Moved CCursor

This commit is contained in:
Flamefire committed 2013-05-10 14:46:56 +02:00
1 parent 7f5cbbf686
commit 2ca2af6ea6
5 files changed
+143 -143

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+3 -7
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@@ -136,16 +136,12 @@ namespace Vocaluxe.Base
/// </summary>
private static SCoverTheme _CoverTheme(string coverThemeName)
{
SCoverTheme coverTheme = new SCoverTheme();
for (int i = 0; i < _CoverThemes.Count; i++)
{
if (_CoverThemes[i].Name == coverThemeName)
{
coverTheme = _CoverThemes[i];
break;
}
return _CoverThemes[i];
}
return coverTheme;
return new SCoverTheme();
}
/// <summary>
@@ -231,7 +227,7 @@ namespace Vocaluxe.Base
if (_CoverExists(name))
continue;
// ReSharper disable AssignNullToNotNullAttribute
SCover sk = new SCover {Name = name, Texture = CDraw.AddTexture(Path.Combine(CSettings.FolderCover, Path.GetFileName(file)))};
SCover sk = new SCover {Name = name, Texture = CDraw.AddTexture(file)};
// ReSharper restore AssignNullToNotNullAttribute
_Cover.Add(sk);
+138
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@@ -0,0 +1,138 @@
using System;
using System.Diagnostics;
using VocaluxeLib.Draw;
using VocaluxeLib.Menu;
namespace Vocaluxe.Base
{
class CCursor
{
private readonly Stopwatch _CursorFadingTimer = new Stopwatch();
private float _CursorTargetAlpha = 1f;
private float _CursorStartAlpha;
private float _CursorFadingTime = 0.5f;
private CTexture _Cursor;
private readonly Stopwatch _Movetimer = new Stopwatch();
public bool ShowCursor = true;
public bool Visible = true;
public int X
{
get { return (int)_Cursor.Rect.X; }
}
public int Y
{
get { return (int)_Cursor.Rect.Y; }
}
public bool IsActive
{
get { return _Movetimer.IsRunning; }
}
public void Draw()
{
if (_Movetimer.IsRunning && _Movetimer.ElapsedMilliseconds / 1000f > CSettings.MouseMoveOffTime)
{
_Movetimer.Stop();
_Fade(0f, 0.5f);
}
if (_CursorFadingTimer.IsRunning)
{
float t = _CursorFadingTimer.ElapsedMilliseconds / 1000f;
if (t < _CursorFadingTime)
{
if (_CursorTargetAlpha >= _CursorStartAlpha)
_Cursor.Color.A = _CursorStartAlpha + (_CursorTargetAlpha - _CursorStartAlpha) * t / _CursorFadingTime;
else
_Cursor.Color.A = (_CursorStartAlpha - _CursorTargetAlpha) * (1f - t / _CursorFadingTime);
}
else
{
_CursorFadingTimer.Stop();
_Cursor.Color.A = _CursorTargetAlpha;
}
}
if (Visible && (CSettings.GameState == EGameState.EditTheme || ShowCursor))
CDraw.DrawTexture(_Cursor);
}
public void UpdatePosition(int x, int y)
{
if (Math.Abs(_Cursor.Rect.X - x) > CSettings.MouseMoveDiffMin ||
Math.Abs(_Cursor.Rect.Y - y) > CSettings.MouseMoveDiffMin)
{
if (_CursorTargetAlpha < 0.01)
_Fade(1f, 0.2f);
_Movetimer.Reset();
_Movetimer.Start();
CSettings.MouseActive();
}
_Cursor.Rect.X = x;
_Cursor.Rect.Y = y;
}
public void LoadTextures()
{
_Cursor = CDraw.AddTexture(CTheme.GetSkinFilePath(CTheme.Cursor.SkinName, -1));
_Cursor.Color = !String.IsNullOrEmpty(CTheme.Cursor.Color)
? CTheme.GetColor(CTheme.Cursor.Color, -1) : new SColorF(CTheme.Cursor.R, CTheme.Cursor.G, CTheme.Cursor.B, CTheme.Cursor.A);
_Cursor.Rect.W = CTheme.Cursor.W;
_Cursor.Rect.H = CTheme.Cursor.H;
_Cursor.Rect.Z = CSettings.ZNear;
}
public void UnloadTextures()
{
CDraw.RemoveTexture(ref _Cursor);
}
public void ReloadTextures()
{
int x = X;
int y = Y;
UnloadTextures();
LoadTextures();
UpdatePosition(x, y);
}
public void FadeOut()
{
_Movetimer.Stop();
_Fade(0f, 0.5f);
}
public void FadeIn()
{
_Movetimer.Reset();
_Movetimer.Start();
_Fade(1f, 0.2f);
}
private void _Fade(float targetAlpha, float time)
{
_CursorFadingTimer.Stop();
_CursorFadingTimer.Reset();
if (targetAlpha >= 0f && targetAlpha <= 1f)
_CursorTargetAlpha = targetAlpha;
else
_CursorTargetAlpha = 1f;
if (time >= 0f)
_CursorFadingTime = time;
_CursorStartAlpha = _Cursor.Color.A;
_CursorFadingTimer.Start();
}
