added party selection screen

This commit is contained in:
Alexander Eckart committed 2012-12-10 20:01:41 +01:00
1 parent 78bcd4c35a
commit 2d0387fb71
10 files changed
+303 -2

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+3
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@@ -103,8 +103,11 @@
<!--ScreenMain-->
<TR_SCREENMAIN_MENU>Hauptmenü</TR_SCREENMAIN_MENU>
<TR_SCREENMAIN_BUTTON_SING>Singen</TR_SCREENMAIN_BUTTON_SING>
<TR_SCREENMAIN_BUTTON_PARTY>Party</TR_SCREENMAIN_BUTTON_PARTY>
<TR_SCREENMAIN_BUTTON_OPTIONS>Optionen</TR_SCREENMAIN_BUTTON_OPTIONS>
<TR_SCREENMAIN_BUTTON_PROFILES>Profile</TR_SCREENMAIN_BUTTON_PROFILES>
<!--ScreenParty-->
<TR_SCREENPARTY_TITLE>Party-Modus Auswahl</TR_SCREENPARTY_TITLE>
<!--ScreenNames-->
<TR_SCREENNAMES_MENU>Spielerauswahl</TR_SCREENNAMES_MENU>
<TR_SCREENNAMES_PLAYER>Spieler</TR_SCREENNAMES_PLAYER>
+3
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@@ -103,8 +103,11 @@
<!--ScreenMain-->
<TR_SCREENMAIN_MENU>Main Menu</TR_SCREENMAIN_MENU>
<TR_SCREENMAIN_BUTTON_SING>Sing</TR_SCREENMAIN_BUTTON_SING>
<TR_SCREENMAIN_BUTTON_PARTY>Party</TR_SCREENMAIN_BUTTON_PARTY>
<TR_SCREENMAIN_BUTTON_OPTIONS>Options</TR_SCREENMAIN_BUTTON_OPTIONS>
<TR_SCREENMAIN_BUTTON_PROFILES>Profiles</TR_SCREENMAIN_BUTTON_PROFILES>
<!--ScreenParty-->
<TR_SCREENPARTY_TITLE>Party Mode Selection</TR_SCREENPARTY_TITLE>
<!--ScreenNames-->
<TR_SCREENNAMES_MENU>Player Selection</TR_SCREENNAMES_MENU>
<TR_SCREENNAMES_PLAYER>Player</TR_SCREENNAMES_PLAYER>
+3
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@@ -103,8 +103,11 @@
<!--ScreenMain-->
<TR_SCREENMAIN_MENU>Menu Principal</TR_SCREENMAIN_MENU>
<TR_SCREENMAIN_BUTTON_SING>Chanter</TR_SCREENMAIN_BUTTON_SING>
<TR_SCREENMAIN_BUTTON_PARTY>TODO: Party</TR_SCREENMAIN_BUTTON_PARTY>
<TR_SCREENMAIN_BUTTON_OPTIONS>Options</TR_SCREENMAIN_BUTTON_OPTIONS>
<TR_SCREENMAIN_BUTTON_PROFILES>Profils</TR_SCREENMAIN_BUTTON_PROFILES>
<!--ScreenParty-->
<TR_SCREENPARTY_TITLE>TODO: Party Mode Selection</TR_SCREENPARTY_TITLE>
<!--ScreenNames-->
<TR_SCREENNAMES_MENU>Sélection des joueurs</TR_SCREENNAMES_MENU>
<TR_SCREENNAMES_PLAYER>Joueur</TR_SCREENNAMES_PLAYER>
+3
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@@ -97,8 +97,11 @@
<!--ScreenMain-->
<TR_SCREENMAIN_MENU>Menú Principal</TR_SCREENMAIN_MENU>
<TR_SCREENMAIN_BUTTON_SING>Cantar</TR_SCREENMAIN_BUTTON_SING>
<TR_SCREENMAIN_BUTTON_PARTY>TODO: Party</TR_SCREENMAIN_BUTTON_PARTY>
<TR_SCREENMAIN_BUTTON_OPTIONS>Opciones</TR_SCREENMAIN_BUTTON_OPTIONS>
<TR_SCREENMAIN_BUTTON_PROFILES>Perfiles</TR_SCREENMAIN_BUTTON_PROFILES>
<!--ScreenParty-->
<TR_SCREENPARTY_TITLE>TODO: Party Mode Selection</TR_SCREENPARTY_TITLE>
<!--ScreenNames-->
<TR_SCREENNAMES_MENU>Selección de Jugadores</TR_SCREENNAMES_MENU>
<TR_SCREENNAMES_PLAYER>Jugador</TR_SCREENNAMES_PLAYER>
@@ -86,6 +86,63 @@
<Height>26</Height>
</SReflection>
</ButtonSing>
<ButtonParty>
<!--<Skin>: Texture name-->
<Skin>Button</Skin>
<!--<SkinSelected>: Texture name for selected button-->
<SkinSelected>Button</SkinSelected>
<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
<X>355</X>
<Y>600</Y>
<Z>0,00</Z>
<W>150</W>
<H>50</H>
<!--<Color>: Button color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>ButtonColor</Color>
<!--<SColor>: Selected button color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>ButtonSColor</SColor>
<Text>
<!--<X>, <Y>: Text position-->
<X>75</X>
<Y>10</Y>
<!--<H>: Text height-->
<H>32</H>
<!--<MaxW>: Maximum text width (if exists)-->
<MaxW>142</MaxW>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>ButtonTextColor</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>ButtonTextSColor</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Center</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text>TR_SCREENMAIN_BUTTON_PARTY</Text>
