Theme-update to table.
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@@ -126,7 +126,7 @@
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<!--<Z>: Text position-->
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<Z>0,00</Z>
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<!--<H>: Text height-->
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<H>37</H>
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<H>32</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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@@ -155,8 +155,9 @@
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<!--<Z>: Text position-->
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<Z>0,00</Z>
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<!--<H>: Text height-->
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<H>37</H>
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<H>32</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<MaxW>130</MaxW>
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>StaticColor</Color>
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@@ -179,12 +180,12 @@
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</TextPlayerName>
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<TextNumPlayed>
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<!--<X>, <Y>: Text position-->
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<X>400</X>
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<X>320</X>
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<Y>100</Y>
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<!--<Z>: Text position-->
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<Z>0,00</Z>
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<!--<H>: Text height-->
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<H>37</H>
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<H>32</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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@@ -208,12 +209,12 @@
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</TextNumPlayed>
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<TextWon>
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<!--<X>, <Y>: Text position-->
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<X>500</X>
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<X>400</X>
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<Y>100</Y>
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<!--<Z>: Text position-->
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<Z>0,00</Z>
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<!--<H>: Text height-->
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<H>37</H>
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<H>32</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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@@ -237,12 +238,12 @@
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</TextWon>
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<TextSingPoints>
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<!--<X>, <Y>: Text position-->
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<X>750</X>
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<X>550</X>
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<Y>100</Y>
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<!--<Z>: Text position-->
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<Z>0,00</Z>
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<!--<H>: Text height-->
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<H>37</H>
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<H>32</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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@@ -266,12 +267,12 @@
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</TextSingPoints>
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<TextGamePoints>
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<!--<X>, <Y>: Text position-->
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<X>850</X>
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<X>650</X>
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<Y>100</Y>
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<!--<Z>: Text position-->
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<Z>0,00</Z>
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<!--<H>: Text height-->
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<H>37</H>
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<H>32</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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@@ -315,7 +315,7 @@ namespace Vocaluxe.PartyModes
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row.SingPoints.Y += delta * (i + 1);
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row.GamePoints.Y += delta * (i + 1);
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row.Pos.Text = (i + 1).ToString() + ")";
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row.Pos.Text = (i + 1).ToString() + ".";
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row.Pos.Visible = false;
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row.Name.Visible = false;
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