Equalizers could only used, when they are handled by screen. Later we will give possibility to add "normal" equalizers which shows bg-music.

This commit is contained in:
Florian Kuepper committed 2012-07-27 17:50:50 +02:00
1 parent c40f07c2a1
commit 1cca599a74
3 files changed
+10 -1

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+2 -1
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@@ -1911,7 +1911,8 @@ namespace Vocaluxe.Menu
case EType.TEqualizer:
if (!_Equalizers[_Interactions[interaction].Num].ScreenHandles)
{
//_Equalizers[_Interactions[interaction].Num].Update(CSound.Get
//TODO:
//Call Update-Method of Equalizer and give infos about bg-sound.
//_Equalizers[_Interactions[interaction].Num].Draw();
}
break;
+5
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@@ -107,6 +107,11 @@ namespace Vocaluxe.Screens
{
OriginalPlayerAvatarTextures[i] = Statics[htStatics(StaticPlayerAvatar[i])].Texture;
}
for (int i = 1; i <= CSettings.MaxNumPlayer; i++)
{
Equalizers[htEqualizer("EqualizerPlayer" + i)].ScreenHandles = true;
}
}
public override bool HandleInput(KeyEvent KeyEvent)
+3
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@@ -109,6 +109,9 @@ namespace Vocaluxe.Screens
Statics[htStatics(StaticEnergyChannel[i])].Visible = false;
ChannelEnergy[i] = 0f;
}
Equalizers[htEqualizer(EqualizerChannel1)].ScreenHandles = true;
Equalizers[htEqualizer(EqualizerChannel2)].ScreenHandles = true;
}
public override bool HandleInput(KeyEvent KeyEvent)