Renamed CGameMode to CSongQueue as this is what it actually is

This commit is contained in:
Flamefire committed 2013-04-26 18:13:22 +02:00
1 parent f43817efd0
commit 124ed1c3d3
6 files changed
+40 -71

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+24 -30
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@@ -19,7 +19,7 @@
using System;
using System.Collections.Generic;
using Vocaluxe.GameModes;
using Vocaluxe.SongQueue;
using VocaluxeLib.Menu;
using VocaluxeLib.Menu.SingNotes;
using VocaluxeLib.Menu.SongMenu;
@@ -28,7 +28,7 @@ namespace Vocaluxe.Base
{
static class CGame
{
private static IGameMode _GameMode;
private static ISongQueue _SongQueue;
private static int _NumPlayer = CConfig.NumPlayer;
private static int _OldBeatD;
@@ -64,103 +64,97 @@ namespace Vocaluxe.Base
public static void Init()
{
_GameMode = new CGameModeNormal();
_GameMode.Init();
_SongQueue = new CSongQueue();
_SongQueue.Init();
Players = new SPlayer[CSettings.MaxNumPlayer];
ResetPlayer();
CConfig.UsePlayers();
}
public static void EnterNormalGame()
{
_GameMode = new CGameModeNormal();
_GameMode.Init();
}
public static EGameMode GameMode
{
get { return _GameMode.GetCurrentGameMode(); }
get { return _SongQueue.GetCurrentGameMode(); }
}
public static bool AddVisibleSong(int visibleIndex, EGameMode gameMode)
{
return _GameMode.AddVisibleSong(visibleIndex, gameMode);
return _SongQueue.AddVisibleSong(visibleIndex, gameMode);
}
public static bool AddSong(int absoluteIndex, EGameMode gameMode)
{
return _GameMode.AddSong(absoluteIndex, gameMode);
return _SongQueue.AddSong(absoluteIndex, gameMode);
}
public static bool RemoveVisibleSong(int visibleIndex)
{
return _GameMode.RemoveVisibleSong(visibleIndex);
return _SongQueue.RemoveVisibleSong(visibleIndex);
}
public static bool RemoveSong(int absoluteIndex)
{
return _GameMode.RemoveSong(absoluteIndex);
return _SongQueue.RemoveSong(absoluteIndex);
}
public static void ClearSongs()
{
_GameMode.ClearSongs();
_SongQueue.ClearSongs();
}
public static void Reset()
{
_GameMode.Reset();
_SongQueue.Reset();
}
public static void Start()
{
_GameMode.Start(Players);
_SongQueue.Start(Players);
}
public static void NextRound()
{
_GameMode.NextRound(Players);
_SongQueue.NextRound(Players);
}
public static bool IsFinished()
{
return _GameMode.IsFinished();
return _SongQueue.IsFinished();
}
public static int RoundNr
{
get { return _GameMode.GetCurrentRoundNr(); }
get { return _SongQueue.GetCurrentRoundNr(); }
}
public static CSong GetSong()
{
return _GameMode.GetSong();
return _SongQueue.GetSong();
}
public static CSong GetSong(int num)
{
return _GameMode.GetSong(num);
return _SongQueue.GetSong(num);
}
public static EGameMode GetGameMode(int num)
{
return _GameMode.GetGameMode(num);
return _SongQueue.GetGameMode(num);
}
public static int GetNumSongs()
{
return _GameMode.GetNumSongs();
return _SongQueue.GetNumSongs();
}
public static CPoints GetPoints()
{
return _GameMode.GetPoints();
return _SongQueue.GetPoints();
}
public static int NumRounds
{
get { return _GameMode.GetNumSongs(); }
get { return _SongQueue.GetNumSongs(); }
}
public static int NumPlayer
@@ -200,7 +194,7 @@ namespace Vocaluxe.Base
public static void UpdatePoints(float time)
{
CSong song = _GameMode.GetSong();
CSong song = _SongQueue.GetSong();
if (song == null)
return;
@@ -225,8 +219,8 @@ namespace Vocaluxe.Base
{
for (int beat = _OldBeatD + 1; beat <= ActBeatD; beat++)
{
if ((_GameMode.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_MEDLEY && song.Medley.EndBeat == beat) ||
