Fix race condition when getting the loader task
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649f81494e
commit
466c443a20
1 file changed
+92
-75
@@ -346,7 +346,9 @@ namespace Vocaluxe.Lib.Draw
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}
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/// <summary>
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/// Adds the texture to the cache
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/// Adds the texture to the cache<br />
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/// Asserts that the cache entry does not exist yet. So make Get/Add cache atomic through use of _TextureCache lock!<br />
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/// Thread safe
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/// </summary>
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/// <param name="texture"></param>
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/// <param name="origSize"></param>
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@@ -367,25 +369,37 @@ namespace Vocaluxe.Lib.Draw
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/// <summary>
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/// Gets a new texture reference from the cache <br />
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/// Thread safe but you should hold the _TextureCache lock if you need the loader task
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/// Thread safe
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/// </summary>
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/// <param name="texturePath"></param>
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/// <param name="loader">Task that loads the texture or null if not loading</param>
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/// <returns></returns>
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private CTextureRef _GetFromCache(string texturePath)
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private CTextureRef _GetFromCache(string texturePath, out Task<Size> loader)
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{
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loader = null;
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if (String.IsNullOrEmpty(texturePath))
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return null;
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lock (_Textures)
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{
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STextureCacheEntry cacheEntry;
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if (_TextureCache.TryGetValue(texturePath, out cacheEntry))
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lock (_TextureCache)
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lock (_Textures)
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{
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if (cacheEntry.Texture.RefCount <= 0)
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_TextureCache.Remove(texturePath);
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else
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return _GetTextureReference(cacheEntry.OrigSize, cacheEntry.Texture);
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STextureCacheEntry cacheEntry;
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if (_TextureCache.TryGetValue(texturePath, out cacheEntry))
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{
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if (cacheEntry.Texture.RefCount <= 0)
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_TextureCache.Remove(texturePath);
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else
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{
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if (cacheEntry.OrigSize.Width < 0)
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{
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lock (_BitmapsLoading)
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{
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loader = _BitmapsLoading[texturePath];
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}
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}
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return _GetTextureReference(cacheEntry.OrigSize, cacheEntry.Texture);
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}
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}
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}
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}
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return null;
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}
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@@ -522,47 +536,31 @@ namespace Vocaluxe.Lib.Draw
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/// <summary>
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/// Replaces one oldTexture by newTexture summing the refCounts. Also disposes oldTexture
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/// IMPORTANT: Caller MUST hold the _Textures lock!
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/// </summary>
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/// <param name="oldTexture"></param>
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/// <param name="newTexture"></param>
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private void _MergeTextures(TTextureType oldTexture, TTextureType newTexture)
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{
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_EnsureMainThread();
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Debug.Assert(oldTexture.RefCount > 0);
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newTexture.RefCount += oldTexture.RefCount;
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// ReSharper disable AccessToDisposedClosure
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IEnumerable<int> oldKeys = _Textures.Where(pair => pair.Value == oldTexture).Select(pair => pair.Key).ToArray();
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// ReSharper restore AccessToDisposedClosure
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foreach (int key in oldKeys)
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_Textures[key] = newTexture;
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oldTexture.Dispose();
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}
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/// <summary>
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/// Checks if a texture is currently beeing loaded and waits for completion if it is <br />
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/// Required for cached entries, but should not be called from inside any locks unless async is true
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/// </summary>
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/// <param name="textureRef"></param>
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/// <param name="filePath"></param>
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/// <param name="async">If true, do not block</param>
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private void _WaitForTextureLoaded(CTextureRef textureRef, string filePath, bool async)
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{
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// Check if texture is already loaded
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if (textureRef.OrigSize.Width > 0)
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return;
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Task<Size> loader;
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lock (_BitmapsLoading)
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lock (_Textures)
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{
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if (!_BitmapsLoading.TryGetValue(filePath, out loader))
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Debug.Assert(false, "Corruption: Texture not loaded but no loader found");
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newTexture.RefCount += oldTexture.RefCount;
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IEnumerable<int> oldKeys = _Textures.Where(pair => pair.Value == oldTexture).Select(pair => pair.Key).ToArray();
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foreach (int key in oldKeys)
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_Textures[key] = newTexture;
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if (!String.IsNullOrEmpty(oldTexture.TexturePath))
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{
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newTexture.TexturePath = oldTexture.TexturePath;
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STextureCacheEntry cacheEntry;
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if (_TextureCache.TryGetValue(newTexture.TexturePath, out cacheEntry))
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{
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cacheEntry.Texture = newTexture;
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_TextureCache[newTexture.TexturePath] = cacheEntry;
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}
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}
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oldTexture.Dispose();
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}
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// We found the texture in the cache, but its bitmap is not yet loaded
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// So wait for completion and update the origSize once it is available
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// Note: loader.Result blocks till completion of the task
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if (async)
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Task.Factory.StartNew(() => textureRef.OrigSize = loader.Result);
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else
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textureRef.OrigSize = loader.Result;
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}
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#endregion private/protected
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@@ -575,13 +573,15 @@ namespace Vocaluxe.Lib.Draw
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{
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_EnsureMainThread();
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CTextureRef textureRef;
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Task<Size> loader;
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lock (_TextureCache)
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{
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textureRef = _GetFromCache(texturePath);
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textureRef = _GetFromCache(texturePath, out loader);
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}
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if (textureRef != null)
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{
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_WaitForTextureLoaded(textureRef, texturePath, false);
