PartyNames: Added support for no teams.
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@@ -57,7 +57,7 @@
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</Text1>
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</Text1>
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<ButtonNext>
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<!--<Skin>: Texture name-->
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<Skin>Button</Skin>
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@@ -65,7 +65,7 @@
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<SkinSelected>Button</SkinSelected>
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<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
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<X>985</X>
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<Y>600</Y>
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<Y>625</Y>
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<Z>0,00</Z>
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<W>150</W>
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<H>50</H>
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@@ -122,7 +122,7 @@
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<SkinSelected>Button</SkinSelected>
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<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
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<X>145</X>
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<Y>600</Y>
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<Y>625</Y>
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<Z>0,00</Z>
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<W>150</W>
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<H>50</H>
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@@ -172,103 +172,183 @@
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<Height>26</Height>
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</SReflection>
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</ButtonBack>
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<ButtonPlayerDestination>
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<SelectSlideTeams>
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<!--<Skin>: Texture name-->
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<Skin>CoverTile</Skin>
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<!--<SkinSelected>: Texture name for selected button-->
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<SkinSelected>CoverTile</SkinSelected>
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<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
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<X>0</X>
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<Y>0</Y>
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<Skin>Invisible</Skin>
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<!--<SkinArrowLeft>: Texture name of left arrow-->
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<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
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<!--<SkinArrowRight>: Texture name of right arrow-->
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<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
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<!--<SkinSelected>: Texture name for selected SelectSlide-->
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<SkinSelected>SelectSlide</SkinSelected>
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<!--<SkinArrowLeftSelected>: Texture name of selected left arrow-->
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<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
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<!--<SkinArrowRightSelected>: Texture name of selected right arrow-->
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<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
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<!--<SkinHighlighted>: Texture name for highlighted SelectSlide-->
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<SkinHighlighted>SelectSlide</SkinHighlighted>
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<!--<X>, <Y>, <Z>, <W>, <H>: SelectSlide position, width and height-->
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<X>40</X>
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<Y>100</Y>
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<Z>0,00</Z>
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<W>100</W>
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<H>100</H>
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<!--<Color>: Button color from ColorScheme (high priority)-->
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<W>1200</W>
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<H>50</H>
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<!--<ArrowLeftX>, <ArrowLeftY>, <ArrowLeftZ>, <ArrowLeftW>, <ArrowLeftH>: Left arrow position, width and height-->
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<ArrowLeftX>45</ArrowLeftX>
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<ArrowLeftY>105</ArrowLeftY>
