Use error message box instead of a normal message box
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@@ -177,10 +177,11 @@ namespace Vocaluxe.Lib.Draw
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try
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{
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_Device = new Device(_D3D, _D3D.Adapters.DefaultAdapter.Adapter, DeviceType.Hardware, Handle, flags, _PresentParameters);
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_Device.Dispose();
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}
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catch (Exception e)
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{
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MessageBox.Show("Something went wrong during device creating, please check if your DirectX redistributables and grafic card drivers are up to date. You can download the DirectX runtimes at http://www.microsoft.com/download/en/details.aspx?id=8109");
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MessageBox.Show("Something went wrong during device creating, please check if your DirectX redistributables and grafic card drivers are up to date. You can download the DirectX runtimes at http://www.microsoft.com/download/en/details.aspx?id=8109", "Vocaluxe", MessageBoxButtons.OK, MessageBoxIcon.Error);
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CLog.LogError(e.Message + " - Something went wrong during device creating, please check if your DirectX redistributables and grafic card drivers are up to date. You can download the DirectX runtimes at http://www.microsoft.com/download/en/details.aspx?id=8109");
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Environment.Exit(Environment.ExitCode);
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}
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@@ -188,7 +189,7 @@ namespace Vocaluxe.Lib.Draw
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{
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if (_Device == null || _Device.Disposed)
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{
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MessageBox.Show("Something went wrong during device creating, please check if your DirectX redistributables and grafic card drivers are up to date. You can download the DirectX runtimes at http://www.microsoft.com/download/en/details.aspx?id=8109");
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MessageBox.Show("Something went wrong during device creating, please check if your DirectX redistributables and grafic card drivers are up to date. You can download the DirectX runtimes at http://www.microsoft.com/download/en/details.aspx?id=8109", "Vocaluxe", MessageBoxButtons.OK, MessageBoxIcon.Error);
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CLog.LogError("Something went wrong during device creating, please check if your DirectX redistributables and grafic card drivers are up to date. You can download the DirectX runtimes at http://www.microsoft.com/download/en/details.aspx?id=8109");
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Environment.Exit(Environment.ExitCode);
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}
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