Fix a case where no songs will be available

Also some cleaner structure (no double storing of values)
This commit is contained in:
Flamefire committed 2014-12-07 23:45:16 +01:00
1 parent 5f96ac77b5
commit 4a63180600
3 files changed
+91 -122

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@@ -17,9 +17,11 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Collections.ObjectModel;
using System.Linq;
using System.Runtime.InteropServices;
using VocaluxeLib.Menu;
using VocaluxeLib.Songs;
[assembly: ComVisible(false)]
@@ -161,10 +163,10 @@ namespace VocaluxeLib.PartyModes.TicTacToe
if (CBase.Config.GetTabs() == EOffOn.TR_CONFIG_ON && _ScreenSongOptions.Sorting.SongSorting != ESongSorting.TR_CONFIG_NONE)
_ScreenSongOptions.Sorting.Tabs = EOffOn.TR_CONFIG_ON;
GameData.Songs = new List<int>();
GameData.Rounds = new List<CRound>();
GameData.PlayerTeam1 = new List<int>();
GameData.PlayerTeam2 = new List<int>();
GameData.Songs.Clear();
GameData.Rounds.Clear();
GameData.PlayerTeam1.Clear();
GameData.PlayerTeam2.Clear();
return true;
}
@@ -215,7 +217,6 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_CreateRounds();
_SetNumJokers();
_PreparePlayerList(0);
_PrepareSongList();
break;
case EStage.Main:
_Stage = EStage.Singing;
@@ -224,7 +225,6 @@ namespace VocaluxeLib.PartyModes.TicTacToe
case EStage.Singing:
_Stage = EStage.Main;
GameData.Team = GameData.Team == 1 ? 0 : 1;
_UpdateSongList();
_UpdatePlayerList();
break;
default:
@@ -431,10 +431,23 @@ namespace VocaluxeLib.PartyModes.TicTacToe
}
}
private void _PrepareSongList()
private static void _Shuffle<T>(IList<T> list)
{
var gm = EGameMode.TR_GAMEMODE_NORMAL;
for (int n = list.Count - 1; n >= 1; n--)
{
int k = CBase.Game.GetRandom(n);
T value = list[k];
list[k] = list[n];
list[n] = value;
}
}
public void UpdateSongList()
{
if (GameData.Songs.Count > 0)
return;
EGameMode gm;
switch (GameData.GameMode)
{
case EPartyGameMode.TR_GAMEMODE_NORMAL:
@@ -448,61 +461,37 @@ namespace VocaluxeLib.PartyModes.TicTacToe
case EPartyGameMode.TR_GAMEMODE_SHORTSONG:
gm = EGameMode.TR_GAMEMODE_SHORTSONG;
break;
default:
gm = EGameMode.TR_GAMEMODE_NORMAL;
break;
}
while (GameData.Songs.Count < (GameData.NumFields + GameData.NumJokerRandom[0] + GameData.NumJokerRandom[1]))
switch (GameData.SongSource)
{
var songs = new List<int>();
switch (GameData.SongSource)
{
case ESongSource.TR_PLAYLIST:
for (int i = 0; i < CBase.Playlist.GetSongCount(GameData.PlaylistID); i++)
{
int id = CBase.Playlist.GetSong(GameData.PlaylistID, i).SongID;
// ReSharper disable LoopCanBeConvertedToQuery
foreach (EGameMode mode in CBase.Songs.GetSongByID(id).AvailableGameModes)
// ReSharper restore LoopCanBeConvertedToQuery
{
if (mode == gm)
songs.Add(id);
}
}
break;
case ESongSource.TR_PLAYLIST:
for (int i = 0; i < CBase.Playlist.GetSongCount(GameData.PlaylistID); i++)
{
int id = CBase.Playlist.GetSong(GameData.PlaylistID, i).SongID;
if (CBase.Songs.GetSongByID(id).AvailableGameModes.Contains(gm))
GameData.Songs.Add(id);
}
break;
case ESongSource.TR_ALLSONGS:
for (int i = 0; i < CBase.Songs.GetNumSongs(); i++)
{
// ReSharper disable LoopCanBeConvertedToQuery
