Added next players to challenge-main. Please check with > 2 mics.
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@@ -31,5 +31,6 @@
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<TR_SCREENMAIN_TABLE_SINGPOINTS>Sing-Punkte</TR_SCREENMAIN_TABLE_SINGPOINTS>
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<TR_SCREENMAIN_TABLE_GAMEPOINTS>Punkte</TR_SCREENMAIN_TABLE_GAMEPOINTS>
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<TR_SCREENMAIN_POPUP_REALLYEXIT>Challenge-Mode wirklich beenden?</TR_SCREENMAIN_POPUP_REALLYEXIT>
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<TR_SCREENMAIN_NEXT_PLAYER>Spieler der nächsten Runde:</TR_SCREENMAIN_NEXT_PLAYER>
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</Texts>
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</root>
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@@ -30,6 +30,7 @@
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<TR_SCREENMAIN_TABLE_WON>Wins</TR_SCREENMAIN_TABLE_WON>
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<TR_SCREENMAIN_TABLE_SINGPOINTS>Sing Points</TR_SCREENMAIN_TABLE_SINGPOINTS>
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<TR_SCREENMAIN_TABLE_GAMEPOINTS>Score</TR_SCREENMAIN_TABLE_GAMEPOINTS>
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<TR_SCREENMAIN_POPUP_REALLYEXIT>Do you really want to exit?</TR_SCREENMAIN_POPUP_REALLYEXIT>
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<TR_SCREENMAIN_POPUP_REALLYEXIT>Do you really want to exit?</TR_SCREENMAIN_POPUP_REALLYEXIT>
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<TR_SCREENMAIN_NEXT_PLAYER>Player of next round:</TR_SCREENMAIN_NEXT_PLAYER>
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</Texts>
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</root>
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@@ -31,5 +31,6 @@
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<TR_SCREENMAIN_TABLE_SINGPOINTS>TODO: Sing Points</TR_SCREENMAIN_TABLE_SINGPOINTS>
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<TR_SCREENMAIN_TABLE_GAMEPOINTS>TODO: Score</TR_SCREENMAIN_TABLE_GAMEPOINTS>
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<TR_SCREENMAIN_POPUP_REALLYEXIT>TODO: Do you really want to exit?</TR_SCREENMAIN_POPUP_REALLYEXIT>
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<TR_SCREENMAIN_NEXT_PLAYER>TODO: Player of next round:</TR_SCREENMAIN_NEXT_PLAYER>
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</Texts>
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</root>
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@@ -30,5 +30,6 @@
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<TR_SCREENMAIN_TABLE_SINGPOINTS>TODO: Sing Points</TR_SCREENMAIN_TABLE_SINGPOINTS>
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<TR_SCREENMAIN_TABLE_GAMEPOINTS>TODO: Score</TR_SCREENMAIN_TABLE_GAMEPOINTS>
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<TR_SCREENMAIN_POPUP_REALLYEXIT>TODO: Do you really want to exit?</TR_SCREENMAIN_POPUP_REALLYEXIT>
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<TR_SCREENMAIN_NEXT_PLAYER>TODO: Player of next round:</TR_SCREENMAIN_NEXT_PLAYER>
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</Texts>
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</root>
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@@ -45,6 +45,22 @@
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</StaticPopupBG>
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<StaticNextPlayer>
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<!--<Skin>: Texture name-->
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<Skin>Invisible</Skin>
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<!--<X>, <Y>, <Z>, <W>, <H>: Static position, width and height-->
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<X>0</X>
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<Y>0</Y>
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<Z>0,00</Z>
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<W>100</W>
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<H>100</H>
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<!--<Color>: Static color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>StaticColor</Color>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</StaticNextPlayer>
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<Text1>
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<!--<X>, <Y>: Text position-->
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<X>640</X>
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@@ -74,6 +90,35 @@
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</Text1>
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<Text2>
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<!--<X>, <Y>: Text position-->
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<X>640</X>
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<Y>515</Y>
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<!--<Z>: Text position-->
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<Z>0,00</Z>
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<!--<H>: Text height-->
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<H>32</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>StaticColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>TextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Center</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text>TR_SCREENMAIN_NEXT_PLAYER</Text>
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</Text2>
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<TextPosition>
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<!--<X>, <Y>: Text position-->
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<X>100</X>
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@@ -248,6 +293,36 @@
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</TextGamePoints>
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<TextNextPlayer>
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<!--<X>, <Y>: Text position-->
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<X>0</X>
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<Y>0</Y>
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<!--<Z>: Text position-->
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<Z>0,00</Z>
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<!--<H>: Text height-->
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<H>32</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<MaxW>100</MaxW>
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<!--<Color>: Text color from ColorScheme (high priority)-->
