813 lines
29 KiB
C#
813 lines
29 KiB
C#
#region license
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// /*
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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// */
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.Windows.Forms;
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using Vocaluxe.Screens;
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using VocaluxeLib.Menu;
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using VocaluxeLib.PartyModes;
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namespace Vocaluxe.Base
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{
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enum EPopupScreens
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{
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PopupPlayerControl = 0,
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PopupVolumeControl = 1,
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NoPopup = -1
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}
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class CCursor
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{
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private readonly Stopwatch _CursorFadingTimer;
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private float _CursorTargetAlpha;
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private float _CursorStartAlpha;
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private float _CursorFadingTime;
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private STexture _Cursor;
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private readonly string _CursorName = String.Empty;
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private readonly Stopwatch _Movetimer;
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public bool ShowCursor;
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public bool Visible = true;
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public bool CursorVisible = true;
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public int X
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{
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get { return (int)_Cursor.Rect.X; }
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set { UpdatePosition(value, (int)_Cursor.Rect.Y); }
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}
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public int Y
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{
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get { return (int)_Cursor.Rect.Y; }
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set { UpdatePosition((int)_Cursor.Rect.X, value); }
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}
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public bool IsActive
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{
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get { return _Movetimer.IsRunning; }
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}
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public CCursor(string textureName, SColorF color, float w, float h, float z)
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{
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_CursorFadingTimer = new Stopwatch();
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ShowCursor = true;
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_CursorTargetAlpha = 1f;
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_CursorStartAlpha = 0f;
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_CursorFadingTime = 0.5f;
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_CursorName = textureName;
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_Cursor = CDraw.AddTexture(CTheme.GetSkinFilePath(_CursorName, -1));
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_Cursor.Color = color;
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_Cursor.Rect.W = w;
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_Cursor.Rect.H = h;
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_Cursor.Rect.Z = z;
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_Movetimer = new Stopwatch();
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}
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public void Draw()
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{
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if (_Movetimer.IsRunning && _Movetimer.ElapsedMilliseconds / 1000f > CSettings.MouseMoveOffTime)
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{
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_Movetimer.Stop();
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_Fade(0f, 0.5f);
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}
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if (_CursorFadingTimer.IsRunning)
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{
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float t = _CursorFadingTimer.ElapsedMilliseconds / 1000f;
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if (t < _CursorFadingTime)
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{
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if (_CursorTargetAlpha >= _CursorStartAlpha)
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_Cursor.Color.A = _CursorStartAlpha + (_CursorTargetAlpha - _CursorStartAlpha) * t / _CursorFadingTime;
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else
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_Cursor.Color.A = (_CursorStartAlpha - _CursorTargetAlpha) * (1f - t / _CursorFadingTime);
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}
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else
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{
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_CursorFadingTimer.Stop();
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_Cursor.Color.A = _CursorTargetAlpha;
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}
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}
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if (CursorVisible && (CSettings.GameState == EGameState.EditTheme || ShowCursor))
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CDraw.DrawTexture(_Cursor);
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}
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public void UpdatePosition(int x, int y)
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{
