Fix wrong centering of window
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2d99bbd2ed
commit
4e17745be0
1 file changed
+3
-4
@@ -99,7 +99,8 @@ namespace Vocaluxe.Lib.Draw
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public COpenGL()
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public COpenGL()
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{
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{
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_Form = new CFormHook();
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_Form = new CFormHook {ClientSize = new Size(CConfig.ScreenW, CConfig.ScreenH)};
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//OpenGL needs that here but D3D needs it in the constructor, so do NOT unify!
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//Check AA Mode
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//Check AA Mode
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CConfig.AAMode = (EAntiAliasingModes)_CheckAntiAliasingMode((int)CConfig.AAMode);
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CConfig.AAMode = (EAntiAliasingModes)_CheckAntiAliasingMode((int)CConfig.AAMode);
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@@ -124,6 +125,7 @@ namespace Vocaluxe.Lib.Draw
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_Control.VSync = CConfig.VSync == EOffOn.TR_CONFIG_ON;
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_Control.VSync = CConfig.VSync == EOffOn.TR_CONFIG_ON;
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_Form.Controls.Add(_Control);
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_Form.Controls.Add(_Control);
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_Control.ClientSize = _Form.ClientSize;
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_Control.KeyDown += _OnKeyDown;
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_Control.KeyDown += _OnKeyDown;
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_Control.PreviewKeyDown += _OnPreviewKeyDown;
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_Control.PreviewKeyDown += _OnPreviewKeyDown;
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@@ -229,9 +231,6 @@ namespace Vocaluxe.Lib.Draw
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if (!base.Init())
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if (!base.Init())
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return false;
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return false;
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//OpenGL needs that here but D3D needs it in the constructor, so do NOT unify!
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_Form.ClientSize = new Size(CConfig.ScreenW, CConfig.ScreenH);
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// Init Texturing
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// Init Texturing
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GL.Enable(EnableCap.Texture2D);
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GL.Enable(EnableCap.Texture2D);
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