Split classes from CSound.cs to separate files (1 class/file) and move to Lib/Sound (where they belong)
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@@ -17,7 +17,6 @@
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using System;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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using System.IO;
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using Vocaluxe.Lib.Sound;
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using VocaluxeLib;
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@@ -311,364 +310,4 @@ namespace Vocaluxe.Base
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}
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#endregion Record
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}
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class CBuffer : IDisposable
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{
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private const double _BaseToneFreq = 65.4064;
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public const int NumHalfTones = 17;
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private const int _AnalysisBufLen = 4096;
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private const int _AnalysisByteBufLen = _AnalysisBufLen * 2;
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private readonly Int16[] _AnalysisBuffer = new Int16[_AnalysisBufLen];
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private readonly byte[] _AnalysisByteBuffer = new byte[_AnalysisByteBufLen]; //tmp buffer (stream->tmpBuffer->(Int16)AnalysisBuffer)
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private static readonly int[] _SamplesPerPeriodPerTone = new int[NumHalfTones]; //Precalculated table holding sample# per period for each tone
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private readonly float[] _TmpWeight = new float[NumHalfTones]; //tmp buffer for weights (gets copied to ToneWeight when checked)
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private double _MaxVolume;
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private bool _NewSamples;
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private MemoryStream _Stream = new MemoryStream(); // full buffer
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public CBuffer()
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{
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ToneWeigth = new float[NumHalfTones];
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for (int i = 0; i < ToneWeigth.Length; i++)
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ToneWeigth[i] = 0.99f;
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}
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static CBuffer()
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{
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const double halftoneBase = 1.05946309436; // 2^(1/12) -> HalftoneBase^12 = 2 (one octave)
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//Init Array to avoid costly calculations
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for (int toneIndex = 0; toneIndex < NumHalfTones; toneIndex++)
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{
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double freq = _BaseToneFreq * Math.Pow(halftoneBase, toneIndex);
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_SamplesPerPeriodPerTone[toneIndex] = (int)Math.Round(44100.0 / freq); // samples in one period
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}
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}
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public int ToneAbs { get; private set; }
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public int Tone { get; set; }
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public float MaxVolume
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{
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get { return (float)_MaxVolume; }
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}
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public bool ToneValid { get; private set; }
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public float[] ToneWeigth { get; private set; }
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public void Reset()
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{
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lock (_Stream)
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{
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_Stream.SetLength(0L);
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_NewSamples = false;
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}
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ToneValid = false;
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ToneAbs = 0;
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Tone = 0;
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}
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private void _Add(byte[] bytes)
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{
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_Stream.Write(bytes, 0, bytes.Length);
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}
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public void ProcessNewBuffer(byte[] buffer)
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{
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// apply software boost
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//BoostBuffer(Buffer, BufferSize);
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// voice passthrough (send data to playback-device)
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//if (assigned(fVoiceStream)) then
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//fVoiceStream.WriteData(Buffer, BufferSize);
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lock (_Stream)
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{
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_Add(buffer);
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_NewSamples = true;
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}
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}
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public void AnalyzeBuffer()
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{
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if (!_NewSamples)
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return;
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lock (_Stream)
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{
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if (_Stream.Length >= _AnalysisByteBufLen)
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{
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_Stream.Position -= _AnalysisByteBufLen;
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_Stream.Read(_AnalysisByteBuffer, 0, _AnalysisByteBufLen);
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}
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_NewSamples = false;
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}
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for (int i = 0; i < _AnalysisBufLen; i++)
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_AnalysisBuffer[i] = BitConverter.ToInt16(_AnalysisByteBuffer, i * 2);
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try
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{
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// find maximum volume
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_FindMaxVolume();
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if (MaxVolume >= 0.02)
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_AnalyzeByAutocorrelation();
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else
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ToneValid = false;
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}
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catch (Exception) {}
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}
