Added BackgroundPreview as music source
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4963431c19
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+10
-7
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@@ -216,6 +216,7 @@ namespace Vocaluxe.Base
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return PreviewMusicVolume;
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case EMusicType.Game:
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return GameMusicVolume;
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case EMusicType.BackgroundPreview:
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case EMusicType.Background:
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return BackgroundMusicVolume;
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case EMusicType.None:
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@@ -235,6 +236,7 @@ namespace Vocaluxe.Base
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case EMusicType.Game:
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GameMusicVolume = volume;
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break;
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case EMusicType.BackgroundPreview:
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case EMusicType.Background:
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BackgroundMusicVolume = volume;
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break;
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@@ -224,7 +224,7 @@ namespace Vocaluxe.Base
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NextScreen.ProcessMouseMove(_Cursor.X, _Cursor.Y);
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HidePopup(EPopupScreens.PopupPlayerControl);
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if (NextScreen.CurrentMusicType != EMusicType.Background && NextScreen.CurrentMusicType != EMusicType.Preview)
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if (NextScreen.CurrentMusicType != EMusicType.Background && NextScreen.CurrentMusicType != EMusicType.Preview && NextScreen.CurrentMusicType != EMusicType.BackgroundPreview)
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CBackgroundMusic.Disabled = true;
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}
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@@ -279,10 +279,10 @@ namespace Vocaluxe.Base
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NextScreen = null;
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CurrentScreen.OnShowFinish();
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CSound.SetGlobalVolume(CConfig.GetVolumeByType(CurrentScreen.CurrentMusicType));
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if (CurrentScreen.CurrentMusicType == EMusicType.Background || CurrentScreen.CurrentMusicType == EMusicType.Preview)
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if (CurrentScreen.CurrentMusicType == EMusicType.Background || CurrentScreen.CurrentMusicType == EMusicType.Preview || CurrentScreen.CurrentMusicType == EMusicType.BackgroundPreview)
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{
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CBackgroundMusic.Disabled = false;
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CBackgroundMusic.IsPlayingPreview = CurrentScreen.CurrentMusicType == EMusicType.Preview;
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CBackgroundMusic.IsPlayingPreview = CurrentScreen.CurrentMusicType == EMusicType.Preview || CurrentScreen.CurrentMusicType == EMusicType.BackgroundPreview;
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}
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_Fading = null;
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}
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@@ -361,7 +361,7 @@ namespace Vocaluxe.Base
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bool popupPlayerControlAllowed = CurrentScreen.CurrentMusicType == EMusicType.Background;
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bool popupVolumeControlAllowed = CurrentScreen.CurrentMusicType != EMusicType.None;
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//Hide volume control for bg-music if bg-music is disabled
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if (popupVolumeControlAllowed && CurrentScreen.CurrentMusicType == EMusicType.Background && CConfig.Config.Sound.BackgroundMusic == EBackgroundMusicOffOn.TR_CONFIG_OFF)
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if (popupVolumeControlAllowed && (CurrentScreen.CurrentMusicType == EMusicType.Background || CurrentScreen.CurrentMusicType == EMusicType.BackgroundPreview) && CConfig.Config.Sound.BackgroundMusic == EBackgroundMusicOffOn.TR_CONFIG_OFF)
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popupVolumeControlAllowed = false;
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bool resume = true;
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@@ -52,7 +52,7 @@ namespace Vocaluxe.Screens
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public override EMusicType CurrentMusicType
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{
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get { return CConfig.Config.Sound.BackgroundMusic == EBackgroundMusicOffOn.TR_CONFIG_OFF ? EMusicType.None : EMusicType.Preview; }
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get { return EMusicType.BackgroundPreview; }
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}
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public override void Init()
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@@ -67,7 +67,7 @@ namespace Vocaluxe.Screens
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public override EMusicType CurrentMusicType
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{
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get { return CConfig.Config.Sound.BackgroundMusic == EBackgroundMusicOffOn.TR_CONFIG_OFF ? EMusicType.None : EMusicType.Preview; }
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get { return EMusicType.BackgroundPreview; }
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}
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#region public methods
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@@ -59,7 +59,7 @@ namespace Vocaluxe.Screens
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public override EMusicType CurrentMusicType
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{
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get { return CConfig.Config.Sound.BackgroundMusic == EBackgroundMusicOffOn.TR_CONFIG_OFF ? EMusicType.None : EMusicType.Preview; }
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get { return EMusicType.BackgroundPreview; }
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}
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public override void Init()
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@@ -364,6 +364,7 @@ namespace VocaluxeLib
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None,
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Background,
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Preview,
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BackgroundPreview,
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Game
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}
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