Better readability for CSingNotes
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1 parent
2018f3a16b
commit
1bfc76e4d3
1 file changed
+15
-25
@@ -384,9 +384,7 @@ namespace VocaluxeLib.Menu.SingNotes
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_PlayerNotes[n].Rect.Z
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);
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float f = 0.7f;
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if (!note.Hit)
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f = 0.4f;
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float f = (note.Hit) ? 0.7f : 0.4f;
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_DrawNote(rect, color, f);
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@@ -469,39 +467,31 @@ namespace VocaluxeLib.Menu.SingNotes
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private void _DrawNote(SRectF rect, SColorF color, float factor = 1f)
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{
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const int spacing = 0;
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if (factor <= 0)
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return;
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float d = (1f - factor) / 2 * rect.H;
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float dw = d;
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float dh = (1f - factor) * rect.H / 2;
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float dw = Math.Min(dh, rect.W / 2);
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if (2 * dw > rect.W)
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dw = rect.W / 2;
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SRectF r = new SRectF(
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rect.X + dw + spacing,
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rect.Y + d + spacing,
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rect.W - 2 * dw - 2 * spacing,
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rect.H - 2 * d - 2 * spacing,
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rect.Z
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);
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SRectF noteRect = new SRectF(rect.X + dw, rect.Y + dh, rect.W - 2 * dw, rect.H - 2 * dh, rect.Z);
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STexture noteBegin = CBase.Theme.GetSkinTexture(_Theme.SkinLeftName, _PartyModeID);
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STexture noteMiddle = CBase.Theme.GetSkinTexture(_Theme.SkinMiddleName, _PartyModeID);
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STexture noteEnd = CBase.Theme.GetSkinTexture(_Theme.SkinRightName, _PartyModeID);
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float dx = noteBegin.Width * r.H / noteBegin.Height;
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if (2 * dx > r.W)
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dx = r.W / 2;
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//Width of each of the ends (round parts)
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//Need 2 of them so use minimum
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float endsW = Math.Min(noteRect.H * noteBegin.Width / noteBegin.Height, noteRect.W / 2);
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CBase.Drawing.DrawTexture(noteBegin, new SRectF(noteRect.X, noteRect.Y, endsW, noteRect.H, noteRect.Z), color);
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CBase.Drawing.DrawTexture(noteBegin, new SRectF(r.X, r.Y, dx, r.H, r.Z), color);
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if (r.W - 2 * dx >= 2 * dx)
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CBase.Drawing.DrawTexture(noteMiddle, new SRectF(r.X + dx, r.Y, r.W - 2 * dx, r.H, r.Z), color);
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SRectF middleRect = new SRectF(noteRect.X + endsW, noteRect.Y, noteRect.W - 2 * endsW, noteRect.H, noteRect.Z);
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if (noteRect.W >= 4 * endsW)
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CBase.Drawing.DrawTexture(noteMiddle, middleRect, color);
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else
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CBase.Drawing.DrawTexture(noteMiddle, new SRectF(r.X + dx, r.Y, 2 * dx, r.H, r.Z), color, new SRectF(r.X + dx, r.Y, r.W - 2 * dx, r.H, r.Z));
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CBase.Drawing.DrawTexture(noteMiddle, new SRectF(middleRect.X, middleRect.Y, 2 * endsW, middleRect.H, middleRect.Z), color, middleRect);
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CBase.Drawing.DrawTexture(noteEnd, new SRectF(r.X + r.W - dx, r.Y, dx, r.H, r.Z), color);
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CBase.Drawing.DrawTexture(noteEnd, new SRectF(noteRect.X + noteRect.W - endsW, noteRect.Y, endsW, noteRect.H, noteRect.Z), color);
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}
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private void _DrawNoteBG(SRectF rect, SColorF color, float factor, Stopwatch timer)
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