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<ArrowLeftZ>0,00</ArrowLeftZ>
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<ArrowLeftW>40</ArrowLeftW>
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<ArrowLeftH>40</ArrowLeftH>
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<!--<ArrowRightX>, <ArrowRightY>, <ArrowRightZ>, <ArrowRightW>, <ArrowRightH>: Right arrow position, width and height-->
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<ArrowRightX>1170</ArrowRightX>
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<ArrowRightY>105</ArrowRightY>
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<ArrowRightZ>0,00</ArrowRightZ>
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<ArrowRightW>40</ArrowRightW>
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<ArrowRightH>40</ArrowRightH>
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<!--<Color>: SelectSlide color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonColor</Color>
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<!--<SColor>: Selected button color from ColorScheme (high priority)-->
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<Color>SelectSlideColor</Color>
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<!--<SColor>: Selected SelectSlide color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonSColor</SColor>
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<Text>
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<!--<X>, <Y>: Text position-->
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<X>50</X>
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<Y>102</Y>
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<!--<H>: Text height-->
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<H>20</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<MaxW>98</MaxW>
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonTextColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonTextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Center</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text />
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</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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<!--<SReflection> If exists:-->
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<!-- <Space>: Reflection Space of selected button-->
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<!-- <Height>: Reflection Height of selected button-->
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</ButtonPlayerDestination>
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<ButtonPlayerChoose>
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<SColor>SelectSlideSColor</SColor>
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<!--<HColor>: Highlighted SelectSlide color from ColorScheme (high priority)-->
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<!--or <HR>, <HG>, <HB>, <HA> (lower priority)-->
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<HColor>SelectSlideHColor</HColor>
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<!--<ArrowColor>: Arrow color from ColorScheme (high priority)-->
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<!--or <ArrowR>, <ArrowG>, <ArrowB>, <ArrowA> (lower priority)-->
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<ArrowColor>ArrowColor</ArrowColor>
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<!--<ArrowSColor>: Selected arrow color from ColorScheme (high priority)-->
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<!--or <ArrowSR>, <ArrowSG>, <ArrowSB>, <ArrowSA> (lower priority)-->
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<ArrowSColor>ArrowSColor</ArrowSColor>
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<!--<TextColor>: Text color from ColorScheme (high priority)-->
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<!--or <TextR>, <TextG>, <TextB>, <TextA> (lower priority)-->
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<TextColor>TextColor</TextColor>
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<!--<TextSColor>: Selected text color from ColorScheme (high priority)-->
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<!--or <TextSR>, <TextSG>, <TextSB>, <TextSA> (lower priority)-->
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<TextSColor>TextSColor</TextSColor>
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<!--<TextH>: Text height-->
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<TextH>27,00</TextH>
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<!--<TextRelativeX>: Text relative x-position-->
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<!--<TextRelativeY>: Text relative y-position-->
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<!--<TextMaxW>: Maximum text width (if exists)-->
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<TextMaxW>205,33</TextMaxW>
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<!--<TextFont>: Text font name-->
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<TextFont>Outline</TextFont>