</Text>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
<Reflection>
<Space>10</Space>
<Height>26</Height>
</Reflection>
<!--<SReflection> If exists:-->
<!-- <Space>: Reflection Space of selected button-->
<!-- <Height>: Reflection Height of selected button-->
<SReflection>
<Space>10</Space>
<Height>26</Height>
</SReflection>
</ButtonParty>
<ButtonOptions>
<!--<Skin>: Texture name-->
<Skin>Button</Skin>
@@ -0,0 +1,119 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<ScreenParty>
<ScreenVersion>1</ScreenVersion>
<Background1>
<!--<Type>: Background type: None, Color, Texture, Video-->
<Type>Video</Type>
<!--<Video>: Background video name-->
<Video>BG_Video</Video>
<!--<Skin>: Background Texture name-->
<Skin>BG_Default</Skin>
<!--<Color>: Background color for type "Color" from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>BackgroundColor</Color>
</Background1>
<Static1>
<!--<Skin>: Texture name-->
<Skin>Menu</Skin>
<!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height-->
<X>40</X>
<Y>40</Y>
<Z>0,00</Z>
<W>1200</W>
<H>50</H>
<!--<Color>: Static color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>StaticColor</Color>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</Static1>
<Text1>
<!--<X>, <Y>: Text position-->
<X>640</X>
<Y>48</Y>
<!--<Z>: Text position-->
<Z>0,00</Z>
<!--<H>: Text height-->
<H>32</H>
<!--<MaxW>: Maximum text width (if exists)-->
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>StaticColor</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>TextSColor</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Center</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text>TR_SCREENPARTY_TITLE</Text>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
</Text1>
<ButtonExit>
<!--<Skin>: Texture name-->
<Skin>Button</Skin>
<!--<SkinSelected>: Texture name for selected button-->
<SkinSelected>Button</SkinSelected>
<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
<X>985</X>
<Y>600</Y>
<Z>0,00</Z>
<W>150</W>
<H>50</H>
<!--<Color>: Button color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>ButtonColor</Color>
<!--<SColor>: Selected button color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>ButtonSColor</SColor>
<Text>
<!--<X>, <Y>: Text position-->
<X>75</X>
<Y>10</Y>
<!--<H>: Text height-->
<H>32</H>
<!--<MaxW>: Maximum text width (if exists)-->
<MaxW>142</MaxW>
<!--<Color>: Text color from ColorScheme (high priority)-->
<!--or <R>, <G>, <B>, <A> (lower priority)-->
<Color>ButtonTextColor</Color>
<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
<SColor>ButtonTextSColor</SColor>
<!--<Align>: Text align horizontal: Left, Center, Right-->
<Align>Center</Align>
<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
<HAlign>Center</HAlign>
<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
<Style>Bold</Style>
<!--<Font>: Text font name-->
<Font>Outline</Font>
<!--<Text>: Nothing or translation tag-->
<Text>TR_BUTTON_EXIT</Text>
</Text>
<!--<Reflection> If exists:-->
<!-- <Space>: Reflection Space-->
<!-- <Height>: Reflection Height-->
<Reflection>
<Space>10</Space>
<Height>26</Height>
</Reflection>
<!--<SReflection> If exists:-->
<!-- <Space>: Reflection Space of selected button-->
<!-- <Height>: Reflection Height of selected button-->
<SReflection>
<Space>10</Space>
<Height>26</Height>
</SReflection>
</ButtonExit>
</ScreenParty>
</root>
+2 -1
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@@ -31,8 +31,8 @@ namespace Vocaluxe.Menu
ScreenOptionsTheme = 14,
