Merge branch 'develop' into feature/642-read-tags
This commit is contained in:
8 files changed
+294
-161
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@@ -17,7 +17,9 @@
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||||
<string name="TR_SCREENCONFIG_NUMPLAYERST1">Number of players in team 1</string>
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<string name="TR_SCREENCONFIG_NUMPLAYERST2">Number of players in team 2</string>
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<string name="TR_SCREENCONFIG_NUMFIELDS">Number of fields</string>
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<string name="TR_SCREENCONFIG_REFILLJOKERS">Refill jokers every round</string>
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<string name="TR_SCREENCONFIG_REFILLJOKERS">Refill jokers every round</string>
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<string name="TR_SCREENCONFIG_NUMJOKERS">Number of jokers</string>
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<string name="TR_SCREENCONFIG_SWITCH_PLAYER">Switch player</string>
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<string name="TR_SCREENNAMES_TITLE">Tic-Tac-Toe: Choose Player</string>
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<string name="TR_SCREENNAMES_SELPLAYERSTITLE">Selected players for this team:</string>
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<string name="TR_SCREENNAMES_TEAM1">Team 1</string>
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@@ -18,6 +18,8 @@
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<string name="TR_SCREENCONFIG_NUMPLAYERST2">Nombre de joueurs dans l'Equipe 2</string>
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<string name="TR_SCREENCONFIG_NUMFIELDS">Nombre de champs</string>
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<string name="TR_SCREENCONFIG_REFILLJOKERS">Recharger les jokers a chaque tour</string>
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<string name="TR_SCREENCONFIG_NUMJOKERS">Nombre de jokers</string>
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<string name="TR_SCREENCONFIG_SWITCH_PLAYER">Changement de joueur</string>
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<string name="TR_SCREENNAMES_TITLE">Tic-Tac-Toe: Choix des joueurs</string>
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<string name="TR_SCREENNAMES_TEAM1">Equipe 1</string>
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<string name="TR_SCREENNAMES_TEAM2">Equipe 2</string>
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@@ -2,7 +2,7 @@
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<Screen xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Informations>
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<ScreenName>PartyScreenTicTacToeConfig</ScreenName>
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<ScreenVersion>2</ScreenVersion>
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<ScreenVersion>3</ScreenVersion>
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</Informations>
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<Backgrounds>
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<Background Name="Background1">
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@@ -55,7 +55,7 @@
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<Font>Outline</Font>
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<Text>TR_SCREENCONFIG_NUMFIELDS</Text>
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</Text>
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<Text Name="TextRefillJokers">
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<Text Name="TextNumJokers">
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<X>75</X>
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<Y>165</Y>
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<Z>0</Z>
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@@ -67,8 +67,36 @@
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<ResizeAlign>Center</ResizeAlign>
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<Style>Bold</Style>
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<Font>Outline</Font>
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<Text>TR_SCREENCONFIG_NUMJOKERS</Text>
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</Text>
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<Text Name="TextRefillJokers">
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<X>75</X>
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<Y>225</Y>
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<Z>0</Z>
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<H>27</H>
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<MaxW>0</MaxW>
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<Color Name="TextColor" />
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<SelColor Name="TextSelColor" />
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<Align>Left</Align>
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<ResizeAlign>Center</ResizeAlign>
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<Style>Bold</Style>
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<Font>Outline</Font>
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<Text>TR_SCREENCONFIG_REFILLJOKERS</Text>
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</Text>
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<Text Name="TextSwitchPlayer">
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<X>75</X>
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<Y>285</Y>
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<Z>0</Z>
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<H>27</H>
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<MaxW>0</MaxW>
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<Color Name="TextColor" />
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<SelColor Name="TextSelColor" />
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<Align>Left</Align>
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<ResizeAlign>Center</ResizeAlign>
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<Style>Bold</Style>
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<Font>Outline</Font>
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<Text>TR_SCREENCONFIG_SWITCH_PLAYER</Text>
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</Text>
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</Texts>
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<Buttons>
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<Button Name="ButtonNext">
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@@ -187,7 +215,7 @@
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<TextStyle>Bold</TextStyle>
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<NumVisible>3</NumVisible>
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</SelectSlide>
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<SelectSlide Name="SelectSlideRefillJokers">
