Fix a case where no songs will be available

Also some cleaner structure (no double storing of values)
This commit is contained in:
Flamefire committed 2014-12-07 23:45:16 +01:00
1 parent 5f96ac77b5
commit 4a63180600
3 files changed
+91 -122

No files matched your search

@@ -17,9 +17,11 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Collections.ObjectModel;
using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using VocaluxeLib.Menu; using VocaluxeLib.Menu;
using VocaluxeLib.Songs;
[assembly: ComVisible(false)] [assembly: ComVisible(false)]
@@ -161,10 +163,10 @@ namespace VocaluxeLib.PartyModes.TicTacToe
if (CBase.Config.GetTabs() == EOffOn.TR_CONFIG_ON && _ScreenSongOptions.Sorting.SongSorting != ESongSorting.TR_CONFIG_NONE) if (CBase.Config.GetTabs() == EOffOn.TR_CONFIG_ON && _ScreenSongOptions.Sorting.SongSorting != ESongSorting.TR_CONFIG_NONE)
_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_ON; _ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_ON;
GameData.Songs = new List<int>(); GameData.Songs.Clear();
GameData.Rounds = new List<CRound>(); GameData.Rounds.Clear();
GameData.PlayerTeam1 = new List<int>(); GameData.PlayerTeam1.Clear();
GameData.PlayerTeam2 = new List<int>(); GameData.PlayerTeam2.Clear();
return true; return true;
} }
@@ -215,7 +217,6 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_CreateRounds(); _CreateRounds();
_SetNumJokers(); _SetNumJokers();
_PreparePlayerList(0); _PreparePlayerList(0);
_PrepareSongList();
break; break;
case EStage.Main: case EStage.Main:
_Stage = EStage.Singing; _Stage = EStage.Singing;
@@ -224,7 +225,6 @@ namespace VocaluxeLib.PartyModes.TicTacToe
case EStage.Singing: case EStage.Singing:
_Stage = EStage.Main; _Stage = EStage.Main;
GameData.Team = GameData.Team == 1 ? 0 : 1; GameData.Team = GameData.Team == 1 ? 0 : 1;
_UpdateSongList();
_UpdatePlayerList(); _UpdatePlayerList();
break; break;
default: default:
@@ -431,10 +431,23 @@ namespace VocaluxeLib.PartyModes.TicTacToe
} }
} }
private void _PrepareSongList() private static void _Shuffle<T>(IList<T> list)
{ {
var gm = EGameMode.TR_GAMEMODE_NORMAL; for (int n = list.Count - 1; n >= 1; n--)
{
int k = CBase.Game.GetRandom(n);
T value = list[k];
list[k] = list[n];
list[n] = value;
}
}
public void UpdateSongList()
{
if (GameData.Songs.Count > 0)
return;
EGameMode gm;
switch (GameData.GameMode) switch (GameData.GameMode)
{ {
case EPartyGameMode.TR_GAMEMODE_NORMAL: case EPartyGameMode.TR_GAMEMODE_NORMAL:
@@ -448,61 +461,37 @@ namespace VocaluxeLib.PartyModes.TicTacToe
case EPartyGameMode.TR_GAMEMODE_SHORTSONG: case EPartyGameMode.TR_GAMEMODE_SHORTSONG:
gm = EGameMode.TR_GAMEMODE_SHORTSONG; gm = EGameMode.TR_GAMEMODE_SHORTSONG;
break; break;
default:
gm = EGameMode.TR_GAMEMODE_NORMAL;
break;
} }
while (GameData.Songs.Count < (GameData.NumFields + GameData.NumJokerRandom[0] + GameData.NumJokerRandom[1])) switch (GameData.SongSource)
{ {
var songs = new List<int>(); case ESongSource.TR_PLAYLIST:
switch (GameData.SongSource) for (int i = 0; i < CBase.Playlist.GetSongCount(GameData.PlaylistID); i++)
{ {
case ESongSource.TR_PLAYLIST: int id = CBase.Playlist.GetSong(GameData.PlaylistID, i).SongID;
for (int i = 0; i < CBase.Playlist.GetSongCount(GameData.PlaylistID); i++) if (CBase.Songs.GetSongByID(id).AvailableGameModes.Contains(gm))
{ GameData.Songs.Add(id);
int id = CBase.Playlist.GetSong(GameData.PlaylistID, i).SongID; }
// ReSharper disable LoopCanBeConvertedToQuery break;
foreach (EGameMode mode in CBase.Songs.GetSongByID(id).AvailableGameModes)
// ReSharper restore LoopCanBeConvertedToQuery
{
if (mode == gm)
songs.Add(id);
}
}
break;
case ESongSource.TR_ALLSONGS: case ESongSource.TR_ALLSONGS:
for (int i = 0; i < CBase.Songs.GetNumSongs(); i++) ReadOnlyCollection<CSong> avSongs = CBase.Songs.GetSongs();
{ GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(gm)).Select(song => song.ID));
