Make equalizers show something

This commit is contained in:
Flamefire committed 2014-05-02 17:30:34 +02:00
1 parent 9d40020756
commit 0692fe3c9b
1 file changed
+8 -2
+8 -2
View File
@@ -218,14 +218,18 @@ namespace VocaluxeLib.Menu
if (weights == null || weights.Length == 0 || _Bars == null)
return;
if (volume < 0.001)
{
for (int i = 0; i < _Bars.Length; i++)
_Bars[i] = 0f;
return;
}
if (volume > _MaxVolume)
_MaxVolume = volume;
_MaxBar = 0;
float maxVal = -99f;
for (int i = 0; i < _Bars.Length; i++)
{
if (weights.Length > i)
if (i < weights.Length)
{
if (_Theme.DrawNegative == EOffOn.TR_CONFIG_OFF && weights[i] < 0)
_Bars[i] = 0f;
@@ -261,10 +265,12 @@ namespace VocaluxeLib.Menu
return;
float dx = Rect.W / _Bars.Length;
float scaleVal = (_Bars[_MaxBar] < 0.00001f) ? 0f : 1 / _Bars[_MaxBar];
for (int i = 0; i < _Bars.Length; i++)
{
var bar = new SRectF(Rect.X + dx * i, Rect.Y + Rect.H - _Bars[i] * Rect.H, dx - Space, _Bars[i] * Rect.H, Rect.Z);
float value = _Bars[i] * scaleVal;
var bar = new SRectF(Rect.X + dx * i, Rect.Y + Rect.H - value * Rect.H, dx - Space, value * Rect.H, Rect.Z);
SColorF color = Color;
if (i == _MaxBar)
color = MaxColor;