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<SelectSlide Name="SelectSlideNumJockers">
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<Skin/>
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<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
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<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
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@@ -227,6 +255,90 @@
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<TextMaxW>205.33</TextMaxW>
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<TextFont>Outline</TextFont>
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<TextStyle>Bold</TextStyle>
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<NumVisible>3</NumVisible>
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</SelectSlide>
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<SelectSlide Name="SelectSlideRefillJokers">
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<Skin/>
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<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
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<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
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<SkinSelected>SelectSlide</SkinSelected>
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<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
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<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
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<Rect>
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<X>500</X>
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<Y>220</Y>
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<W>700</W>
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<H>50</H>
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<Z>0</Z>
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</Rect>
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<RectArrowLeft>
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<X>505</X>
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<Y>225</Y>
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<W>40</W>
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<H>40</H>
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<Z>0</Z>
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</RectArrowLeft>
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<RectArrowRight>
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<X>1155</X>
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<Y>225</Y>
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<W>40</W>
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<H>40</H>
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<Z>0</Z>
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</RectArrowRight>
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<Color Name="SelectSlideColor" />
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<SelColor Name="SelectSlideSelColor" />
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<ArrowColor Name="ArrowColor" />
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<ArrowSelColor Name="ArrowSelColor" />
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<TextColor Name="TextColorAlpha" />
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<TextSelColor Name="TextSelColor" />
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<TextH>27</TextH>
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<TextRelativeX>50</TextRelativeX>
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<TextRelativeY>0</TextRelativeY>
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<TextMaxW>205.33</TextMaxW>
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<TextFont>Outline</TextFont>
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<TextStyle>Bold</TextStyle>
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<NumVisible>2</NumVisible>
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</SelectSlide>
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<SelectSlide Name="SelectSlideSwitchPlayer">
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<Skin/>
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<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
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<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
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<SkinSelected>SelectSlide</SkinSelected>
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<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
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<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
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<Rect>
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<X>500</X>
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<Y>270</Y>
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<W>700</W>
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<H>50</H>
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<Z>0</Z>
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</Rect>
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<RectArrowLeft>
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<X>505</X>
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<Y>275</Y>
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<W>40</W>
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<H>40</H>
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<Z>0</Z>
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</RectArrowLeft>
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<RectArrowRight>
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<X>1155</X>
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<Y>275</Y>
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<W>40</W>
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<H>40</H>
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<Z>0</Z>
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</RectArrowRight>
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<Color Name="SelectSlideColor" />
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<SelColor Name="SelectSlideSelColor" />
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<ArrowColor Name="ArrowColor" />
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<ArrowSelColor Name="ArrowSelColor" />
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<TextColor Name="TextColorAlpha" />
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<TextSelColor Name="TextSelColor" />
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<TextH>27</TextH>
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<TextRelativeX>50</TextRelativeX>
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<TextRelativeY>0</TextRelativeY>
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<TextMaxW>205.33</TextMaxW>
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<TextFont>Outline</TextFont>
