some changes in challenge mode
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@@ -23,9 +23,8 @@
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<TR_SCREENMAIN_TITLE>Challenge Modus: Übersicht</TR_SCREENMAIN_TITLE>
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<TR_SCREENMAIN_TABLE_POS>Pos</TR_SCREENMAIN_TABLE_POS>
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<TR_SCREENMAIN_TABLE_PLAYERNAME>Name</TR_SCREENMAIN_TABLE_PLAYERNAME>
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<TR_SCREENMAIN_TABLE_WON>S</TR_SCREENMAIN_TABLE_WON>
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<TR_SCREENMAIN_TABLE_DRAWN>U</TR_SCREENMAIN_TABLE_DRAWN>
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<TR_SCREENMAIN_TABLE_LOST>N</TR_SCREENMAIN_TABLE_LOST>
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<TR_SCREENMAIN_TABLE_NUMPLAYED>Runden</TR_SCREENMAIN_TABLE_NUMPLAYED>
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<TR_SCREENMAIN_TABLE_WON>Siege</TR_SCREENMAIN_TABLE_WON>
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<TR_SCREENMAIN_TABLE_SINGPOINTS>Sing-Punkte</TR_SCREENMAIN_TABLE_SINGPOINTS>
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<TR_SCREENMAIN_TABLE_GAMEPOINTS>Punkte</TR_SCREENMAIN_TABLE_GAMEPOINTS>
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</Texts>
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@@ -23,9 +23,8 @@
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<TR_SCREENMAIN_TITLE>Challenge Mode: Overview</TR_SCREENMAIN_TITLE>
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<TR_SCREENMAIN_TABLE_POS>Pos</TR_SCREENMAIN_TABLE_POS>
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<TR_SCREENMAIN_TABLE_PLAYERNAME>Name</TR_SCREENMAIN_TABLE_PLAYERNAME>
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<TR_SCREENMAIN_TABLE_WON>W</TR_SCREENMAIN_TABLE_WON>
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<TR_SCREENMAIN_TABLE_DRAWN>D</TR_SCREENMAIN_TABLE_DRAWN>
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<TR_SCREENMAIN_TABLE_LOST>L</TR_SCREENMAIN_TABLE_LOST>
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<TR_SCREENMAIN_TABLE_NUMPLAYED>Rounds</TR_SCREENMAIN_TABLE_NUMPLAYED>
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<TR_SCREENMAIN_TABLE_WON>Wins</TR_SCREENMAIN_TABLE_WON>
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<TR_SCREENMAIN_TABLE_SINGPOINTS>Sing Points</TR_SCREENMAIN_TABLE_SINGPOINTS>
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<TR_SCREENMAIN_TABLE_GAMEPOINTS>Score</TR_SCREENMAIN_TABLE_GAMEPOINTS>
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</Texts>
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@@ -23,9 +23,8 @@
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<TR_SCREENMAIN_TITLE>TODO: Challenge Mode: Overview</TR_SCREENMAIN_TITLE>
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<TR_SCREENMAIN_TABLE_POS>TODO: Pos</TR_SCREENMAIN_TABLE_POS>
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<TR_SCREENMAIN_TABLE_PLAYERNAME>TODO: Name</TR_SCREENMAIN_TABLE_PLAYERNAME>
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<TR_SCREENMAIN_TABLE_WON>TODO: W</TR_SCREENMAIN_TABLE_WON>
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<TR_SCREENMAIN_TABLE_DRAWN>TODO: D</TR_SCREENMAIN_TABLE_DRAWN>
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<TR_SCREENMAIN_TABLE_LOST>TODO: L</TR_SCREENMAIN_TABLE_LOST>
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<TR_SCREENMAIN_TABLE_NUMPLAYED>TODO: Rounds</TR_SCREENMAIN_TABLE_NUMPLAYED>
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<TR_SCREENMAIN_TABLE_WON>TODO: Wins</TR_SCREENMAIN_TABLE_WON>
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<TR_SCREENMAIN_TABLE_SINGPOINTS>TODO: Sing Points</TR_SCREENMAIN_TABLE_SINGPOINTS>
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<TR_SCREENMAIN_TABLE_GAMEPOINTS>TODO: Score</TR_SCREENMAIN_TABLE_GAMEPOINTS>
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</Texts>
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@@ -22,9 +22,8 @@
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<!--ScreenMain-->
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<TR_SCREENMAIN_TITLE>TODO: Challenge Mode: Overview</TR_SCREENMAIN_TITLE>
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<TR_SCREENMAIN_TABLE_PLAYERNAME>TODO: Name</TR_SCREENMAIN_TABLE_PLAYERNAME>
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<TR_SCREENMAIN_TABLE_WON>TODO: W</TR_SCREENMAIN_TABLE_WON>
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<TR_SCREENMAIN_TABLE_DRAWN>TODO: D</TR_SCREENMAIN_TABLE_DRAWN>
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<TR_SCREENMAIN_TABLE_LOST>TODO: L</TR_SCREENMAIN_TABLE_LOST>
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<TR_SCREENMAIN_TABLE_NUMPLAYED>TODO: Rounds</TR_SCREENMAIN_TABLE_NUMPLAYED>
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<TR_SCREENMAIN_TABLE_WON>TODO: Wins</TR_SCREENMAIN_TABLE_WON>
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<TR_SCREENMAIN_TABLE_SINGPOINTS>TODO: Sing Points</TR_SCREENMAIN_TABLE_SINGPOINTS>
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<TR_SCREENMAIN_TABLE_GAMEPOINTS>TODO: Score</TR_SCREENMAIN_TABLE_GAMEPOINTS>
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</Texts>
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@@ -116,7 +116,7 @@
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</TextPlayerName>
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<TextWon>
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<TextNumPlayed>
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<!--<X>, <Y>: Text position-->
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<X>400</X>
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<Y>100</Y>
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@@ -140,69 +140,40 @@
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text>TR_SCREENMAIN_TABLE_NUMPLAYED</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</TextNumPlayed>
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<TextWon>
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<!--<X>, <Y>: Text position-->
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<X>500</X>
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<Y>100</Y>
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<!--<Z>: Text position-->
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<Z>0,00</Z>
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<!--<H>: Text height-->
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<H>37</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>StaticColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>TextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Right</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text>TR_SCREENMAIN_TABLE_WON</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</TextWon>
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<TextDrawn>
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<!--<X>, <Y>: Text position-->
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<X>475</X>
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<Y>100</Y>
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<!--<Z>: Text position-->
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<Z>0,00</Z>