ScreenNames = 15,
ScreenCredits = 16,
ScreenParty = 17,
ScreenNull = -1
}
@@ -244,6 +244,7 @@ namespace Vocaluxe.Menu
_Screens.Add(new CScreenOptionsTheme());
_Screens.Add(new CScreenNames());
_Screens.Add(new CScreenCredits());
_Screens.Add(new CScreenParty());
_PopupScreens.Add(new CPopupScreenPlayerControl());
_PopupScreens.Add(new CPopupScreenVolumeControl());
+8 -1
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@@ -19,6 +19,7 @@ namespace Vocaluxe.Screens
const int ScreenVersion = 1;
const string ButtonSing = "ButtonSing";
const string ButtonParty = "ButtonParty";
const string ButtonOptions = "ButtonOptions";
const string ButtonProfiles = "ButtonProfiles";
const string ButtonExit = "ButtonExit";
@@ -37,7 +38,7 @@ namespace Vocaluxe.Screens
_ThemeName = "ScreenMain";
_ScreenVersion = ScreenVersion;
_ThemeStatics = new string[] { "StaticMenuBar" };
_ThemeButtons = new string[] { ButtonSing, ButtonOptions, ButtonProfiles, ButtonExit };
_ThemeButtons = new string[] { ButtonSing, ButtonParty, ButtonOptions, ButtonProfiles, ButtonExit };
}
public override void LoadTheme()
@@ -77,6 +78,9 @@ namespace Vocaluxe.Screens
if (Buttons[htButtons(ButtonSing)].Selected)
CGraphics.FadeTo(EScreens.ScreenSong);
if (Buttons[htButtons(ButtonParty)].Selected)
CGraphics.FadeTo(EScreens.ScreenParty);
if (Buttons[htButtons(ButtonOptions)].Selected)
CGraphics.FadeTo(EScreens.ScreenOptions);
@@ -101,6 +105,9 @@ namespace Vocaluxe.Screens
if (Buttons[htButtons(ButtonSing)].Selected)
CGraphics.FadeTo(EScreens.ScreenSong);
if (Buttons[htButtons(ButtonParty)].Selected)
CGraphics.FadeTo(EScreens.ScreenParty);
if (Buttons[htButtons(ButtonOptions)].Selected)
CGraphics.FadeTo(EScreens.ScreenOptions);
+104
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@@ -0,0 +1,104 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using Vocaluxe.Base;
using Vocaluxe.Menu;
namespace Vocaluxe.Screens
{
class CScreenParty : CMenu
{// Version number for theme files. Increment it, if you've changed something on the theme files!
const int ScreenVersion = 1;
const string ButtonExit = "ButtonExit";
public CScreenParty()
{
Init();
}
protected override void Init()
{
base.Init();
_ThemeName = "ScreenParty";
_ScreenVersion = ScreenVersion;
_ThemeButtons = new string[] { ButtonExit };
}
public override void LoadTheme()
{
base.LoadTheme();
}
public override bool HandleInput(KeyEvent KeyEvent)
{
base.HandleInput(KeyEvent);
if (KeyEvent.KeyPressed)
{
}
else
{
switch (KeyEvent.Key)
{
case Keys.Back:
case Keys.Escape:
CGraphics.FadeTo(EScreens.ScreenMain);
break;
case Keys.Enter:
if (Buttons[htButtons(ButtonExit)].Selected)
CGraphics.FadeTo(EScreens.ScreenMain);
break;
}
}
return true;
}
public override bool HandleMouse(MouseEvent MouseEvent)
{
base.HandleMouse(MouseEvent);
if (MouseEvent.LB && IsMouseOver(MouseEvent))
{
if (Buttons[htButtons(ButtonExit)].Selected)
CGraphics.FadeTo(EScreens.ScreenMain);
}
if (MouseEvent.RB)
{
CGraphics.FadeTo(EScreens.ScreenMain);
}
return true;
}
public override void OnShow()
{
base.OnShow();
}
public override bool UpdateGame()
{
return true;
}
public override bool Draw()
{
base.DrawBG();
base.DrawFG();
return true;
}
public override void OnClose()
{
base.OnClose();
}
}
}
+1
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@@ -262,6 +262,7 @@
<Compile Include="Screens\CScreenOptions.cs" />
<Compile Include="Screens\CScreenOptionsGame.cs" />
<Compile Include="Screens\CScreenOptionsLyrics.cs" />
<Compile Include="Screens\CScreenParty.cs" />
<Compile Include="Screens\CScreenProfiles.cs" />
<Compile Include="Screens\CScreenScore.cs" />
<Compile Include="Screens\CScreenSing.cs" />