Merge branch 'develop' into feature/642-read-tags

This commit is contained in:
Florian Ostertag authored and GitHub committed 2023-12-24 05:56:50 +01:00
commit 3a61dbd439
8 files changed
+294 -161

No files matched your search

@@ -17,7 +17,9 @@
<string name="TR_SCREENCONFIG_NUMPLAYERST1">Number of players in team 1</string>
<string name="TR_SCREENCONFIG_NUMPLAYERST2">Number of players in team 2</string>
<string name="TR_SCREENCONFIG_NUMFIELDS">Number of fields</string>
<string name="TR_SCREENCONFIG_REFILLJOKERS">Refill jokers every round</string>
<string name="TR_SCREENCONFIG_REFILLJOKERS">Refill jokers every round</string>
<string name="TR_SCREENCONFIG_NUMJOKERS">Number of jokers</string>
<string name="TR_SCREENCONFIG_SWITCH_PLAYER">Switch player</string>
<string name="TR_SCREENNAMES_TITLE">Tic-Tac-Toe: Choose Player</string>
<string name="TR_SCREENNAMES_SELPLAYERSTITLE">Selected players for this team:</string>
<string name="TR_SCREENNAMES_TEAM1">Team 1</string>
@@ -18,6 +18,8 @@
<string name="TR_SCREENCONFIG_NUMPLAYERST2">Nombre de joueurs dans l'Equipe 2</string>
<string name="TR_SCREENCONFIG_NUMFIELDS">Nombre de champs</string>
<string name="TR_SCREENCONFIG_REFILLJOKERS">Recharger les jokers a chaque tour</string>
<string name="TR_SCREENCONFIG_NUMJOKERS">Nombre de jokers</string>
<string name="TR_SCREENCONFIG_SWITCH_PLAYER">Changement de joueur</string>
<string name="TR_SCREENNAMES_TITLE">Tic-Tac-Toe: Choix des joueurs</string>
<string name="TR_SCREENNAMES_TEAM1">Equipe 1</string>
<string name="TR_SCREENNAMES_TEAM2">Equipe 2</string>
@@ -2,7 +2,7 @@
<Screen xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Informations>
<ScreenName>PartyScreenTicTacToeConfig</ScreenName>
<ScreenVersion>2</ScreenVersion>
<ScreenVersion>3</ScreenVersion>
</Informations>
<Backgrounds>
<Background Name="Background1">
@@ -55,7 +55,7 @@
<Font>Outline</Font>
<Text>TR_SCREENCONFIG_NUMFIELDS</Text>
</Text>
<Text Name="TextRefillJokers">
<Text Name="TextNumJokers">
<X>75</X>
<Y>165</Y>
<Z>0</Z>
@@ -67,8 +67,36 @@
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENCONFIG_NUMJOKERS</Text>
</Text>
<Text Name="TextRefillJokers">
<X>75</X>
<Y>225</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Left</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENCONFIG_REFILLJOKERS</Text>
</Text>
<Text Name="TextSwitchPlayer">
<X>75</X>
<Y>285</Y>
<Z>0</Z>
<H>27</H>
<MaxW>0</MaxW>
<Color Name="TextColor" />
<SelColor Name="TextSelColor" />
<Align>Left</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text>TR_SCREENCONFIG_SWITCH_PLAYER</Text>
</Text>
</Texts>
<Buttons>
<Button Name="ButtonNext">
@@ -187,7 +215,7 @@
<TextStyle>Bold</TextStyle>
<NumVisible>3</NumVisible>
</SelectSlide>
<SelectSlide Name="SelectSlideRefillJokers">
<SelectSlide Name="SelectSlideNumJockers">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
@@ -227,6 +255,90 @@
<TextMaxW>205.33</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>3</NumVisible>
</SelectSlide>
<SelectSlide Name="SelectSlideRefillJokers">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlide</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>500</X>
<Y>220</Y>
<W>700</W>
<H>50</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>505</X>
