Do not draw in UpdateGame

This commit is contained in:
Stephan Sundermann committed 2012-03-05 19:46:35 +01:00
1 parent f64f7640e3
commit 050d4bd8be
1 file changed
+10 -11
+10 -11
View File
@@ -136,17 +136,6 @@ namespace Vocaluxe.Screens
Buttons[htButtons(ButtonPause)].Visible = CBackgroundMusic.IsPlaying();
Buttons[htButtons(ButtonPlay)].Visible = !CBackgroundMusic.IsPlaying();
Texts[htTexts(TextCurrentSong)].Text = CBackgroundMusic.GetSongArtistAndTitle();
if (CBackgroundMusic.IsVideoEnabled() && CBackgroundMusic.HasVideo())
{
CBackgroundMusic.UploadNewFrame(Statics[htStatics(StaticCover)]);
Statics[htStatics(StaticCover)].Visible = true;
}
else
{
Statics[htStatics(StaticCover)].Visible = true;
Statics[htStatics(StaticCover)].Texture = CBackgroundMusic.GetCover();
}
return true;
}
@@ -160,6 +149,16 @@ namespace Vocaluxe.Screens
{
if (!_Active)
return false;
if (CBackgroundMusic.IsVideoEnabled() && CBackgroundMusic.HasVideo())
{
CBackgroundMusic.UploadNewFrame(Statics[htStatics(StaticCover)]);
Statics[htStatics(StaticCover)].Visible = false;
}
else
{
Statics[htStatics(StaticCover)].Visible = true;
Statics[htStatics(StaticCover)].Texture = CBackgroundMusic.GetCover();
}
return base.Draw();
}