}
}
+1 -134
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@@ -24,144 +24,11 @@ using System.Drawing;
using System.Windows.Forms;
using Vocaluxe.Base.Fonts;
using Vocaluxe.Screens;
using VocaluxeLib.Draw;
using VocaluxeLib.Menu;
using VocaluxeLib.PartyModes;
namespace Vocaluxe.Base
{
class CCursor
{
private readonly Stopwatch _CursorFadingTimer = new Stopwatch();
private float _CursorTargetAlpha = 1f;
private float _CursorStartAlpha;
private float _CursorFadingTime = 0.5f;
private CTexture _Cursor;
private readonly Stopwatch _Movetimer = new Stopwatch();
public bool ShowCursor = true;
public bool Visible = true;
public bool CursorVisible = true;
public int X
{
get { return (int)_Cursor.Rect.X; }
}
public int Y
{
get { return (int)_Cursor.Rect.Y; }
}
public bool IsActive
{
get { return _Movetimer.IsRunning; }
}
public void Draw()
{
if (_Movetimer.IsRunning && _Movetimer.ElapsedMilliseconds / 1000f > CSettings.MouseMoveOffTime)
{
_Movetimer.Stop();
_Fade(0f, 0.5f);
}
if (_CursorFadingTimer.IsRunning)
{
float t = _CursorFadingTimer.ElapsedMilliseconds / 1000f;
if (t < _CursorFadingTime)
{
if (_CursorTargetAlpha >= _CursorStartAlpha)
_Cursor.Color.A = _CursorStartAlpha + (_CursorTargetAlpha - _CursorStartAlpha) * t / _CursorFadingTime;
else
_Cursor.Color.A = (_CursorStartAlpha - _CursorTargetAlpha) * (1f - t / _CursorFadingTime);
}
else
{
_CursorFadingTimer.Stop();
_Cursor.Color.A = _CursorTargetAlpha;
}
}
if (CursorVisible && (CSettings.GameState == EGameState.EditTheme || ShowCursor))
CDraw.DrawTexture(_Cursor);
}
public void UpdatePosition(int x, int y)
{
if (Math.Abs(_Cursor.Rect.X - x) > CSettings.MouseMoveDiffMin ||
Math.Abs(_Cursor.Rect.Y - y) > CSettings.MouseMoveDiffMin)
{
if (_CursorTargetAlpha < 0.01)
_Fade(1f, 0.2f);
_Movetimer.Reset();
_Movetimer.Start();
CSettings.MouseActive();
}
_Cursor.Rect.X = x;
_Cursor.Rect.Y = y;
}
public void LoadTextures()
{
_Cursor = CDraw.AddTexture(CTheme.GetSkinFilePath(CTheme.Cursor.SkinName, -1));
_Cursor.Color = !String.IsNullOrEmpty(CTheme.Cursor.Color)
? CTheme.GetColor(CTheme.Cursor.Color, -1) : new SColorF(CTheme.Cursor.R, CTheme.Cursor.G, CTheme.Cursor.B, CTheme.Cursor.A);
_Cursor.Rect.W = CTheme.Cursor.W;
_Cursor.Rect.H = CTheme.Cursor.H;
_Cursor.Rect.Z = CSettings.ZNear;
}
public void UnloadTextures()
{
CDraw.RemoveTexture(ref _Cursor);
}
public void ReloadTextures()
{
int x = X;
int y = Y;
UnloadTextures();
LoadTextures();
UpdatePosition(x, y);
}
public void FadeOut()
{
_Movetimer.Stop();
_Fade(0f, 0.5f);
}
public void FadeIn()
{
_Movetimer.Reset();
_Movetimer.Start();
_Fade(1f, 0.2f);
}
private void _Fade(float targetAlpha, float time)
{
_CursorFadingTimer.Stop();
_CursorFadingTimer.Reset();
if (targetAlpha >= 0f && targetAlpha <= 1f)
_CursorTargetAlpha = targetAlpha;
else
_CursorTargetAlpha = 1f;
if (time >= 0f)
_CursorFadingTime = time;
_CursorStartAlpha = _Cursor.Color.A;
_CursorFadingTimer.Start();
}
}
static class CGraphics
{
private static bool _Fading;
@@ -299,7 +166,7 @@ namespace Vocaluxe.Base
public static bool UpdateGameLogic(CKeys keys, CMouse mouse)
{
bool run = true;
_Cursor.CursorVisible = mouse.Visible;
_Cursor.Visible = mouse.Visible;
mouse.CopyEvents();
keys.CopyEvents();
-2
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@@ -735,8 +735,6 @@ namespace Vocaluxe.Lib.Draw
screen.Save(Path.Combine(path, file + i.ToString("00000") + ".bmp"), ImageFormat.Bmp);
screen.Dispose();
}
Cursor.Hide();
_Mouse.Visible = true;
}
/// <summary>
+1
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@@ -174,6 +174,7 @@
<Compile Include="Base\CBackgroundMusic.cs" />
<Compile Include="Base\CConfig.cs" />
<Compile Include="Base\CCover.cs" />
<Compile Include="Base\CCursor.cs" />
<Compile Include="Base\CDataBase.cs" />
<Compile Include="Base\CDraw.cs" />
<Compile Include="Base\Fonts\CFont.cs" />