// ReSharper disable LoopCanBeConvertedToQuery break;
foreach (EGameMode mode in CBase.Songs.GetSongByID(i).AvailableGameModes)
// ReSharper restore LoopCanBeConvertedToQuery
{
if (mode == gm)
songs.Add(i);
}
}
break;
case ESongSource.TR_CATEGORY: case ESongSource.TR_CATEGORY:
CBase.Songs.SetCategory(GameData.CategoryID); CBase.Songs.SetCategory(GameData.CategoryID);
for (int i = 0; i < CBase.Songs.GetNumSongsVisible(); i++) avSongs = CBase.Songs.GetVisibleSongs();
{ GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(gm)).Select(song => song.ID));
// ReSharper disable LoopCanBeConvertedToQuery
foreach (EGameMode mode in CBase.Songs.GetVisibleSong(i).AvailableGameModes) CBase.Songs.SetCategory(-1);
// ReSharper restore LoopCanBeConvertedToQuery break;
{
if (mode == gm)
songs.Add(CBase.Songs.GetVisibleSong(i).ID);
}
}
CBase.Songs.SetCategory(-1);
break;
}
while (songs.Count > 0)
{
GameData.Songs.Add(songs[CBase.Game.GetRandom(songs.Count - 1)]);
songs.Remove(GameData.Songs[GameData.Songs.Count - 1]);
}
} }
_Shuffle(GameData.Songs);
} }
private void _UpdatePlayerList() private void _UpdatePlayerList()
@@ -513,12 +502,6 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_PreparePlayerList(2); _PreparePlayerList(2);
} }
private void _UpdateSongList()
{
if (GameData.Songs.Count == 0)
_PrepareSongList();
}
private void _StartRound(int roundNr) private void _StartRound(int roundNr)
{ {
CBase.Game.Reset(); CBase.Game.Reset();
@@ -23,12 +23,6 @@ using VocaluxeLib.Songs;
namespace VocaluxeLib.PartyModes.TicTacToe namespace VocaluxeLib.PartyModes.TicTacToe
{ {
public class CField
{
public CRound Content;
public CButton Button;
}
public enum EStatus public enum EStatus
{ {
FieldChoosing, FieldChoosing,
@@ -73,7 +67,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
private bool _ExitPopupVisible; private bool _ExitPopupVisible;
private List<CField> _Fields; private List<CButton> _Fields = new List<CButton>();
private float _FieldFirstX = 25; private float _FieldFirstX = 25;
private float _FieldFirstY = 25; private float _FieldFirstY = 25;
private const int _FieldSpace = 10; private const int _FieldSpace = 10;
@@ -97,8 +91,6 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_ButtonJokerRetryT2 _ButtonJokerRetryT2
}; };
_ThemeStatics = new string[] {_StaticPopupBG, _StaticAvatarT1, _StaticAvatarT2}; _ThemeStatics = new string[] {_StaticPopupBG, _StaticAvatarT1, _StaticAvatarT2};
_Fields = new List<CField>();
} }
public override void LoadTheme(string xmlPath) public override void LoadTheme(string xmlPath)
@@ -149,7 +141,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
switch (_Status) switch (_Status)
{ {
case EStatus.FieldChoosing: case EStatus.FieldChoosing:
if (_Fields[i].Button.Selected) if (_Fields[i].Selected)
{ {
_PartyMode.GameData.FieldNr = i; _PartyMode.GameData.FieldNr = i;
_FieldSelected(); _FieldSelected();
@@ -157,7 +149,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
break; break;
case EStatus.JokerRetry: case EStatus.JokerRetry:
if (_Fields[i].Button.Selected) if (_Fields[i].Selected)
{ {
_PartyMode.GameData.FieldNr = i; _PartyMode.GameData.FieldNr = i;
_FieldSelectedAgain(); _FieldSelectedAgain();
@@ -214,7 +206,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
switch (_Status) switch (_Status)
{ {
case EStatus.FieldChoosing: case EStatus.FieldChoosing:
if (_Fields[i].Button.Selected) if (_Fields[i].Selected)
{ {
_PartyMode.GameData.FieldNr = i; _PartyMode.GameData.FieldNr = i;
_FieldSelected(); _FieldSelected();
@@ -222,7 +214,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
break; break;
case EStatus.JokerRetry: case EStatus.JokerRetry:
if (_Fields[i].Button.Selected) if (_Fields[i].Selected)
{ {
_PartyMode.GameData.FieldNr = i; _PartyMode.GameData.FieldNr = i;
_FieldSelectedAgain(); _FieldSelectedAgain();
@@ -353,10 +345,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
