Improvements to TicTacToe :
+ Fix teams limited to 2 players + Add the possibility of changing players
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7148d10963
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8 files changed
+218
-37
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@@ -17,7 +17,8 @@
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<string name="TR_SCREENCONFIG_NUMPLAYERST1">Number of players in team 1</string>
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<string name="TR_SCREENCONFIG_NUMPLAYERST1">Number of players in team 1</string>
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<string name="TR_SCREENCONFIG_NUMPLAYERST2">Number of players in team 2</string>
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<string name="TR_SCREENCONFIG_NUMPLAYERST2">Number of players in team 2</string>
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<string name="TR_SCREENCONFIG_NUMFIELDS">Number of fields</string>
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<string name="TR_SCREENCONFIG_NUMFIELDS">Number of fields</string>
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<string name="TR_SCREENCONFIG_REFILLJOKERS">Refill jokers every round</string>
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<string name="TR_SCREENCONFIG_REFILLJOKERS">Refill jokers every round</string>
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<string name="TR_SCREENCONFIG_SWITCH_PLAYER">Switch player</string>
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<string name="TR_SCREENNAMES_TITLE">Tic-Tac-Toe: Choose Player</string>
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<string name="TR_SCREENNAMES_TITLE">Tic-Tac-Toe: Choose Player</string>
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<string name="TR_SCREENNAMES_SELPLAYERSTITLE">Selected players for this team:</string>
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<string name="TR_SCREENNAMES_SELPLAYERSTITLE">Selected players for this team:</string>
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<string name="TR_SCREENNAMES_TEAM1">Team 1</string>
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<string name="TR_SCREENNAMES_TEAM1">Team 1</string>
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@@ -18,6 +18,7 @@
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<string name="TR_SCREENCONFIG_NUMPLAYERST2">Nombre de joueurs dans l'Equipe 2</string>
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<string name="TR_SCREENCONFIG_NUMPLAYERST2">Nombre de joueurs dans l'Equipe 2</string>
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<string name="TR_SCREENCONFIG_NUMFIELDS">Nombre de champs</string>
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<string name="TR_SCREENCONFIG_NUMFIELDS">Nombre de champs</string>
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<string name="TR_SCREENCONFIG_REFILLJOKERS">Recharger les jokers a chaque tour</string>
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<string name="TR_SCREENCONFIG_REFILLJOKERS">Recharger les jokers a chaque tour</string>
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<string name="TR_SCREENCONFIG_SWITCH_PLAYER">Changement de joueur</string>
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<string name="TR_SCREENNAMES_TITLE">Tic-Tac-Toe: Choix des joueurs</string>
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<string name="TR_SCREENNAMES_TITLE">Tic-Tac-Toe: Choix des joueurs</string>
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<string name="TR_SCREENNAMES_TEAM1">Equipe 1</string>
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<string name="TR_SCREENNAMES_TEAM1">Equipe 1</string>
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<string name="TR_SCREENNAMES_TEAM2">Equipe 2</string>
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<string name="TR_SCREENNAMES_TEAM2">Equipe 2</string>
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@@ -2,7 +2,7 @@
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<Screen xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Screen xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Informations>
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<Informations>
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<ScreenName>PartyScreenTicTacToeConfig</ScreenName>
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<ScreenName>PartyScreenTicTacToeConfig</ScreenName>
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<ScreenVersion>2</ScreenVersion>
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<ScreenVersion>3</ScreenVersion>
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</Informations>
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</Informations>
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<Backgrounds>
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<Backgrounds>
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<Background Name="Background1">
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<Background Name="Background1">
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@@ -69,6 +69,20 @@
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<Font>Outline</Font>
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<Font>Outline</Font>
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<Text>TR_SCREENCONFIG_REFILLJOKERS</Text>
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<Text>TR_SCREENCONFIG_REFILLJOKERS</Text>
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</Text>
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</Text>
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<Text Name="TextSwitchPlayer">
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<X>75</X>
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<Y>210</Y>
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<Z>0</Z>
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<H>27</H>
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<MaxW>0</MaxW>
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<Color Name="TextColor" />
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<SelColor Name="TextSelColor" />
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<Align>Left</Align>
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<ResizeAlign>Center</ResizeAlign>
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<Style>Bold</Style>
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<Font>Outline</Font>
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<Text>TR_SCREENCONFIG_SWITCH_PLAYER</Text>
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</Text>
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</Texts>
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</Texts>
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<Buttons>
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<Buttons>
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<Button Name="ButtonNext">
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<Button Name="ButtonNext">
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@@ -229,6 +243,48 @@
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<TextStyle>Bold</TextStyle>
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<TextStyle>Bold</TextStyle>
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<NumVisible>2</NumVisible>
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<NumVisible>2</NumVisible>
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</SelectSlide>
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</SelectSlide>
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<SelectSlide Name="SelectSlideSwitchPlayer">