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if (Math.Abs(_Cursor.Rect.X - x) > CSettings.MouseMoveDiffMin ||
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Math.Abs(_Cursor.Rect.Y - y) > CSettings.MouseMoveDiffMin)
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{
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if (_CursorTargetAlpha < 0.01)
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_Fade(1f, 0.2f);
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_Movetimer.Reset();
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_Movetimer.Start();
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CSettings.MouseActive();
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}
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_Cursor.Rect.X = x;
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_Cursor.Rect.Y = y;
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}
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public void UnloadTextures()
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{
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CDraw.RemoveTexture(ref _Cursor);
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}
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public void ReloadTextures()
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{
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UnloadTextures();
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_Cursor = CDraw.AddTexture(CTheme.GetSkinFilePath(_CursorName, -1));
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}
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public void FadeOut()
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{
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_Movetimer.Stop();
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_Fade(0f, 0.5f);
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}
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public void FadeIn()
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{
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_Movetimer.Reset();
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_Movetimer.Start();
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_Fade(1f, 0.2f);
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}
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private void _Fade(float targetAlpha, float time)
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{
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_CursorFadingTimer.Stop();
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_CursorFadingTimer.Reset();
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if (targetAlpha >= 0f && targetAlpha <= 1f)
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_CursorTargetAlpha = targetAlpha;
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else
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_CursorTargetAlpha = 1f;
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if (time >= 0f)
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_CursorFadingTime = time;
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_CursorStartAlpha = _Cursor.Color.A;
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_CursorFadingTimer.Start();
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}
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}
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static class CGraphics
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{
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private static bool _Fading;
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private static Stopwatch _FadingTimer;
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private static CCursor _Cursor;
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private static float _GlobalAlpha;
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private static float _ZOffset;
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private static IMenu _OldScreen;
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private static EScreens _CurrentScreen;
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private static EScreens _NextScreen;
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private static EPopupScreens _CurrentPopupScreen;
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private static readonly List<IMenu> _Screens = new List<IMenu>();
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private static readonly List<IMenu> _PopupScreens = new List<IMenu>();
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private static Stopwatch _VolumePopupTimer;
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private static bool _CursorOverVolumeControl;
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public static float GlobalAlpha
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{
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get { return _GlobalAlpha; }
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}
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public static float ZOffset
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{
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get { return _ZOffset; }
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}
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public static EScreens CurrentScreen
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{
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get { return _CurrentScreen; }
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}
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#region public methods
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public static void InitGraphics()
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{
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// Add Screens, must be the same order as in EScreens!
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CLog.StartBenchmark(1, "Build Screen List");
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_Screens.Add(new CScreenTest());
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_Screens.Add(new CScreenLoad());
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_Screens.Add(new CScreenMain());
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_Screens.Add(new CScreenSong());
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_Screens.Add(new CScreenOptions());
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_Screens.Add(new CScreenSing());
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_Screens.Add(new CScreenProfiles());