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<TextStyle>Bold</TextStyle>
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<NumVisible>2</NumVisible>
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</SelectSlide>
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</SelectSlides>
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@@ -506,6 +506,64 @@
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<Text />
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</Text>
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</Button>
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<Button Name="ButtonSwitchPlayerT1">
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<Skin>RepeatIcon</Skin>
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<SkinSelected>RepeatIcon</SkinSelected>
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<Rect>
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<X>260</X>
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<Y>240</Y>
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<W>60</W>
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<H>60</H>
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<Z>-4</Z>
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</Rect>
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<Color Name="Player1" >
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<A>0.5</A>
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</Color>
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<SelColor Name="Player1" />
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<Text Name="Text">
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<X>48</X>
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<Y>25</Y>
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<Z>0</Z>
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<H>50</H>
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<MaxW>50</MaxW>
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<Color Name="ButtonTextColor" />
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<SelColor Name="ButtonTextSelColor" />
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<Align>Center</Align>
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<ResizeAlign>Center</ResizeAlign>
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<Style>Bold</Style>
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<Font>Outline</Font>
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<Text />
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</Text>
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</Button>
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<Button Name="ButtonSwitchPlayerT2">
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<Skin>RepeatIcon</Skin>
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<SkinSelected>RepeatIcon</SkinSelected>
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<Rect>
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<X>960</X>
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<Y>240</Y>
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<W>60</W>
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<H>60</H>
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<Z>-4</Z>
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</Rect>
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<Color Name="Player2" >
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<A>0.5</A>
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</Color>
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<SelColor Name="Player2" />
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<Text Name="Text">
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<X>48</X>
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<Y>25</Y>
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<Z>0</Z>
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<H>50</H>
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<MaxW>50</MaxW>
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<Color Name="ButtonTextColor" />
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<SelColor Name="ButtonTextSelColor" />
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<Align>Center</Align>
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<ResizeAlign>Center</ResizeAlign>
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<Style>Bold</Style>
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<Font>Outline</Font>
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<Text />
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</Text>
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</Button>
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</Buttons>
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<SongMenus />
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<Lyrics />
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@@ -104,11 +104,10 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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public int NumPlayerTeam1;
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public int NumPlayerTeam2;
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public int NumFields;
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public int NumJockers;
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public int Team;
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public List<Guid> ProfileIDsTeam1;
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public List<Guid> ProfileIDsTeam2;
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public List<int> PlayerTeam1;
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public List<int> PlayerTeam2;
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public ESongSource SongSource;
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public ESongSorting Sorting;
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@@ -127,6 +126,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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public int[] NumJokerRandom;
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public int[] NumJokerRetry;
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public EOffOn RefillJokers;
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public EOffOn SwitchPlayer;
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}
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public SData GameData;
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@@ -149,10 +149,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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NumPlayerTeam1 = 2,
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NumPlayerTeam2 = 2,
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NumFields = 9,
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NumJockers = 1,
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ProfileIDsTeam1 = new List<Guid>(),
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ProfileIDsTeam2 = new List<Guid>(),