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private void _FindMaxVolume()
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{
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short maxVolume = 0;
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for (int i = 0; i < _AnalysisBuffer.Length / 4; i++)
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{
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short volume = _AnalysisBuffer[i];
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if (volume < 0)
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{
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if (volume == Int16.MinValue)
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{
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maxVolume = Int16.MaxValue;
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break;
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}
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volume = (short)-volume;
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}
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if (volume > maxVolume)
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maxVolume = volume;
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}
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_MaxVolume = (double)maxVolume / Int16.MaxValue;
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}
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private void _AnalyzeByAutocorrelation()
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{
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// prepare to analyze
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double maxWeight = -1.0;
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double minWeight = 1.0;
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int maxTone = -1;
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// analyze halftones
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// Note: at the lowest tone (~65Hz) and a buffer-size of 4096
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// at 44.1 (or 48kHz) only 6 (or 5) samples are compared, this might be
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// too few samples -> use a bigger buffer-size
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for (int toneIndex = 0; toneIndex < NumHalfTones; toneIndex++)
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{
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double curWeight = _AnalyzeAutocorrelationTone(toneIndex);
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if (curWeight > maxWeight)
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{
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maxWeight = curWeight;
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maxTone = toneIndex;
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}
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if (curWeight < minWeight)
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minWeight = curWeight;
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_TmpWeight[toneIndex] = (float)curWeight;
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}
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if (maxWeight - minWeight > 0.01)
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{
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Array.Copy(_TmpWeight, ToneWeigth, NumHalfTones);
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ToneAbs = maxTone;
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Tone = maxTone % 12;
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ToneValid = true;
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}
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else
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ToneValid = false;
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}
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private double _AnalyzeAutocorrelationTone(int tone)
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{
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int samplesPerPeriod = _SamplesPerPeriodPerTone[tone]; // samples in one period
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int accumDist = 0; // accumulated distances
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// compare correlating samples
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int sampleIndex = 0; // index of sample to analyze
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// Start value= index of sample one period ahead
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for (int correlatingSampleIndex = sampleIndex + samplesPerPeriod; correlatingSampleIndex < _AnalysisBufLen; correlatingSampleIndex++, sampleIndex++)
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{
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// calc distance (correlation: 1-dist/IntMax) to corresponding sample in next period
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// distance (0=equal .. IntMax=totally different) between correlated samples
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int dist = Math.Abs(_AnalysisBuffer[sampleIndex] - _AnalysisBuffer[correlatingSampleIndex]);
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accumDist += dist;
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}
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return 1.0 - (double)accumDist / Int16.MaxValue / _AnalysisBufLen;
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}
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public void Dispose()
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{
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if (_Stream != null)
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{
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_Stream.Dispose();
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_Stream = null;
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}
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GC.SuppressFinalize(this);
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}
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}
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class CSyncTimer
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{
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private readonly CPt1 _ExternTime;
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private readonly Stopwatch _Timer;
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private float _SetValue;
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public float Time
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{
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get
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{
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double nanosecPerTick = (1000.0 * 1000.0 * 1000.0) / Stopwatch.Frequency;
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long ticks = _Timer.ElapsedTicks;
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float dt = _Timer.ElapsedMilliseconds / 1000f;
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if (Stopwatch.IsHighResolution && ticks != 0)
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dt = (float)(ticks * nanosecPerTick / 1000000000.0);
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return _SetValue + dt;
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}
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set
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{
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_ExternTime.Time = value;
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_SetValue = value;
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_Timer.Reset();
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_Timer.Start();
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}
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}
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public CSyncTimer(float currentTime, float k, float t)
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{