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_Screens.Add(new CScreenScore());
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_Screens.Add(new CScreenHighscore());
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_Screens.Add(new CScreenOptionsGame());
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_Screens.Add(new CScreenOptionsSound());
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_Screens.Add(new CScreenOptionsRecord());
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_Screens.Add(new CScreenOptionsVideo());
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_Screens.Add(new CScreenOptionsLyrics());
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_Screens.Add(new CScreenOptionsTheme());
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_Screens.Add(new CScreenNames());
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_Screens.Add(new CScreenCredits());
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_Screens.Add(new CScreenParty());
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_Screens.Add(new CScreenPartyDummy());
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_PopupScreens.Add(new CPopupScreenPlayerControl());
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_PopupScreens.Add(new CPopupScreenVolumeControl());
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CLog.StopBenchmark(1, "Build Screen List");
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_CurrentScreen = EScreens.ScreenLoad;
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_NextScreen = EScreens.ScreenNull;
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_CurrentPopupScreen = EPopupScreens.NoPopup;
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_FadingTimer = new Stopwatch();
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_VolumePopupTimer = new Stopwatch();
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_GlobalAlpha = 1f;
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_ZOffset = 0f;
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CLog.StartBenchmark(0, "Load Theme");
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LoadTheme();
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CLog.StopBenchmark(0, "Load Theme");
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}
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public static void LoadTheme()
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{
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_Cursor = new CCursor(
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CTheme.Cursor.SkinName,
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new SColorF(CTheme.Cursor.R, CTheme.Cursor.G, CTheme.Cursor.B, CTheme.Cursor.A),
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CTheme.Cursor.W,
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CTheme.Cursor.H,
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CSettings.ZNear);
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for (int i = 0; i < _Screens.Count; i++)
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{
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CLog.StartBenchmark(1, "Load Theme " + Enum.GetNames(typeof(EScreens))[i]);
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_Screens[i].Init();
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_Screens[i].LoadTheme(CTheme.GetThemeScreensPath(-1));
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CLog.StopBenchmark(1, "Load Theme " + Enum.GetNames(typeof(EScreens))[i]);
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}
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foreach (IMenu popup in _PopupScreens) {
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popup.Init();
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popup.LoadTheme(CTheme.GetThemeScreensPath(-1));
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}
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}
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public static void ReloadTheme()
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{
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_ReloadCursor();
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foreach (IMenu screen in _Screens)
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screen.ReloadTheme(CTheme.GetThemeScreensPath(-1));
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foreach (IMenu popup in _PopupScreens)
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popup.ReloadTheme(CTheme.GetThemeScreensPath(-1));
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}
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public static void ReloadSkin()
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{
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_ReloadCursor();
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foreach (IMenu menu in _Screens)
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menu.ReloadTextures();
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foreach (IMenu menu in _PopupScreens)
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menu.ReloadTextures();
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}
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public static void SaveTheme()
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{
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CTheme.SaveTheme();
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foreach (IMenu screen in _Screens)
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screen.SaveTheme();
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foreach (IMenu popup in _PopupScreens)
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popup.SaveTheme();
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}
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public static void InitFirstScreen()
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{
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_Screens[(int)_CurrentScreen].OnShow();
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_Screens[(int)_CurrentScreen].OnShowFinish();
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}
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public static bool UpdateGameLogic(CKeys keys, CMouse mouse)
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{
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bool run = true;
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_Cursor.CursorVisible = mouse.Visible;
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mouse.CopyEvents();