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<Skin/>
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<SkinArrowLeft>SelectSlideArrowLeft</SkinArrowLeft>
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<SkinArrowRight>SelectSlideArrowRight</SkinArrowRight>
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<SkinSelected>SelectSlide</SkinSelected>
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<SkinArrowLeftSelected>SelectSlideArrowLeft</SkinArrowLeftSelected>
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<SkinArrowRightSelected>SelectSlideArrowRight</SkinArrowRightSelected>
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<Rect>
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<X>500</X>
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<Y>210</Y>
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<W>700</W>
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<H>50</H>
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<Z>0</Z>
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</Rect>
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<RectArrowLeft>
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<X>505</X>
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<Y>215</Y>
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<W>40</W>
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<H>40</H>
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<Z>0</Z>
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</RectArrowLeft>
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<RectArrowRight>
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<X>1155</X>
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<Y>215</Y>
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<W>40</W>
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<H>40</H>
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<Z>0</Z>
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</RectArrowRight>
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<Color Name="SelectSlideColor" />
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<SelColor Name="SelectSlideSelColor" />
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<ArrowColor Name="ArrowColor" />
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<ArrowSelColor Name="ArrowSelColor" />
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<TextColor Name="TextColorAlpha" />
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<TextSelColor Name="TextSelColor" />
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<TextH>27</TextH>
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<TextRelativeX>50</TextRelativeX>
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<TextRelativeY>0</TextRelativeY>
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<TextMaxW>205.33</TextMaxW>
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<TextFont>Outline</TextFont>
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<TextStyle>Bold</TextStyle>
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<NumVisible>2</NumVisible>
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</SelectSlide>
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</SelectSlides>
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</SelectSlides>
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<SingNotes />
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<SingNotes />
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<NameSelections />
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<NameSelections />
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@@ -506,6 +506,64 @@
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<Text />
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<Text />
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</Text>
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</Text>
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</Button>
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</Button>
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<Button Name="ButtonSwitchPlayerT1">
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<Skin>RepeatIcon</Skin>
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<SkinSelected>RepeatIcon</SkinSelected>
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<Rect>
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<X>260</X>
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<Y>240</Y>
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<W>60</W>
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<H>60</H>
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<Z>-4</Z>
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</Rect>
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<Color Name="Player1" >
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<A>0.5</A>
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</Color>
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<SelColor Name="Player1" />
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<Text Name="Text">
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<X>48</X>
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<Y>25</Y>
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<Z>0</Z>
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<H>50</H>
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<MaxW>50</MaxW>
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<Color Name="ButtonTextColor" />
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<SelColor Name="ButtonTextSelColor" />
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<Align>Center</Align>
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<ResizeAlign>Center</ResizeAlign>
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<Style>Bold</Style>
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<Font>Outline</Font>
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<Text />
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</Text>
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</Button>
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<Button Name="ButtonSwitchPlayerT2">
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<Skin>RepeatIcon</Skin>
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<SkinSelected>RepeatIcon</SkinSelected>
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<Rect>
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<X>960</X>
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<Y>240</Y>
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<W>60</W>
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<H>60</H>
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<Z>-4</Z>
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</Rect>
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<Color Name="Player2" >
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<A>0.5</A>
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</Color>
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<SelColor Name="Player2" />
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<Text Name="Text">
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<X>48</X>
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<Y>25</Y>
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<Z>0</Z>
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<H>50</H>
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<MaxW>50</MaxW>
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<Color Name="ButtonTextColor" />
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<SelColor Name="ButtonTextSelColor" />
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<Align>Center</Align>