<Y>225</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1155</X>
<Y>225</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColorAlpha" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>0</TextRelativeY>
<TextMaxW>205.33</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>2</NumVisible>
</SelectSlide>
<SelectSlide Name="SelectSlideSwitchPlayer">
<Skin/>
<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
<SkinSelected>SelectSlide</SkinSelected>
<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
<Rect>
<X>500</X>
<Y>270</Y>
<W>700</W>
<H>50</H>
<Z>0</Z>
</Rect>
<RectArrowLeft>
<X>505</X>
<Y>275</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowLeft>
<RectArrowRight>
<X>1155</X>
<Y>275</Y>
<W>40</W>
<H>40</H>
<Z>0</Z>
</RectArrowRight>
<Color Name="SelectSlideColor" />
<SelColor Name="SelectSlideSelColor" />
<ArrowColor Name="ArrowColor" />
<ArrowSelColor Name="ArrowSelColor" />
<TextColor Name="TextColorAlpha" />
<TextSelColor Name="TextSelColor" />
<TextH>27</TextH>
<TextRelativeX>50</TextRelativeX>
<TextRelativeY>0</TextRelativeY>
<TextMaxW>205.33</TextMaxW>
<TextFont>Outline</TextFont>
<TextStyle>Bold</TextStyle>
<NumVisible>2</NumVisible>
</SelectSlide>
</SelectSlides>
@@ -506,6 +506,64 @@
<Text />
</Text>
</Button>
<Button Name="ButtonSwitchPlayerT1">
<Skin>RepeatIcon</Skin>
<SkinSelected>RepeatIcon</SkinSelected>
<Rect>
<X>260</X>
<Y>240</Y>
<W>60</W>
<H>60</H>
<Z>-4</Z>
</Rect>
<Color Name="Player1" >
<A>0.5</A>
</Color>
<SelColor Name="Player1" />
<Text Name="Text">
<X>48</X>
<Y>25</Y>
<Z>0</Z>
<H>50</H>
<MaxW>50</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
</Button>
<Button Name="ButtonSwitchPlayerT2">
<Skin>RepeatIcon</Skin>
<SkinSelected>RepeatIcon</SkinSelected>
<Rect>
<X>960</X>
<Y>240</Y>
<W>60</W>
<H>60</H>
<Z>-4</Z>
</Rect>
<Color Name="Player2" >
<A>0.5</A>
</Color>
<SelColor Name="Player2" />
<Text Name="Text">
<X>48</X>
<Y>25</Y>
<Z>0</Z>
<H>50</H>
<MaxW>50</MaxW>
<Color Name="ButtonTextColor" />
<SelColor Name="ButtonTextSelColor" />
<Align>Center</Align>
<ResizeAlign>Center</ResizeAlign>
<Style>Bold</Style>
<Font>Outline</Font>
<Text />
</Text>
</Button>
</Buttons>
<SongMenus />
<Lyrics />
@@ -104,11 +104,10 @@ namespace VocaluxeLib.PartyModes.TicTacToe
public int NumPlayerTeam1;
public int NumPlayerTeam2;
public int NumFields;
public int NumJockers;
public int Team;
public List<Guid> ProfileIDsTeam1;
public List<Guid> ProfileIDsTeam2;
public List<int> PlayerTeam1;
public List<int> PlayerTeam2;
public ESongSource SongSource;
public ESongSorting Sorting;
@@ -127,6 +126,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
public int[] NumJokerRandom;
public int[] NumJokerRetry;
public EOffOn RefillJokers;
public EOffOn SwitchPlayer;
}
public SData GameData;
@@ -149,10 +149,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
NumPlayerTeam1 = 2,
NumPlayerTeam2 = 2,
NumFields = 9,
NumJockers = 1,
ProfileIDsTeam1 = new List<Guid>(),
ProfileIDsTeam2 = new List<Guid>(),
PlayerTeam1 = new List<int>(),
PlayerTeam2 = new List<int>(),
CurrentRoundNr = 0,
FieldNr = 0,
Sorting = CBase.Config.GetSongSorting(),
@@ -183,8 +182,6 @@ namespace VocaluxeLib.PartyModes.TicTacToe
GameData.Songs.Clear();
GameData.Rounds.Clear();
GameData.PlayerTeam1.Clear();
GameData.PlayerTeam2.Clear();
}
