Files
Vocaluxe/VocaluxeLib/Menu/CEqualizer.cs
T

309 lines
11 KiB
C#

#region license
// /*
// This file is part of Vocaluxe.
//
// Vocaluxe is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vocaluxe is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
// */
#endregion
using System;
using System.Xml;
namespace VocaluxeLib.Menu
{
enum EEqualizerStyle
{
Collums
}
struct SThemeEqualizer
{
public string Name;
public string ColorName;
public string MaxColorName;
public string TextureName;
public int NumBars;
public EEqualizerStyle Style;
public EOffOn DrawNegative;
}
public class CEqualizer : IMenuElement
{
private readonly int _PartyModeID;
private SThemeEqualizer _Theme;
private bool _ThemeLoaded;
public SRectF Rect;
public SColorF Color;
public SColorF MaxColor;
public float Space;
public bool Reflection;
public float ReflectionSpace;
public float ReflectionHeight;
public bool Selected;
public bool Visible;
public bool ScreenHandles;
public string GetThemeName()
{
return _Theme.Name;
}
private float[] _Bars;
public CEqualizer(int partyModeID)
{
_PartyModeID = partyModeID;
_Theme = new SThemeEqualizer();
_ThemeLoaded = false;
Rect = new SRectF();
Color = new SColorF();
MaxColor = new SColorF();
Selected = false;
Visible = true;
ScreenHandles = false;
Reflection = false;
ReflectionSpace = 0f;
ReflectionHeight = 0f;
}
public bool LoadTheme(string xmlPath, string elementName, CXMLReader xmlReader, int skinIndex)
{
string item = xmlPath + "/" + elementName;
_ThemeLoaded = true;
_ThemeLoaded &= xmlReader.GetValue(item + "/Skin", out _Theme.TextureName, String.Empty);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/X", ref Rect.X);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Y", ref Rect.Y);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Z", ref Rect.Z);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/W", ref Rect.W);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/H", ref Rect.H);
_ThemeLoaded &= xmlReader.TryGetIntValue(item + "/NumBars", ref _Theme.NumBars);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Space", ref Space);
_ThemeLoaded &= xmlReader.TryGetEnumValue(item + "/Style", ref _Theme.Style);
_ThemeLoaded &= xmlReader.TryGetEnumValue(item + "/DrawNegative", ref _Theme.DrawNegative);
if (xmlReader.GetValue(item + "/Color", out _Theme.ColorName, String.Empty))
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.ColorName, skinIndex, out Color);
else
{
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/R", ref Color.R);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/G", ref Color.G);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/B", ref Color.B);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/A", ref Color.A);
}
if (xmlReader.GetValue(item + "/MaxColor", out _Theme.MaxColorName, String.Empty))
_ThemeLoaded &= CBase.Theme.GetColor(_Theme.ColorName, skinIndex, out Color);
else
{
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/MaxR", ref MaxColor.R);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/MaxG", ref MaxColor.G);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/MaxB", ref MaxColor.B);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/MaxA", ref MaxColor.A);
}
//Reflection
if (xmlReader.ItemExists(item + "/Reflection"))
{
Reflection = true;
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Reflection/Space", ref ReflectionSpace);
_ThemeLoaded &= xmlReader.TryGetFloatValue(item + "/Reflection/Height", ref ReflectionHeight);
}
else
Reflection = false;
if (_ThemeLoaded)
{
_Theme.Name = elementName;
_Bars = new float[_Theme.NumBars];
for (int i = 0; i < _Bars.Length; i++)
_Bars[i] = 0f;
LoadTextures();
}
return _ThemeLoaded;
}
public bool SaveTheme(XmlWriter writer)
{
if (_ThemeLoaded)
{
writer.WriteStartElement(_Theme.Name);
writer.WriteComment("<Skin>: Texture name");
writer.WriteElementString("Skin", _Theme.TextureName);
writer.WriteComment("<X>, <Y>, <Z>, <W>, <H>: Equalizer position, width and height");
writer.WriteElementString("X", Rect.X.ToString("#0"));