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<ResizeAlign>Center</ResizeAlign>
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<Style>Bold</Style>
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<Font>Outline</Font>
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<Text />
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</Text>
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</Button>
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</Buttons>
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</Buttons>
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<SongMenus />
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<SongMenus />
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<Lyrics />
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<Lyrics />
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@@ -127,6 +127,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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public int[] NumJokerRandom;
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public int[] NumJokerRandom;
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public int[] NumJokerRetry;
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public int[] NumJokerRetry;
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public EOffOn RefillJokers;
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public EOffOn RefillJokers;
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public EOffOn SwitchPlayer;
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}
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}
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public SData GameData;
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public SData GameData;
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@@ -31,11 +31,12 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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// Version number for theme files. Increment it, if you've changed something on the theme files!
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// Version number for theme files. Increment it, if you've changed something on the theme files!
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protected override int _ScreenVersion
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protected override int _ScreenVersion
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{
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{
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get { return 2; }
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get { return 3; }
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}
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}
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private const string _SelectSlideNumFields = "SelectSlideNumFields";
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private const string _SelectSlideNumFields = "SelectSlideNumFields";
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private const string _SelectSlideRefillJokers = "SelectSlideRefillJokers";
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private const string _SelectSlideRefillJokers = "SelectSlideRefillJokers";
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private const string _SelectSlideSwitchPlayer = "SelectSlideSwitchPlayer";
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private const string _ButtonNext = "ButtonNext";
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private const string _ButtonNext = "ButtonNext";
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private const string _ButtonBack = "ButtonBack";
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private const string _ButtonBack = "ButtonBack";
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@@ -133,12 +134,16 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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_SelectSlides[_SelectSlideRefillJokers].AddValues(Enum.GetNames(typeof(EOffOn)));
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_SelectSlides[_SelectSlideRefillJokers].AddValues(Enum.GetNames(typeof(EOffOn)));
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_SelectSlides[_SelectSlideRefillJokers].Selection = (int)_PartyMode.GameData.RefillJokers;
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_SelectSlides[_SelectSlideRefillJokers].Selection = (int)_PartyMode.GameData.RefillJokers;
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_SelectSlides[_SelectSlideSwitchPlayer].AddValues(Enum.GetNames(typeof(EOffOn)));
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_SelectSlides[_SelectSlideSwitchPlayer].Selection = (int)_PartyMode.GameData.SwitchPlayer;
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}
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}
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private void _UpdateSlides()
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private void _UpdateSlides()
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{
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{
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_PartyMode.GameData.NumFields = _SelectSlides[_SelectSlideNumFields].SelectedTag;
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_PartyMode.GameData.NumFields = _SelectSlides[_SelectSlideNumFields].SelectedTag;
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_PartyMode.GameData.RefillJokers = (EOffOn)_SelectSlides[_SelectSlideRefillJokers].Selection;
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_PartyMode.GameData.RefillJokers = (EOffOn)_SelectSlides[_SelectSlideRefillJokers].Selection;
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_PartyMode.GameData.SwitchPlayer = (EOffOn)_SelectSlides[_SelectSlideSwitchPlayer].Selection;
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}
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}
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}
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}
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}
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}
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@@ -17,6 +17,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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using System.Windows.Forms;
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using VocaluxeLib.Menu;
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using VocaluxeLib.Menu;
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using VocaluxeLib.Songs;
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using VocaluxeLib.Songs;
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@@ -33,7 +34,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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// ReSharper disable UnusedMember.Global
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// ReSharper disable UnusedMember.Global
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public class CPartyScreenTicTacToeMain : CPartyScreenTicTacToe
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public class CPartyScreenTicTacToeMain : CPartyScreenTicTacToe
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// ReSharper restore UnusedMember.Global
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// ReSharper restore UnusedMember.Global
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{
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{
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// Version number for theme files. Increment it, if you've changed something on the theme files!