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PlayerTeam1 = new List<int>(),
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PlayerTeam2 = new List<int>(),
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CurrentRoundNr = 0,
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FieldNr = 0,
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Sorting = CBase.Config.GetSongSorting(),
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@@ -183,8 +182,6 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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|
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GameData.Songs.Clear();
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GameData.Rounds.Clear();
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GameData.PlayerTeam1.Clear();
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GameData.PlayerTeam2.Clear();
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}
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|
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public override bool Init()
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@@ -247,7 +244,6 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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GameData.CurrentRoundNr = 1;
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_CreateRounds();
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_SetNumJokers();
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_PreparePlayerList(0);
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break;
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case EStage.Main:
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_Stage = EStage.Singing;
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@@ -256,7 +252,6 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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case EStage.Singing:
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_Stage = EStage.Main;
|
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GameData.Team = GameData.Team == 1 ? 0 : 1;
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_UpdatePlayerList();
|
||||
if (GameData.RefillJokers == EOffOn.TR_CONFIG_ON)
|
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_SetNumJokers();
|
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break;
|
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@@ -337,101 +332,6 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
}
|
||||
}
|
||||
|
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private void _PreparePlayerList(int team)
|
||||
{
|
||||
switch (team)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
GameData.PlayerTeam1 = new List<int>();
|
||||
GameData.PlayerTeam2 = new List<int>();
|
||||
|
||||
//Prepare Player-IDs
|
||||
var ids1 = new List<int>();
|
||||
var ids2 = new List<int>();
|
||||
//Add IDs to team-list
|
||||
while (GameData.PlayerTeam1.Count < GameData.NumFields + GameData.NumJokerRetry[0] &&
|
||||
GameData.PlayerTeam2.Count < GameData.NumFields + GameData.NumJokerRetry[1])
|
||||
{
|
||||
if (ids1.Count == 0)
|
||||
{
|
||||
for (int i = 0; i < GameData.NumPlayerTeam1; i++)
|
||||
ids1.Add(i);
|
||||
}
|
||||
if (ids2.Count == 0)
|
||||
{
|
||||
for (int i = 0; i < GameData.NumPlayerTeam2; i++)
|
||||
ids2.Add(i);
|
||||
}
|
||||
int num;
|
||||
if (GameData.PlayerTeam1.Count < GameData.NumFields + GameData.NumJokerRetry[0])
|
||||
{
|
||||
num = CBase.Game.GetRandom(ids1.Count);
|
||||
if (num >= ids1.Count)
|
||||
num = ids1.Count - 1;
|
||||
GameData.PlayerTeam1.Add(ids1[num]);
|
||||
ids1.RemoveAt(num);
|
||||
}
|
||||
if (GameData.PlayerTeam2.Count < GameData.NumFields + GameData.NumJokerRetry[1])
|
||||
{
|
||||
num = CBase.Game.GetRandom(ids2.Count);
|
||||
if (num >= ids2.Count)
|
||||
num = ids2.Count - 1;
|
||||
GameData.PlayerTeam2.Add(ids2[num]);
|
||||
ids2.RemoveAt(num);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
{
|
||||
//Prepare Player-IDs
|
||||
var ids = new List<int>();
|
||||
//Add IDs to team-list
|
||||
while (GameData.PlayerTeam1.Count < GameData.NumFields + GameData.NumJokerRetry[0] && ids.Count == 0)
|
||||
{
|
||||
if (ids.Count == 0)
|
||||
{
|
||||
for (int i = 0; i < GameData.NumPlayerTeam1; i++)
|
||||
ids.Add(i);
|
||||
}
|
||||
if (GameData.PlayerTeam1.Count < GameData.NumFields + GameData.NumJokerRetry[0])
|
||||
{
|
||||
int num = CBase.Game.GetRandom(ids.Count);
|
||||
if (num >= ids.Count)
|
||||
num = ids.Count - 1;
|
||||
GameData.PlayerTeam1.Add(ids[num]);
|
||||
ids.RemoveAt(num);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
{
|
||||
//Prepare Player-IDs
|
||||
var ids = new List<int>();
|
||||
//Add IDs to team-list
|
||||
while (GameData.PlayerTeam2.Count < GameData.NumFields + GameData.NumJokerRetry[1] && ids.Count == 0)
|
||||
{
|
||||
if (ids.Count == 0)
|
||||
{
|
||||
for (int i = 0; i < GameData.NumPlayerTeam2; i++)
|
||||
ids.Add(i);
|
||||
}
|
||||
if (GameData.PlayerTeam2.Count < GameData.NumFields + GameData.NumJokerRetry[1])
|
||||
{
|
||||
int num = CBase.Game.GetRandom(ids.Count);
|
||||
if (num >= ids.Count)
|
||||
num = ids.Count - 1;
|
||||
GameData.PlayerTeam2.Add(ids[num]);
|
||||
ids.RemoveAt(num);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateSongList()
|
||||
{
|
||||
if (GameData.Songs.Count > 0)
|
||||
@@ -465,14 +365,6 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
GameData.Songs.Shuffle();
|
||||
}
|
||||
|
||||
private void _UpdatePlayerList()
|
||||
{
|
||||
if (GameData.PlayerTeam1.Count == 0)
|
||||
_PreparePlayerList(1);
|
||||
if (GameData.PlayerTeam2.Count == 0)
|
||||
_PreparePlayerList(2);
|
||||
}
|
||||
|
||||
private void _StartRound(int roundNr)
|
||||
{
|
||||
CBase.Game.Reset();
|
||||
@@ -505,25 +397,23 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
|
||||
private void _SetNumJokers()
|
||||
{
|
||||
|
||||
GameData.NumJokerRandom[0] = GameData.NumJockers;
|
||||
GameData.NumJokerRandom[1] = GameData.NumJockers;
|
||||
|
||||
switch (GameData.NumFields)
|
||||
{
|
||||
case 9:
|
||||
GameData.NumJokerRandom[0] = 1;
|
||||
GameData.NumJokerRandom[1] = 1;
|
||||
GameData.NumJokerRetry[0] = 0;
|
||||
GameData.NumJokerRetry[1] = 0;
|
||||
break;
|
||||
|
||||
case 16:
|
||||
GameData.NumJokerRandom[0] = 2;
|
||||
GameData.NumJokerRandom[1] = 2;
|
||||
GameData.NumJokerRetry[0] = 1;
|
||||
GameData.NumJokerRetry[1] = 1;
|
||||
break;
|
||||
|
||||
case 25:
|
||||
GameData.NumJokerRandom[0] = 3;
|
||||
GameData.NumJokerRandom[1] = 3;
|
||||
GameData.NumJokerRetry[0] = 2;
|
||||
GameData.NumJokerRetry[1] = 2;
|
||||
break;
|
||||
|
||||
@@ -26,16 +26,19 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
{
|
||||
// ReSharper disable UnusedMember.Global
|
||||
public class CPartyScreenTicTacToeConfig : CPartyScreenTicTacToe
|
||||
// ReSharper restore UnusedMember.Global
|
||||
// ReSharper restore UnusedMember.Global
|
||||
{
|
||||
// Version number for theme files. Increment it, if you've changed something on the theme files!