writer.WriteElementString("Y", Rect.Y.ToString("#0"));
writer.WriteElementString("Z", Rect.Z.ToString("#0.00"));
writer.WriteElementString("W", Rect.W.ToString("#0"));
writer.WriteElementString("H", Rect.H.ToString("#0"));
writer.WriteComment("<NumBars>: Number of equalizer-elements.");
writer.WriteElementString("NumBars", _Theme.NumBars.ToString("#0"));
writer.WriteComment("<Space>: Space between equalizer-elements.");
writer.WriteElementString("Space", Space.ToString("#0.00"));
writer.WriteComment("<Style>: Style of equalizer-elements: " + CHelper.ListStrings(Enum.GetNames(typeof(EEqualizerStyle))));
writer.WriteElementString("Style", Enum.GetName(typeof(EEqualizerStyle), _Theme.Style));
writer.WriteComment("<DrawNegative>: Draw negative values: " + CHelper.ListStrings(Enum.GetNames(typeof(EOffOn))));
writer.WriteElementString("DrawNegative", Enum.GetName(typeof(EOffOn), _Theme.DrawNegative));
writer.WriteComment("<Color>: Equalizer color from ColorScheme (high priority)");
writer.WriteComment("or <R>, <G>, <B>, <A> (lower priority)");
if (_Theme.ColorName != "")
writer.WriteElementString("Color", _Theme.ColorName);
else
{
writer.WriteElementString("R", Color.R.ToString("#0.00"));
writer.WriteElementString("G", Color.G.ToString("#0.00"));
writer.WriteElementString("B", Color.B.ToString("#0.00"));
writer.WriteElementString("A", Color.A.ToString("#0.00"));
}
writer.WriteComment("<MaxColor>: Equalizer color for maximal volume from ColorScheme (high priority)");
writer.WriteComment("or <MaxR>, <MaxG>, <MaxB>, <MaxA> (lower priority)");
if (_Theme.ColorName != "")
writer.WriteElementString("MaxColor", _Theme.ColorName);
else
{
writer.WriteElementString("MaxR", Color.R.ToString("#0.00"));
writer.WriteElementString("MaxG", Color.G.ToString("#0.00"));
writer.WriteElementString("MaxB", Color.B.ToString("#0.00"));
writer.WriteElementString("MaxA", Color.A.ToString("#0.00"));
}
writer.WriteComment("<Reflection> If exists:");
writer.WriteComment(" <Space>: Reflection Space");
writer.WriteComment(" <Height>: Reflection Height");
if (Reflection)
{
writer.WriteStartElement("Reflection");
writer.WriteElementString("Space", ReflectionSpace.ToString("#0"));
writer.WriteElementString("Height", ReflectionHeight.ToString("#0"));
writer.WriteEndElement();
}
writer.WriteEndElement();
return true;
}
return false;
}
public void Update(float[] weights)
{
if (weights == null || weights.Length == 0 || _Bars == null)
return;
for (int i = 0; i < _Bars.Length; i++)
{
if (weights.Length > i)
{
_Bars[i] = 1f - weights[i];
if (_Theme.DrawNegative == EOffOn.TR_CONFIG_OFF && weights[i] < 0)
_Bars[i] = 1f + weights[i];
}
else
_Bars[i] = 0f;
}
}
public void Reset()
{
if (_Bars == null || _Bars.Length == 0)
return;
for (int i = 0; i < _Bars.Length; i++)
_Bars[i] = 0f;
}
public void Draw()
{
if (_Bars == null || _Theme.Style != EEqualizerStyle.Collums)
return;
float dx = Rect.W / _Bars.Length;
int max = _Bars.Length - 1;
float maxB = _Bars[max];
for (int i = 0; i < _Bars.Length - 1; i++)
{
if (_Bars[i] > maxB)
{
maxB = _Bars[i];
max = i;
}
}
for (int i = 0; i < _Bars.Length; i++)
{
SRectF bar = new SRectF(Rect.X + dx * i, Rect.Y + Rect.H - _Bars[i] * Rect.H, dx - Space, _Bars[i] * Rect.H, Rect.Z);
SColorF color = Color;
if (i == max)
color = MaxColor;
CBase.Drawing.DrawColor(color, bar);
if (Reflection)
CBase.Drawing.DrawColorReflection(color, bar, ReflectionSpace, ReflectionHeight);
}
}
public void UnloadTextures() {}
public void LoadTextures()
{
if (_Theme.ColorName != "")
Color = CBase.Theme.GetColor(_Theme.ColorName, _PartyModeID);
if (_Theme.MaxColorName != "")
MaxColor = CBase.Theme.GetColor(_Theme.MaxColorName, _PartyModeID);
}
public void ReloadTextures()
{
UnloadTextures();
LoadTextures();
}
#region ThemeEdit
public void MoveElement(int stepX, int stepY)
{
Rect.X += stepX;
Rect.Y += stepY;
}
public void ResizeElement(int stepW, int stepH)
{
Rect.W += stepW;
if (Rect.W <= 0)
Rect.W = 1;
Rect.H += stepH;
if (Rect.H <= 0)
Rect.H = 1;
}
#endregion ThemeEdit
}
}