Merge remote-tracking branch 'remotes/flokuep/develop' into develop
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3e022c27e4
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@@ -824,5 +824,103 @@
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<!-- <Space>: Reflection Space of selected button-->
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<!-- <Height>: Reflection Height of selected button-->
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</ButtonPlayerScrollDown>
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<ButtonRoundsScrollUp>
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||||
<!--<Skin>: Texture name-->
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<Skin>ScrollUp</Skin>
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<!--<SkinSelected>: Texture name for selected button-->
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<SkinSelected>ScrollUp</SkinSelected>
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<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
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<X>954</X>
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<Y>94</Y>
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<Z>-0,01</Z>
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<W>28</W>
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<H>15</H>
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<!--<Color>: Button color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonColor</Color>
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||||
<!--<SColor>: Selected button color from ColorScheme (high priority)-->
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||||
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonSColor</SColor>
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<Text>
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<!--<X>, <Y>: Text position-->
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<X>75</X>
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<Y>10</Y>
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<!--<H>: Text height-->
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<H>32</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<MaxW>142</MaxW>
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonTextColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonTextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Center</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text />
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</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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<!--<SReflection> If exists:-->
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<!-- <Space>: Reflection Space of selected button-->
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<!-- <Height>: Reflection Height of selected button-->
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</ButtonRoundsScrollUp>
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<ButtonRoundsScrollDown>
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<!--<Skin>: Texture name-->
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<Skin>ScrollDown</Skin>
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<!--<SkinSelected>: Texture name for selected button-->
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<SkinSelected>ScrollDown</SkinSelected>
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<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
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<X>954</X>
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<Y>515</Y>
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<Z>-0,01</Z>
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<W>28</W>
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<H>15</H>
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<!--<Color>: Button color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonColor</Color>
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<!--<SColor>: Selected button color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonSColor</SColor>
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<Text>
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<!--<X>, <Y>: Text position-->
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<X>75</X>
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<Y>10</Y>
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<!--<H>: Text height-->
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<H>32</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<MaxW>142</MaxW>
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonTextColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonTextSColor</SColor>
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||||
<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Center</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
|
||||
<!--<Text>: Nothing or translation tag-->
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<Text />
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</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
|
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<!--<SReflection> If exists:-->
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<!-- <Space>: Reflection Space of selected button-->
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<!-- <Height>: Reflection Height of selected button-->
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</ButtonRoundsScrollDown>
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</PartyScreenChallengeMain>
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</root>
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@@ -49,7 +49,8 @@ namespace Vocaluxe.PartyModes
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const string ButtonPopupNo = "ButtonPopupNo";
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const string ButtonPlayerScrollUp = "ButtonPlayerScrollUp";
