Renamed CGameMode to CSongQueue as this is what it actually is
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@@ -19,7 +19,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Vocaluxe.GameModes;
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using Vocaluxe.SongQueue;
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using VocaluxeLib.Menu;
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using VocaluxeLib.Menu;
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using VocaluxeLib.Menu.SingNotes;
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using VocaluxeLib.Menu.SingNotes;
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using VocaluxeLib.Menu.SongMenu;
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using VocaluxeLib.Menu.SongMenu;
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@@ -28,7 +28,7 @@ namespace Vocaluxe.Base
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{
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{
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static class CGame
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static class CGame
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{
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{
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private static IGameMode _GameMode;
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private static ISongQueue _SongQueue;
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private static int _NumPlayer = CConfig.NumPlayer;
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private static int _NumPlayer = CConfig.NumPlayer;
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private static int _OldBeatD;
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private static int _OldBeatD;
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@@ -64,103 +64,97 @@ namespace Vocaluxe.Base
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public static void Init()
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public static void Init()
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{
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{
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_GameMode = new CGameModeNormal();
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_SongQueue = new CSongQueue();
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_GameMode.Init();
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_SongQueue.Init();
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Players = new SPlayer[CSettings.MaxNumPlayer];
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Players = new SPlayer[CSettings.MaxNumPlayer];
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ResetPlayer();
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ResetPlayer();
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CConfig.UsePlayers();
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CConfig.UsePlayers();
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}
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}
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public static void EnterNormalGame()
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{
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_GameMode = new CGameModeNormal();
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_GameMode.Init();
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}
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public static EGameMode GameMode
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public static EGameMode GameMode
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{
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{
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get { return _GameMode.GetCurrentGameMode(); }
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get { return _SongQueue.GetCurrentGameMode(); }
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}
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}
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public static bool AddVisibleSong(int visibleIndex, EGameMode gameMode)
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public static bool AddVisibleSong(int visibleIndex, EGameMode gameMode)
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{
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{
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return _GameMode.AddVisibleSong(visibleIndex, gameMode);
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return _SongQueue.AddVisibleSong(visibleIndex, gameMode);
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}
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}
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public static bool AddSong(int absoluteIndex, EGameMode gameMode)
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public static bool AddSong(int absoluteIndex, EGameMode gameMode)
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{
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{
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return _GameMode.AddSong(absoluteIndex, gameMode);
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return _SongQueue.AddSong(absoluteIndex, gameMode);
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}
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}
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public static bool RemoveVisibleSong(int visibleIndex)
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public static bool RemoveVisibleSong(int visibleIndex)
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{
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{
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return _GameMode.RemoveVisibleSong(visibleIndex);
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return _SongQueue.RemoveVisibleSong(visibleIndex);
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}
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}
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public static bool RemoveSong(int absoluteIndex)
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public static bool RemoveSong(int absoluteIndex)
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{
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{
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return _GameMode.RemoveSong(absoluteIndex);
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return _SongQueue.RemoveSong(absoluteIndex);
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}
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}
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public static void ClearSongs()
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public static void ClearSongs()
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{
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{
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_GameMode.ClearSongs();
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_SongQueue.ClearSongs();
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}
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}
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public static void Reset()
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public static void Reset()
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{
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{
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_GameMode.Reset();
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_SongQueue.Reset();
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}
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}
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public static void Start()
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public static void Start()
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{
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{
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_GameMode.Start(Players);
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_SongQueue.Start(Players);
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}
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}
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public static void NextRound()
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public static void NextRound()
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{
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{
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_GameMode.NextRound(Players);
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_SongQueue.NextRound(Players);
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}
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}
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public static bool IsFinished()
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public static bool IsFinished()
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{
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{
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return _GameMode.IsFinished();
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return _SongQueue.IsFinished();
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}
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}
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public static int RoundNr