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// Version number for theme files. Increment it, if you've changed something on the theme files!
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protected override int _ScreenVersion
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protected override int _ScreenVersion
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@@ -60,6 +61,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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private const string _ButtonJokerRandomT2 = "ButtonJokerRandomT2";
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private const string _ButtonJokerRandomT2 = "ButtonJokerRandomT2";
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private const string _ButtonJokerRetryT1 = "ButtonJokerRetryT1";
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private const string _ButtonJokerRetryT1 = "ButtonJokerRetryT1";
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private const string _ButtonJokerRetryT2 = "ButtonJokerRetryT2";
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private const string _ButtonJokerRetryT2 = "ButtonJokerRetryT2";
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private const string _ButtonSwitchPlayerT1 = "ButtonSwitchPlayerT1";
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private const string _ButtonSwitchPlayerT2 = "ButtonSwitchPlayerT2";
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private const string _StaticPopupBG = "StaticPopupBG";
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private const string _StaticPopupBG = "StaticPopupBG";
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private const string _StaticAvatarT1 = "StaticAvatarT1";
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private const string _StaticAvatarT1 = "StaticAvatarT1";
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@@ -78,6 +81,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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private const int _FieldSpace = 10;
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private const int _FieldSpace = 10;
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private float _FieldSize = 100;
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private float _FieldSize = 100;
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int idPlayer1 = 0;
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int idPlayer2 = 0;
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private int _OldSelectedField = -1;
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private int _OldSelectedField = -1;
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private int[,] _Possibilities;
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private int[,] _Possibilities;
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@@ -94,7 +100,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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_ButtonNextRound, _ButtonBack, _ButtonExit, _ButtonPopupYes, _ButtonPopupNo, _ButtonField, _ButtonJokerRandomT1, _ButtonJokerRandomT2, _ButtonJokerRetryT1,
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_ButtonNextRound, _ButtonBack, _ButtonExit, _ButtonPopupYes, _ButtonPopupNo, _ButtonField, _ButtonJokerRandomT1, _ButtonJokerRandomT2, _ButtonJokerRetryT1,
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_ButtonJokerRetryT2
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_ButtonJokerRetryT2
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};
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};
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_ThemeStatics = new string[] {_StaticPopupBG, _StaticAvatarT1, _StaticAvatarT2, _StaticTeam1, _StaticTeam2};
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_ThemeStatics = new string[] { _StaticPopupBG, _StaticAvatarT1, _StaticAvatarT2, _StaticTeam1, _StaticTeam2 };
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var texts = new List<string>();
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var texts = new List<string>();
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texts.AddRange(_EqualizerTeam);
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texts.AddRange(_EqualizerTeam);