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keys.CopyEvents();
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CVideo.Update();
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CSound.Update();
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CBackgroundMusic.Update();
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CInput.Update();
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if (CConfig.CoverLoading == ECoverLoading.TR_CONFIG_COVERLOADING_DYNAMIC && _CurrentScreen != EScreens.ScreenSing)
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CSongs.LoadCover();
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if (CSettings.GameState != EGameState.EditTheme)
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{
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run &= _HandleInputs(keys, mouse);
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run &= _Update();
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CParty.UpdateGame();
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}
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else
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{
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run &= _HandleInputThemeEditor(keys, mouse);
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run &= _Update();
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}
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return run;
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}
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public static bool Draw()
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{
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if ((_NextScreen != EScreens.ScreenNull) && !_Fading)
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{
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_Fading = true;
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_FadingTimer.Reset();
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_FadingTimer.Start();
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if (_NextScreen == EScreens.ScreenPartyDummy)
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{
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CFonts.PartyModeID = CParty.CurrentPartyModeID;
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_Screens[(int)_NextScreen].OnShow();
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CFonts.PartyModeID = -1;
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}
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else
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_Screens[(int)_NextScreen].OnShow();
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HidePopup(EPopupScreens.PopupPlayerControl);
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}
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if (_Fading)
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{
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long fadeTime = (long)(CConfig.FadeTime * 1000);
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if ((_FadingTimer.ElapsedMilliseconds < fadeTime) && (CConfig.FadeTime > 0))
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{
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long ms = 1;
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if (_FadingTimer.ElapsedMilliseconds > 0)
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ms = _FadingTimer.ElapsedMilliseconds;
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float factor = (float)ms / fadeTime;
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_GlobalAlpha = 1f; // -factor / 100f;
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_ZOffset = CSettings.ZFar / 2;
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if (_CurrentScreen == EScreens.ScreenPartyDummy)
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{
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CFonts.PartyModeID = CParty.CurrentPartyModeID;
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_OldScreen.Draw();
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CFonts.PartyModeID = -1;
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}
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else
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_OldScreen.Draw();
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_GlobalAlpha = factor;
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_ZOffset = 0f;
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if (_NextScreen == EScreens.ScreenPartyDummy)
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{
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CFonts.PartyModeID = CParty.CurrentPartyModeID;
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_Screens[(int)_NextScreen].Draw();
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CFonts.PartyModeID = -1;
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}
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else
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_Screens[(int)_NextScreen].Draw();
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_GlobalAlpha = 1f;
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}
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else
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{
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_Screens[(int)_CurrentScreen].OnClose();
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GC.Collect();
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_CurrentScreen = _NextScreen;
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_NextScreen = EScreens.ScreenNull;
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if (CBackgroundMusic.Playing)
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CBackgroundMusic.Play();
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_Screens[(int)_CurrentScreen].OnShowFinish();
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_Screens[(int)_CurrentScreen].ProcessMouseMove(_Cursor.X, _Cursor.Y);
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if (_CurrentScreen == EScreens.ScreenPartyDummy)
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{
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CFonts.PartyModeID = CParty.CurrentPartyModeID;
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_Screens[(int)_CurrentScreen].Draw();
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CFonts.PartyModeID = -1;
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}
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else