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const string ButtonPlayerScrollDown = "ButtonPlayerScrollDown";
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const string ButtonRoundsScrollUp = "ButtonRoundsScrollUp";
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const string ButtonRoundsScrollDown = "ButtonRoundsScrollDown";
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const string StaticPopupBG = "StaticPopupBG";
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const string StaticNextPlayer = "StaticNextPlayer";
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@@ -68,6 +69,8 @@ namespace Vocaluxe.PartyModes
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private SRectF PlayerTableScrollArea;
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private int RoundsTableOffset = 0;
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private int PlayerTableOffset = 0;
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private int NumPlayerVisible = 10;
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private int NumRoundsVisible = 3;
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public PartyScreenChallengeMain()
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{
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@@ -81,7 +84,7 @@ namespace Vocaluxe.PartyModes
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_ThemeName = "PartyScreenChallengeMain";
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_ThemeTexts = new string[] { TextPosition, TextPlayerName, TextNumPlayed, TextWon, TextSingPoints, TextGamePoints, TextNextPlayer, TextPopupReallyExit, TextRoundNumber, TextRoundPlayer, TextRoundScore };
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_ThemeButtons = new string[] { ButtonNextRound, ButtonBack, ButtonExit, ButtonPopupYes, ButtonPopupNo, ButtonPlayerScrollDown, ButtonPlayerScrollUp };
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_ThemeButtons = new string[] { ButtonNextRound, ButtonBack, ButtonExit, ButtonPopupYes, ButtonPopupNo, ButtonPlayerScrollDown, ButtonPlayerScrollUp, ButtonRoundsScrollDown, ButtonRoundsScrollUp };
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_ThemeStatics = new string[] { StaticPopupBG, StaticNextPlayer };
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_ScreenVersion = ScreenVersion;
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}
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@@ -92,7 +95,7 @@ namespace Vocaluxe.PartyModes
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GameState = new DataToScreenMain();
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BuildPlayerTable();
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CreateRoundsTable();
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NextPlayerTexts = new List<CText>();
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NextPlayerStatics = new List<CStatic>();
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@@ -153,6 +156,14 @@ namespace Vocaluxe.PartyModes
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Back();
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if (Buttons[htButtons(ButtonExit)].Selected && GameState.CurrentRoundNr > 1)
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ShowPopup(true);
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if (Buttons[htButtons(ButtonPlayerScrollUp)].Selected)
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ScrollPlayerTable(-1);
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if (Buttons[htButtons(ButtonPlayerScrollDown)].Selected)
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ScrollPlayerTable(1);
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if (Buttons[htButtons(ButtonRoundsScrollUp)].Selected)
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ScrollRoundsTable(-1);
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if (Buttons[htButtons(ButtonRoundsScrollDown)].Selected)
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ScrollRoundsTable(1);
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}
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else
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{
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@@ -181,6 +192,14 @@ namespace Vocaluxe.PartyModes
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Back();
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if (Buttons[htButtons(ButtonExit)].Selected && GameState.CurrentRoundNr > 1)
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ShowPopup(true);
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if (Buttons[htButtons(ButtonPlayerScrollUp)].Selected)
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ScrollPlayerTable(-1);
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if (Buttons[htButtons(ButtonPlayerScrollDown)].Selected)
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ScrollPlayerTable(1);
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if (Buttons[htButtons(ButtonRoundsScrollUp)].Selected)
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ScrollRoundsTable(-1);
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if (Buttons[htButtons(ButtonRoundsScrollDown)].Selected)
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ScrollRoundsTable(1);
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}
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else
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{
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@@ -202,6 +221,14 @@ namespace Vocaluxe.PartyModes
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ShowPopup(false);
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}
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if (MouseEvent.Wheel != 0)
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{
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if(CHelper.IsInBounds(RoundsTableScrollArea, MouseEvent))
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ScrollRoundsTable(MouseEvent.Wheel);