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_ExternTime = new CPt1(currentTime, k, t);
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_Timer = new Stopwatch();
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_SetValue = currentTime;
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}
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public float Update(float newTime)
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{
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float et = _ExternTime.Update(newTime);
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float dt = Time;
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float diff = et - dt;
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if (Math.Abs(diff) > 0.05f)
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{
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_Timer.Reset();
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_Timer.Start();
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_SetValue = dt + diff;
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dt = _SetValue;
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//Console.WriteLine("DRIFTED!!! " + diff.ToString());
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}
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else
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{
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if (diff > 0.01f)
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_SetValue += 0.000025f;
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if (diff < -0.01f)
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_SetValue -= 0.000025f;
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}
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//Console.WriteLine(diff.ToString());
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return dt;
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}
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public void Pause()
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{
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_ExternTime.Pause();
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_Timer.Stop();
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}
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public void Resume()
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{
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_ExternTime.Resume();
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_Timer.Start();
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}
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}
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class CPt1
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{
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private float _CurrentTime;
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private float _OldTime;
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private readonly Stopwatch _Timer;
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private readonly float _K;
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private readonly float _T;
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public float Time
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{
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get
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{
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double nanosecPerTick = (1000.0 * 1000.0 * 1000.0) / Stopwatch.Frequency;
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long ticks = _Timer.ElapsedTicks;
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float dt = _Timer.ElapsedMilliseconds / 1000f;
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if (Stopwatch.IsHighResolution && ticks != 0)
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dt = (float)(ticks * nanosecPerTick / 1000000000.0);
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return _CurrentTime + dt;
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}
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set
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{
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if (value < 0f)
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return;
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_CurrentTime = value;
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_OldTime = value;
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_Timer.Reset();
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_Timer.Start();
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}
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}
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public CPt1(float currentTime, float k, float t)
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{
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_CurrentTime = currentTime;
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_OldTime = currentTime;
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_Timer = new Stopwatch();
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_K = k;
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_T = t;
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}
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public float Update(float newTime)
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{
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_Timer.Stop();
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double nanosecPerTick = (1000.0 * 1000.0 * 1000.0) / Stopwatch.Frequency;
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long ticks = _Timer.ElapsedTicks;
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float dt = _Timer.ElapsedMilliseconds / 1000f;
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if (Stopwatch.IsHighResolution && ticks != 0)
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dt = (float)(ticks * nanosecPerTick / 1000000000.0);
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float ts = 0f;
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if (dt > 0)
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ts = 1 / (_T / dt + 1);
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_CurrentTime = ts * (_K * newTime - _OldTime) + _OldTime;
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_OldTime = _CurrentTime;
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_Timer.Reset();
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_Timer.Start();
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return _CurrentTime;
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}
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public void Pause()
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{
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_Timer.Stop();
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}
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public void Resume()
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{
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_Timer.Start();
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}
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}
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}
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@@ -0,0 +1,209 @@
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using System;
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using System.IO;
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namespace Vocaluxe.Lib.Sound
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{
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class CBuffer : IDisposable
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{
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private const double _BaseToneFreq = 65.4064;
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public const int NumHalfTones = 17;
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private const int _AnalysisBufLen = 4096;
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private const int _AnalysisByteBufLen = _AnalysisBufLen * 2;