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_Screens[(int)_CurrentScreen].Draw();
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_Fading = false;
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_FadingTimer.Stop();
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}
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}
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else
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{
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if (_CurrentScreen == EScreens.ScreenPartyDummy)
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{
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CFonts.PartyModeID = CParty.CurrentPartyModeID;
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_Screens[(int)_CurrentScreen].Draw();
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CFonts.PartyModeID = -1;
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}
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else
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_Screens[(int)_CurrentScreen].Draw();
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_OldScreen = _Screens[(int)_CurrentScreen];
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}
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foreach (IMenu popup in _PopupScreens)
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popup.Draw();
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_Cursor.Draw();
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_DrawDebugInfos();
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return true;
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}
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public static void FadeTo(EScreens screen)
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{
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if (screen == EScreens.ScreenPartyDummy)
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{
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EScreens alt;
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CMenu scr = CParty.GetNextPartyScreen(out alt);
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if (scr == null)
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{
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_NextScreen = alt;
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return;
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}
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_Screens[(int)EScreens.ScreenPartyDummy] = scr;
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}
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_NextScreen = screen;
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}
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public static void ShowPopup(EPopupScreens popupScreen)
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{
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_PopupScreens[(int)popupScreen].OnShow();
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_PopupScreens[(int)popupScreen].OnShowFinish();
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_CurrentPopupScreen = popupScreen;
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}
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public static void HidePopup(EPopupScreens popupScreen)
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{
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if (_CurrentPopupScreen != popupScreen)
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return;
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_PopupScreens[(int)popupScreen].OnClose();
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_CurrentPopupScreen = EPopupScreens.NoPopup;
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}
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public static void HideCursor()
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{
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_Cursor.ShowCursor = false;
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}
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public static void ShowCursor()
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{
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_Cursor.ShowCursor = true;
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}
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#endregion public methods
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#region private stuff
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private static bool _HandleInputs(CKeys keys, CMouse mouse)
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{
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SKeyEvent keyEvent = new SKeyEvent();
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SMouseEvent mouseEvent = new SMouseEvent();
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SKeyEvent inputKeyEvent = new SKeyEvent();
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SMouseEvent inputMouseEvent = new SMouseEvent();
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bool popupPlayerControlAllowed = _CurrentScreen != EScreens.ScreenOptionsRecord && _CurrentScreen != EScreens.ScreenSing &&
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(_CurrentScreen != EScreens.ScreenSong ||
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(_CurrentScreen == EScreens.ScreenSong && !CSongs.IsInCategory && CConfig.Tabs == EOffOn.TR_CONFIG_ON))
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&& _CurrentScreen != EScreens.ScreenCredits && !CBackgroundMusic.Disabled;
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bool popupVolumeControlAllowed = _CurrentScreen != EScreens.ScreenCredits && _CurrentScreen != EScreens.ScreenOptionsRecord;
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//Hide volume control for bg-music if bg-music is disabled
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if (popupVolumeControlAllowed && (_CurrentScreen != EScreens.ScreenSong || (_CurrentScreen == EScreens.ScreenSong && CSongs.Category == -1))
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&& _CurrentScreen != EScreens.ScreenSing && CConfig.BackgroundMusic == EOffOn.TR_CONFIG_OFF)
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popupVolumeControlAllowed = false;
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bool resume = true;
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bool eventsAvailable;
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bool inputEventsAvailable = CInput.PollKeyEvent(ref inputKeyEvent);