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if(CHelper.IsInBounds(PlayerTableScrollArea, MouseEvent))
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ScrollPlayerTable(MouseEvent.Wheel);
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}
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return true;
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}
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@@ -209,12 +236,17 @@ namespace Vocaluxe.PartyModes
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{
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base.OnShow();
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UpdatePlayerTable(PlayerTableOffset);
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PlayerTableOffset = 0;
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RoundsTableOffset = 0;
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UpdatePlayerTable();
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UpdateNextPlayerPositions();
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UpdateNextPlayerContents();
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if(GameState.CurrentRoundNr == 1 || RoundsTable == null)
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BuildRoundsTable();
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UpdateRoundsTable(RoundsTableOffset);
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if (GameState.CurrentRoundNr == 1)
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BuildRoundsTable();
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else
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ScrollRoundsTable(GameState.CurrentRoundNr - 2);
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UpdateRoundsTable();
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if (GameState.CurrentRoundNr == 1)
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{
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@@ -328,23 +360,11 @@ namespace Vocaluxe.PartyModes
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}
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}
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private void BuildRoundsTable()
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private void CreateRoundsTable()
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{
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int NumRoundsVisible = 3;
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int NumPlayerInOneRow = 3;
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if (GameState.NumPlayerAtOnce <= NumPlayerInOneRow)
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NumRoundsVisible = 5;
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if (NumRoundsVisible > GameState.Combs.Count)
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NumRoundsVisible = GameState.Combs.Count;
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float x = Texts[htTexts(TextRoundNumber)].X;
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float y = Texts[htTexts(TextRoundNumber)].Y;
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float delta = Texts[htTexts(TextRoundNumber)].Height;
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//Create lists
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RoundsTable = new List<RoundsTableRow>();
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for (int i = 0; i < NumRoundsVisible; i++)
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for (int i = 0; i < 5; i++)
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{
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RoundsTableRow rtr = new RoundsTableRow();
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rtr.TextPlayer = new List<CText>();
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@@ -356,12 +376,51 @@ namespace Vocaluxe.PartyModes
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{
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//Round-number
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CText text = GetNewText(Texts[htTexts(TextRoundNumber)]);
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text.X = x;
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text.Y = y;
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text.Text = (round + 1) + ")";
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AddText(text);
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RoundsTable[round].Number = text;
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int NumInnerRows = (int) Math.Ceiling(GameState.NumPlayerAtOnce / ((double)NumPlayerInOneRow));
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for (int row = 0; row < 2; row++)
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{
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for (int column = 0; column < 3; column++)
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{
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//Player
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text = GetNewText(Texts[htTexts(TextRoundPlayer)]);
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AddText(text);
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RoundsTable[round].TextPlayer.Add(text);
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//Score
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text = GetNewText(Texts[htTexts(TextRoundScore)]);
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AddText(text);
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RoundsTable[round].TextScores.Add(text);
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}
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}
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}
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}
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private void BuildRoundsTable()
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{
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RoundsTableScrollArea = new SRectF();