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<!--or <R>, <G>, <B>, <A> (lower priority)-->
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<Color>StaticColor</Color>
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<!--<SColor>: Selected Text color from ColorScheme (high priority)-->
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<!--or <SR>, <SG>, <SB>, <SA> (lower priority)-->
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<SColor>TextSColor</SColor>
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<!--<Align>: Text align horizontal: Left, Center, Right-->
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<Align>Center</Align>
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<!--<HAlign>: Text align vertical (on downsizing): Top, Center, Bottom-->
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<HAlign>Center</HAlign>
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<!--<Style>: Text style: Normal, Italic, Bold, BoldItalic-->
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<Style>Bold</Style>
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<!--<Font>: Text font name-->
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<Font>Outline</Font>
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<!--<Text>: Nothing or translation tag-->
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<Text />
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<!--<Reflection> If exists:-->
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<!-- <Space>: Reflection Space-->
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<!-- <Height>: Reflection Height-->
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</TextNextPlayer>
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<TextPopupReallyExit>
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<!--<X>, <Y>: Text position-->
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<X>640</X>
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@@ -255,7 +330,7 @@
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<!--<Z>: Text position-->
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<Z>-1,01</Z>
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<!--<H>: Text height-->
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<H>37</H>
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<H>32</H>
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<!--<MaxW>: Maximum text width (if exists)-->
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<MaxW>380</MaxW>
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<!--<Color>: Text color from ColorScheme (high priority)-->
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@@ -284,7 +359,7 @@
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<!--<SkinSelected>: Texture name for selected button-->
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<SkinSelected>Button</SkinSelected>
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<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
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<X>985</X>
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<X>1030</X>
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<Y>600</Y>
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<Z>0,00</Z>
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<W>150</W>
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@@ -341,7 +416,7 @@
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<!--<SkinSelected>: Texture name for selected button-->
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<SkinSelected>Button</SkinSelected>
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<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
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<X>145</X>
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<X>100</X>
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<Y>600</Y>
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<Z>0,00</Z>
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<W>150</W>
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@@ -398,7 +473,7 @@
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<!--<SkinSelected>: Texture name for selected button-->
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<SkinSelected>Button</SkinSelected>
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<!--<X>, <Y>, <Z>, <W>, <H>: Button position, width and height-->
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<X>145</X>
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<X>100</X>
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<Y>600</Y>
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<Z>0,00</Z>
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<W>150</W>
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@@ -29,6 +29,7 @@ namespace Vocaluxe.PartyModes
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const string TextWon = "TextWon";
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const string TextSingPoints = "TextSingPoints";
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const string TextGamePoints = "TextGamePoints";
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const string TextNextPlayer = "TextNextPlayer";
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const string TextPopupReallyExit = "TextPopupReallyExit";
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const string ButtonNextRound = "ButtonNextRound";
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@@ -38,6 +39,7 @@ namespace Vocaluxe.PartyModes
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const string ButtonPopupNo = "ButtonPopupNo";
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const string StaticPopupBG = "StaticPopupBG";
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const string StaticNextPlayer = "StaticNextPlayer";
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private bool ExitPopupVisible = false;
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@@ -45,6 +47,9 @@ namespace Vocaluxe.PartyModes
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private DataToScreenMain GameState;
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private List<TableRow> Table;
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private List<CText> NextPlayerTexts;
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private List<CStatic> NextPlayerStatics;
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public PartyScreenChallengeMain()
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{