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@@ -116,7 +122,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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{
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{
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base.HandleInput(keyEvent);
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base.HandleInput(keyEvent);
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if (keyEvent.KeyPressed) {}
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if (keyEvent.KeyPressed) { }
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else
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else
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{
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{
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switch (keyEvent.Key)
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switch (keyEvent.Key)
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@@ -243,6 +249,10 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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_UseJoker(0, 1);
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_UseJoker(0, 1);
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if (_Buttons[_ButtonJokerRetryT2].Selected)
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if (_Buttons[_ButtonJokerRetryT2].Selected)
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_UseJoker(1, 1);
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_UseJoker(1, 1);
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if (_Buttons[_ButtonSwitchPlayerT1].Selected)
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_ChangePlayer(0, true);
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if (_Buttons[_ButtonSwitchPlayerT2].Selected)
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_ChangePlayer(1, true);
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}
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}
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}
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}
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else
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else
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@@ -269,7 +279,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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_ShowPopup(false);
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_ShowPopup(false);
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}
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}
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if (mouseEvent.Wheel != 0) {}
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if (mouseEvent.Wheel != 0) { }
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return true;
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return true;
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}
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}
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@@ -323,6 +333,8 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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_Buttons[_ButtonJokerRandomT2].Visible = false;
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_Buttons[_ButtonJokerRandomT2].Visible = false;
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_Buttons[_ButtonJokerRetryT1].Visible = false;
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_Buttons[_ButtonJokerRetryT1].Visible = false;
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_Buttons[_ButtonJokerRetryT2].Visible = false;
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_Buttons[_ButtonJokerRetryT2].Visible = false;
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_Buttons[_ButtonSwitchPlayerT1].Visible = false;
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_Buttons[_ButtonSwitchPlayerT2].Visible = false;
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_Buttons[_ButtonNextRound].Visible = false;
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_Buttons[_ButtonNextRound].Visible = false;
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_Texts[_TextFinishMessage].Visible = false;