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<!--<H>: Text height-->
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<H>37</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>StaticColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>TextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Right</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text>TR_SCREENMAIN_TABLE_DRAWN</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</TextDrawn>
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<TextLost>
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<!--<X>, <Y>: Text position-->
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<X>550</X>
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<Y>100</Y>
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<!--<Z>: Text position-->
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<Z>0,00</Z>
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<!--<H>: Text height-->
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<H>37</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>StaticColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>TextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Right</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text>TR_SCREENMAIN_TABLE_LOST</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</TextLost>
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<TextSingPoints>
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<!--<X>, <Y>: Text position-->
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<X>750</X>
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@@ -33,9 +33,8 @@ namespace Vocaluxe.PartyModes
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{
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public int PlayerID;
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public int NumPlayed;
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public int NumRounds;
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public int NumWon;
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public int NumDrawn;
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public int NumLost;
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public int SumSingPoints;
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public int NumGamePoints;
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@@ -128,8 +127,6 @@ namespace Vocaluxe.PartyModes
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public int SingPoints;
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public int GamePoints;
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public int Won;
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public int Drawn;
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public int Lost;
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}
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private DataToScreenConfig ToScreenConfig;
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@@ -514,9 +511,8 @@ namespace Vocaluxe.PartyModes
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ResultTableRow row = new ResultTableRow();
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row.PlayerID = GameData.ProfileIDs[i];
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row.NumPlayed = 0;
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row.NumRounds = 0;
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row.NumWon = 0;
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row.NumDrawn = 0;
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row.NumLost = 0;
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row.SumSingPoints = 0;
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row.NumGamePoints = 0;
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GameData.ResultTable.Add(row);
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@@ -551,8 +547,7 @@ namespace Vocaluxe.PartyModes
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row.NumPlayed++;
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row.NumWon += points[i].Won;
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row.NumDrawn += points[i].Drawn;
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row.NumLost += points[i].Lost;
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row.NumRounds += 1;
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row.SumSingPoints += points[i].SingPoints;
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row.NumGamePoints += points[i].GamePoints;
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@@ -573,8 +568,6 @@ namespace Vocaluxe.PartyModes
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stat.ProfileID = Results[i].ProfileID;
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stat.SingPoints = (int)Results[i].Points;
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stat.Won = 0;
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stat.Drawn = 0;
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stat.Lost = 0;
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stat.GamePoints = 0;
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result.Add(stat);
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}
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@@ -583,6 +576,7 @@ namespace Vocaluxe.PartyModes
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int current = result[result.Count - 1].SingPoints;
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int points = result.Count;
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bool wonset = false;
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for (int i = result.Count - 1; i >= 0; i--)
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{
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@@ -593,19 +587,29 @@ namespace Vocaluxe.PartyModes
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if (current > res.SingPoints)
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{
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res.GamePoints = i * 2;
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wonset = true;
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points = res.GamePoints;
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}
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else
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{
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if (!wonset)
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res.Won = 1;
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res.GamePoints = points;
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}
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}
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else
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{
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res.GamePoints = i * 2;
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res.Won = 1;
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}
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current = res.SingPoints;
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points = res.GamePoints;
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result[i] = res;
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}
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return result;