public override bool Init()
@@ -247,7 +244,6 @@ namespace VocaluxeLib.PartyModes.TicTacToe
GameData.CurrentRoundNr = 1;
_CreateRounds();
_SetNumJokers();
_PreparePlayerList(0);
break;
case EStage.Main:
_Stage = EStage.Singing;
@@ -256,7 +252,6 @@ namespace VocaluxeLib.PartyModes.TicTacToe
case EStage.Singing:
_Stage = EStage.Main;
GameData.Team = GameData.Team == 1 ? 0 : 1;
_UpdatePlayerList();
if (GameData.RefillJokers == EOffOn.TR_CONFIG_ON)
_SetNumJokers();
break;
@@ -337,101 +332,6 @@ namespace VocaluxeLib.PartyModes.TicTacToe
}
}
private void _PreparePlayerList(int team)
{
switch (team)
{
case 0:
{
GameData.PlayerTeam1 = new List<int>();
GameData.PlayerTeam2 = new List<int>();
//Prepare Player-IDs
var ids1 = new List<int>();
var ids2 = new List<int>();
//Add IDs to team-list
while (GameData.PlayerTeam1.Count < GameData.NumFields + GameData.NumJokerRetry[0] &&
GameData.PlayerTeam2.Count < GameData.NumFields + GameData.NumJokerRetry[1])
{
if (ids1.Count == 0)
{
for (int i = 0; i < GameData.NumPlayerTeam1; i++)
ids1.Add(i);
}
if (ids2.Count == 0)
{
for (int i = 0; i < GameData.NumPlayerTeam2; i++)
ids2.Add(i);
}
int num;
if (GameData.PlayerTeam1.Count < GameData.NumFields + GameData.NumJokerRetry[0])
{
num = CBase.Game.GetRandom(ids1.Count);
if (num >= ids1.Count)
num = ids1.Count - 1;
GameData.PlayerTeam1.Add(ids1[num]);
ids1.RemoveAt(num);
}
if (GameData.PlayerTeam2.Count < GameData.NumFields + GameData.NumJokerRetry[1])
{
num = CBase.Game.GetRandom(ids2.Count);
if (num >= ids2.Count)
num = ids2.Count - 1;
GameData.PlayerTeam2.Add(ids2[num]);
ids2.RemoveAt(num);
}
}
}
break;
case 1:
{
//Prepare Player-IDs
var ids = new List<int>();
//Add IDs to team-list
while (GameData.PlayerTeam1.Count < GameData.NumFields + GameData.NumJokerRetry[0] && ids.Count == 0)
{
if (ids.Count == 0)
{
for (int i = 0; i < GameData.NumPlayerTeam1; i++)
ids.Add(i);
}
if (GameData.PlayerTeam1.Count < GameData.NumFields + GameData.NumJokerRetry[0])
{
int num = CBase.Game.GetRandom(ids.Count);
if (num >= ids.Count)
num = ids.Count - 1;
GameData.PlayerTeam1.Add(ids[num]);
ids.RemoveAt(num);
}
}
}
break;
case 2:
{
//Prepare Player-IDs
var ids = new List<int>();
//Add IDs to team-list
while (GameData.PlayerTeam2.Count < GameData.NumFields + GameData.NumJokerRetry[1] && ids.Count == 0)
{
if (ids.Count == 0)
{
for (int i = 0; i < GameData.NumPlayerTeam2; i++)
ids.Add(i);
}
if (GameData.PlayerTeam2.Count < GameData.NumFields + GameData.NumJokerRetry[1])
{
int num = CBase.Game.GetRandom(ids.Count);
if (num >= ids.Count)
num = ids.Count - 1;
GameData.PlayerTeam2.Add(ids[num]);
ids.RemoveAt(num);
}
}
}
break;
}
}
public void UpdateSongList()
{
if (GameData.Songs.Count > 0)
@@ -465,14 +365,6 @@ namespace VocaluxeLib.PartyModes.TicTacToe
GameData.Songs.Shuffle();
}
private void _UpdatePlayerList()
{
if (GameData.PlayerTeam1.Count == 0)
_PreparePlayerList(1);
if (GameData.PlayerTeam2.Count == 0)
_PreparePlayerList(2);
}
private void _StartRound(int roundNr)
{
CBase.Game.Reset();
@@ -505,25 +397,23 @@ namespace VocaluxeLib.PartyModes.TicTacToe
private void _SetNumJokers()
{
GameData.NumJokerRandom[0] = GameData.NumJockers;
GameData.NumJokerRandom[1] = GameData.NumJockers;
switch (GameData.NumFields)
{
case 9:
GameData.NumJokerRandom[0] = 1;
