Add a class for fading

(we don't have to implement this multiple times)
This commit is contained in:
Flamefire committed 2014-03-14 16:27:12 +01:00
1 parent 1e2accffba
commit 23364c3bcb
3 files changed
+98 -32

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@@ -0,0 +1,64 @@
#region license
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
#endregion
using System.Diagnostics;
namespace VocaluxeLib
{
public class CFading
{
private readonly float _FromValue;
private readonly float _ToValue;
private readonly float _Duration; //in ms
private readonly Stopwatch _Timer = new Stopwatch();
/// <summary>
/// Starts a fading process adjusting between 2 values over a given amount of time
/// </summary>
/// <param name="fromValue">Start value</param>
/// <param name="toValue">Target value</param>
/// <param name="duration">Duration of the fading in seconds</param>
public CFading(float fromValue, float toValue, float duration)
{
_FromValue = fromValue;
_ToValue = toValue;
_Duration = duration * 1000f;
_Timer.Start();
}
/// <summary>
/// Gets the current value and sets finished
/// </summary>
/// <param name="finished">Set to whether fading has finished</param>
/// <returns>Current value (between from and to values)</returns>
public float GetValue(out bool finished)
{
float result;
if (_Timer.ElapsedMilliseconds < _Duration)
{
result = (_Timer.ElapsedMilliseconds / _Duration) * (_ToValue - _FromValue) + _FromValue;
finished = false;
}
else
{
result = _ToValue;
finished = true;
}
return result;
}
}
}
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<Reference Include="System.XML" />
</ItemGroup>
<ItemGroup>
<Compile Include="CFading.cs" />
<Compile Include="Extensions.cs" />
<Compile Include="GlobalSuppressions.cs" />
<Compile Include="IBasic.cs" />