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int NumPlayerInOneRow = 3;
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if (GameState.NumPlayerAtOnce <= NumPlayerInOneRow)
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NumRoundsVisible = 5;
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if (NumRoundsVisible > GameState.Combs.Count)
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NumRoundsVisible = GameState.Combs.Count;
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float x = Texts[htTexts(TextRoundNumber)].X;
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float y = Texts[htTexts(TextRoundNumber)].Y;
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RoundsTableScrollArea.X = x;
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RoundsTableScrollArea.Y = y;
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RoundsTableScrollArea.W = _Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20;
|
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|
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float delta = Texts[htTexts(TextRoundNumber)].Height;
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//Update statics and texts for rounds
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for (int round = 0; round < RoundsTable.Count; round++)
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{
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//Round-number
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RoundsTable[round].Number.X = x;
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RoundsTable[round].Number.Y = y;
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int NumInnerRows = (int)Math.Ceiling(GameState.NumPlayerAtOnce / ((double)NumPlayerInOneRow));
|
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for (int row = 0; row < NumInnerRows; row++)
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{
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int num = (row + 1) * NumPlayerInOneRow;
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@@ -371,58 +430,76 @@ namespace Vocaluxe.PartyModes
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num = GameState.NumPlayerAtOnce;
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NumPlayerInThisRow = GameState.NumPlayerAtOnce - (row * NumPlayerInOneRow);
|
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}
|
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|
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for (int column = row * NumPlayerInOneRow; column < num; column++)
|
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{
|
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//Player
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float _x = x + 15 + (_Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20) / NumPlayerInThisRow * (column - row * NumPlayerInOneRow) + ((_Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20) / NumPlayerInThisRow) / 2;
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float maxw = ((_Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20) / NumPlayerInThisRow)/2 - 5;
|
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text = GetNewText(Texts[htTexts(TextRoundNumber)]);
|
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text.X = _x;
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text.Y = y;
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text.MaxWidth = maxw;
|
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AddText(text);
|
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RoundsTable[round].TextPlayer.Add(text);
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float maxw = ((_Base.Settings.GetRenderW() - Texts[htTexts(TextRoundNumber)].X - 20) / NumPlayerInThisRow) / 2 - 5;
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RoundsTable[round].TextPlayer[column].X = _x;
|
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RoundsTable[round].TextPlayer[column].Y = y;
|
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RoundsTable[round].TextPlayer[column].MaxWidth = maxw;
|
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//Score
|
||||
text = GetNewText(Texts[htTexts(TextRoundNumber)]);
|
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text.X = _x;
|
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text.Y = y + delta;
|
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text.MaxWidth = maxw;
|
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AddText(text);
|
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RoundsTable[round].TextScores.Add(text);
|
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RoundsTable[round].TextScores[column] = RoundsTable[round].TextScores[column];
|
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RoundsTable[round].TextScores[column].X = _x;
|
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RoundsTable[round].TextScores[column].Y = y + delta;
|
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RoundsTable[round].TextScores[column].MaxWidth = maxw;
|
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}
|
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y = y + delta + delta;
|
||||
}
|
||||
y = y + delta/2;
|
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y = y + delta / 2;
|
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}
|
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RoundsTableScrollArea.H = y - RoundsTableScrollArea.Y;
|
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}
|
||||
|
||||
private void UpdateRoundsTable(int Offset)
|
||||
private void UpdateRoundsTable()
|
||||
{
|
||||
SProfile[] profile = _Base.Profiles.GetProfiles();
|
||||
for (int i = 0; i < RoundsTable.Count; i++)
|
||||
{
|
||||
for(int p = 0; p < RoundsTable[i].TextPlayer.Count; p++)
|
||||
{
|
||||
RoundsTable[i].Number.Text = (i + 1 + Offset).ToString();
|
||||
int pID = GameState.ProfileIDs[GameState.Combs[i + Offset].Player[p]];
|
||||
