fixed medley highscore adding

This commit is contained in:
Alexander Eckart committed 2012-12-21 12:56:37 +01:00
1 parent edef3a8855
commit 36d4e36d39
1 file changed
+6 -8
+6 -8
View File
@@ -267,6 +267,10 @@ namespace Vocaluxe.Base
for (int beat = _OldBeatD + 1; beat <= _CurrentBeatD; beat++)
{
if ((_GameMode.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_MEDLEY && song.Medley.EndBeat == beat) ||
(_GameMode.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_SHORTSONG && song.ShortEnd == beat))
_Player[p].SongFinished = true;
CLine[] lines = song.Notes.GetLines(_Player[p].LineNr).Line;
int Line = -1;
@@ -300,7 +304,7 @@ namespace Vocaluxe.Base
Note = j;
break;
}
}
}
if (Note >= 0)
{
@@ -310,17 +314,11 @@ namespace Vocaluxe.Base
{
if (Note == lines[Line].NoteCount - 1)
{
if (notes[Note].EndBeat == beat
|| (_GameMode.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_MEDLEY && song.Medley.EndBeat == beat)
|| (_GameMode.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_SHORTSONG && song.ShortEnd == beat))
if (notes[Note].EndBeat == beat)
_Player[p].SongFinished = true;
}
}
if ((_GameMode.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_MEDLEY && song.Medley.EndBeat == beat) ||
(_GameMode.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_SHORTSONG && song.ShortEnd == beat))
_Player[p].SongFinished = true;
if (notes[Note].PointsForBeat > 0 && (CSound.RecordToneValid(p) || DEBUG_HIT))
{
int Tone = notes[Note].Tone;