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public static int RoundNr
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{
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{
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get { return _GameMode.GetCurrentRoundNr(); }
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get { return _SongQueue.GetCurrentRoundNr(); }
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}
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}
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public static CSong GetSong()
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public static CSong GetSong()
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{
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{
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return _GameMode.GetSong();
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return _SongQueue.GetSong();
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}
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}
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public static CSong GetSong(int num)
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public static CSong GetSong(int num)
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{
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{
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return _GameMode.GetSong(num);
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return _SongQueue.GetSong(num);
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}
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}
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public static EGameMode GetGameMode(int num)
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public static EGameMode GetGameMode(int num)
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{
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{
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return _GameMode.GetGameMode(num);
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return _SongQueue.GetGameMode(num);
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}
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}
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public static int GetNumSongs()
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public static int GetNumSongs()
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{
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{
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return _GameMode.GetNumSongs();
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return _SongQueue.GetNumSongs();
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}
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}
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public static CPoints GetPoints()
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public static CPoints GetPoints()
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{
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{
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return _GameMode.GetPoints();
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return _SongQueue.GetPoints();
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}
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}
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public static int NumRounds
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public static int NumRounds
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{
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{
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get { return _GameMode.GetNumSongs(); }
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get { return _SongQueue.GetNumSongs(); }
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}
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}
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public static int NumPlayer
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public static int NumPlayer
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@@ -200,7 +194,7 @@ namespace Vocaluxe.Base
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public static void UpdatePoints(float time)
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public static void UpdatePoints(float time)
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{
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{
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CSong song = _GameMode.GetSong();
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CSong song = _SongQueue.GetSong();
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if (song == null)
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if (song == null)
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return;
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return;
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@@ -225,8 +219,8 @@ namespace Vocaluxe.Base
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{
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{
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for (int beat = _OldBeatD + 1; beat <= ActBeatD; beat++)
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for (int beat = _OldBeatD + 1; beat <= ActBeatD; beat++)
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{
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{
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if ((_GameMode.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_MEDLEY && song.Medley.EndBeat == beat) ||
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if ((_SongQueue.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_MEDLEY && song.Medley.EndBeat == beat) ||
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(_GameMode.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_SHORTSONG && song.ShortEnd == beat))
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(_SongQueue.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_SHORTSONG && song.ShortEnd == beat))
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Players[p].SongFinished = true;
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Players[p].SongFinished = true;
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CLine[] lines = song.Notes.GetVoice(Players[p].LineNr).Lines;
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CLine[] lines = song.Notes.GetVoice(Players[p].LineNr).Lines;
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@@ -1,24 +0,0 @@
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#region license
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// /*
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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// */
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#endregion
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namespace Vocaluxe.GameModes
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{
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// Nomal singing
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class CGameModeNormal : CGameMode {}
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}
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@@ -612,7 +612,7 @@ namespace Vocaluxe.Screens
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_SearchActive = _Sso.Sorting.SearchActive;
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_SearchActive = _Sso.Sorting.SearchActive;
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_SearchText = _Sso.Sorting.SearchString;
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_SearchText = _Sso.Sorting.SearchString;
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CGame.EnterNormalGame();
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CGame.Reset();
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_SongMenus[_SongMenu].OnShow();
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_SongMenus[_SongMenu].OnShow();
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if (_Sso.Selection.PartyMode)
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if (_Sso.Selection.PartyMode)
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@@ -22,30 +22,30 @@ using Vocaluxe.Base;
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using VocaluxeLib.Menu;
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using VocaluxeLib.Menu;
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using VocaluxeLib.Menu.SongMenu;
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using VocaluxeLib.Menu.SongMenu;
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namespace Vocaluxe.GameModes
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namespace Vocaluxe.SongQueue
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{
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{
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struct SSongQueque
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struct SSongQueueEntry
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{
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{
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public readonly int SongID;
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public readonly int SongID;
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public readonly EGameMode GameMode;