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<!--<TextStyle>: Text style: Normal, Italic, Bold, BoldItalic-->
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<TextStyle>Bold</TextStyle>
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<!--<NumVisible>: Number of visible elements in the slide-->
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<NumVisible>2</NumVisible>
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</SelectSlideTeams>
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<SelectSlidePlayer>
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<!--<Skin>: Texture name-->
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<Skin>CoverTile</Skin>
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<!--<SkinSelected>: Texture name for selected button-->
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<SkinSelected>CoverTile</SkinSelected>
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<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
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<X>0</X>
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<Y>0</Y>
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<Skin>Invisible</Skin>
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<!--<SkinArrowLeft>: Texture name of left arrow-->
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<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
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<!--<SkinArrowRight>: Texture name of right arrow-->
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<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
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<!--<SkinSelected>: Texture name for selected SelectSlide-->
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<SkinSelected>SelectSlidePlayer</SkinSelected>
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<!--<SkinArrowLeftSelected>: Texture name of selected left arrow-->
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<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
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<!--<SkinArrowRightSelected>: Texture name of selected right arrow-->
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<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
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<!--<SkinHighlighted>: Texture name for highlighted SelectSlide-->
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<SkinHighlighted>SelectSlidePlayer</SkinHighlighted>
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<!--<X>, <Y>, <Z>, <W>, <H>: SelectSlide position, width and height-->
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<X>40</X>
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<Y>160</Y>
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<Z>0,00</Z>
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<W>100</W>
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<H>100</H>
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<!--<Color>: Button color from ColorScheme (high priority)-->
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<W>1200</W>
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<H>150</H>
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<!--<ArrowLeftX>, <ArrowLeftY>, <ArrowLeftZ>, <ArrowLeftW>, <ArrowLeftH>: Left arrow position, width and height-->
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<ArrowLeftX>45</ArrowLeftX>
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<ArrowLeftY>165</ArrowLeftY>
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<ArrowLeftZ>0,00</ArrowLeftZ>
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<ArrowLeftW>40</ArrowLeftW>
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<ArrowLeftH>40</ArrowLeftH>
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<!--<ArrowRightX>, <ArrowRightY>, <ArrowRightZ>, <ArrowRightW>, <ArrowRightH>: Right arrow position, width and height-->
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<ArrowRightX>1170</ArrowRightX>
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<ArrowRightY>165</ArrowRightY>
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<ArrowRightZ>0,00</ArrowRightZ>
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<ArrowRightW>40</ArrowRightW>
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<ArrowRightH>40</ArrowRightH>
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<!--<Color>: SelectSlide color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonColor</Color>
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<!--<SColor>: Selected button color from ColorScheme (high priority)-->
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<Color>SelectSlideColor</Color>
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<!--<SColor>: Selected SelectSlide color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonSColor</SColor>
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<Text>
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<!--<X>, <Y>: Text position-->
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<X>50</X>
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<Y>102</Y>