|
||||
protected override int _ScreenVersion
|
||||
{
|
||||
get { return 2; }
|
||||
get { return 3; }
|
||||
}
|
||||
|
||||
private const string _SelectSlideNumFields = "SelectSlideNumFields";
|
||||
private const string _SelectSlideNumJockers = "SelectSlideNumJockers";
|
||||
private const string _SelectSlideRefillJokers = "SelectSlideRefillJokers";
|
||||
private const string _SelectSlideNumJokers = "SelectSlideNumJokers";
|
||||
private const string _SelectSlideSwitchPlayer = "SelectSlideSwitchPlayer";
|
||||
|
||||
private const string _ButtonNext = "ButtonNext";
|
||||
private const string _ButtonBack = "ButtonBack";
|
||||
@@ -46,15 +49,15 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
{
|
||||
base.Init();
|
||||
|
||||
_ThemeSelectSlides = new string[] { _SelectSlideNumFields };
|
||||
_ThemeButtons = new string[] {_ButtonNext, _ButtonBack};
|
||||
_ThemeSelectSlides = new string[] { _SelectSlideNumFields, _SelectSlideNumJokers, _SelectSlideRefillJokers, _SelectSlideSwitchPlayer };
|
||||
_ThemeButtons = new string[] { _ButtonNext, _ButtonBack };
|
||||
}
|
||||
|
||||
public override bool HandleInput(SKeyEvent keyEvent)
|
||||
{
|
||||
base.HandleInput(keyEvent);
|
||||
|
||||
if (keyEvent.KeyPressed) {}
|
||||
if (keyEvent.KeyPressed) { }
|
||||
else
|
||||
{
|
||||
switch (keyEvent.Key)
|
||||
@@ -131,14 +134,25 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
|
||||
_SelectSlides[_SelectSlideNumFields].SelectedTag = _PartyMode.GameData.NumFields;
|
||||
|
||||
_SelectSlides[_SelectSlideNumJockers].Clear();
|
||||
for (int i = 0; i <= 3; i++)
|
||||
_SelectSlides[_SelectSlideNumJockers].AddValue(i);
|
||||
|
||||
_SelectSlides[_SelectSlideNumJockers].SelectedTag = _PartyMode.GameData.NumJockers;
|
||||
|
||||
_SelectSlides[_SelectSlideRefillJokers].AddValues(Enum.GetNames(typeof(EOffOn)));
|
||||
_SelectSlides[_SelectSlideRefillJokers].Selection = (int)_PartyMode.GameData.RefillJokers;
|
||||
|
||||
_SelectSlides[_SelectSlideSwitchPlayer].AddValues(Enum.GetNames(typeof(EOffOn)));
|
||||
_SelectSlides[_SelectSlideSwitchPlayer].Selection = (int)_PartyMode.GameData.SwitchPlayer;
|
||||
}
|
||||
|
||||
private void _UpdateSlides()
|
||||
{
|
||||
_PartyMode.GameData.NumFields = _SelectSlides[_SelectSlideNumFields].SelectedTag;
|
||||
_PartyMode.GameData.NumJockers = _SelectSlides[_SelectSlideNumJockers].Selection;
|
||||
_PartyMode.GameData.RefillJokers = (EOffOn)_SelectSlides[_SelectSlideRefillJokers].Selection;
|
||||
_PartyMode.GameData.SwitchPlayer = (EOffOn)_SelectSlides[_SelectSlideSwitchPlayer].Selection;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -17,6 +17,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
using VocaluxeLib.Menu;
|
||||
using VocaluxeLib.Songs;
|
||||
@@ -33,7 +34,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
|
||||
// ReSharper disable UnusedMember.Global
|
||||
public class CPartyScreenTicTacToeMain : CPartyScreenTicTacToe
|
||||
// ReSharper restore UnusedMember.Global
|
||||
// ReSharper restore UnusedMember.Global
|
||||
{
|
||||
// Version number for theme files. Increment it, if you've changed something on the theme files!