GameData.NumJokerRandom[1] = 1;
GameData.NumJokerRetry[0] = 0;
GameData.NumJokerRetry[1] = 0;
break;
case 16:
GameData.NumJokerRandom[0] = 2;
GameData.NumJokerRandom[1] = 2;
GameData.NumJokerRetry[0] = 1;
GameData.NumJokerRetry[1] = 1;
break;
case 25:
GameData.NumJokerRandom[0] = 3;
GameData.NumJokerRandom[1] = 3;
GameData.NumJokerRetry[0] = 2;
GameData.NumJokerRetry[1] = 2;
break;
@@ -26,16 +26,19 @@ namespace VocaluxeLib.PartyModes.TicTacToe
{
// ReSharper disable UnusedMember.Global
public class CPartyScreenTicTacToeConfig : CPartyScreenTicTacToe
// ReSharper restore UnusedMember.Global
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
{
get { return 2; }
get { return 3; }
}
private const string _SelectSlideNumFields = "SelectSlideNumFields";
private const string _SelectSlideNumJockers = "SelectSlideNumJockers";
private const string _SelectSlideRefillJokers = "SelectSlideRefillJokers";
private const string _SelectSlideNumJokers = "SelectSlideNumJokers";
private const string _SelectSlideSwitchPlayer = "SelectSlideSwitchPlayer";
private const string _ButtonNext = "ButtonNext";
private const string _ButtonBack = "ButtonBack";
@@ -46,15 +49,15 @@ namespace VocaluxeLib.PartyModes.TicTacToe
{
base.Init();
_ThemeSelectSlides = new string[] { _SelectSlideNumFields };
_ThemeButtons = new string[] {_ButtonNext, _ButtonBack};
_ThemeSelectSlides = new string[] { _SelectSlideNumFields, _SelectSlideNumJokers, _SelectSlideRefillJokers, _SelectSlideSwitchPlayer };
_ThemeButtons = new string[] { _ButtonNext, _ButtonBack };
}
public override bool HandleInput(SKeyEvent keyEvent)
{
base.HandleInput(keyEvent);
if (keyEvent.KeyPressed) {}
if (keyEvent.KeyPressed) { }
else
{
switch (keyEvent.Key)
@@ -131,14 +134,25 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_SelectSlides[_SelectSlideNumFields].SelectedTag = _PartyMode.GameData.NumFields;
_SelectSlides[_SelectSlideNumJockers].Clear();
for (int i = 0; i <= 3; i++)
_SelectSlides[_SelectSlideNumJockers].AddValue(i);
_SelectSlides[_SelectSlideNumJockers].SelectedTag = _PartyMode.GameData.NumJockers;
_SelectSlides[_SelectSlideRefillJokers].AddValues(Enum.GetNames(typeof(EOffOn)));
_SelectSlides[_SelectSlideRefillJokers].Selection = (int)_PartyMode.GameData.RefillJokers;
_SelectSlides[_SelectSlideSwitchPlayer].AddValues(Enum.GetNames(typeof(EOffOn)));
_SelectSlides[_SelectSlideSwitchPlayer].Selection = (int)_PartyMode.GameData.SwitchPlayer;
}
private void _UpdateSlides()
{
_PartyMode.GameData.NumFields = _SelectSlides[_SelectSlideNumFields].SelectedTag;
_PartyMode.GameData.NumJockers = _SelectSlides[_SelectSlideNumJockers].Selection;
_PartyMode.GameData.RefillJokers = (EOffOn)_SelectSlides[_SelectSlideRefillJokers].Selection;
_PartyMode.GameData.SwitchPlayer = (EOffOn)_SelectSlides[_SelectSlideSwitchPlayer].Selection;
}
}
}
@@ -17,6 +17,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using VocaluxeLib.Menu;
using VocaluxeLib.Songs;
@@ -33,7 +34,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
// ReSharper disable UnusedMember.Global
public class CPartyScreenTicTacToeMain : CPartyScreenTicTacToe
// ReSharper restore UnusedMember.Global
// ReSharper restore UnusedMember.Global
{
// Version number for theme files. Increment it, if you've changed something on the theme files!
