Add a class for fading

(we don't have to implement this multiple times)
This commit is contained in:
Flamefire committed 2014-03-14 16:27:12 +01:00
1 parent 1e2accffba
commit 23364c3bcb
3 files changed
+98 -32

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+33 -32
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@@ -20,8 +20,8 @@ using System.Collections.Generic;
using Gst; using Gst;
using GLib; using GLib;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Diagnostics;
using Vocaluxe.Base; using Vocaluxe.Base;
using VocaluxeLib;
using Thread = System.Threading.Thread; using Thread = System.Threading.Thread;
namespace Vocaluxe.Lib.Sound namespace Vocaluxe.Lib.Sound
@@ -213,18 +213,21 @@ namespace Vocaluxe.Lib.Sound
private class CGstreamerSharpAudioStream private class CGstreamerSharpAudioStream
{ {
private enum EStreamAction
{
Nothing,
Pause,
Stop,
Close
}
private Element _Element; private Element _Element;
private bool _Loop; private bool _Loop;
public volatile bool Closed = true; public volatile bool Closed = true;
public volatile bool Finished; public volatile bool Finished;
private bool _Fading; private CFading _Fading;
private bool _CloseStreamAfterFade; private EStreamAction _AfterFadeAction;
private bool _PauseStreamAfterFade;
private bool _StopStreamAfterFade;
private readonly Stopwatch _FadeTimer = new Stopwatch();
private float _FadeTime;
private float _FadeVolume;
private float _Volume = 1f; private float _Volume = 1f;
private float _MaxVolume = 1f; private float _MaxVolume = 1f;
@@ -358,28 +361,26 @@ namespace Vocaluxe.Lib.Sound
public void Fade(float targetVolume, float seconds) public void Fade(float targetVolume, float seconds)
{ {
_Fading = true; _Fading = new CFading(_Volume, targetVolume, seconds);
_FadeTimer.Restart(); _AfterFadeAction = EStreamAction.Nothing;
_FadeTime = seconds;
_FadeVolume = targetVolume;
} }
public void FadeAndPause(float targetVolume, float seconds) public void FadeAndPause(float targetVolume, float seconds)
{ {
Fade(targetVolume, seconds); Fade(targetVolume, seconds);
_PauseStreamAfterFade = true; _AfterFadeAction = EStreamAction.Pause;
} }
public void FadeAndClose(float targetVolume, float seconds) public void FadeAndClose(float targetVolume, float seconds)
{ {
Fade(targetVolume, seconds); Fade(targetVolume, seconds);
_CloseStreamAfterFade = true; _AfterFadeAction = EStreamAction.Close;
} }
public void FadeAndStop(float targetVolume, float seconds) public void FadeAndStop(float targetVolume, float seconds)
{ {
Fade(targetVolume, seconds); Fade(targetVolume, seconds);
_StopStreamAfterFade = true; _AfterFadeAction = EStreamAction.Stop;
} }
public float Volume public float Volume
@@ -460,25 +461,25 @@ namespace Vocaluxe.Lib.Sound
while (_Element != null && _Element.Bus != null && _Element.Bus.HavePending()) while (_Element != null && _Element.Bus != null && _Element.Bus.HavePending())
_OnMessage(_Element.Bus.Pop()); _OnMessage(_Element.Bus.Pop());
if (_Fading) if (_Fading != null)
{ {
if (_FadeTimer.ElapsedMilliseconds < (_FadeTime * 1000f)) bool finished;
Volume = ((_FadeTimer.ElapsedMilliseconds) / (_FadeTime * 1000f)) * _FadeVolume; Volume = _Fading.GetValue(out finished);
else if (finished)
{ {
Volume = _FadeVolume; switch (_AfterFadeAction)
if (_CloseStreamAfterFade) {
Close(); case EStreamAction.Pause:
if (_PauseStreamAfterFade) Paused = true;
Paused = true; break;
if (_StopStreamAfterFade) case EStreamAction.Stop:
Stop(); Stop();
break;
_CloseStreamAfterFade = false; case EStreamAction.Close:
_PauseStreamAfterFade = false; Close();
_StopStreamAfterFade = false; break;
_Fading = false; }
_FadeTimer.Reset(); _Fading = null;
} }
} }
} }
+64
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@@ -0,0 +1,64 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System.Diagnostics;
namespace VocaluxeLib
{
public class CFading
{
private readonly float _FromValue;
private readonly float _ToValue;
private readonly float _Duration; //in ms
private readonly Stopwatch _Timer = new Stopwatch();
/// <summary>
/// Starts a fading process adjusting between 2 values over a given amount of time
/// </summary>
/// <param name="fromValue">Start value</param>
/// <param name="toValue">Target value</param>
/// <param name="duration">Duration of the fading in seconds</param>
public CFading(float fromValue, float toValue, float duration)
{
_FromValue = fromValue;
_ToValue = toValue;
_Duration = duration * 1000f;
_Timer.Start();
}
/// <summary>
/// Gets the current value and sets finished
/// </summary>
/// <param name="finished">Set to whether fading has finished</param>
/// <returns>Current value (between from and to values)</returns>
public float GetValue(out bool finished)
{
float result;
if (_Timer.ElapsedMilliseconds < _Duration)
{
result = (_Timer.ElapsedMilliseconds / _Duration) * (_ToValue - _FromValue) + _FromValue;
finished = false;
}
else
{
result = _ToValue;
finished = true;
}
return result;
}
}
}
+1
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@@ -130,6 +130,7 @@
<Reference Include="System.XML" /> <Reference Include="System.XML" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="CFading.cs" />
<Compile Include="Extensions.cs" /> <Compile Include="Extensions.cs" />
<Compile Include="GlobalSuppressions.cs" /> <Compile Include="GlobalSuppressions.cs" />
<Compile Include="IBasic.cs" /> <Compile Include="IBasic.cs" />