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public readonly EGameMode GameMode;
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public SSongQueque(int songID, EGameMode gameMode)
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public SSongQueueEntry(int songID, EGameMode gameMode)
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{
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{
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SongID = songID;
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SongID = songID;
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GameMode = gameMode;
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GameMode = gameMode;
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}
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}
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}
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}
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abstract class CGameMode : IGameMode
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class CSongQueue : ISongQueue
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{
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{
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private List<SSongQueque> _SongQueque;
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private List<SSongQueueEntry> _SongQueque;
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private int _CurrentSong;
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private int _CurrentSong;
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private CPoints _Points;
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private CPoints _Points;
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#region Implementation
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#region Implementation
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public virtual void Init()
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public virtual void Init()
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{
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{
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_SongQueque = new List<SSongQueque>();
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_SongQueque = new List<SSongQueueEntry>();
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Reset();
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Reset();
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}
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}
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@@ -64,7 +64,7 @@ namespace Vocaluxe.GameModes
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if (gameMode == EGameMode.TR_GAMEMODE_DUET && !CSongs.GetSong(songID).IsDuet)
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if (gameMode == EGameMode.TR_GAMEMODE_DUET && !CSongs.GetSong(songID).IsDuet)
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return false;
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return false;
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_SongQueque.Add(new SSongQueque(songID, gameMode));
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_SongQueque.Add(new SSongQueueEntry(songID, gameMode));
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return true;
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return true;
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}
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}
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return false;
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return false;
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@@ -78,7 +78,7 @@ namespace Vocaluxe.GameModes
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if (gameMode == EGameMode.TR_GAMEMODE_DUET && !CSongs.GetSong(songID).IsDuet)
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if (gameMode == EGameMode.TR_GAMEMODE_DUET && !CSongs.GetSong(songID).IsDuet)
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return false;
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return false;
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_SongQueque.Add(new SSongQueque(songID, gameMode));
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_SongQueque.Add(new SSongQueueEntry(songID, gameMode));
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return true;
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return true;
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}
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}
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return false;
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return false;
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@@ -215,7 +215,7 @@ namespace Vocaluxe.GameModes
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public virtual CSong GetSong(int num)
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public virtual CSong GetSong(int num)
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{
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{
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if (num - 1 < _SongQueque.Count && num - 1 > -1)
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if (num - 1 < _SongQueque.Count && num > 0)
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return CSongs.GetSong(_SongQueque[num - 1].SongID);
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return CSongs.GetSong(_SongQueque[num - 1].SongID);
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return null;
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return null;
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@@ -223,8 +223,8 @@ namespace Vocaluxe.GameModes
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public virtual EGameMode GetGameMode(int num)
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public virtual EGameMode GetGameMode(int num)
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{
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{
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if (num - 1 < _SongQueque.Count && num > -1)
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if (num - 1 < _SongQueque.Count && num > 0)
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return _SongQueque[num].GameMode;
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return _SongQueque[num - 1].GameMode;
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return EGameMode.TR_GAMEMODE_NORMAL;
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return EGameMode.TR_GAMEMODE_NORMAL;
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}
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}
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@@ -20,9 +20,9 @@
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using VocaluxeLib.Menu;
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using VocaluxeLib.Menu;
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using VocaluxeLib.Menu.SongMenu;
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using VocaluxeLib.Menu.SongMenu;
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namespace Vocaluxe.GameModes
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namespace Vocaluxe.SongQueue
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{
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{
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interface IGameMode
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interface ISongQueue
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{
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{
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void Init();
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void Init();
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@@ -198,9 +198,8 @@
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<Compile Include="CSplashScreen.cs">
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<Compile Include="CSplashScreen.cs">
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<SubType>Form</SubType>
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<SubType>Form</SubType>
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</Compile>
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</Compile>
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<Compile Include="GameModes\CGameMode.cs" />
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<Compile Include="SongQueue\CSongQueue.cs" />
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<Compile Include="GameModes\CGameModeNormal.cs" />
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<Compile Include="SongQueue\ISongQueue.cs" />
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<Compile Include="GameModes\IGameMode.cs" />
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<Compile Include="GlobalSuppressions.cs" />
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<Compile Include="GlobalSuppressions.cs" />
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<Compile Include="Lib\Draw\CDirect3D.cs">
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<Compile Include="Lib\Draw\CDirect3D.cs">
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<SubType>Form</SubType>
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<SubType>Form</SubType>
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