Added next players to challenge-main. Please check with > 2 mics.
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@@ -29,6 +29,7 @@ namespace Vocaluxe.PartyModes
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const string TextWon = "TextWon";
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const string TextSingPoints = "TextSingPoints";
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const string TextGamePoints = "TextGamePoints";
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const string TextNextPlayer = "TextNextPlayer";
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const string TextPopupReallyExit = "TextPopupReallyExit";
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const string ButtonNextRound = "ButtonNextRound";
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@@ -38,6 +39,7 @@ namespace Vocaluxe.PartyModes
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const string ButtonPopupNo = "ButtonPopupNo";
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const string StaticPopupBG = "StaticPopupBG";
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const string StaticNextPlayer = "StaticNextPlayer";
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private bool ExitPopupVisible = false;
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@@ -45,6 +47,9 @@ namespace Vocaluxe.PartyModes
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private DataToScreenMain GameState;
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private List<TableRow> Table;
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private List<CText> NextPlayerTexts;
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private List<CStatic> NextPlayerStatics;
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public PartyScreenChallengeMain()
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{
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Data = new DataFromScreen();
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@@ -56,9 +61,9 @@ namespace Vocaluxe.PartyModes
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base.Init();
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_ThemeName = "PartyScreenChallengeMain";
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_ThemeTexts = new string[] { TextPosition, TextPlayerName, TextNumPlayed, TextWon, TextSingPoints, TextGamePoints, TextPopupReallyExit };
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_ThemeTexts = new string[] { TextPosition, TextPlayerName, TextNumPlayed, TextWon, TextSingPoints, TextGamePoints, TextNextPlayer, TextPopupReallyExit };
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_ThemeButtons = new string[] { ButtonNextRound, ButtonBack, ButtonExit, ButtonPopupYes, ButtonPopupNo };
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_ThemeStatics = new string[] { StaticPopupBG };
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_ThemeStatics = new string[] { StaticPopupBG, StaticNextPlayer };
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_ScreenVersion = ScreenVersion;
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}
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@@ -68,6 +73,17 @@ namespace Vocaluxe.PartyModes
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GameState = new DataToScreenMain();
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BuildTable();
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NextPlayerTexts = new List<CText>();
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NextPlayerStatics = new List<CStatic>();
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for (int i = 0; i < _PartyMode.GetMaxPlayer(); i++)
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{
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NextPlayerTexts.Add(GetNewText(Texts[htTexts(TextNextPlayer)]));
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AddText(NextPlayerTexts[NextPlayerTexts.Count - 1]);
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NextPlayerStatics.Add(GetNewStatic(Statics[htStatics(StaticNextPlayer)]));
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AddStatic(NextPlayerStatics[NextPlayerStatics.Count - 1]);
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}
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}
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public override void DataToScreen(object ReceivedData)
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@@ -175,6 +191,8 @@ namespace Vocaluxe.PartyModes
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base.OnShow();
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Updatetable();
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UpdateNextPlayerPositions();
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UpdateNextPlayerContents();
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if (GameState.CurrentRoundNr == 1)
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{
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@@ -236,6 +254,43 @@ namespace Vocaluxe.PartyModes
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_PartyMode.DataFromScreen(_ThemeName, Data);
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}
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private void UpdateNextPlayerPositions()
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{
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float x = _Base.Settings.GetRenderW()/2 - ((GameState.NumPlayerAtOnce * Statics[htStatics(StaticNextPlayer)].Rect.W) + ((GameState.NumPlayerAtOnce-1) * 15))/2;
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float static_y = 590;
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float text_y = 550;
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for (int i = 0; i < GameState.NumPlayerAtOnce; i++)
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{
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//static
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NextPlayerStatics[i].Rect.X = x;
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NextPlayerStatics[i].Rect.Y = static_y;
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NextPlayerStatics[i].Visible = true;
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//text
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NextPlayerTexts[i].X = x + Statics[htStatics(StaticNextPlayer)].Rect.W / 2;
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NextPlayerTexts[i].Y = text_y;
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NextPlayerTexts[i].Visible = true;
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x += Statics[htStatics(StaticNextPlayer)].Rect.W + 15;
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}
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for (int i = GameState.NumPlayerAtOnce; i < _PartyMode.GetMaxPlayer(); i++)
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{
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NextPlayerStatics[i].Visible = false;
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NextPlayerTexts[i].Visible = false;
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}
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}
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private void UpdateNextPlayerContents()
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{
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SProfile[] profiles = _Base.Profiles.GetProfiles();
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for (int i = 0; i < GameState.NumPlayerAtOnce; i++)
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{
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int pid = GameState.Combs[GameState.CurrentRoundNr].Player[i];
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NextPlayerStatics[i].Texture = profiles[GameState.ProfileIDs[pid]].Avatar.Texture;
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NextPlayerTexts[i].Text = profiles[GameState.ProfileIDs[pid]].PlayerName;
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NextPlayerTexts[i].Color = _Base.Theme.GetPlayerColor((i+1));
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}
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}
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private void BuildTable()
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{
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Table = new List<TableRow>();
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