(_GameMode.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_SHORTSONG && song.ShortEnd == beat))
if ((_SongQueue.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_MEDLEY && song.Medley.EndBeat == beat) ||
(_SongQueue.GetCurrentGameMode() == EGameMode.TR_GAMEMODE_SHORTSONG && song.ShortEnd == beat))
Players[p].SongFinished = true;
CLine[] lines = song.Notes.GetVoice(Players[p].LineNr).Lines;
-24
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@@ -1,24 +0,0 @@
#region license
// /*
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
// */
#endregion
namespace Vocaluxe.GameModes
{
// Nomal singing
class CGameModeNormal : CGameMode {}
}
+1 -1
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@@ -612,7 +612,7 @@ namespace Vocaluxe.Screens
_SearchActive = _Sso.Sorting.SearchActive;
_SearchText = _Sso.Sorting.SearchString;
CGame.EnterNormalGame();
CGame.Reset();
_SongMenus[_SongMenu].OnShow();
if (_Sso.Selection.PartyMode)
@@ -22,30 +22,30 @@ using Vocaluxe.Base;
using VocaluxeLib.Menu;
using VocaluxeLib.Menu.SongMenu;
namespace Vocaluxe.GameModes
namespace Vocaluxe.SongQueue
{
struct SSongQueque
struct SSongQueueEntry
{
public readonly int SongID;
public readonly EGameMode GameMode;
public SSongQueque(int songID, EGameMode gameMode)
public SSongQueueEntry(int songID, EGameMode gameMode)
{
SongID = songID;
GameMode = gameMode;
}
}
abstract class CGameMode : IGameMode
class CSongQueue : ISongQueue
{
private List<SSongQueque> _SongQueque;
private List<SSongQueueEntry> _SongQueque;
private int _CurrentSong;
private CPoints _Points;
#region Implementation
public virtual void Init()
{
_SongQueque = new List<SSongQueque>();
_SongQueque = new List<SSongQueueEntry>();
Reset();
}
@@ -64,7 +64,7 @@ namespace Vocaluxe.GameModes
if (gameMode == EGameMode.TR_GAMEMODE_DUET && !CSongs.GetSong(songID).IsDuet)
return false;
_SongQueque.Add(new SSongQueque(songID, gameMode));
_SongQueque.Add(new SSongQueueEntry(songID, gameMode));
return true;
}
return false;
@@ -78,7 +78,7 @@ namespace Vocaluxe.GameModes
if (gameMode == EGameMode.TR_GAMEMODE_DUET && !CSongs.GetSong(songID).IsDuet)
return false;
_SongQueque.Add(new SSongQueque(songID, gameMode));
_SongQueque.Add(new SSongQueueEntry(songID, gameMode));
return true;
}
return false;
@@ -215,7 +215,7 @@ namespace Vocaluxe.GameModes
public virtual CSong GetSong(int num)
{
if (num - 1 < _SongQueque.Count && num - 1 > -1)
if (num - 1 < _SongQueque.Count && num > 0)
return CSongs.GetSong(_SongQueque[num - 1].SongID);
return null;
@@ -223,8 +223,8 @@ namespace Vocaluxe.GameModes
public virtual EGameMode GetGameMode(int num)
{
if (num - 1 < _SongQueque.Count && num > -1)
return _SongQueque[num].GameMode;
if (num - 1 < _SongQueque.Count && num > 0)
return _SongQueque[num - 1].GameMode;
return EGameMode.TR_GAMEMODE_NORMAL;
}
@@ -20,9 +20,9 @@
using VocaluxeLib.Menu;
using VocaluxeLib.Menu.SongMenu;
namespace Vocaluxe.GameModes
namespace Vocaluxe.SongQueue
{
interface IGameMode
interface ISongQueue
{
void Init();
+2 -3
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@@ -198,9 +198,8 @@
<Compile Include="CSplashScreen.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GameModes\CGameMode.cs" />
<Compile Include="GameModes\CGameModeNormal.cs" />
<Compile Include="GameModes\IGameMode.cs" />
<Compile Include="SongQueue\CSongQueue.cs" />
<Compile Include="SongQueue\ISongQueue.cs" />
<Compile Include="GlobalSuppressions.cs" />
<Compile Include="Lib\Draw\CDirect3D.cs">
<SubType>Form</SubType>