foreach (EGameMode mode in CBase.Songs.GetSongByID(i).AvailableGameModes)
// ReSharper restore LoopCanBeConvertedToQuery
{
if (mode == gm)
songs.Add(i);
}
}
break;
case ESongSource.TR_ALLSONGS:
ReadOnlyCollection<CSong> avSongs = CBase.Songs.GetSongs();
GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(gm)).Select(song => song.ID));
break;
case ESongSource.TR_CATEGORY:
CBase.Songs.SetCategory(GameData.CategoryID);
for (int i = 0; i < CBase.Songs.GetNumSongsVisible(); i++)
{
// ReSharper disable LoopCanBeConvertedToQuery
foreach (EGameMode mode in CBase.Songs.GetVisibleSong(i).AvailableGameModes)
// ReSharper restore LoopCanBeConvertedToQuery
{
if (mode == gm)
songs.Add(CBase.Songs.GetVisibleSong(i).ID);
}
}
CBase.Songs.SetCategory(-1);
break;
}
while (songs.Count > 0)
{
GameData.Songs.Add(songs[CBase.Game.GetRandom(songs.Count - 1)]);
songs.Remove(GameData.Songs[GameData.Songs.Count - 1]);
}
case ESongSource.TR_CATEGORY:
CBase.Songs.SetCategory(GameData.CategoryID);
avSongs = CBase.Songs.GetVisibleSongs();
GameData.Songs.AddRange(avSongs.Where(song => song.AvailableGameModes.Contains(gm)).Select(song => song.ID));
CBase.Songs.SetCategory(-1);
break;
}
_Shuffle(GameData.Songs);
}
private void _UpdatePlayerList()
@@ -513,12 +502,6 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_PreparePlayerList(2);
}
private void _UpdateSongList()
{
if (GameData.Songs.Count == 0)
_PrepareSongList();
}
private void _StartRound(int roundNr)
{
CBase.Game.Reset();
@@ -23,12 +23,6 @@ using VocaluxeLib.Songs;
namespace VocaluxeLib.PartyModes.TicTacToe
{
public class CField
{
public CRound Content;
public CButton Button;
}
public enum EStatus
{
FieldChoosing,
@@ -73,7 +67,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
private bool _ExitPopupVisible;
private List<CField> _Fields;
private List<CButton> _Fields = new List<CButton>();
private float _FieldFirstX = 25;
private float _FieldFirstY = 25;
private const int _FieldSpace = 10;
@@ -97,8 +91,6 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_ButtonJokerRetryT2
};
_ThemeStatics = new string[] {_StaticPopupBG, _StaticAvatarT1, _StaticAvatarT2};
_Fields = new List<CField>();
}
public override void LoadTheme(string xmlPath)
@@ -149,7 +141,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
switch (_Status)
{
case EStatus.FieldChoosing:
if (_Fields[i].Button.Selected)
if (_Fields[i].Selected)
{
_PartyMode.GameData.FieldNr = i;
_FieldSelected();
@@ -157,7 +149,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
break;
case EStatus.JokerRetry:
if (_Fields[i].Button.Selected)
if (_Fields[i].Selected)
{
_PartyMode.GameData.FieldNr = i;
_FieldSelectedAgain();
@@ -214,7 +206,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
switch (_Status)
{
case EStatus.FieldChoosing:
if (_Fields[i].Button.Selected)
if (_Fields[i].Selected)
{
_PartyMode.GameData.FieldNr = i;
_FieldSelected();
@@ -222,7 +214,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
break;
case EStatus.JokerRetry:
if (_Fields[i].Button.Selected)
if (_Fields[i].Selected)
{
_PartyMode.GameData.FieldNr = i;
_FieldSelectedAgain();