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<!--<H>: Text height-->
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<H>20</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<MaxW>98</MaxW>
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>ButtonTextColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>ButtonTextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Center</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text />
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</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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<!--<SReflection> If exists:-->
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<!-- <Space>: Reflection Space of selected button-->
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<!-- <Height>: Reflection Height of selected button-->
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</ButtonPlayerChoose>
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<SColor>SelectSlideSColor</SColor>
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<!--<HColor>: Highlighted SelectSlide color from ColorScheme (high priority)-->
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<!--or <HR>, <HG>, <HB>, <HA> (lower priority)-->
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<HColor>SelectSlideHColor</HColor>
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<!--<ArrowColor>: Arrow color from ColorScheme (high priority)-->
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<!--or <ArrowR>, <ArrowG>, <ArrowB>, <ArrowA> (lower priority)-->
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<ArrowColor>ArrowColor</ArrowColor>
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<!--<ArrowSColor>: Selected arrow color from ColorScheme (high priority)-->
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<!--or <ArrowSR>, <ArrowSG>, <ArrowSB>, <ArrowSA> (lower priority)-->
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<ArrowSColor>ArrowSColor</ArrowSColor>
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<!--<TextColor>: Text color from ColorScheme (high priority)-->
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<!--or <TextR>, <TextG>, <TextB>, <TextA> (lower priority)-->
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<TextColor>TextColor</TextColor>
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<!--<TextSColor>: Selected text color from ColorScheme (high priority)-->
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<!--or <TextSR>, <TextSG>, <TextSB>, <TextSA> (lower priority)-->
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<TextSColor>TextSColor</TextSColor>
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<!--<TextH>: Text height-->
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<TextH>27,00</TextH>
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<!--<TextRelativeX>: Text relative x-position-->
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<!--<TextRelativeY>: Text relative y-position-->
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<TextRelativeY>-5,00</TextRelativeY>
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<!--<TextMaxW>: Maximum text width (if exists)-->
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<TextMaxW>205,33</TextMaxW>
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<!--<TextFont>: Text font name-->
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<TextFont>Outline</TextFont>
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<!--<TextStyle>: Text style: Normal, Italic, Bold, BoldItalic-->
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<TextStyle>Bold</TextStyle>
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<!--<NumVisible>: Number of visible elements in the slide-->
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<NumVisible>3</NumVisible>
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</SelectSlidePlayer>
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<NameSelection>
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<!--<X>, <Y>, <Z>, <W>, <H>: NameSelection position, width and height-->
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<X>42</X>
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<Y>327</Y>
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<Z>0,00</Z>
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<W>1200</W>
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<H>393</H>
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<!--<SkinEmptyTile>: Texture name-->
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<SkinEmptyTile>CoverTile</SkinEmptyTile>
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<!--<ColorEmptyTile>: Static color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<R>1,00</R>
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<G>1,00</G>
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<B>1,00</B>
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<A>0,20</A>
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<!--<SkinTileSelected>: Texture name-->
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<SkinTileSelected>PlayerSelector</SkinTileSelected>