|
||||
protected override int _ScreenVersion
|
||||
@@ -60,6 +61,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
private const string _ButtonJokerRandomT2 = "ButtonJokerRandomT2";
|
||||
private const string _ButtonJokerRetryT1 = "ButtonJokerRetryT1";
|
||||
private const string _ButtonJokerRetryT2 = "ButtonJokerRetryT2";
|
||||
private const string _ButtonSwitchPlayerT1 = "ButtonSwitchPlayerT1";
|
||||
private const string _ButtonSwitchPlayerT2 = "ButtonSwitchPlayerT2";
|
||||
|
||||
private const string _StaticPopupBG = "StaticPopupBG";
|
||||
private const string _StaticAvatarT1 = "StaticAvatarT1";
|
||||
@@ -78,6 +81,12 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
private const int _FieldSpace = 10;
|
||||
private float _FieldSize = 100;
|
||||
|
||||
private int idPlayer1 = 0;
|
||||
private int idPlayer2 = 0;
|
||||
|
||||
private static readonly Random random = new Random();
|
||||
private static readonly object syncLock = new object();
|
||||
|
||||
private int _OldSelectedField = -1;
|
||||
|
||||
private int[,] _Possibilities;
|
||||
@@ -92,9 +101,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
_ThemeButtons = new string[]
|
||||
{
|
||||
_ButtonNextRound, _ButtonBack, _ButtonExit, _ButtonPopupYes, _ButtonPopupNo, _ButtonField, _ButtonJokerRandomT1, _ButtonJokerRandomT2, _ButtonJokerRetryT1,
|
||||
_ButtonJokerRetryT2
|
||||
_ButtonJokerRetryT2, _ButtonSwitchPlayerT1, _ButtonSwitchPlayerT2
|
||||
};
|
||||
_ThemeStatics = new string[] {_StaticPopupBG, _StaticAvatarT1, _StaticAvatarT2, _StaticTeam1, _StaticTeam2};
|
||||
_ThemeStatics = new string[] { _StaticPopupBG, _StaticAvatarT1, _StaticAvatarT2, _StaticTeam1, _StaticTeam2 };
|
||||
|
||||
var texts = new List<string>();
|
||||
texts.AddRange(_EqualizerTeam);
|
||||
@@ -116,7 +125,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
{
|
||||
base.HandleInput(keyEvent);
|
||||
|
||||
if (keyEvent.KeyPressed) {}
|
||||
if (keyEvent.KeyPressed) { }
|
||||
else
|
||||
{
|
||||
switch (keyEvent.Key)
|
||||
@@ -178,6 +187,10 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
_UseJoker(0, 1);
|
||||
if (_Buttons[_ButtonJokerRetryT2].Selected)
|
||||
_UseJoker(1, 1);
|
||||
if (_Buttons[_ButtonSwitchPlayerT1].Selected)
|
||||
_ChangePlayer(0, true);
|
||||
if (_Buttons[_ButtonSwitchPlayerT2].Selected)
|
||||
_ChangePlayer(1, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -243,6 +256,10 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
_UseJoker(0, 1);
|
||||
if (_Buttons[_ButtonJokerRetryT2].Selected)
|
||||
_UseJoker(1, 1);
|
||||
if (_Buttons[_ButtonSwitchPlayerT1].Selected)
|
||||
_ChangePlayer(0, true);
|
||||
if (_Buttons[_ButtonSwitchPlayerT2].Selected)
|
||||
_ChangePlayer(1, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -269,7 +286,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
_ShowPopup(false);
|
||||
}
|
||||
|
||||
if (mouseEvent.Wheel != 0) {}
|
||||
if (mouseEvent.Wheel != 0) { }
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -323,6 +340,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