{ {
for (int i = 0; i < 25; i++) for (int i = 0; i < 25; i++)
{ {
var f = new CField {Button = GetNewButton(_Buttons[_ButtonField])}; CButton f = GetNewButton(_Buttons[_ButtonField]);
f.Button.Visible = false; f.Visible = false;
f.Content = new CRound(); _AddButton(f);
_AddButton(f.Button);
_Fields.Add(f); _Fields.Add(f);
} }
} }
@@ -377,12 +368,12 @@ namespace VocaluxeLib.PartyModes.TicTacToe
{ {
if (i < _PartyMode.GameData.NumFields) if (i < _PartyMode.GameData.NumFields)
{ {
_Fields[i].Button.W = _FieldSize; _Fields[i].W = _FieldSize;
_Fields[i].Button.H = _FieldSize; _Fields[i].H = _FieldSize;
_Fields[i].Button.X = x; _Fields[i].X = x;
_Fields[i].Button.Y = y; _Fields[i].Y = y;
_Fields[i].Button.Visible = true; _Fields[i].Visible = true;
_Fields[i].Button.Selectable = true; _Fields[i].Selectable = true;
column++; column++;
if ((i + 1) >= numOneRow * (row + 1)) if ((i + 1) >= numOneRow * (row + 1))
{ {
@@ -396,8 +387,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
} }
else else
{ {
_Fields[i].Button.Visible = false; _Fields[i].Visible = false;
_Fields[i].Button.Selectable = false; _Fields[i].Selectable = false;
} }
} }
} }
@@ -406,34 +397,33 @@ namespace VocaluxeLib.PartyModes.TicTacToe
{ {
for (int i = 0; i < _PartyMode.GameData.Rounds.Count; i++) for (int i = 0; i < _PartyMode.GameData.Rounds.Count; i++)
{ {
_Fields[i].Button.Selectable = true; _Fields[i].Selectable = true;
_Fields[i].Button.Texture = _Buttons[_ButtonField].Texture; _Fields[i].Texture = _Buttons[_ButtonField].Texture;
_Fields[i].Button.Color = _Buttons[_ButtonField].Color; _Fields[i].Color = _Buttons[_ButtonField].Color;
_Fields[i].Button.SelColor = _Buttons[_ButtonField].SelColor; _Fields[i].SelColor = _Buttons[_ButtonField].SelColor;
_Fields[i].Content = _PartyMode.GameData.Rounds[i]; if (_PartyMode.GameData.Rounds[i].Finished)
if (_Fields[i].Content.Finished)
{ {
_Fields[i].Button.Selectable = false; _Fields[i].Selectable = false;
_Fields[i].Button.Texture = CBase.Songs.GetSongByID(_Fields[i].Content.SongID).CoverTextureBig; _Fields[i].Texture = CBase.Songs.GetSongByID(_PartyMode.GameData.Rounds[i].SongID).CoverTextureBig;
_Fields[i].Button.Color = CBase.Themes.GetPlayerColor(_Fields[i].Content.Winner); _Fields[i].Color = CBase.Themes.GetPlayerColor(_PartyMode.GameData.Rounds[i].Winner);
_Fields[i].Button.SelColor = CBase.Themes.GetPlayerColor(_Fields[i].Content.Winner); _Fields[i].SelColor = CBase.Themes.GetPlayerColor(_PartyMode.GameData.Rounds[i].Winner);
} }
if (_Status == EStatus.FieldSelected && _PartyMode.GameData.FieldNr == i) if (_Status == EStatus.FieldSelected && _PartyMode.GameData.FieldNr == i)
{ {
_Fields[i].Button.Texture = CBase.Songs.GetSongByID(_Fields[i].Content.SongID).CoverTextureBig; _Fields[i].Texture = CBase.Songs.GetSongByID(_PartyMode.GameData.Rounds[i].SongID).CoverTextureBig;
_Fields[i].Button.Color = new SColorF(1, 1, 1, 1); _Fields[i].Color = new SColorF(1, 1, 1, 1);
_Fields[i].Button.SelColor = new SColorF(1, 1, 1, 1); _Fields[i].SelColor = new SColorF(1, 1, 1, 1);
_Fields[i].Button.Selectable = false; _Fields[i].Selectable = false;
} }
if (_Status == EStatus.JokerRetry && _Fields[i].Content.Finished) if (_Status == EStatus.JokerRetry && _PartyMode.GameData.Rounds[i].Finished)
{ {
_Fields[i].Button.SelColor = CBase.Themes.GetPlayerColor(_PartyMode.GameData.Team + 1); _Fields[i].SelColor = CBase.Themes.GetPlayerColor(_PartyMode.GameData.Team + 1);
_Fields[i].Button.Selectable = true; _Fields[i].Selectable = true;
} }
if (_Status == EStatus.JokerRetry && !_Fields[i].Content.Finished) if (_Status == EStatus.JokerRetry && !_PartyMode.GameData.Rounds[i].Finished)
_Fields[i].Button.Selectable = false; _Fields[i].Selectable = false;
if (_Status == EStatus.FieldSelected) if (_Status == EStatus.FieldSelected)
_Fields[i].Button.Selectable = false; _Fields[i].Selectable = false;