@@ -353,10 +345,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
{
for (int i = 0; i < 25; i++)
{
var f = new CField {Button = GetNewButton(_Buttons[_ButtonField])};
f.Button.Visible = false;
f.Content = new CRound();
_AddButton(f.Button);
CButton f = GetNewButton(_Buttons[_ButtonField]);
f.Visible = false;
_AddButton(f);
_Fields.Add(f);
}
}
@@ -377,12 +368,12 @@ namespace VocaluxeLib.PartyModes.TicTacToe
{
if (i < _PartyMode.GameData.NumFields)
{
_Fields[i].Button.W = _FieldSize;
_Fields[i].Button.H = _FieldSize;
_Fields[i].Button.X = x;
_Fields[i].Button.Y = y;
_Fields[i].Button.Visible = true;
_Fields[i].Button.Selectable = true;
_Fields[i].W = _FieldSize;
_Fields[i].H = _FieldSize;
_Fields[i].X = x;
_Fields[i].Y = y;
_Fields[i].Visible = true;
_Fields[i].Selectable = true;
column++;
if ((i + 1) >= numOneRow * (row + 1))
{
@@ -396,8 +387,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
}
else
{
_Fields[i].Button.Visible = false;
_Fields[i].Button.Selectable = false;
_Fields[i].Visible = false;
_Fields[i].Selectable = false;
}
}
}
@@ -406,34 +397,33 @@ namespace VocaluxeLib.PartyModes.TicTacToe
{
for (int i = 0; i < _PartyMode.GameData.Rounds.Count; i++)
{
_Fields[i].Button.Selectable = true;
_Fields[i].Button.Texture = _Buttons[_ButtonField].Texture;
_Fields[i].Button.Color = _Buttons[_ButtonField].Color;
_Fields[i].Button.SelColor = _Buttons[_ButtonField].SelColor;
_Fields[i].Content = _PartyMode.GameData.Rounds[i];
if (_Fields[i].Content.Finished)
_Fields[i].Selectable = true;
_Fields[i].Texture = _Buttons[_ButtonField].Texture;
_Fields[i].Color = _Buttons[_ButtonField].Color;
_Fields[i].SelColor = _Buttons[_ButtonField].SelColor;
if (_PartyMode.GameData.Rounds[i].Finished)
{
_Fields[i].Button.Selectable = false;
_Fields[i].Button.Texture = CBase.Songs.GetSongByID(_Fields[i].Content.SongID).CoverTextureBig;
_Fields[i].Button.Color = CBase.Themes.GetPlayerColor(_Fields[i].Content.Winner);
_Fields[i].Button.SelColor = CBase.Themes.GetPlayerColor(_Fields[i].Content.Winner);
_Fields[i].Selectable = false;
_Fields[i].Texture = CBase.Songs.GetSongByID(_PartyMode.GameData.Rounds[i].SongID).CoverTextureBig;
_Fields[i].Color = CBase.Themes.GetPlayerColor(_PartyMode.GameData.Rounds[i].Winner);
_Fields[i].SelColor = CBase.Themes.GetPlayerColor(_PartyMode.GameData.Rounds[i].Winner);
}
if (_Status == EStatus.FieldSelected && _PartyMode.GameData.FieldNr == i)
{
_Fields[i].Button.Texture = CBase.Songs.GetSongByID(_Fields[i].Content.SongID).CoverTextureBig;
_Fields[i].Button.Color = new SColorF(1, 1, 1, 1);
_Fields[i].Button.SelColor = new SColorF(1, 1, 1, 1);
_Fields[i].Button.Selectable = false;
_Fields[i].Texture = CBase.Songs.GetSongByID(_PartyMode.GameData.Rounds[i].SongID).CoverTextureBig;
_Fields[i].Color = new SColorF(1, 1, 1, 1);
_Fields[i].SelColor = new SColorF(1, 1, 1, 1);
_Fields[i].Selectable = false;
}
if (_Status == EStatus.JokerRetry && _Fields[i].Content.Finished)
if (_Status == EStatus.JokerRetry && _PartyMode.GameData.Rounds[i].Finished)
{
_Fields[i].Button.SelColor = CBase.Themes.GetPlayerColor(_PartyMode.GameData.Team + 1);
_Fields[i].Button.Selectable = true;