_Buttons[_ButtonJokerRandomT2].Visible = false;
|
||||
_Buttons[_ButtonJokerRetryT1].Visible = false;
|
||||
_Buttons[_ButtonJokerRetryT2].Visible = false;
|
||||
_Buttons[_ButtonSwitchPlayerT1].Visible = false;
|
||||
_Buttons[_ButtonSwitchPlayerT2].Visible = false;
|
||||
_Buttons[_ButtonNextRound].Visible = false;
|
||||
_Texts[_TextFinishMessage].Visible = false;
|
||||
}
|
||||
@@ -357,9 +376,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
CBase.Record.AnalyzeBuffer(i);
|
||||
_Equalizers["EqualizerTeam" + (i+1)].Update(CBase.Record.ToneWeigth(i), CBase.Record.GetMaxVolume(i));
|
||||
_Equalizers["EqualizerTeam" + (i + 1)].Update(CBase.Record.ToneWeigth(i), CBase.Record.GetMaxVolume(i));
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -453,38 +472,22 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
{
|
||||
if (!jokerUsed)
|
||||
{
|
||||
int singerTeam1 = 0;
|
||||
int singerTeam2 = 0;
|
||||
|
||||
if (_PartyMode.GameData.PlayerTeam1.Count > 0)
|
||||
{
|
||||
singerTeam1 = _PartyMode.GameData.PlayerTeam1[0];
|
||||
_PartyMode.GameData.PlayerTeam1.RemoveAt(0);
|
||||
}
|
||||
|
||||
if (_PartyMode.GameData.PlayerTeam2.Count > 0)
|
||||
{
|
||||
singerTeam2 = _PartyMode.GameData.PlayerTeam2[0];
|
||||
_PartyMode.GameData.PlayerTeam2.RemoveAt(0);
|
||||
}
|
||||
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam1 = singerTeam1;
|
||||
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam2 = singerTeam2;
|
||||
|
||||
_UpdatePlayerInformation();
|
||||
_ChangePlayer();
|
||||
}
|
||||
_PartyMode.UpdateSongList();
|
||||
int[] songIDs = new int[_PartyMode.GameData.GameMode == EGameMode.TR_GAMEMODE_MEDLEY ? _PartyMode.GameData.NumMedleySongs : 1];
|
||||
for(int i = 0; i < songIDs.Length; i++)
|
||||
for (int i = 0; i < songIDs.Length; i++)
|
||||
{
|
||||
songIDs[i] = _PartyMode.GameData.Songs[0];
|
||||
_PartyMode.GameData.Songs.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
|
||||
_StartPreview(songIDs[0]);
|
||||
_Status = EStatus.FieldSelected;
|
||||
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SongIDs = songIDs;
|
||||
_UpdateFieldContents();
|
||||
_UpdateJokerButtons();
|
||||
_UpdateSwitchPlayerButtons();
|
||||
|
||||
_Buttons[_ButtonNextRound].Visible = true;
|
||||
_Buttons[_ButtonExit].Visible = true;
|
||||
@@ -519,6 +522,49 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
CBase.BackgroundMusic.LoadPreview(song);
|
||||
}
|
||||
|
||||
private int _GetRamdom(int max)
|
||||
{
|
||||
lock (syncLock)
|
||||
{
|
||||
return random.Next(max+1);
|
||||
}
|
||||
}
|
||||
|
||||
private void _ChangePlayer(int teamNr = -1, bool next = false)
|
||||
{
|
||||
|
||||
if (_PartyMode.GameData.ProfileIDsTeam1.Count > 0 && (teamNr == 0 || teamNr == -1))
|
||||
{
|
||||
idPlayer1 = _GetTeamPlayer(idPlayer1, _PartyMode.GameData.ProfileIDsTeam1.Count, next);
|
||||
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam1 = idPlayer1;
|
||||
}
|
||||
|
||||
if (_PartyMode.GameData.ProfileIDsTeam2.Count > 0 && (teamNr == 1 || teamNr == -1))
