Add a class for fading
(we don't have to implement this multiple times)
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@@ -20,8 +20,8 @@ using System.Collections.Generic;
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using Gst;
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using GLib;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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using Vocaluxe.Base;
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using VocaluxeLib;
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using Thread = System.Threading.Thread;
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namespace Vocaluxe.Lib.Sound
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@@ -213,18 +213,21 @@ namespace Vocaluxe.Lib.Sound
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private class CGstreamerSharpAudioStream
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{
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private enum EStreamAction
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{
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Nothing,
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Pause,
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Stop,
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Close
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}
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private Element _Element;
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private bool _Loop;
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public volatile bool Closed = true;
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public volatile bool Finished;
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private bool _Fading;
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private bool _CloseStreamAfterFade;
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private bool _PauseStreamAfterFade;
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private bool _StopStreamAfterFade;
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private readonly Stopwatch _FadeTimer = new Stopwatch();
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private float _FadeTime;
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private float _FadeVolume;
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private CFading _Fading;
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private EStreamAction _AfterFadeAction;
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private float _Volume = 1f;
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private float _MaxVolume = 1f;
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@@ -358,28 +361,26 @@ namespace Vocaluxe.Lib.Sound
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public void Fade(float targetVolume, float seconds)
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{
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_Fading = true;
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_FadeTimer.Restart();
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_FadeTime = seconds;
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_FadeVolume = targetVolume;
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_Fading = new CFading(_Volume, targetVolume, seconds);
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_AfterFadeAction = EStreamAction.Nothing;
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}
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public void FadeAndPause(float targetVolume, float seconds)
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{
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Fade(targetVolume, seconds);
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_PauseStreamAfterFade = true;
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_AfterFadeAction = EStreamAction.Pause;
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}
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public void FadeAndClose(float targetVolume, float seconds)
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{
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Fade(targetVolume, seconds);
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_CloseStreamAfterFade = true;
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_AfterFadeAction = EStreamAction.Close;
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}
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public void FadeAndStop(float targetVolume, float seconds)
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{
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Fade(targetVolume, seconds);
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_StopStreamAfterFade = true;
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_AfterFadeAction = EStreamAction.Stop;
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}
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public float Volume
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@@ -460,25 +461,25 @@ namespace Vocaluxe.Lib.Sound
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while (_Element != null && _Element.Bus != null && _Element.Bus.HavePending())
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_OnMessage(_Element.Bus.Pop());
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if (_Fading)
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if (_Fading != null)
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{
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if (_FadeTimer.ElapsedMilliseconds < (_FadeTime * 1000f))
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Volume = ((_FadeTimer.ElapsedMilliseconds) / (_FadeTime * 1000f)) * _FadeVolume;
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else
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bool finished;
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Volume = _Fading.GetValue(out finished);
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if (finished)
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{
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Volume = _FadeVolume;
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if (_CloseStreamAfterFade)
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Close();
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if (_PauseStreamAfterFade)
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Paused = true;
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if (_StopStreamAfterFade)
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Stop();
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_CloseStreamAfterFade = false;
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_PauseStreamAfterFade = false;
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_StopStreamAfterFade = false;
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_Fading = false;
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_FadeTimer.Reset();
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switch (_AfterFadeAction)
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{
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case EStreamAction.Pause:
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Paused = true;
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break;
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case EStreamAction.Stop:
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Stop();
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break;
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case EStreamAction.Close:
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Close();
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break;
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}
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_Fading = null;
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}
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}
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}
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@@ -0,0 +1,64 @@
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#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System.Diagnostics;
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namespace VocaluxeLib
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{
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public class CFading
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{
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private readonly float _FromValue;
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private readonly float _ToValue;
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private readonly float _Duration; //in ms
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private readonly Stopwatch _Timer = new Stopwatch();
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/// <summary>
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/// Starts a fading process adjusting between 2 values over a given amount of time
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/// </summary>
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/// <param name="fromValue">Start value</param>
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/// <param name="toValue">Target value</param>
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/// <param name="duration">Duration of the fading in seconds</param>
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public CFading(float fromValue, float toValue, float duration)
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{
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_FromValue = fromValue;
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_ToValue = toValue;
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_Duration = duration * 1000f;
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_Timer.Start();
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}
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/// <summary>
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/// Gets the current value and sets finished
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/// </summary>
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/// <param name="finished">Set to whether fading has finished</param>
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/// <returns>Current value (between from and to values)</returns>
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public float GetValue(out bool finished)
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{
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float result;
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if (_Timer.ElapsedMilliseconds < _Duration)
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{
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result = (_Timer.ElapsedMilliseconds / _Duration) * (_ToValue - _FromValue) + _FromValue;
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finished = false;
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}
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else
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{
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result = _ToValue;
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finished = true;
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}
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return result;
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}
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}
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}
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@@ -130,6 +130,7 @@
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<Reference Include="System.XML" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="CFading.cs" />
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<Compile Include="Extensions.cs" />
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<Compile Include="GlobalSuppressions.cs" />
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<Compile Include="IBasic.cs" />
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