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}
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}
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@@ -11,9 +11,8 @@ namespace Vocaluxe.PartyModes
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{
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public CText Pos;
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public CText Name;
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public CText Rounds;
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public CText Won;
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public CText Drawn;
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public CText Lost;
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public CText SingPoints;
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public CText GamePoints;
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}
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@@ -26,9 +25,8 @@ namespace Vocaluxe.PartyModes
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const string TextPosition = "TextPosition";
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const string TextPlayerName = "TextPlayerName";
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const string TextNumPlayed = "TextNumPlayed";
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const string TextWon = "TextWon";
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const string TextDrawn = "TextDrawn";
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const string TextLost = "TextLost";
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const string TextSingPoints = "TextSingPoints";
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const string TextGamePoints = "TextGamePoints";
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@@ -50,7 +48,7 @@ namespace Vocaluxe.PartyModes
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base.Init();
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_ThemeName = "PartyScreenChallengeMain";
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_ThemeTexts = new string[] { TextPosition, TextPlayerName, TextWon, TextDrawn, TextLost, TextSingPoints, TextGamePoints };
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_ThemeTexts = new string[] { TextPosition, TextPlayerName, TextNumPlayed, TextWon, TextSingPoints, TextGamePoints };
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_ThemeButtons = new string[] { "ButtonNextRound" };
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_ScreenVersion = ScreenVersion;
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}
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@@ -168,17 +166,15 @@ namespace Vocaluxe.PartyModes
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row.Pos = GetNewText(Texts[htTexts(TextPosition)]);
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row.Name = GetNewText(Texts[htTexts(TextPlayerName)]);
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row.Rounds = GetNewText(Texts[htTexts(TextNumPlayed)]);
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row.Won = GetNewText(Texts[htTexts(TextWon)]);
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row.Drawn = GetNewText(Texts[htTexts(TextDrawn)]);
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row.Lost = GetNewText(Texts[htTexts(TextLost)]);
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row.SingPoints = GetNewText(Texts[htTexts(TextSingPoints)]);
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row.GamePoints = GetNewText(Texts[htTexts(TextGamePoints)]);
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row.Pos.Y += delta * (i + 1);
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row.Name.Y += delta * (i + 1);
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row.Rounds.Y += delta * (i + 1);
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row.Won.Y += delta * (i + 1);
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row.Drawn.Y += delta * (i + 1);
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row.Lost.Y += delta * (i + 1);
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row.SingPoints.Y += delta * (i + 1);
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row.GamePoints.Y += delta * (i + 1);
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@@ -186,17 +182,15 @@ namespace Vocaluxe.PartyModes
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row.Pos.Visible = false;
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row.Name.Visible = false;
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row.Rounds.Visible = false;
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row.Won.Visible = false;
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row.Drawn.Visible = false;
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row.Lost.Visible = false;
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row.SingPoints.Visible = false;
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row.GamePoints.Visible = false;
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AddText(row.Pos);
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AddText(row.Name);
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AddText(row.Rounds);
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AddText(row.Won);
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AddText(row.Drawn);
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AddText(row.Lost);
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AddText(row.SingPoints);
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AddText(row.GamePoints);
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@@ -216,16 +210,14 @@ namespace Vocaluxe.PartyModes
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row.Pos.Visible = true;
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row.Name.Visible = true;
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row.Rounds.Visible = true;
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row.Won.Visible = true;
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row.Drawn.Visible = true;
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row.Lost.Visible = true;
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row.SingPoints.Visible = true;
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row.GamePoints.Visible = true;
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row.Name.Text = profiles[GameState.ResultTable[i].PlayerID].PlayerName;
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row.Rounds.Text = GameState.ResultTable[i].NumRounds.ToString();
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row.Won.Text = GameState.ResultTable[i].NumWon.ToString();
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row.Drawn.Text = GameState.ResultTable[i].NumDrawn.ToString();
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row.Lost.Text = GameState.ResultTable[i].NumLost.ToString();
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row.SingPoints.Text = GameState.ResultTable[i].SumSingPoints.ToString();
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row.GamePoints.Text = GameState.ResultTable[i].NumGamePoints.ToString();
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}
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Reference in new issue
Block a user