|
||||
{
|
||||
idPlayer2 = _GetTeamPlayer(idPlayer2, _PartyMode.GameData.ProfileIDsTeam2.Count, next);
|
||||
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam2 = idPlayer2;
|
||||
}
|
||||
|
||||
_UpdatePlayerInformation();
|
||||
}
|
||||
|
||||
private int _GetTeamPlayer(int idPlayer, int teamCount, bool next)
|
||||
{
|
||||
if (next)
|
||||
{
|
||||
idPlayer++;
|
||||
if (idPlayer >= _PartyMode.GameData.ProfileIDsTeam1.Count)
|
||||
{
|
||||
idPlayer = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
idPlayer = _GetRamdom(_PartyMode.GameData.ProfileIDsTeam1.Count - 1);
|
||||
}
|
||||
return idPlayer;
|
||||
}
|
||||
|
||||
private void _UpdatePlayerInformation()
|
||||
{
|
||||
_Texts[_TextNextPlayerT1].Visible = true;
|
||||
@@ -543,7 +589,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
{
|
||||
switch (jokerNum)
|
||||
{
|
||||
//Random-Joker
|
||||
//Random-Joker
|
||||
case 0:
|
||||
if (_PartyMode.GameData.NumJokerRandom[teamNr] > 0)
|
||||
{
|
||||
@@ -552,7 +598,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
}
|
||||
break;
|
||||
|
||||
//Retry-Joker
|
||||
//Retry-Joker
|
||||
case 1:
|
||||
if (_PartyMode.GameData.NumJokerRetry[teamNr] > 0 && _PartyMode.GameData.CurrentRoundNr > 1)
|
||||
{
|
||||
@@ -596,6 +642,16 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
_Buttons[_ButtonJokerRetryT2].Selectable = _PartyMode.GameData.NumJokerRetry[1] > 0 && _PartyMode.GameData.CurrentRoundNr > 1;
|
||||
}
|
||||
|
||||
private void _UpdateSwitchPlayerButtons()
|
||||
{
|
||||
if (_PartyMode.GameData.SwitchPlayer == EOffOn.TR_CONFIG_ON)
|
||||
{
|
||||
_Buttons[_ButtonSwitchPlayerT1].Visible = true;
|
||||
_Buttons[_ButtonSwitchPlayerT2].Visible = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void _NextRound()
|
||||
{
|
||||
_PartyMode.Next();
|
||||
@@ -627,7 +683,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
private void _BuildWinnerPossibilities()
|
||||
{
|
||||
var numOneRow = (int)Math.Sqrt(_PartyMode.GameData.NumFields);
|
||||
_Possibilities = new int[(numOneRow * 2) + 2,numOneRow];
|
||||
_Possibilities = new int[(numOneRow * 2) + 2, numOneRow];
|
||||
for (int i = 0; i < _Possibilities.GetLength(0); i++)
|
||||
{
|
||||
if (i < numOneRow)
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using VocaluxeLib.Menu;
|
||||
|
||||
namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
@@ -76,11 +77,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
||||
_PartyMode.GameData.ProfileIDsTeam1 = _TeamList[0];
|
||||
_PartyMode.GameData.ProfileIDsTeam2 = _TeamList[1];
|
||||
}
|
||||
if (_NumPlayerTeams.Length == 2)
|
||||
{
|
||||
_PartyMode.GameData.NumPlayerTeam1 = _NumPlayerTeams[0];
|
||||
_PartyMode.GameData.NumPlayerTeam2 = _NumPlayerTeams[1];
|
||||
}
|
||||
_PartyMode.GameData.NumPlayerTeam1 = _PartyMode.GameData.ProfileIDsTeam1.Count;
|
||||
_PartyMode.GameData.NumPlayerTeam2 = _PartyMode.GameData.ProfileIDsTeam2.Count;
|
||||
|
||||
_PartyMode.Next();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user