Implemented CopyScreen method
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7b06ac12bd
commit
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-30
@@ -231,6 +231,8 @@ namespace Vocaluxe.Lib.Draw
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}
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}
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}
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}
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#endregion form events
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#endregion form events
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#region resize
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/// <summary>
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/// <summary>
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/// Resizes the viewport
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/// Resizes the viewport
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/// </summary>
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/// </summary>
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@@ -325,6 +327,7 @@ namespace Vocaluxe.Lib.Draw
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CConfig.SaveConfig();
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CConfig.SaveConfig();
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}
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}
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#endregion resize
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#region mouse event handlers
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#region mouse event handlers
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private void OnMouseMove(object sender, MouseEventArgs e)
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private void OnMouseMove(object sender, MouseEventArgs e)
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@@ -385,7 +388,7 @@ namespace Vocaluxe.Lib.Draw
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#endregion keyboard event handlers
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#endregion keyboard event handlers
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#region implementation
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#region implementation
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#region main stuff
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/// <summary>
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/// <summary>
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/// Inits the Device
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/// Inits the Device
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/// </summary>
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/// </summary>
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@@ -628,6 +631,7 @@ namespace Vocaluxe.Lib.Draw
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_VerticesRotationMatrices.Clear();
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_VerticesRotationMatrices.Clear();
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}
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}
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}
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}
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#endregion main stuff
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#region Basic Draw Methods
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#region Basic Draw Methods
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@@ -640,24 +644,51 @@ namespace Vocaluxe.Lib.Draw
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}
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}
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/// <summary>
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/// <summary>
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/// Not implemented yet
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/// Copies the current frame into a texture
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/// </summary>
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/// <returns>A texture holding the current frame</returns>
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/// <returns></returns>
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public STexture CopyScreen()
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public STexture CopyScreen()
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{
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{
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//FIXME
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STexture texture = new STexture(-1);
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STexture texture = new STexture(-1);
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Surface backbufferSurface = _Device.GetBackBuffer(0, 0);
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Texture tex = new Texture(_Device, _PresentParameters.BackBufferWidth, _PresentParameters.BackBufferHeight, 0, Usage.AutoGenerateMipMap, Format.A8R8G8B8, Pool.Managed);
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Surface textureSurface = tex.GetSurfaceLevel(0);
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Surface.FromSurface(textureSurface, backbufferSurface, Filter.Default, 0);
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backbufferSurface.Dispose();
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_D3DTextures.Add(tex);
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texture.color = new SColorF(1f, 1f, 1f, 1f);
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texture.rect = new SRectF(0f, 0f, texture.width, texture.height, 0f);
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texture.width = w;
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texture.height = h;
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texture.w2 = NextPowerOfTwo(texture.width);
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texture.h2 = NextPowerOfTwo(texture.height);
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texture.index = _D3DTextures.Count - 1;
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lock (MutexTexture)
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{
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_Textures[texture.index] = texture;
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}
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return texture;
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return texture;
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}
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}
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/// <summary>
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/// <summary>
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/// Not implemented yet
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/// Copies the current frame into a texture
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/// </summary>
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/// </summary>
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/// <returns></returns>
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/// <param name="Texture">The texture in which the frame is copied to</param>
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public void CopyScreen(ref STexture Texture)
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public void CopyScreen(ref STexture Texture)
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{
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{
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//FIXME
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if (!_TextureExists(ref Texture) || (Texture.width != GetScreenWidth()) || (Texture.height != GetScreenHeight()))
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return;
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{
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RemoveTexture(ref Texture);
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Texture = CopyScreen();
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}
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else
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{
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Surface backbufferSurface = _Device.GetBackBuffer(0, 0);
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Surface textureSurface = _D3DTextures[Texture.index].GetSurfaceLevel(0);
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Surface.FromSurface(textureSurface, backbufferSurface, Filter.Default, 0);
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}
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}
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}
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/// <summary>
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/// <summary>
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@@ -733,18 +764,11 @@ namespace Vocaluxe.Lib.Draw
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/// <param name="rect">The coordinates in a SRectF struct</param>
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/// <param name="rect">The coordinates in a SRectF struct</param>
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public void DrawColor(SColorF color, SRectF rect)
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public void DrawColor(SColorF color, SRectF rect)
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{
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{
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//blankMap = new Bitmap(1, 1);
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//Graphics g = Graphics.FromImage(blankMap);