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private readonly Int16[] _AnalysisBuffer = new Int16[_AnalysisBufLen];
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private readonly byte[] _AnalysisByteBuffer = new byte[_AnalysisByteBufLen]; //tmp buffer (stream->tmpBuffer->(Int16)AnalysisBuffer)
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private static readonly int[] _SamplesPerPeriodPerTone = new int[NumHalfTones]; //Precalculated table holding sample# per period for each tone
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private readonly float[] _TmpWeight = new float[NumHalfTones]; //tmp buffer for weights (gets copied to ToneWeight when checked)
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private double _MaxVolume;
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private bool _NewSamples;
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private MemoryStream _Stream = new MemoryStream(); // full buffer
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public CBuffer()
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{
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ToneWeigth = new float[NumHalfTones];
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for (int i = 0; i < ToneWeigth.Length; i++)
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ToneWeigth[i] = 0.99f;
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}
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static CBuffer()
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{
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const double halftoneBase = 1.05946309436; // 2^(1/12) -> HalftoneBase^12 = 2 (one octave)
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//Init Array to avoid costly calculations
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for (int toneIndex = 0; toneIndex < NumHalfTones; toneIndex++)
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{
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double freq = _BaseToneFreq * Math.Pow(halftoneBase, toneIndex);
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_SamplesPerPeriodPerTone[toneIndex] = (int)Math.Round(44100.0 / freq); // samples in one period
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}
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}
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public int ToneAbs { get; private set; }
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public int Tone { get; set; }
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public float MaxVolume
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{
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get { return (float)_MaxVolume; }
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}
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public bool ToneValid { get; private set; }
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public float[] ToneWeigth { get; private set; }
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public void Reset()
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{
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lock (_Stream)
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{
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_Stream.SetLength(0L);
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_NewSamples = false;
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}
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ToneValid = false;
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ToneAbs = 0;
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Tone = 0;
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}
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private void _Add(byte[] bytes)
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{
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_Stream.Write(bytes, 0, bytes.Length);
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}
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public void ProcessNewBuffer(byte[] buffer)
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{
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// apply software boost
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//BoostBuffer(Buffer, BufferSize);
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// voice passthrough (send data to playback-device)
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//if (assigned(fVoiceStream)) then
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//fVoiceStream.WriteData(Buffer, BufferSize);
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lock (_Stream)
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{
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_Add(buffer);
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_NewSamples = true;
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}
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}
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public void AnalyzeBuffer()
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{
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if (!_NewSamples)
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return;
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lock (_Stream)
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{
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if (_Stream.Length >= _AnalysisByteBufLen)
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{
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_Stream.Position -= _AnalysisByteBufLen;
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_Stream.Read(_AnalysisByteBuffer, 0, _AnalysisByteBufLen);
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}
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_NewSamples = false;
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}
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for (int i = 0; i < _AnalysisBufLen; i++)
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_AnalysisBuffer[i] = BitConverter.ToInt16(_AnalysisByteBuffer, i * 2);
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try
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{
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// find maximum volume
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_FindMaxVolume();
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if (MaxVolume >= 0.02)
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_AnalyzeByAutocorrelation();
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else
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ToneValid = false;
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}
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catch (Exception) {}
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}
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private void _FindMaxVolume()
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{
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short maxVolume = 0;
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for (int i = 0; i < _AnalysisBuffer.Length / 4; i++)
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{
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short volume = _AnalysisBuffer[i];
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if (volume < 0)
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{
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if (volume == Int16.MinValue)
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{
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maxVolume = Int16.MaxValue;
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break;
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}
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volume = (short)-volume;
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}
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if (volume > maxVolume)
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maxVolume = volume;
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}
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_MaxVolume = (double)maxVolume / Int16.MaxValue;