protected override int _ScreenVersion
@@ -60,6 +61,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
private const string _ButtonJokerRandomT2 = "ButtonJokerRandomT2";
private const string _ButtonJokerRetryT1 = "ButtonJokerRetryT1";
private const string _ButtonJokerRetryT2 = "ButtonJokerRetryT2";
private const string _ButtonSwitchPlayerT1 = "ButtonSwitchPlayerT1";
private const string _ButtonSwitchPlayerT2 = "ButtonSwitchPlayerT2";
private const string _StaticPopupBG = "StaticPopupBG";
private const string _StaticAvatarT1 = "StaticAvatarT1";
@@ -78,6 +81,12 @@ namespace VocaluxeLib.PartyModes.TicTacToe
private const int _FieldSpace = 10;
private float _FieldSize = 100;
private int idPlayer1 = 0;
private int idPlayer2 = 0;
private static readonly Random random = new Random();
private static readonly object syncLock = new object();
private int _OldSelectedField = -1;
private int[,] _Possibilities;
@@ -92,9 +101,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_ThemeButtons = new string[]
{
_ButtonNextRound, _ButtonBack, _ButtonExit, _ButtonPopupYes, _ButtonPopupNo, _ButtonField, _ButtonJokerRandomT1, _ButtonJokerRandomT2, _ButtonJokerRetryT1,
_ButtonJokerRetryT2
_ButtonJokerRetryT2, _ButtonSwitchPlayerT1, _ButtonSwitchPlayerT2
};
_ThemeStatics = new string[] {_StaticPopupBG, _StaticAvatarT1, _StaticAvatarT2, _StaticTeam1, _StaticTeam2};
_ThemeStatics = new string[] { _StaticPopupBG, _StaticAvatarT1, _StaticAvatarT2, _StaticTeam1, _StaticTeam2 };
var texts = new List<string>();
texts.AddRange(_EqualizerTeam);
@@ -116,7 +125,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
{
base.HandleInput(keyEvent);
if (keyEvent.KeyPressed) {}
if (keyEvent.KeyPressed) { }
else
{
switch (keyEvent.Key)
@@ -178,6 +187,10 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_UseJoker(0, 1);
if (_Buttons[_ButtonJokerRetryT2].Selected)
_UseJoker(1, 1);
if (_Buttons[_ButtonSwitchPlayerT1].Selected)
_ChangePlayer(0, true);
if (_Buttons[_ButtonSwitchPlayerT2].Selected)
_ChangePlayer(1, true);
}
}
else
@@ -243,6 +256,10 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_UseJoker(0, 1);
if (_Buttons[_ButtonJokerRetryT2].Selected)
_UseJoker(1, 1);
if (_Buttons[_ButtonSwitchPlayerT1].Selected)
_ChangePlayer(0, true);
if (_Buttons[_ButtonSwitchPlayerT2].Selected)
_ChangePlayer(1, true);
}
}
else
@@ -269,7 +286,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_ShowPopup(false);
}
if (mouseEvent.Wheel != 0) {}
if (mouseEvent.Wheel != 0) { }
return true;
}
@@ -323,6 +340,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_Buttons[_ButtonJokerRandomT2].Visible = false;
_Buttons[_ButtonJokerRetryT1].Visible = false;
_Buttons[_ButtonJokerRetryT2].Visible = false;
_Buttons[_ButtonSwitchPlayerT1].Visible = false;
_Buttons[_ButtonSwitchPlayerT2].Visible = false;
_Buttons[_ButtonNextRound].Visible = false;
_Texts[_TextFinishMessage].Visible = false;
}
@@ -357,9 +376,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
for (int i = 0; i < 2; i++)
{
CBase.Record.AnalyzeBuffer(i);
_Equalizers["EqualizerTeam" + (i+1)].Update(CBase.Record.ToneWeigth(i), CBase.Record.GetMaxVolume(i));
_Equalizers["EqualizerTeam" + (i + 1)].Update(CBase.Record.ToneWeigth(i), CBase.Record.GetMaxVolume(i));
}
return true;
}
@@ -453,38 +472,22 @@ namespace VocaluxeLib.PartyModes.TicTacToe
{
if (!jokerUsed)
{
int singerTeam1 = 0;
int singerTeam2 = 0;
if (_PartyMode.GameData.PlayerTeam1.Count > 0)
{
singerTeam1 = _PartyMode.GameData.PlayerTeam1[0];
_PartyMode.GameData.PlayerTeam1.RemoveAt(0);
}
if (_PartyMode.GameData.PlayerTeam2.Count > 0)
{
singerTeam2 = _PartyMode.GameData.PlayerTeam2[0];
_PartyMode.GameData.PlayerTeam2.RemoveAt(0);
}
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam1 = singerTeam1;