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if (loader != null)
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textureRef.OrigSize = loader.Result;
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Debug.Assert(textureRef.OrigSize.Width > 0);
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return textureRef;
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}
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@@ -621,10 +621,11 @@ namespace Vocaluxe.Lib.Draw
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CTextureRef textureRef;
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Size origSize = bmp.GetSize();
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TTextureType texture = null;
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Task<Size> loader;
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// Make the Get/Add Cache methods atomic
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lock (_TextureCache)
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{
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textureRef = _GetFromCache(texturePath);
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textureRef = _GetFromCache(texturePath, out loader);
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if (textureRef == null)
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{
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_WriteBitmapToTexture(ref texture, bmp);
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@@ -634,8 +635,8 @@ namespace Vocaluxe.Lib.Draw
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}
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if (textureRef == null)
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textureRef = _GetTextureReference(origSize, texture);
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else
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_WaitForTextureLoaded(textureRef, texturePath, false);
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else if (loader != null)
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textureRef.OrigSize = loader.Result;
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Debug.Assert(textureRef.OrigSize.Width > 0);
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return textureRef;
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}
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@@ -693,13 +694,14 @@ namespace Vocaluxe.Lib.Draw
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CTextureRef textureRef;
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TTextureType texture = null;
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Task<Size> loader = null;
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Task<Size> loader;
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// Make Get/Add cache atomic
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lock (_TextureCache)
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{
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textureRef = _GetFromCache(filePath);
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textureRef = _GetFromCache(filePath, out loader);
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if (textureRef == null)
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{
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Debug.Assert(loader == null);
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Size invalidSize = new Size(-1, -1);
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texture = _CreateTexture(invalidSize);
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// This cache entry has to be updated once the real origSize is available
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@@ -718,7 +720,9 @@ namespace Vocaluxe.Lib.Draw
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if (texture == null)
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{
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// Found in cache
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_WaitForTextureLoaded(textureRef, filePath, true);
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CTextureRef tmp = textureRef; // Workaround for implicitly captured closure warning (false positive)
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if (loader != null)
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Task.Factory.StartNew(() => tmp.OrigSize = loader.Result);
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return textureRef;
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}
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@@ -736,42 +740,46 @@ namespace Vocaluxe.Lib.Draw
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/// <returns></returns>
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private Size _LoadAndEnqueueBitmap(string filePath, CTextureRef textureRef)
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{
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Size origSize;
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Bitmap bmp = CHelper.LoadBitmap(filePath);
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if (bmp == null)
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{
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RemoveTexture(ref textureRef); // Done asynchonously in the function
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origSize = new Size(-1, -1);
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}
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else
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{
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origSize = bmp.GetSize();
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textureRef.OrigSize = origSize;
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// Update cache, use the same lock as in add/get cache methods
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lock (_Textures)
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{
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STextureCacheEntry cacheEntry;
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if (_TextureCache.TryGetValue(filePath, out cacheEntry))
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_TextureCache.Remove(filePath);
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lock (_BitmapsLoading)
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{
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cacheEntry.OrigSize = origSize;
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_TextureCache[filePath] = cacheEntry;
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_BitmapsLoading.Remove(filePath);
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}
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}
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Size size = _GetNewTextureSize(bmp.GetSize());
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if (!size.Equals(bmp.GetSize()))
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return new Size(-1, -1);
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}
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Size origSize = bmp.GetSize();
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textureRef.OrigSize = origSize;
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// Update cache, use the same lock as in add/get cache methods
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lock (_Textures)
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{
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STextureCacheEntry cacheEntry;
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if (_TextureCache.TryGetValue(filePath, out cacheEntry))
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{
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Bitmap bmp2 = bmp.Resize(size);
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bmp.Dispose();
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bmp = bmp2;
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cacheEntry.OrigSize = origSize;
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_TextureCache[filePath] = cacheEntry;
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}
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lock (_TextureQueue)
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lock (_BitmapsLoading)
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{
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_TextureQueue.Enqueue(new STextureQueue(textureRef, EQueueAction.Add, bmp));
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_BitmapsLoading.Remove(filePath);
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}
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}
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lock (_BitmapsLoading)
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Size size = _GetNewTextureSize(origSize);
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if (!size.Equals(origSize))
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{
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_BitmapsLoading.Remove(filePath);
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Bitmap bmp2 = bmp.Resize(size);
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bmp.Dispose();
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bmp = bmp2;
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}
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lock (_TextureQueue)
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{
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_TextureQueue.Enqueue(new STextureQueue(textureRef, EQueueAction.Add, bmp));
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}
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return origSize;
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}
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@@ -840,7 +848,16 @@ namespace Vocaluxe.Lib.Draw
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return null;
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// If bitmap is not yet loaded, wait for it
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if (!String.IsNullOrEmpty(texture.TexturePath))
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_WaitForTextureLoaded(textureRef, texture.TexturePath, false);
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{
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Task<Size> loader;
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lock (_BitmapsLoading)
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{
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_BitmapsLoading.TryGetValue(texture.TexturePath, out loader);
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}
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if (loader != null)
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textureRef.OrigSize = loader.Result;
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}
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Debug.Assert(textureRef.OrigSize.Width > 0);
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return _GetTextureReference(textureRef.OrigSize, texture);
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}
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