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_Texts[_TextFinishMessage].Visible = false;
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}
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}
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@@ -357,9 +369,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
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for (int i = 0; i < 2; i++)
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for (int i = 0; i < 2; i++)
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{
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{
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CBase.Record.AnalyzeBuffer(i);
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CBase.Record.AnalyzeBuffer(i);
|
||||||
_Equalizers["EqualizerTeam" + (i+1)].Update(CBase.Record.ToneWeigth(i), CBase.Record.GetMaxVolume(i));
|
_Equalizers["EqualizerTeam" + (i + 1)].Update(CBase.Record.ToneWeigth(i), CBase.Record.GetMaxVolume(i));
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -453,38 +465,22 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
|||||||
{
|
{
|
||||||
if (!jokerUsed)
|
if (!jokerUsed)
|
||||||
{
|
{
|
||||||
int singerTeam1 = 0;
|
_ChangePlayer();
|
||||||
int singerTeam2 = 0;
|
|
||||||
|
|
||||||
if (_PartyMode.GameData.PlayerTeam1.Count > 0)
|
|
||||||
{
|
|
||||||
singerTeam1 = _PartyMode.GameData.PlayerTeam1[0];
|
|
||||||
_PartyMode.GameData.PlayerTeam1.RemoveAt(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_PartyMode.GameData.PlayerTeam2.Count > 0)
|
|
||||||
{
|
|
||||||
singerTeam2 = _PartyMode.GameData.PlayerTeam2[0];
|
|
||||||
_PartyMode.GameData.PlayerTeam2.RemoveAt(0);
|
|
||||||
}
|
|
||||||
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam1 = singerTeam1;
|
|
||||||
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam2 = singerTeam2;
|
|
||||||
|
|
||||||
_UpdatePlayerInformation();
|
|
||||||
}
|
}
|
||||||
_PartyMode.UpdateSongList();
|
_PartyMode.UpdateSongList();
|
||||||
int[] songIDs = new int[_PartyMode.GameData.GameMode == EGameMode.TR_GAMEMODE_MEDLEY ? _PartyMode.GameData.NumMedleySongs : 1];
|
int[] songIDs = new int[_PartyMode.GameData.GameMode == EGameMode.TR_GAMEMODE_MEDLEY ? _PartyMode.GameData.NumMedleySongs : 1];
|
||||||
for(int i = 0; i < songIDs.Length; i++)
|
for (int i = 0; i < songIDs.Length; i++)
|
||||||
{
|
{
|
||||||
songIDs[i] = _PartyMode.GameData.Songs[0];
|
songIDs[i] = _PartyMode.GameData.Songs[0];
|
||||||
_PartyMode.GameData.Songs.RemoveAt(0);
|
_PartyMode.GameData.Songs.RemoveAt(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
_StartPreview(songIDs[0]);
|
_StartPreview(songIDs[0]);
|
||||||
_Status = EStatus.FieldSelected;
|
_Status = EStatus.FieldSelected;
|
||||||
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SongIDs = songIDs;
|
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SongIDs = songIDs;
|
||||||
_UpdateFieldContents();
|
_UpdateFieldContents();
|
||||||
_UpdateJokerButtons();
|
_UpdateJokerButtons();
|
||||||
|
_UpdateSwitchPlayerButtons();
|
||||||
|
|
||||||
_Buttons[_ButtonNextRound].Visible = true;
|
_Buttons[_ButtonNextRound].Visible = true;
|
||||||
_Buttons[_ButtonExit].Visible = true;
|
_Buttons[_ButtonExit].Visible = true;
|
||||||
@@ -519,6 +515,60 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
|||||||
CBase.BackgroundMusic.LoadPreview(song);
|
CBase.BackgroundMusic.LoadPreview(song);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private int _GetRamdom(int max)
|
||||||
|
{
|
||||||
|
var rnd = new Random();
|
||||||
|
return Enumerable
|
||||||
|
.Range(1, max)
|
||||||
|
.OrderBy(x => rnd.Next())
|
||||||
|
.ToArray()[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
private void _ChangePlayer(int teamNr = -1, bool next = false)
|
||||||
|
{
|
||||||
|
int singerTeam1 = 0;
|
||||||
|
int singerTeam2 = 0;
|
||||||
|
|
||||||
|
if (_PartyMode.GameData.PlayerTeam1.Count > 0 && (teamNr == 0 || teamNr == -1))
|
||||||
|
{
|
||||||
|
if (next == true)
|
||||||
|
{
|
||||||
|
idPlayer1++;
|
||||||
|
if (idPlayer1 >= _PartyMode.GameData.PlayerTeam1.Count)
|
||||||
|
{
|
||||||
|
idPlayer1 = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
idPlayer1 = _GetRamdom(_PartyMode.GameData.PlayerTeam1.Count - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