} }
} }
@@ -460,16 +450,12 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_UpdatePlayerInformation(); _UpdatePlayerInformation();
} }
int songID = 0; _PartyMode.UpdateSongList();
if (_PartyMode.GameData.Songs.Count > 0) int songID = _PartyMode.GameData.Songs[0];
{ _PartyMode.GameData.Songs.RemoveAt(0);
songID = _PartyMode.GameData.Songs[0];
_PartyMode.GameData.Songs.RemoveAt(0);
}
_StartPreview(songID); _StartPreview(songID);
_Status = EStatus.FieldSelected; _Status = EStatus.FieldSelected;
_Fields[_PartyMode.GameData.FieldNr].Content.SongID = songID;
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SongID = songID; _PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SongID = songID;
_UpdateFieldContents(); _UpdateFieldContents();
_UpdateJokerButtons(); _UpdateJokerButtons();
@@ -483,10 +469,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
private void _FieldSelectedAgain() private void _FieldSelectedAgain()
{ {
int songID = _Fields[_PartyMode.GameData.FieldNr].Content.SongID; int songID = _PartyMode.GameData.Rounds[_OldSelectedField].SongID;
_StartPreview(songID); _StartPreview(songID);
_Status = EStatus.FieldSelected; _Status = EStatus.FieldSelected;
_Fields[_PartyMode.GameData.FieldNr].Content.SongID = songID;
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SongID = songID; _PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SongID = songID;
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam1 = _PartyMode.GameData.Rounds[_OldSelectedField].SingerTeam1; _PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam1 = _PartyMode.GameData.Rounds[_OldSelectedField].SingerTeam1;
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam2 = _PartyMode.GameData.Rounds[_OldSelectedField].SingerTeam2; _PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam2 = _PartyMode.GameData.Rounds[_OldSelectedField].SingerTeam2;
@@ -588,8 +573,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_Buttons[_ButtonJokerRetryT2].Visible = true; _Buttons[_ButtonJokerRetryT2].Visible = true;
_Buttons[_ButtonJokerRetryT1].Text.Text = _PartyMode.GameData.NumJokerRetry[0].ToString(); _Buttons[_ButtonJokerRetryT1].Text.Text = _PartyMode.GameData.NumJokerRetry[0].ToString();
_Buttons[_ButtonJokerRetryT2].Text.Text = _PartyMode.GameData.NumJokerRetry[1].ToString(); _Buttons[_ButtonJokerRetryT2].Text.Text = _PartyMode.GameData.NumJokerRetry[1].ToString();
_Buttons[_ButtonJokerRetryT1].Selectable = _PartyMode.GameData.NumJokerRetry[0] > 0; _Buttons[_ButtonJokerRetryT1].Selectable = _PartyMode.GameData.NumJokerRetry[0] > 0 && _PartyMode.GameData.CurrentRoundNr > 1;
_Buttons[_ButtonJokerRetryT2].Selectable = _PartyMode.GameData.NumJokerRetry[1] > 0; _Buttons[_ButtonJokerRetryT2].Selectable = _PartyMode.GameData.NumJokerRetry[1] > 0 && _PartyMode.GameData.CurrentRoundNr > 1;
} }
private void _NextRound() private void _NextRound()
@@ -659,8 +644,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
var check = new List<int>(); var check = new List<int>();
for (int j = 0; j < _Possibilities.GetLength(1); j++) for (int j = 0; j < _Possibilities.GetLength(1); j++)
{ {
if (_Fields[_Possibilities[i, j]].Content.Winner > 0) if (_PartyMode.GameData.Rounds[_Possibilities[i, j]].Winner > 0)
check.Add(_Fields[_Possibilities[i, j]].Content.Winner); check.Add(_PartyMode.GameData.Rounds[_Possibilities[i, j]].Winner);
} }
if (check.Count != _Possibilities.GetLength(1)) if (check.Count != _Possibilities.GetLength(1))
continue; continue;
+1
View File
@@ -238,6 +238,7 @@ namespace VocaluxeLib
CSong GetVisibleSong(int visibleIndex); CSong GetVisibleSong(int visibleIndex);
CSong GetSongByID(int songID); CSong GetSongByID(int songID);
ReadOnlyCollection<CSong> GetSongs();
ReadOnlyCollection<CSong> GetVisibleSongs(); ReadOnlyCollection<CSong> GetVisibleSongs();
CCategory GetCategory(int index); CCategory GetCategory(int index);