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<!--<Tiles>: Options for tiles-->
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<Tiles>
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<!--<W>, <H>: Width and height of tile-->
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<W>100</W>
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<H>100</H>
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<!--<NumW>, <NumH>: Number of tiles-->
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<NumW>10</NumW>
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<NumH>2</NumH>
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<!--<SpaceW>, <SpaceH>: Space between tiles-->
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<SpaceW>20,71</SpaceW>
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<SpaceH>30,00</SpaceH>
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<!--<Name>: Options for player-name-->
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<Name>
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<!--<Space>: Space between name and tile-->
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<Space>2,0</Space>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<Color>TextColor</Color>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<H>: Text height-->
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<H>17</H>
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</Name>
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</Tiles>
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</NameSelection>
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</PartyScreenChallengeNames>
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</root>
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After Width: | Height: | Size: 1.1 KiB |
@@ -148,8 +148,9 @@
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<ScrollUp>ScrollUp.png</ScrollUp>
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<ScrollDown>ScrollDown.png</ScrollDown>
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<Invisible>Invisible.png</Invisible>
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<PlayerSelector>PlayerSelector.png</PlayerSelector>
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</Skins>
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<Videos>
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<BG_Video>[Blue]BG_Video.mp4</BG_Video>
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</Videos>
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</root>
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</root>
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After Width: | Height: | Size: 1.1 KiB |
@@ -25,7 +25,7 @@ using VocaluxeLib.Profile;
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namespace VocaluxeLib.PartyModes.Challenge
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{
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// ReSharper disable UnusedMember.Global
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public class CPartyScreenChallengeNames : CMenuParty
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public class CPartyScreenChallengeNames : CMenuPartyNameSelection
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// ReSharper restore UnusedMember.Global
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{
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// Version number for theme files. Increment it, if you've changed something on the theme files!
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@@ -34,58 +34,14 @@ namespace VocaluxeLib.PartyModes.Challenge
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get { return 1; }
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}
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private const string _ButtonNext = "ButtonNext";
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private const string _ButtonBack = "ButtonBack";
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private const string _ButtonPlayerDestination = "ButtonPlayerDestination";
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private const string _ButtonPlayerChoose = "ButtonPlayerChoose";
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private List<CPlayerChooseButton> _PlayerChooseButtons;
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private List<CButton> _PlayerDestinationButtons;
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//PlayerDestinationButtons-Option
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private const int _PlayerDestinationButtonsNumH = 3;
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private const int _PlayerDestinationButtonsFirstX = 900;
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private const int _PlayerDestinationButtonsFirstY = 105;
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private const int _PlayerDestinationButtonsSpaceH = 15;
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private const int _PlayerDestinationButtonsSpaceW = 25;
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//PlayerChooseButtons-Option