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Data = new DataFromScreen();
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@@ -56,9 +61,9 @@ namespace Vocaluxe.PartyModes
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base.Init();
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_ThemeName = "PartyScreenChallengeMain";
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_ThemeTexts = new string[] { TextPosition, TextPlayerName, TextNumPlayed, TextWon, TextSingPoints, TextGamePoints, TextPopupReallyExit };
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_ThemeTexts = new string[] { TextPosition, TextPlayerName, TextNumPlayed, TextWon, TextSingPoints, TextGamePoints, TextNextPlayer, TextPopupReallyExit };
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_ThemeButtons = new string[] { ButtonNextRound, ButtonBack, ButtonExit, ButtonPopupYes, ButtonPopupNo };
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_ThemeStatics = new string[] { StaticPopupBG };
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_ThemeStatics = new string[] { StaticPopupBG, StaticNextPlayer };
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_ScreenVersion = ScreenVersion;
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}
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@@ -68,6 +73,17 @@ namespace Vocaluxe.PartyModes
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GameState = new DataToScreenMain();
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BuildTable();
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NextPlayerTexts = new List<CText>();
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NextPlayerStatics = new List<CStatic>();
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for (int i = 0; i < _PartyMode.GetMaxPlayer(); i++)
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{
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NextPlayerTexts.Add(GetNewText(Texts[htTexts(TextNextPlayer)]));
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AddText(NextPlayerTexts[NextPlayerTexts.Count - 1]);
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NextPlayerStatics.Add(GetNewStatic(Statics[htStatics(StaticNextPlayer)]));
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AddStatic(NextPlayerStatics[NextPlayerStatics.Count - 1]);
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}
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}
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public override void DataToScreen(object ReceivedData)
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@@ -175,6 +191,8 @@ namespace Vocaluxe.PartyModes
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base.OnShow();
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Updatetable();
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UpdateNextPlayerPositions();
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UpdateNextPlayerContents();
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if (GameState.CurrentRoundNr == 1)
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{
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@@ -236,6 +254,43 @@ namespace Vocaluxe.PartyModes
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_PartyMode.DataFromScreen(_ThemeName, Data);
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}
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private void UpdateNextPlayerPositions()
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{
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float x = _Base.Settings.GetRenderW()/2 - ((GameState.NumPlayerAtOnce * Statics[htStatics(StaticNextPlayer)].Rect.W) + ((GameState.NumPlayerAtOnce-1) * 15))/2;
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float static_y = 590;
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float text_y = 550;
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for (int i = 0; i < GameState.NumPlayerAtOnce; i++)
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{
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//static
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NextPlayerStatics[i].Rect.X = x;
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NextPlayerStatics[i].Rect.Y = static_y;
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NextPlayerStatics[i].Visible = true;
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//text
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NextPlayerTexts[i].X = x + Statics[htStatics(StaticNextPlayer)].Rect.W / 2;
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NextPlayerTexts[i].Y = text_y;
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NextPlayerTexts[i].Visible = true;
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x += Statics[htStatics(StaticNextPlayer)].Rect.W + 15;
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}
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for (int i = GameState.NumPlayerAtOnce; i < _PartyMode.GetMaxPlayer(); i++)
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{
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NextPlayerStatics[i].Visible = false;
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NextPlayerTexts[i].Visible = false;
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}
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}
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private void UpdateNextPlayerContents()
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{
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SProfile[] profiles = _Base.Profiles.GetProfiles();
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for (int i = 0; i < GameState.NumPlayerAtOnce; i++)
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{
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int pid = GameState.Combs[GameState.CurrentRoundNr].Player[i];
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NextPlayerStatics[i].Texture = profiles[GameState.ProfileIDs[pid]].Avatar.Texture;
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NextPlayerTexts[i].Text = profiles[GameState.ProfileIDs[pid]].PlayerName;
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NextPlayerTexts[i].Color = _Base.Theme.GetPlayerColor((i+1));
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}
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}
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private void BuildTable()
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{
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Table = new List<TableRow>();
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