singerTeam1 = _PartyMode.GameData.PlayerTeam1[idPlayer1];
|
||||||
|
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam1 = singerTeam1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_PartyMode.GameData.PlayerTeam2.Count > 0 && (teamNr == 1 || teamNr == -1))
|
||||||
|
{
|
||||||
|
if (next == true)
|
||||||
|
{
|
||||||
|
idPlayer2++;
|
||||||
|
if (idPlayer2 >= _PartyMode.GameData.PlayerTeam2.Count)
|
||||||
|
{
|
||||||
|
idPlayer2 = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
idPlayer2 = _GetRamdom(_PartyMode.GameData.PlayerTeam2.Count - 1);
|
||||||
|
}
|
||||||
|
singerTeam2 = _PartyMode.GameData.PlayerTeam2[idPlayer2];
|
||||||
|
_PartyMode.GameData.Rounds[_PartyMode.GameData.FieldNr].SingerTeam2 = singerTeam2;
|
||||||
|
}
|
||||||
|
|
||||||
|
_UpdatePlayerInformation();
|
||||||
|
}
|
||||||
|
|
||||||
private void _UpdatePlayerInformation()
|
private void _UpdatePlayerInformation()
|
||||||
{
|
{
|
||||||
_Texts[_TextNextPlayerT1].Visible = true;
|
_Texts[_TextNextPlayerT1].Visible = true;
|
||||||
@@ -543,7 +593,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
|||||||
{
|
{
|
||||||
switch (jokerNum)
|
switch (jokerNum)
|
||||||
{
|
{
|
||||||
//Random-Joker
|
//Random-Joker
|
||||||
case 0:
|
case 0:
|
||||||
if (_PartyMode.GameData.NumJokerRandom[teamNr] > 0)
|
if (_PartyMode.GameData.NumJokerRandom[teamNr] > 0)
|
||||||
{
|
{
|
||||||
@@ -552,7 +602,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Retry-Joker
|
//Retry-Joker
|
||||||
case 1:
|
case 1:
|
||||||
if (_PartyMode.GameData.NumJokerRetry[teamNr] > 0 && _PartyMode.GameData.CurrentRoundNr > 1)
|
if (_PartyMode.GameData.NumJokerRetry[teamNr] > 0 && _PartyMode.GameData.CurrentRoundNr > 1)
|
||||||
{
|
{
|
||||||
@@ -596,6 +646,16 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
|||||||
_Buttons[_ButtonJokerRetryT2].Selectable = _PartyMode.GameData.NumJokerRetry[1] > 0 && _PartyMode.GameData.CurrentRoundNr > 1;
|
_Buttons[_ButtonJokerRetryT2].Selectable = _PartyMode.GameData.NumJokerRetry[1] > 0 && _PartyMode.GameData.CurrentRoundNr > 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void _UpdateSwitchPlayerButtons()
|
||||||
|
{
|
||||||
|
if (_PartyMode.GameData.SwitchPlayer == EOffOn.TR_CONFIG_ON)
|
||||||
|
{
|
||||||
|
_Buttons[_ButtonSwitchPlayerT1].Visible = true;
|
||||||
|
_Buttons[_ButtonSwitchPlayerT2].Visible = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
private void _NextRound()
|
private void _NextRound()
|
||||||
{
|
{
|
||||||
_PartyMode.Next();
|
_PartyMode.Next();
|
||||||
@@ -627,7 +687,7 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
|||||||
private void _BuildWinnerPossibilities()
|
private void _BuildWinnerPossibilities()
|
||||||
{
|
{
|
||||||
var numOneRow = (int)Math.Sqrt(_PartyMode.GameData.NumFields);
|
var numOneRow = (int)Math.Sqrt(_PartyMode.GameData.NumFields);
|
||||||
_Possibilities = new int[(numOneRow * 2) + 2,numOneRow];
|
_Possibilities = new int[(numOneRow * 2) + 2, numOneRow];
|
||||||
for (int i = 0; i < _Possibilities.GetLength(0); i++)
|
for (int i = 0; i < _Possibilities.GetLength(0); i++)
|
||||||
{
|
{
|
||||||
if (i < numOneRow)
|
if (i < numOneRow)
|
||||||
|
|||||||
@@ -17,6 +17,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using VocaluxeLib.Menu;
|
using VocaluxeLib.Menu;
|
||||||
|
|
||||||
namespace VocaluxeLib.PartyModes.TicTacToe
|
namespace VocaluxeLib.PartyModes.TicTacToe
|
||||||
@@ -76,11 +77,9 @@ namespace VocaluxeLib.PartyModes.TicTacToe
|
|||||||
_PartyMode.GameData.ProfileIDsTeam1 = _TeamList[0];
|
_PartyMode.GameData.ProfileIDsTeam1 = _TeamList[0];
|
||||||
_PartyMode.GameData.ProfileIDsTeam2 = _TeamList[1];
|
_PartyMode.GameData.ProfileIDsTeam2 = _TeamList[1];
|
||||||
}
|
}
|
||||||
if (_NumPlayerTeams.Length == 2)
|
_PartyMode.GameData.NumPlayerTeam1 = _PartyMode.GameData.ProfileIDsTeam1.Count();
|
||||||
{
|
_PartyMode.GameData.NumPlayerTeam2 = _PartyMode.GameData.ProfileIDsTeam2.Count();
|
||||||
_PartyMode.GameData.NumPlayerTeam1 = _NumPlayerTeams[0];
|
|
||||||
_PartyMode.GameData.NumPlayerTeam2 = _NumPlayerTeams[1];
|
|
||||||
}
|
|
||||||
_PartyMode.Next();
|
_PartyMode.Next();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in new issue
Block a user