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private List<int> _PlayerChooseButtonsVisibleProfiles;
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private const int _PlayerChooseButtonsNumH = 7;
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||||
private const int _PlayerChooseButtonsNumW = 4;
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||||
private const int _PlayerChooseButtonsFirstX = 52;
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private const int _PlayerChooseButtonsFirstY = 105;
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private const int _PlayerChooseButtonsSpaceH = 15;
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private const int _PlayerChooseButtonsSpaceW = 25;
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private const int _PlayerChooseButtonsOffset = 0;
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private CStatic _ChooseAvatarStatic;
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private bool _SelectingMouseActive;
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private int _OldMouseX;
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||||
private int _OldMouseY;
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private bool _ButtonsAdded;
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private int _NumPlayer = 4;
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private int _NumPlayer = 4;
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private SDataFromScreen _Data;
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private class CPlayerChooseButton
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{
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public CButton Button;
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public int ProfileID;
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}
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public override void Init()
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||||
{
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base.Init();
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_ChooseAvatarStatic = GetNewStatic();
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_ChooseAvatarStatic.Visible = false;
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_PlayerChooseButtonsVisibleProfiles = new List<int>();
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_Data.ScreenNames.ProfileIDs = new List<int>();
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_ThemeButtons = new string[] {_ButtonBack, _ButtonNext, _ButtonPlayerDestination, _ButtonPlayerChoose};
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_Data = new SDataFromScreen();
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var names = new SFromScreenNames {FadeBack = false, ProfileIDs = new List<int>()};
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_Data.ScreenNames = names;
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@@ -109,320 +65,24 @@ namespace VocaluxeLib.PartyModes.Challenge
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}
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||||
}
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||||
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||||
public override bool HandleInput(SKeyEvent keyEvent)
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||||
{
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||||
base.HandleInput(keyEvent);
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||||
|
||||
if (keyEvent.KeyPressed) {}
|
||||
else
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||||
{
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||||
switch (keyEvent.Key)
|
||||
{
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||||
case Keys.Back:
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||||
case Keys.Escape:
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||||
_Back();
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||||
break;
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||||
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||||
case Keys.Enter:
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||||
if (_Buttons[_ButtonBack].Selected)
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||||
_Back();
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||||
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||||
if (_Buttons[_ButtonNext].Selected)
|
||||
_Next();
|
||||
|
||||
if (!_OnAdd())
|
||||
_OnRemove();
|
||||
break;
|
||||
|
||||
case Keys.Delete:
|
||||
_OnRemove();
|
||||
break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool HandleMouse(SMouseEvent mouseEvent)
|
||||
{
|
||||
base.HandleMouse(mouseEvent);
|
||||
|
||||
//Check if LeftButton is hold and Select-Mode active
|
||||
if (mouseEvent.LBH && _SelectingMouseActive)
|
||||
{
|
||||
//Update coords for Drag/Drop-Texture
|
||||
_ChooseAvatarStatic.Rect.X += mouseEvent.X - _OldMouseX;
|
||||
_ChooseAvatarStatic.Rect.Y += mouseEvent.Y - _OldMouseY;
|
||||
_OldMouseX = mouseEvent.X;
|
||||
_OldMouseY = mouseEvent.Y;
|
||||
}
|
||||
// LeftButton isn't hold anymore, but Selec-Mode is still active -> "Drop" of Avatar