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}
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private void _AnalyzeByAutocorrelation()
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{
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// prepare to analyze
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double maxWeight = -1.0;
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double minWeight = 1.0;
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int maxTone = -1;
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|
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// analyze halftones
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// Note: at the lowest tone (~65Hz) and a buffer-size of 4096
|
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// at 44.1 (or 48kHz) only 6 (or 5) samples are compared, this might be
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// too few samples -> use a bigger buffer-size
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for (int toneIndex = 0; toneIndex < NumHalfTones; toneIndex++)
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{
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double curWeight = _AnalyzeAutocorrelationTone(toneIndex);
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if (curWeight > maxWeight)
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{
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maxWeight = curWeight;
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maxTone = toneIndex;
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}
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if (curWeight < minWeight)
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minWeight = curWeight;
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_TmpWeight[toneIndex] = (float)curWeight;
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}
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if (maxWeight - minWeight > 0.01)
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{
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Array.Copy(_TmpWeight, ToneWeigth, NumHalfTones);
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ToneAbs = maxTone;
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Tone = maxTone % 12;
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ToneValid = true;
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}
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else
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ToneValid = false;
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}
|
||||
|
||||
private double _AnalyzeAutocorrelationTone(int tone)
|
||||
{
|
||||
int samplesPerPeriod = _SamplesPerPeriodPerTone[tone]; // samples in one period
|
||||
|
||||
int accumDist = 0; // accumulated distances
|
||||
|
||||
// compare correlating samples
|
||||
int sampleIndex = 0; // index of sample to analyze
|
||||
// Start value= index of sample one period ahead
|
||||
for (int correlatingSampleIndex = sampleIndex + samplesPerPeriod; correlatingSampleIndex < _AnalysisBufLen; correlatingSampleIndex++, sampleIndex++)
|
||||
{
|
||||
// calc distance (correlation: 1-dist/IntMax) to corresponding sample in next period
|
||||
// distance (0=equal .. IntMax=totally different) between correlated samples
|
||||
int dist = Math.Abs(_AnalysisBuffer[sampleIndex] - _AnalysisBuffer[correlatingSampleIndex]);
|
||||
accumDist += dist;
|
||||
}
|
||||
|
||||
return 1.0 - (double)accumDist / Int16.MaxValue / _AnalysisBufLen;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_Stream != null)
|
||||
{
|
||||
_Stream.Dispose();
|
||||
_Stream = null;
|
||||
}
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Vocaluxe.Lib.Sound
|
||||
{
|
||||
class CPt1
|
||||
{
|
||||
private float _CurrentTime;
|
||||
private float _OldTime;
|
||||
|
||||
private readonly Stopwatch _Timer;
|
||||
private readonly float _K;
|
||||
private readonly float _T;
|
||||
|
||||
public float Time
|
||||
{
|
||||
get
|
||||
{
|
||||
double nanosecPerTick = (1000.0 * 1000.0 * 1000.0) / Stopwatch.Frequency;
|
||||
long ticks = _Timer.ElapsedTicks;
|
||||
float dt = _Timer.ElapsedMilliseconds / 1000f;
|
||||
|
||||
if (Stopwatch.IsHighResolution && ticks != 0)
|
||||
dt = (float)(ticks * nanosecPerTick / 1000000000.0);
|
||||
|
||||
return _CurrentTime + dt;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (value < 0f)
|
||||
return;
|
||||
|
||||
_CurrentTime = value;
|
||||
_OldTime = value;
|
||||
_Timer.Reset();
|
||||
_Timer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
public CPt1(float currentTime, float k, float t)
|
||||
{
|
||||
_CurrentTime = currentTime;
|
||||
_OldTime = currentTime;
|
||||
|
||||
_Timer = new Stopwatch();
|
||||
_K = k;
|
||||
_T = t;
|
||||
}
|
||||
|
||||
public float Update(float newTime)
|
||||
{
|
||||
_Timer.Stop();
|
||||
|
||||
double nanosecPerTick = (1000.0 * 1000.0 * 1000.0) / Stopwatch.Frequency;
|
||||
long ticks = _Timer.ElapsedTicks;
|
||||
float dt = _Timer.ElapsedMilliseconds / 1000f;
|
||||
|
||||
if (Stopwatch.IsHighResolution && ticks != 0)
|
||||
dt = (float)(ticks * nanosecPerTick / 1000000000.0);
|
||||
|
||||
float ts = 0f;
|
||||
if (dt > 0)
|
||||
ts = 1 / (_T / dt + 1);
|
||||
|
||||
_CurrentTime = ts * (_K * newTime - _OldTime) + _OldTime;
|
||||
_OldTime = _CurrentTime;
|
||||
|
||||
_Timer.Restart();
|
||||
|
||||
return _CurrentTime;
|
||||
}
|
||||
|
||||
public void Pause()
|
||||
{
|
||||
_Timer.Stop();
|
||||
}
|
||||
|
||||
public void Resume()
|
||||
{
|
||||
_Timer.Start();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Vocaluxe.Lib.Sound
|
||||
{
|
||||
class CSyncTimer
|
||||
{
|
||||
private readonly CPt1 _ExternTime;
|
||||
private readonly Stopwatch _Timer;
|
||||
private float _SetValue;
|
||||
|
||||
public float Time
|
||||
{
|
||||
get
|
||||
{
|
||||
double nanosecPerTick = (1000.0 * 1000.0 * 1000.0) / Stopwatch.Frequency;
|
||||
long ticks = _Timer.ElapsedTicks;
|
||||
float dt = _Timer.ElapsedMilliseconds / 1000f;
|
||||
|
||||
if (Stopwatch.IsHighResolution && ticks != 0)
|
||||
dt = (float)(ticks * nanosecPerTick / 1000000000.0);
|
||||
|
||||
return _SetValue + dt;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
_ExternTime.Time = value;
|
||||
_SetValue = value;
|
||||
_Timer.Reset();
|
||||
_Timer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
public CSyncTimer(float currentTime, float k, float t)
|
||||
{
|
||||
_ExternTime = new CPt1(currentTime, k, t);
|
||||
_Timer = new Stopwatch();
|
||||
_SetValue = currentTime;
|
||||
}
|
||||
|
||||
public float Update(float newTime)
|
||||
{
|
||||
float et = _ExternTime.Update(newTime);
|
||||
|
||||
float dt = Time;
|
||||
|
||||
float diff = et - dt;
|
||||
if (Math.Abs(diff) > 0.05f)
|
||||
{
|
||||
_Timer.Reset();
|
||||
_Timer.Start();
|
||||
_SetValue = dt + diff;
|
||||
dt = _SetValue;
|
||||
//Console.WriteLine("DRIFTED!!! " + diff.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (diff > 0.01f)
|
||||
_SetValue += 0.000025f;
|
||||
|
||||
if (diff < -0.01f)
|
||||
_SetValue -= 0.000025f;
|
||||
}
|
||||
//Console.WriteLine(diff.ToString());
|
||||
return dt;
|
||||
}
|
||||
|
||||
public void Pause()
|
||||
{
|
||||
_ExternTime.Pause();
|
||||
_Timer.Stop();
|
||||
}
|
||||
|
||||
public void Resume()
|
||||
{
|
||||
_ExternTime.Resume();
|
||||
_Timer.Start();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -212,11 +212,14 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Base\CBackgroundMusic.cs" />
|
||||
<Compile Include="Lib\Sound\CBuffer.cs" />
|
||||
<Compile Include="Base\CConfig.cs" />
|
||||
<Compile Include="Base\CCover.cs" />
|
||||
<Compile Include="Base\CCursor.cs" />
|
||||
<Compile Include="Base\CDataBase.cs" />
|
||||
<Compile Include="Base\CDraw.cs" />
|
||||
<Compile Include="Lib\Sound\CPt1.cs" />
|
||||
<Compile Include="Lib\Sound\CSyncTimer.cs" />
|
||||
<Compile Include="Base\Fonts\CFont.cs" />
|
||||
<Compile Include="Base\CGame.cs" />
|
||||
<Compile Include="Base\CController.cs" />
|
||||
|
||||
Reference in new issue
Block a user