Merge branch 'develop' of github.com:xDarkice/Vocaluxe into develop
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066b3bfcea
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@@ -217,7 +217,12 @@ namespace Vocaluxe.Base
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{
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if (_AllFileNames.Count > 0 && _CurrentMusicStream != -1)
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{
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float timeToPlay = CSound.GetLength(_CurrentMusicStream) - CSound.GetPosition(_CurrentMusicStream);
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float timeToPlay;
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if(_CurrentPlaylistElement.Finish == 0f) //No End-Tag defined
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timeToPlay = CSound.GetLength(_CurrentMusicStream) - CSound.GetPosition(_CurrentMusicStream);
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else //End-Tag found
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timeToPlay = _CurrentPlaylistElement.Finish - CSound.GetPosition(_CurrentMusicStream);
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bool finished = CSound.IsFinished(_CurrentMusicStream);
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if (_Playing && (timeToPlay <= CSettings.BackgroundMusicFadeTime || finished))
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Next();
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@@ -248,6 +253,11 @@ namespace Vocaluxe.Base
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_CurrentPlaylistElement = _PreviousFileNames[_PreviousMusicIndex];
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}
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_CurrentMusicStream = CSound.Load(_CurrentPlaylistElement.MusicFilePath);
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//Seek to #Start-Tag, if found
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if (_CurrentPlaylistElement.Start != 0f)
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CSound.SetPosition(_CurrentMusicStream, _CurrentPlaylistElement.Start);
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if (_VideoEnabled)
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LoadVideo();
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CSound.SetStreamVolume(_CurrentMusicStream, 0f);
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@@ -524,6 +534,28 @@ class PlaylistElement
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}
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}
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public float Start
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{
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get
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{
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if (_Song != null)
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return _Song.Start;
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return 0f;
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}
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}
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public float Finish
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{
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get
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{
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if (_Song != null)
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return _Song.Finish;
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return 0f;
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}
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}
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public STexture Cover
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{
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get
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@@ -486,7 +486,7 @@ namespace Vocaluxe.Lib.Draw
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_IndexBuffer = new IndexBuffer(_Device, 6 * sizeof(Int16), Usage.WriteOnly, Pool.Managed, true);
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DataStream stream = _IndexBuffer.Lock(0, 0, LockFlags.None);
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DataStream stream = _IndexBuffer.Lock(0, 0, LockFlags.Discard);
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stream.WriteRange(indices);
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_IndexBuffer.Unlock();
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_Device.Indices = _IndexBuffer;
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@@ -966,7 +966,7 @@ namespace Vocaluxe.Lib.Draw
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//because a copy of the texture is hold in the Ram
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Texture t = new Texture(_Device, (int)texture.w2, (int)texture.h2, 0, Usage.AutoGenerateMipMap, Format.A8R8G8B8, Pool.Managed);
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//Lock the texture and fill it with the data
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DataRectangle rect = t.LockRectangle(0, LockFlags.None);
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DataRectangle rect = t.LockRectangle(0, LockFlags.Discard);
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for (int i = 0; i < Data.Length; )
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{
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rect.Data.Write(Data, i, 4 * bmp2.Width);
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@@ -1042,7 +1042,7 @@ namespace Vocaluxe.Lib.Draw
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texture.height_ratio = texture.height / texture.h2;
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Texture t = new Texture(_Device, (int)texture.w2, (int)texture.h2, 0, Usage.AutoGenerateMipMap, Format.A8R8G8B8, Pool.Managed);
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DataRectangle rect = t.LockRectangle(0, LockFlags.None);
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DataRectangle rect = t.LockRectangle(0, LockFlags.Discard);
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for (int i = 0; i < Data.Length; )
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{
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rect.Data.Write(Data, i, 4 * W);
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@@ -1091,7 +1091,7 @@ namespace Vocaluxe.Lib.Draw
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{
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if ((Texture.index >= 0) && (_Textures.Count > 0) && _TextureExists(ref Texture))
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{
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DataRectangle rect = _D3DTextures[Texture.index].LockRectangle(0, LockFlags.None);
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DataRectangle rect = _D3DTextures[Texture.index].LockRectangle(0, LockFlags.Discard);
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for (int i = 0; i < Data.Length; )
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{
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rect.Data.Write(Data, i, 4 * (int)Texture.width);
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@@ -1104,6 +1104,23 @@ namespace Vocaluxe.Lib.Draw
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Texture.height_ratio = Texture.height / CheckForNextPowerOf2(Texture.height);
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Texture.width_ratio = Texture.width / CheckForNextPowerOf2(Texture.width);
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return true;
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/*Surface s = _D3DTextures[Texture.index].GetSurfaceLevel(0);
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DataRectangle d = s.LockRectangle(LockFlags.Discard);
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for (int i = 0; i < Data.Length; )
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{
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d.Data.Write(Data, i, 4 * (int)Texture.width);
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i += 4 * (int)Texture.width;
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d.Data.Position = d.Data.Position - 4 * (int)Texture.width;
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d.Data.Position += d.Pitch;
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}
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Texture.height_ratio = Texture.height / NextPowerOfTwo(Texture.height);
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Texture.width_ratio = Texture.width / NextPowerOfTwo(Texture.width);
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s.UnlockRectangle();
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return true; */
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}
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else
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return false;
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@@ -1446,7 +1463,7 @@ namespace Vocaluxe.Lib.Draw
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texture.height_ratio = texture.height / texture.h2;
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Texture t = new Texture(_Device, (int)texture.w2, (int)texture.h2, 0, Usage.AutoGenerateMipMap, Format.A8R8G8B8, Pool.Managed);
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DataRectangle rect = t.LockRectangle(0, LockFlags.None);
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DataRectangle rect = t.LockRectangle(0, LockFlags.Discard);
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for (int i = 0; i < q.data.Length; )
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{
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rect.Data.Write(q.data, i, 4 * q.width);
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