|
||||
else if (_SelectingMouseActive)
|
||||
{
|
||||
//Reset variables
|
||||
_SelectingMouseActive = false;
|
||||
_ChooseAvatarStatic.Visible = false;
|
||||
}
|
||||
|
||||
if (mouseEvent.LB && _IsMouseOver(mouseEvent))
|
||||
{
|
||||
if (_Buttons[_ButtonBack].Selected)
|
||||
_Back();
|
||||
|
||||
if (_Buttons[_ButtonNext].Selected)
|
||||
_Next();
|
||||
|
||||
if (!_OnAdd())
|
||||
_OnRemove();
|
||||
}
|
||||
|
||||
if (mouseEvent.RB)
|
||||
_Back();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnShow()
|
||||
{
|
||||
base.OnShow();
|
||||
|
||||
if (!_ButtonsAdded)
|
||||
{
|
||||
_AddButtonPlayerDestination();
|
||||
_AddButtonPlayerChoose();
|
||||
_ButtonsAdded = true;
|
||||
}
|
||||
|
||||
_UpdateButtonPlayerDestination();
|
||||
_UpdateButtonPlayerChoose();
|
||||
|
||||
_UpdateButtonNext();
|
||||
SetPartyModeData(_NumPlayer);
|
||||
}
|
||||
|
||||
public override bool UpdateGame()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Draw()
|
||||
{
|
||||
base.Draw();
|
||||
if (_ChooseAvatarStatic.Visible)
|
||||
_ChooseAvatarStatic.Draw();
|
||||
return true;
|
||||
}
|
||||
|
||||
private void _AddButtonPlayerDestination()
|
||||
{
|
||||
_Buttons[_ButtonPlayerDestination].Visible = false;
|
||||
_PlayerDestinationButtons = new List<CButton>();
|
||||
int row = 0;
|
||||
int column = 0;
|
||||
for (int i = 1; i <= _PartyMode.GetMaxPlayer(); i++)
|
||||
{
|
||||
CButton b = GetNewButton(_Buttons[_ButtonPlayerDestination]);
|
||||
b.Rect.X = _PlayerDestinationButtonsFirstX + column * (b.Rect.W + _PlayerDestinationButtonsSpaceH);
|
||||
b.Rect.Y = _PlayerDestinationButtonsFirstY + row * (b.Rect.H + _PlayerDestinationButtonsSpaceW);
|
||||
_PlayerDestinationButtons.Add(b);
|
||||
column++;
|
||||
if (column >= _PlayerDestinationButtonsNumH)
|
||||
{
|
||||
row++;
|
||||
column = 0;
|
||||
}
|
||||
b.Visible = true;
|
||||
b.Enabled = false;
|
||||
_AddButton(b);
|
||||
}
|
||||
}
|
||||
|
||||
private void _AddButtonPlayerChoose()
|
||||
{
|
||||
_Buttons[_ButtonPlayerChoose].Visible = false;
|
||||
_PlayerChooseButtons = new List<CPlayerChooseButton>();
|
||||
int row = 0;
|
||||
int column = 0;
|
||||
for (int i = 1; i <= _PlayerChooseButtonsNumH * _PlayerChooseButtonsNumW; i++)
|
||||
{
|
||||
CButton b = GetNewButton(_Buttons[_ButtonPlayerChoose]);
|
||||
b.Rect.X = _PlayerChooseButtonsFirstX + column * (b.Rect.W + _PlayerChooseButtonsSpaceH);
|
||||
b.Rect.Y = _PlayerChooseButtonsFirstY + row * (b.Rect.H + _PlayerChooseButtonsSpaceW);
|
||||
var pcb = new CPlayerChooseButton {Button = b, ProfileID = -1};
|
||||
_PlayerChooseButtons.Add(pcb);
|
||||
column++;
|
||||
if (column >= _PlayerChooseButtonsNumH)
|
||||
{
|
||||
row++;
|
||||
column = 0;
|
||||
}
|
||||
b.Visible = true;
|
||||
b.Enabled = false;
|
||||
_AddButton(b);
|
||||
}
|
||||
}
|
||||
|
||||
private void _UpdateButtonPlayerChoose()
|
||||
{
|
||||
_UpdateVisibleProfiles();
|
||||
if ((_PlayerChooseButtonsNumW * _PlayerChooseButtonsNumH) * (_PlayerChooseButtonsOffset + 1) - _PlayerChooseButtonsVisibleProfiles.Count >=
|
||||
(_PlayerChooseButtonsNumW * _PlayerChooseButtonsNumH) * _PlayerChooseButtonsOffset)
|
||||
_UpdateButtonPlayerChoose(_PlayerChooseButtonsOffset - 1);
|
||||
else
|
||||
_UpdateButtonPlayerChoose(_PlayerChooseButtonsOffset);
|
||||
}
|
||||
|
||||
private void _UpdateButtonPlayerChoose(int offset)
|
||||
{
|
||||
const int numButtonPlayerChoose = _PlayerChooseButtonsNumW * _PlayerChooseButtonsNumH;
|
||||
if (offset < 0)
|
||||
offset = 0;
|
||||
|
||||
if (numButtonPlayerChoose * (offset + 1) - _PlayerChooseButtonsVisibleProfiles.Count <= numButtonPlayerChoose)
|
||||
{
|
||||
for (int i = 0; i < numButtonPlayerChoose; i++)
|
||||
{
|
||||
if ((i + offset * numButtonPlayerChoose) < _PlayerChooseButtonsVisibleProfiles.Count)
|
||||
{
|
||||
int id = _PlayerChooseButtonsVisibleProfiles[i + offset * numButtonPlayerChoose];
|
||||
_PlayerChooseButtons[i].ProfileID = id;
|
||||
_PlayerChooseButtons[i].Button.Text.Text = CBase.Profiles.GetPlayerName(id);
|
||||
_PlayerChooseButtons[i].Button.Texture = CBase.Profiles.GetAvatar(id);
|
||||
_PlayerChooseButtons[i].Button.SelTexture = CBase.Profiles.GetAvatar(id);
|
||||
_PlayerChooseButtons[i].Button.Color = new SColorF(1, 1, 1, 0.6f);
|
||||
_PlayerChooseButtons[i].Button.SelColor = new SColorF(1, 1, 1, 1);
|
||||
_PlayerChooseButtons[i].Button.Enabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
_PlayerChooseButtons[i].ProfileID = -1;
|
||||
_PlayerChooseButtons[i].Button.Text.Text = String.Empty;
|
||||
_PlayerChooseButtons[i].Button.Texture = _Buttons[_ButtonPlayerChoose].Texture;
|
||||
_PlayerChooseButtons[i].Button.SelTexture = _Buttons[_ButtonPlayerChoose].SelTexture;
|
||||
_PlayerChooseButtons[i].Button.Color = _Buttons[_ButtonPlayerChoose].Color;
|
||||
_PlayerChooseButtons[i].Button.SelColor = _Buttons[_ButtonPlayerChoose].SelColor;
|
||||
_PlayerChooseButtons[i].Button.Enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void _UpdateVisibleProfiles()
|
||||
{
|
||||
_PlayerChooseButtonsVisibleProfiles.Clear();
|
||||
CProfile[] profiles = CBase.Profiles.GetProfiles();
