Merge branch 'develop' of github.com:xDarkice/Vocaluxe into develop

This commit is contained in:
Stephan Sundermann committed 2012-09-16 16:09:30 +02:00
commit 066b3bfcea
2 files changed
+55 -6

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+33 -1
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@@ -217,7 +217,12 @@ namespace Vocaluxe.Base
{
if (_AllFileNames.Count > 0 && _CurrentMusicStream != -1)
{
float timeToPlay = CSound.GetLength(_CurrentMusicStream) - CSound.GetPosition(_CurrentMusicStream);
float timeToPlay;
if(_CurrentPlaylistElement.Finish == 0f) //No End-Tag defined
timeToPlay = CSound.GetLength(_CurrentMusicStream) - CSound.GetPosition(_CurrentMusicStream);
else //End-Tag found
timeToPlay = _CurrentPlaylistElement.Finish - CSound.GetPosition(_CurrentMusicStream);
bool finished = CSound.IsFinished(_CurrentMusicStream);
if (_Playing && (timeToPlay <= CSettings.BackgroundMusicFadeTime || finished))
Next();
@@ -248,6 +253,11 @@ namespace Vocaluxe.Base
_CurrentPlaylistElement = _PreviousFileNames[_PreviousMusicIndex];
}
_CurrentMusicStream = CSound.Load(_CurrentPlaylistElement.MusicFilePath);
//Seek to #Start-Tag, if found
if (_CurrentPlaylistElement.Start != 0f)
CSound.SetPosition(_CurrentMusicStream, _CurrentPlaylistElement.Start);
if (_VideoEnabled)
LoadVideo();
CSound.SetStreamVolume(_CurrentMusicStream, 0f);
@@ -524,6 +534,28 @@ class PlaylistElement
}
}
public float Start
{
get
{
if (_Song != null)
return _Song.Start;
return 0f;
}
}
public float Finish
{
get
{
if (_Song != null)
return _Song.Finish;
return 0f;
}
}
public STexture Cover
{
get
+22 -5
View File
@@ -486,7 +486,7 @@ namespace Vocaluxe.Lib.Draw
_IndexBuffer = new IndexBuffer(_Device, 6 * sizeof(Int16), Usage.WriteOnly, Pool.Managed, true);
DataStream stream = _IndexBuffer.Lock(0, 0, LockFlags.None);
DataStream stream = _IndexBuffer.Lock(0, 0, LockFlags.Discard);
stream.WriteRange(indices);
_IndexBuffer.Unlock();
_Device.Indices = _IndexBuffer;
@@ -966,7 +966,7 @@ namespace Vocaluxe.Lib.Draw
//because a copy of the texture is hold in the Ram
Texture t = new Texture(_Device, (int)texture.w2, (int)texture.h2, 0, Usage.AutoGenerateMipMap, Format.A8R8G8B8, Pool.Managed);
//Lock the texture and fill it with the data
DataRectangle rect = t.LockRectangle(0, LockFlags.None);
DataRectangle rect = t.LockRectangle(0, LockFlags.Discard);
for (int i = 0; i < Data.Length; )
{
rect.Data.Write(Data, i, 4 * bmp2.Width);
@@ -1042,7 +1042,7 @@ namespace Vocaluxe.Lib.Draw
texture.height_ratio = texture.height / texture.h2;
Texture t = new Texture(_Device, (int)texture.w2, (int)texture.h2, 0, Usage.AutoGenerateMipMap, Format.A8R8G8B8, Pool.Managed);
DataRectangle rect = t.LockRectangle(0, LockFlags.None);
DataRectangle rect = t.LockRectangle(0, LockFlags.Discard);
for (int i = 0; i < Data.Length; )
{
rect.Data.Write(Data, i, 4 * W);
@@ -1091,7 +1091,7 @@ namespace Vocaluxe.Lib.Draw
{
if ((Texture.index >= 0) && (_Textures.Count > 0) && _TextureExists(ref Texture))
{
DataRectangle rect = _D3DTextures[Texture.index].LockRectangle(0, LockFlags.None);
DataRectangle rect = _D3DTextures[Texture.index].LockRectangle(0, LockFlags.Discard);
for (int i = 0; i < Data.Length; )
{
rect.Data.Write(Data, i, 4 * (int)Texture.width);
@@ -1104,6 +1104,23 @@ namespace Vocaluxe.Lib.Draw
Texture.height_ratio = Texture.height / CheckForNextPowerOf2(Texture.height);
Texture.width_ratio = Texture.width / CheckForNextPowerOf2(Texture.width);
return true;
/*Surface s = _D3DTextures[Texture.index].GetSurfaceLevel(0);
DataRectangle d = s.LockRectangle(LockFlags.Discard);
for (int i = 0; i < Data.Length; )
{
d.Data.Write(Data, i, 4 * (int)Texture.width);
i += 4 * (int)Texture.width;
d.Data.Position = d.Data.Position - 4 * (int)Texture.width;
d.Data.Position += d.Pitch;
}
Texture.height_ratio = Texture.height / NextPowerOfTwo(Texture.height);
Texture.width_ratio = Texture.width / NextPowerOfTwo(Texture.width);
s.UnlockRectangle();
return true; */
}
else
return false;
@@ -1446,7 +1463,7 @@ namespace Vocaluxe.Lib.Draw
texture.height_ratio = texture.height / texture.h2;
Texture t = new Texture(_Device, (int)texture.w2, (int)texture.h2, 0, Usage.AutoGenerateMipMap, Format.A8R8G8B8, Pool.Managed);
DataRectangle rect = t.LockRectangle(0, LockFlags.None);
DataRectangle rect = t.LockRectangle(0, LockFlags.Discard);
for (int i = 0; i < q.data.Length; )
{
rect.Data.Write(q.data, i, 4 * q.width);