_Fields[i].SelColor = CBase.Themes.GetPlayerColor(_PartyMode.GameData.Team + 1);
_Fields[i].Selectable = true;
}
if (_Status == EStatus.JokerRetry && !_Fields[i].Content.Finished)
_Fields[i].Button.Selectable = false;
if (_Status == EStatus.JokerRetry && !_PartyMode.GameData.Rounds[i].Finished)
_Fields[i].Selectable = false;
if (_Status == EStatus.FieldSelected)
_Fields[i].Button.Selectable = false;
_Fields[i].Selectable = false;
}
}
@@ -460,16 +450,12 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_UpdatePlayerInformation();
}
int songID = 0;
if (_PartyMode.GameData.Songs.Count > 0)
{
songID = _PartyMode.GameData.Songs[0];
_PartyMode.GameData.Songs.RemoveAt(0);
}
_PartyMode.UpdateSongList();
int songID = _PartyMode.GameData.Songs[0];
_PartyMode.GameData.Songs.RemoveAt(0);
_StartPreview(songID);
_Status = EStatus.FieldSelected;
_Fields[_PartyMode.GameData.FieldNr].Content.SongID = songID;
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SongID = songID;
_UpdateFieldContents();
_UpdateJokerButtons();
@@ -483,10 +469,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
private void _FieldSelectedAgain()
{
int songID = _Fields[_PartyMode.GameData.FieldNr].Content.SongID;
int songID = _PartyMode.GameData.Rounds[_OldSelectedField].SongID;
_StartPreview(songID);
_Status = EStatus.FieldSelected;
_Fields[_PartyMode.GameData.FieldNr].Content.SongID = songID;
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SongID = songID;
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam1 = _PartyMode.GameData.Rounds[_OldSelectedField].SingerTeam1;
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam2 = _PartyMode.GameData.Rounds[_OldSelectedField].SingerTeam2;
@@ -588,8 +573,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_Buttons[_ButtonJokerRetryT2].Visible = true;
_Buttons[_ButtonJokerRetryT1].Text.Text = _PartyMode.GameData.NumJokerRetry[0].ToString();
_Buttons[_ButtonJokerRetryT2].Text.Text = _PartyMode.GameData.NumJokerRetry[1].ToString();
_Buttons[_ButtonJokerRetryT1].Selectable = _PartyMode.GameData.NumJokerRetry[0] > 0;
_Buttons[_ButtonJokerRetryT2].Selectable = _PartyMode.GameData.NumJokerRetry[1] > 0;
_Buttons[_ButtonJokerRetryT1].Selectable = _PartyMode.GameData.NumJokerRetry[0] > 0 && _PartyMode.GameData.CurrentRoundNr > 1;
_Buttons[_ButtonJokerRetryT2].Selectable = _PartyMode.GameData.NumJokerRetry[1] > 0 && _PartyMode.GameData.CurrentRoundNr > 1;
}
private void _NextRound()
@@ -659,8 +644,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
var check = new List<int>();
for (int j = 0; j < _Possibilities.GetLength(1); j++)
{
if (_Fields[_Possibilities[i, j]].Content.Winner > 0)
check.Add(_Fields[_Possibilities[i, j]].Content.Winner);
if (_PartyMode.GameData.Rounds[_Possibilities[i, j]].Winner > 0)
check.Add(_PartyMode.GameData.Rounds[_Possibilities[i, j]].Winner);
}
if (check.Count != _Possibilities.GetLength(1))
continue;
+1
View File
@@ -238,6 +238,7 @@ namespace VocaluxeLib
CSong GetVisibleSong(int visibleIndex);
CSong GetSongByID(int songID);
ReadOnlyCollection<CSong> GetSongs();
ReadOnlyCollection<CSong> GetVisibleSongs();
CCategory GetCategory(int index);