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//g.Clear(Color.White);
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//g.Dispose();
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//blankTexture = AddTexture(blankMap);
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//blankMap.Dispose();
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DrawTexture(blankTexture, rect, color);
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DrawTexture(blankTexture, rect, color);
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//RemoveTexture(ref blankTexture);
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}
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}
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#endregion Basic Draw Methods
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#endregion Basic Draw Methods
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#region Textures
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#region Textures
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#region adding
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/// <summary>
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/// <summary>
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/// Adds a texture and stores it in the VRam
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/// Adds a texture and stores it in the VRam
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@@ -771,17 +795,6 @@ namespace Vocaluxe.Lib.Draw
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return new STexture(-1);
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return new STexture(-1);
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}
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}
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/// <summary>
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/// Calculates the next power of two
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/// </summary>
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/// <param name="n">The value of which the next power of two will be calculated</param>
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/// <returns>The next power of two</returns>
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private static float NextPowerOfTwo(float n)
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{
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if (n < 0) throw new ArgumentOutOfRangeException("n", "Must be positive.");
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return (float)System.Math.Pow(2, System.Math.Ceiling(System.Math.Log((double)n, 2)));
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}
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/// <summary>
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/// <summary>
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/// Adds a texture and stores it in the Vram
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/// Adds a texture and stores it in the Vram
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/// </summary>
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/// </summary>
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@@ -959,7 +972,9 @@ namespace Vocaluxe.Lib.Draw
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}
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}
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return texture;
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return texture;
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}
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}
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#endregion adding
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#region updating
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/// <summary>
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/// <summary>
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/// Updates the data of a texture
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/// Updates the data of a texture
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/// </summary>
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/// </summary>
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@@ -1001,6 +1016,7 @@ namespace Vocaluxe.Lib.Draw
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else
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else
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return false;
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return false;
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}
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}
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#endregion updating
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/// <summary>
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/// <summary>
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/// Checks if a texture exists
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/// Checks if a texture exists
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@@ -1042,6 +1058,7 @@ namespace Vocaluxe.Lib.Draw
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}
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}
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}
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}
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#region drawing
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/// <summary>
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/// <summary>
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/// Draws a texture
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/// Draws a texture
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/// </summary>
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/// </summary>
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@@ -1316,6 +1333,7 @@ namespace Vocaluxe.Lib.Draw
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}
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}
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}
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}
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}
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}
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#endregion drawing
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private void CheckQueque()
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private void CheckQueque()
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{
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{
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@@ -1369,6 +1387,20 @@ namespace Vocaluxe.Lib.Draw
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{
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{
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return _Textures.Count;
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return _Textures.Count;
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}
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}
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#endregion Textures
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#endregion implementation
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#region utility
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/// <summary>
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/// Calculates the next power of two
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/// </summary>
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/// <param name="n">The value of which the next power of two will be calculated</param>
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/// <returns>The next power of two</returns>
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private static float NextPowerOfTwo(float n)
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{
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if (n < 0) throw new ArgumentOutOfRangeException("n", "Must be positive.");
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return (float)System.Math.Pow(2, System.Math.Ceiling(System.Math.Log((double)n, 2)));
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}
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private Matrix CalculateRotationMatrix(float rot, float rx1, float rx2, float ry1, float ry2)
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private Matrix CalculateRotationMatrix(float rot, float rx1, float rx2, float ry1, float ry2)
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{
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{
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@@ -1392,8 +1424,7 @@ namespace Vocaluxe.Lib.Draw
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}
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}
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return originTranslation;
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return originTranslation;
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}
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}
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#endregion Textures
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#endregion utility
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#endregion implementation
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#region TexturedColoredVertex
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#region TexturedColoredVertex
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public struct TexturedColoredVertex
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public struct TexturedColoredVertex
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