RoundsTable[i].TextPlayer[p].Text = profile[pID].PlayerName+"";
|
||||
if ((GameState.CurrentRoundNr - 1) > i)
|
||||
RoundsTable[i].TextScores[p].Text = GameState.Results[i + Offset, p].ToString();
|
||||
if (GameState.Combs.Count > i + RoundsTableOffset && GameState.Combs[i + RoundsTableOffset].Player.Count > p)
|
||||
{
|
||||
RoundsTable[i].Number.Visible = true;
|
||||
RoundsTable[i].TextPlayer[p].Visible = true;
|
||||
RoundsTable[i].TextScores[p].Visible = true;
|
||||
RoundsTable[i].Number.Text = (i + 1 + RoundsTableOffset).ToString() + ")";
|
||||
int pID = GameState.ProfileIDs[GameState.Combs[i + RoundsTableOffset].Player[p]];
|
||||
RoundsTable[i].TextPlayer[p].Text = profile[pID].PlayerName;
|
||||
if ((GameState.CurrentRoundNr - 1) > i + RoundsTableOffset)
|
||||
RoundsTable[i].TextScores[p].Text = GameState.Results[i + RoundsTableOffset, p].ToString();
|
||||
else
|
||||
RoundsTable[i].TextScores[p].Text = "";
|
||||
}
|
||||
else
|
||||
RoundsTable[i].TextScores[p].Text = "";
|
||||
{
|
||||
RoundsTable[i].TextPlayer[p].Visible = false;
|
||||
RoundsTable[i].TextScores[p].Visible = false;
|
||||
}
|
||||
}
|
||||
if (GameState.Combs.Count < i + RoundsTableOffset)
|
||||
{
|
||||
RoundsTable[i].Number.Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
Buttons[htButtons(ButtonRoundsScrollUp)].Visible = RoundsTableOffset > 0;
|
||||
Buttons[htButtons(ButtonRoundsScrollDown)].Visible = GameState.Combs.Count - NumRoundsVisible - RoundsTableOffset > 0;
|
||||
}
|
||||
|
||||
private void BuildPlayerTable()
|
||||
{
|
||||
int NumPlayerVisible = 10;
|
||||
PlayerTableScrollArea = new SRectF();
|
||||
PlayerTableScrollArea.X = Texts[htTexts(TextPosition)].X;
|
||||
PlayerTableScrollArea.Y = Texts[htTexts(TextPosition)].Y;
|
||||
PlayerTableScrollArea.W = Texts[htTexts(TextGamePoints)].X - Texts[htTexts(TextPosition)].X;
|
||||
|
||||
PlayerTable = new List<TableRow>();
|
||||
float delta = Texts[htTexts(TextPosition)].Height * 1.2f;
|
||||
|
||||
for (int i = 0; i < NumPlayerVisible; i++)
|
||||
float h = 0;
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
TableRow row = new TableRow();
|
||||
|
||||
@@ -457,18 +534,21 @@ namespace Vocaluxe.PartyModes
|
||||
AddText(row.GamePoints);
|
||||
|
||||
PlayerTable.Add(row);
|
||||
|
||||
h = delta * (i + 1);
|
||||
}
|
||||
PlayerTableScrollArea.H = h + delta;
|
||||
}
|
||||
|
||||
private void UpdatePlayerTable(int Offset)
|
||||
private void UpdatePlayerTable()
|
||||
{
|
||||
SProfile[] profiles = _Base.Profiles.GetProfiles();
|
||||
|
||||
for (int i = 0; i < PlayerTable.Count; i++)
|
||||
{
|
||||
TableRow row = PlayerTable[i+Offset];
|
||||
TableRow row = PlayerTable[i];
|
||||
|
||||
if (i+Offset < GameState.ResultTable.Count)
|
||||
if (i+PlayerTableOffset < GameState.ResultTable.Count)
|
||||
{
|
||||
row.Pos.Visible = true;
|
||||
row.Name.Visible = true;
|
||||
@@ -477,11 +557,12 @@ namespace Vocaluxe.PartyModes
|
||||
row.SingPoints.Visible = true;
|
||||
row.GamePoints.Visible = true;
|
||||
|
||||
row.Name.Text = profiles[GameState.ResultTable[i+Offset].PlayerID].PlayerName;
|
||||
row.Rounds.Text = GameState.ResultTable[i+Offset].NumRounds.ToString();
|
||||
row.Won.Text = GameState.ResultTable[i+Offset].NumWon.ToString();
|
||||
row.SingPoints.Text = GameState.ResultTable[i+Offset].SumSingPoints.ToString();
|
||||
row.GamePoints.Text = GameState.ResultTable[i+Offset].NumGamePoints.ToString();
|
||||
row.Pos.Text = (i + 1 + PlayerTableOffset).ToString();
|
||||
row.Name.Text = profiles[GameState.ResultTable[i+PlayerTableOffset].PlayerID].PlayerName;
|
||||
row.Rounds.Text = GameState.ResultTable[i+PlayerTableOffset].NumRounds.ToString();
|
||||
row.Won.Text = GameState.ResultTable[i+PlayerTableOffset].NumWon.ToString();
|
||||
row.SingPoints.Text = GameState.ResultTable[i+PlayerTableOffset].SumSingPoints.ToString();
|
||||
row.GamePoints.Text = GameState.ResultTable[i+PlayerTableOffset].NumGamePoints.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -493,6 +574,37 @@ namespace Vocaluxe.PartyModes
|
||||
row.GamePoints.Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
Buttons[htButtons(ButtonPlayerScrollUp)].Visible = PlayerTableOffset > 0;
|
||||
Buttons[htButtons(ButtonPlayerScrollDown)].Visible = GameState.ProfileIDs.Count - NumPlayerVisible - PlayerTableOffset > 0;
|
||||
}
|
||||
|
||||
private void ScrollPlayerTable(int Offset)
|
||||
{
|
||||
if (Offset < 0 && PlayerTableOffset + Offset >= 0)
|
||||
PlayerTableOffset += Offset;
|
||||
else if (Offset < 0 && PlayerTableOffset + Offset < 0)
|
||||
PlayerTableOffset = 0;
|
||||
else if (Offset > 0 && PlayerTableOffset + Offset <= GameState.ProfileIDs.Count - NumPlayerVisible)
|
||||
PlayerTableOffset += Offset;
|
||||
else if (Offset > 0 && PlayerTableOffset + Offset > GameState.ProfileIDs.Count - NumPlayerVisible)
|
||||
PlayerTableOffset = GameState.ProfileIDs.Count - NumPlayerVisible;
|
||||
|
||||
UpdatePlayerTable();
|
||||
}
|
||||
|
||||
private void ScrollRoundsTable(int Offset)
|
||||
{
|
||||
if (Offset < 0 && RoundsTableOffset + Offset >= 0)
|
||||
RoundsTableOffset += Offset;
|
||||
else if (Offset < 0 && RoundsTableOffset + Offset < 0)
|
||||
RoundsTableOffset = 0;
|
||||
else if (Offset > 0 && RoundsTableOffset + Offset <= GameState.Combs.Count - NumRoundsVisible)
|
||||
RoundsTableOffset += Offset;
|
||||
else if (Offset > 0 && RoundsTableOffset + Offset > GameState.Combs.Count - NumRoundsVisible)
|
||||
RoundsTableOffset = GameState.Combs.Count - NumRoundsVisible;
|
||||
|
||||
UpdateRoundsTable();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -461,7 +461,10 @@ namespace Vocaluxe.PartyModes
|
||||
private void UpdateButtonNext()
|
||||
{
|
||||
if (Data.ScreenNames.ProfileIDs.Count == NumPlayer)
|
||||
{
|
||||
Buttons[htButtons(ButtonNext)].Visible = true;
|
||||
SetInteractionToButton(Buttons[htButtons(ButtonNext)]);
|
||||
}
|
||||
else
|
||||
Buttons[htButtons(ButtonNext)].Visible = false;
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user