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam2 = singerTeam2;
_UpdatePlayerInformation();
_ChangePlayer();
}
_PartyMode.UpdateSongList();
int[] songIDs = new int[_PartyMode.GameData.GameMode == EGameMode.TR_GAMEMODE_MEDLEY ? _PartyMode.GameData.NumMedleySongs : 1];
for(int i = 0; i < songIDs.Length; i++)
for (int i = 0; i < songIDs.Length; i++)
{
songIDs[i] = _PartyMode.GameData.Songs[0];
_PartyMode.GameData.Songs.RemoveAt(0);
}
}
_StartPreview(songIDs[0]);
_Status = EStatus.FieldSelected;
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SongIDs = songIDs;
_UpdateFieldContents();
_UpdateJokerButtons();
_UpdateSwitchPlayerButtons();
_Buttons[_ButtonNextRound].Visible = true;
_Buttons[_ButtonExit].Visible = true;
@@ -519,6 +522,49 @@ namespace VocaluxeLib.PartyModes.TicTacToe
CBase.BackgroundMusic.LoadPreview(song);
}
private int _GetRamdom(int max)
{
lock (syncLock)
{
return random.Next(max+1);
}
}
private void _ChangePlayer(int teamNr = -1, bool next = false)
{
if (_PartyMode.GameData.ProfileIDsTeam1.Count > 0 && (teamNr == 0 || teamNr == -1))
{
idPlayer1 = _GetTeamPlayer(idPlayer1, _PartyMode.GameData.ProfileIDsTeam1.Count, next);
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam1 = idPlayer1;
}
if (_PartyMode.GameData.ProfileIDsTeam2.Count > 0 && (teamNr == 1 || teamNr == -1))
{
idPlayer2 = _GetTeamPlayer(idPlayer2, _PartyMode.GameData.ProfileIDsTeam2.Count, next);
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam2 = idPlayer2;
}
_UpdatePlayerInformation();
}
private int _GetTeamPlayer(int idPlayer, int teamCount, bool next)
{
if (next)
{
idPlayer++;
if (idPlayer >= _PartyMode.GameData.ProfileIDsTeam1.Count)
{
idPlayer = 0;
}
}
else
{
idPlayer = _GetRamdom(_PartyMode.GameData.ProfileIDsTeam1.Count - 1);
}
return idPlayer;
}
private void _UpdatePlayerInformation()
{
_Texts[_TextNextPlayerT1].Visible = true;
@@ -543,7 +589,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
{
switch (jokerNum)
{
//Random-Joker
//Random-Joker
case 0:
if (_PartyMode.GameData.NumJokerRandom[teamNr] > 0)
{
@@ -552,7 +598,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
}
break;
//Retry-Joker
//Retry-Joker
case 1:
if (_PartyMode.GameData.NumJokerRetry[teamNr] > 0 && _PartyMode.GameData.CurrentRoundNr > 1)
{
@@ -596,6 +642,16 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_Buttons[_ButtonJokerRetryT2].Selectable = _PartyMode.GameData.NumJokerRetry[1] > 0 && _PartyMode.GameData.CurrentRoundNr > 1;
}
private void _UpdateSwitchPlayerButtons()
{
if (_PartyMode.GameData.SwitchPlayer == EOffOn.TR_CONFIG_ON)
{
_Buttons[_ButtonSwitchPlayerT1].Visible = true;
_Buttons[_ButtonSwitchPlayerT2].Visible = true;
}
}
private void _NextRound()
{
_PartyMode.Next();
@@ -627,7 +683,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
private void _BuildWinnerPossibilities()
{
var numOneRow = (int)Math.Sqrt(_PartyMode.GameData.NumFields);
_Possibilities = new int[(numOneRow * 2) + 2,numOneRow];
_Possibilities = new int[(numOneRow * 2) + 2, numOneRow];
for (int i = 0; i < _Possibilities.GetLength(0); i++)
{
if (i < numOneRow)
@@ -17,6 +17,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using VocaluxeLib.Menu;
namespace VocaluxeLib.PartyModes.TicTacToe
@@ -76,11 +77,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
_PartyMode.GameData.ProfileIDsTeam1 = _TeamList[0];
_PartyMode.GameData.ProfileIDsTeam2 = _TeamList[1];
}
if (_NumPlayerTeams.Length == 2)
{
_PartyMode.GameData.NumPlayerTeam1 = _NumPlayerTeams[0];
_PartyMode.GameData.NumPlayerTeam2 = _NumPlayerTeams[1];
}
_PartyMode.GameData.NumPlayerTeam1 = _PartyMode.GameData.ProfileIDsTeam1.Count;
_PartyMode.GameData.NumPlayerTeam2 = _PartyMode.GameData.ProfileIDsTeam2.Count;
_PartyMode.Next();
}
}