 2,
NumFields = 9,
NumJockers = 1,
ProfileIDsTeam1 = new List<Guid>(),
ProfileIDsTeam2 = new List<Guid>(),
CurrentRoundNr = 0,
@@ -395,25 +397,23 @@ namespace VocaluxeLib.PartyModes.TicTacToe
private void _SetNumJokers()
{
GameData.NumJokerRandom[0] = GameData.NumJockers;
GameData.NumJokerRandom[1] = GameData.NumJockers;
switch (GameData.NumFields)
{
case 9:
GameData.NumJokerRandom[0] = 1;
GameData.NumJokerRandom[1] = 1;
GameData.NumJokerRetry[0] = 0;
GameData.NumJokerRetry[1] = 0;
break;
case 16:
GameData.NumJokerRandom[0] = 2;
GameData.NumJokerRandom[1] = 2;
GameData.NumJokerRetry[0] = 1;
GameData.NumJokerRetry[1] = 1;
break;
case 25:
GameData.NumJokerRandom[0] = 3;
GameData.NumJokerRandom[1] = 3;
GameData.NumJokerRetry[0] = 2;
GameData.NumJokerRetry[1] = 2;
break;
@@ -35,7 +35,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
}
private const string _SelectSlideNumFields = "SelectSlideNumFields";
private const string _SelectSlideNumJockers = "SelectSlideNumJockers";
private const string _SelectSlideRefillJokers = "SelectSlideRefillJokers";
private const string _SelectSlideNumJokers = "SelectSlideNumJokers";
private const string _SelectSlideSwitchPlayer = "SelectSlideSwitchPlayer";
private const string _ButtonNext = "ButtonNext";
@@ -47,7 +49,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
{
base.Init();
_ThemeSelectSlides = new string[] { _SelectSlideNumFields };
_ThemeSelectSlides = new string[] { _SelectSlideNumFields, _SelectSlideNumJokers, _SelectSlideRefillJokers, _SelectSlideSwitchPlayer };
_ThemeButtons = new string[] {_ButtonNext, _ButtonBack};
}
@@ -132,6 +134,14 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_SelectSlides[_SelectSlideNumFields].SelectedTag = _PartyMode.GameData.NumFields;
_SelectSlides[_SelectSlideNumJockers].Clear();
_SelectSlides[_SelectSlideNumJockers].AddValue(0);
_SelectSlides[_SelectSlideNumJockers].AddValue(1);
_SelectSlides[_SelectSlideNumJockers].AddValue(2);
_SelectSlides[_SelectSlideNumJockers].AddValue(3);
_SelectSlides[_SelectSlideNumJockers].SelectedTag = _PartyMode.GameData.NumJockers;
_SelectSlides[_SelectSlideRefillJokers].AddValues(Enum.GetNames(typeof(EOffOn)));
_SelectSlides[_SelectSlideRefillJokers].Selection = (int)_PartyMode.GameData.RefillJokers;
@@ -142,6 +152,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
private void _UpdateSlides()
{
_PartyMode.GameData.NumFields = _SelectSlides[_SelectSlideNumFields].SelectedTag;
_PartyMode.GameData.NumJockers = _SelectSlides[_SelectSlideNumJockers].Selection;
_PartyMode.GameData.RefillJokers = (EOffOn)_SelectSlides[_SelectSlideRefillJokers].Selection;
_PartyMode.GameData.SwitchPlayer = (EOffOn)_SelectSlides[_SelectSlideSwitchPlayer].Selection;
}
@@ -187,6 +187,10 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_UseJoker(0, 1);
if (_Buttons[_ButtonJokerRetryT2].Selected)
_UseJoker(1, 1);
if (_Buttons[_ButtonSwitchPlayerT1].Selected)
_ChangePlayer(0, true);
if (_Buttons[_ButtonSwitchPlayerT2].Selected)
_ChangePlayer(1, true);
}
}
else