Don't show "Rating:" and "Difficulty:" on ScoreScreen....
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20c684c494
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20087ef7db
1 file changed
+10
-2
@@ -260,8 +260,16 @@ namespace Vocaluxe.Screens
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{
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Texts[htTexts(TextNames[p, CGame.NumPlayer - 1])].Text = player[p].Name;
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Texts[htTexts(TextScores[p, CGame.NumPlayer - 1])].Text = ((int)Math.Round(player[p].Points)).ToString("0000") + " " + CLanguage.Translate("TR_SCREENSCORE_POINTS");
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Texts[htTexts(TextRatings[p, CGame.NumPlayer - 1])].Text = CLanguage.Translate("TR_SCREENSCORE_RATING") + ": " + CLanguage.Translate(GetRating((int)Math.Round(player[p].Points)));
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Texts[htTexts(TextDifficulty[p, CGame.NumPlayer - 1])].Text = CLanguage.Translate("TR_SCREENSCORE_GAMEDIFFICULTY") + ": " + CLanguage.Translate(player[p].Difficulty.ToString());
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if (CGame.NumPlayer <= 3)
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{
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Texts[htTexts(TextRatings[p, CGame.NumPlayer - 1])].Text = CLanguage.Translate("TR_SCREENSCORE_RATING") + ": " + CLanguage.Translate(GetRating((int)Math.Round(player[p].Points)));
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Texts[htTexts(TextDifficulty[p, CGame.NumPlayer - 1])].Text = CLanguage.Translate("TR_SCREENSCORE_GAMEDIFFICULTY") + ": " + CLanguage.Translate(player[p].Difficulty.ToString());
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}
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else
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{
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Texts[htTexts(TextRatings[p, CGame.NumPlayer - 1])].Text = CLanguage.Translate(GetRating((int)Math.Round(player[p].Points)));
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Texts[htTexts(TextDifficulty[p, CGame.NumPlayer - 1])].Text = CLanguage.Translate(player[p].Difficulty.ToString());
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}
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StaticPointsBarDrawnPoints[p] = 0.0;
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Statics[htStatics(StaticPointsBar[p, CGame.NumPlayer - 1])].Rect.H = 0;
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Statics[htStatics(StaticPointsBar[p, CGame.NumPlayer - 1])].Rect.Y = Statics[htStatics(StaticPointsBarBG[p, CGame.NumPlayer - 1])].Rect.H + Statics[htStatics(StaticPointsBarBG[p, CGame.NumPlayer - 1])].Rect.Y - Statics[htStatics(StaticPointsBar[p, CGame.NumPlayer - 1])].Rect.H;
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