|
||||
foreach (CProfile profile in profiles)
|
||||
{
|
||||
bool visible = false;
|
||||
//Show profile only if active
|
||||
if (profile.Active == EOffOn.TR_CONFIG_ON)
|
||||
visible = _Data.ScreenNames.ProfileIDs.All(profileID => profileID != profile.ID);
|
||||
if (visible)
|
||||
_PlayerChooseButtonsVisibleProfiles.Add(profile.ID);
|
||||
}
|
||||
}
|
||||
|
||||
private void _UpdateButtonPlayerDestination()
|
||||
{
|
||||
for (int i = 0; i < _PlayerDestinationButtons.Count; i++)
|
||||
{
|
||||
if (_NumPlayer > i)
|
||||
{
|
||||
_PlayerDestinationButtons[i].Visible = true;
|
||||
_PlayerDestinationButtons[i].Enabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
_PlayerDestinationButtons[i].Visible = false;
|
||||
_PlayerDestinationButtons[i].Enabled = false;
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < _NumPlayer; i++)
|
||||
{
|
||||
if (i < _Data.ScreenNames.ProfileIDs.Count)
|
||||
{
|
||||
if (_Data.ScreenNames.ProfileIDs[i] != -1)
|
||||
{
|
||||
int id = _Data.ScreenNames.ProfileIDs[i];
|
||||
_PlayerDestinationButtons[i].Color = new SColorF(1, 1, 1, 0.6f);
|
||||
_PlayerDestinationButtons[i].SelColor = new SColorF(1, 1, 1, 1);
|
||||
_PlayerDestinationButtons[i].Texture = CBase.Profiles.GetAvatar(id);
|
||||
_PlayerDestinationButtons[i].SelTexture = CBase.Profiles.GetAvatar(id);
|
||||
_PlayerDestinationButtons[i].Text.Text = CBase.Profiles.GetPlayerName(id);
|
||||
_PlayerDestinationButtons[i].Enabled = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_PlayerDestinationButtons[i].Color = _Buttons[_ButtonPlayerDestination].Color;
|
||||
_PlayerDestinationButtons[i].SelColor = _Buttons[_ButtonPlayerDestination].SelColor;
|
||||
_PlayerDestinationButtons[i].Texture = _Buttons[_ButtonPlayerDestination].Texture;
|
||||
_PlayerDestinationButtons[i].SelTexture = _Buttons[_ButtonPlayerDestination].SelTexture;
|
||||
_PlayerDestinationButtons[i].Text.Text = String.Empty;
|
||||
_PlayerDestinationButtons[i].Enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void _UpdateButtonNext()
|
||||
{
|
||||
if (_Data.ScreenNames.ProfileIDs.Count == _NumPlayer)
|
||||
{
|
||||
_Buttons[_ButtonNext].Visible = true;
|
||||
_SetInteractionToButton(_Buttons[_ButtonNext]);
|
||||
}
|
||||
else
|
||||
_Buttons[_ButtonNext].Visible = false;
|
||||
}
|
||||
|
||||
private bool _OnAdd()
|
||||
{
|
||||
foreach (CPlayerChooseButton button in _PlayerChooseButtons)
|
||||
{
|
||||
int id = button.ProfileID;
|
||||
if (!button.Button.Selected || id == -1 || _Data.ScreenNames.ProfileIDs.Count >= _NumPlayer)
|
||||
continue;
|
||||
_Data.ScreenNames.ProfileIDs.Add(id);
|
||||
int added = _Data.ScreenNames.ProfileIDs.Count - 1;
|
||||
_UpdateButtonNext();
|
||||
//Update texture and name
|
||||
_PlayerDestinationButtons[added].Color = new SColorF(1, 1, 1, 0.6f);
|
||||
_PlayerDestinationButtons[added].SelColor = new SColorF(1, 1, 1, 1);
|
||||
_PlayerDestinationButtons[added].Texture = CBase.Profiles.GetAvatar(id);
|
||||
_PlayerDestinationButtons[added].SelTexture = CBase.Profiles.GetAvatar(id);
|
||||
_PlayerDestinationButtons[added].Text.Text = CBase.Profiles.GetPlayerName(id);
|
||||
_PlayerDestinationButtons[added].Enabled = true;
|
||||
//Update Tiles-List
|
||||
_UpdateButtonPlayerChoose();
|
||||
_CheckInteraction();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private void _OnRemove()
|
||||
{
|
||||
for (int i = 0; i < _PlayerDestinationButtons.Count; i++)
|
||||
{
|
||||
if (!_PlayerDestinationButtons[i].Selected)
|
||||
continue;
|
||||
if ((i + 1) > _Data.ScreenNames.ProfileIDs.Count)
|
||||
continue;
|
||||
_Data.ScreenNames.ProfileIDs.RemoveAt(i);
|
||||
_UpdateButtonNext();
|
||||
_UpdateButtonPlayerDestination();
|
||||
_UpdateButtonPlayerChoose();
|
||||
_CheckInteraction();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void _Back()
|
||||
public override void Back()
|
||||
{
|
||||
List<int> ids = GetTeamIDs(0);
|
||||
_Data.ScreenNames.ProfileIDs = ids;
|
||||
_Data.ScreenNames.FadeBack = true;
|
||||
_PartyMode.DataFromScreen(ThemeName, _Data);
|
||||
}
|
||||
|
||||
private void _Next()
|
||||
public override void Next()
|
||||
{
|
||||
List<int> ids = GetTeamIDs(0);
|
||||
_Data.ScreenNames.ProfileIDs = ids;
|
||||
_Data.ScreenNames.FadeBack = false;
|
||||
_PartyMode.DataFromScreen(ThemeName, _Data);
|
||||
}
|
||||
|
||||
@@ -70,6 +70,12 @@ namespace VocaluxeLib.Menu
|
||||
CBase.Profiles.AddProfileChangedCallback(_OnProfileChanged);
|
||||
}
|
||||
|
||||
public void SetPartyModeData(int numPlayer)
|
||||
{
|
||||
SetPartyModeData(1, numPlayer, new int[] { numPlayer });
|
||||
_CurrentTeam = 0;
|
||||
}
|
||||
|
||||
public void SetPartyModeData(int numTeams, int numPlayer, int[] numPlayerTeams)
|
||||
{
|
||||
_NumTeams = numTeams;
|
||||
@@ -357,6 +363,7 @@ namespace VocaluxeLib.Menu
|
||||
base.LoadTheme(xmlPath);
|
||||
_SelectSlides[_SelectSlidePlayer].WithTextures = true;
|
||||
_SelectSlides[_SelectSlidePlayer].SelectionByHover = true;
|
||||
_SelectSlides[_SelectSlideTeams].Visible = _Teams;
|
||||
}
|
||||
|
||||
public override bool UpdateGame()
|
||||
|
||||
Reference in new issue
Block a user