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while ((eventsAvailable = keys.PollEvent(ref keyEvent)) || inputEventsAvailable)
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{
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if (!eventsAvailable)
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keyEvent = inputKeyEvent;
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if (keyEvent.Key == Keys.Left || keyEvent.Key == Keys.Right || keyEvent.Key == Keys.Up || keyEvent.Key == Keys.Down)
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{
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CSettings.MouseInactive();
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_Cursor.FadeOut();
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}
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if (popupPlayerControlAllowed && keyEvent.Key == Keys.Tab)
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{
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if (_CurrentPopupScreen == EPopupScreens.NoPopup && CConfig.BackgroundMusic == EOffOn.TR_CONFIG_ON)
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ShowPopup(EPopupScreens.PopupPlayerControl);
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else
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HidePopup(EPopupScreens.PopupPlayerControl);
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}
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if (popupPlayerControlAllowed && CConfig.BackgroundMusic == EOffOn.TR_CONFIG_ON)
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{
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if (keyEvent.Key == Keys.MediaNextTrack)
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CMain.BackgroundMusic.Next();
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else if (keyEvent.Key == Keys.MediaPreviousTrack)
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CMain.BackgroundMusic.Previous();
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else if (keyEvent.Key == Keys.MediaPlayPause)
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{
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if (CMain.BackgroundMusic.IsPlaying())
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CMain.BackgroundMusic.Pause();
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else
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CMain.BackgroundMusic.Play();
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}
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}
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if (popupVolumeControlAllowed)
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{
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int diff = 0;
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if ((keyEvent.ModShift && (keyEvent.Key == Keys.Add || keyEvent.Key == Keys.PageUp)) || (keyEvent.Sender == ESender.WiiMote && keyEvent.Key == Keys.Add))
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|
diff = 5;
|
|
else if ((keyEvent.ModShift && (keyEvent.Key == Keys.Subtract || keyEvent.Key == Keys.PageDown)) ||
|
|
(keyEvent.Sender == ESender.WiiMote && keyEvent.Key == Keys.Subtract))
|
|
diff = -5;
|
|
|
|
if (diff != 0)
|
|
{
|
|
switch (CurrentScreen)
|
|
{
|
|
case EScreens.ScreenSong:
|
|
if (CSongs.IsInCategory)
|
|
{
|
|
CConfig.PreviewMusicVolume += diff;
|
|
_Screens[(int)_CurrentScreen].ApplyVolume();
|
|
}
|
|
else
|
|
{
|
|
CConfig.BackgroundMusicVolume += diff;
|
|
CBackgroundMusic.ApplyVolume();
|
|
}
|
|
break;
|
|
|
|
case EScreens.ScreenSing:
|
|
CConfig.GameMusicVolume += diff;
|
|
_Screens[(int)_CurrentScreen].ApplyVolume();
|
|
break;
|
|
|
|
default:
|
|
CConfig.BackgroundMusicVolume += diff;
|
|
CBackgroundMusic.ApplyVolume();
|
|
break;
|
|
}
|
|
CConfig.SaveConfig();
|
|
}
|
|
|
|
if (_CurrentPopupScreen == EPopupScreens.NoPopup && diff != 0)
|
|
{
|
|
ShowPopup(EPopupScreens.PopupVolumeControl);
|
|
_VolumePopupTimer.Reset();
|
|
_VolumePopupTimer.Start();
|
|
}
|
|
|
|
CMain.BackgroundMusic.ApplyVolume();
|
|
}
|
|
|
|
if (keyEvent.ModShift && (keyEvent.Key == Keys.F1))
|
|
CSettings.GameState = EGameState.EditTheme;
|
|
else if (keyEvent.ModAlt && (keyEvent.Key == Keys.Enter))
|
|
CSettings.IsFullScreen = !CSettings.IsFullScreen;
|
|
else if (keyEvent.ModAlt && (keyEvent.Key == Keys.P))
|
|
CDraw.MakeScreenShot();
|
|
else
|
|
{
|
|
if (!_Fading)
|
|
{
|
|
bool handled = false;
|
|
if (_CurrentPopupScreen != EPopupScreens.NoPopup)
|
|
handled = _PopupScreens[(int)_CurrentPopupScreen].HandleInput(keyEvent);
|
|
|
|
if (!handled)
|
|
resume &= _Screens[(int)_CurrentScreen].HandleInput(keyEvent);
|
|
}
|
|
}
|
|
|
|
if (!eventsAvailable)
|
|
inputEventsAvailable = CInput.PollKeyEvent(ref inputKeyEvent);
|
|
}
|
|
|
|
inputEventsAvailable = CInput.PollMouseEvent(ref inputMouseEvent);
|
|
|
|
while ((eventsAvailable = mouse.PollEvent(ref mouseEvent)) || inputEventsAvailable)
|
|
{
|
|
if (!eventsAvailable)
|
|
mouseEvent = inputMouseEvent;
|
|
|
|
if (mouseEvent.Wheel != 0)
|
|
{
|
|
CSettings.MouseActive();
|
|
_Cursor.FadeIn();
|
|
}
|
|
|
|
_UpdateMousePosition(mouseEvent.X, mouseEvent.Y);
|
|
|
|
bool isOverPopupPlayerControl = CHelper.IsInBounds(_PopupScreens[(int)EPopupScreens.PopupPlayerControl].ScreenArea, mouseEvent);
|
|
if (popupPlayerControlAllowed && isOverPopupPlayerControl)
|
|
{
|
|
if (_CurrentPopupScreen == EPopupScreens.NoPopup && CConfig.BackgroundMusic == EOffOn.TR_CONFIG_ON)
|
|
ShowPopup(EPopupScreens.PopupPlayerControl);
|
|
}
|
|
|
|
if (!isOverPopupPlayerControl && _CurrentPopupScreen == EPopupScreens.PopupPlayerControl)
|
|
HidePopup(EPopupScreens.PopupPlayerControl);
|
|
|
|
bool isOverPopupVolumeControl = CHelper.IsInBounds(_PopupScreens[(int)EPopupScreens.PopupVolumeControl].ScreenArea, mouseEvent);
|
|
if (popupVolumeControlAllowed && isOverPopupVolumeControl)
|
|
{
|
|
if (_CurrentPopupScreen == EPopupScreens.NoPopup)
|
|
{
|
|
ShowPopup(EPopupScreens.PopupVolumeControl);
|
|
_VolumePopupTimer.Reset();
|
|
_VolumePopupTimer.Start();
|
|
}
|
|
}
|
|
|
|
if (_CursorOverVolumeControl && !isOverPopupVolumeControl)
|
|
{
|
|
if (_CurrentPopupScreen == EPopupScreens.PopupVolumeControl)
|
|
{
|
|
HidePopup(EPopupScreens.PopupVolumeControl);
|
|
_VolumePopupTimer.Reset();
|
|
}
|
|
}
|
|
_CursorOverVolumeControl = isOverPopupVolumeControl;
|
|
|
|
|
|
bool handled = false;
|
|
if (_CurrentPopupScreen != EPopupScreens.NoPopup)
|
|
handled = _PopupScreens[(int)_CurrentPopupScreen].HandleMouse(mouseEvent);
|
|
|
|
if (handled && _CurrentPopupScreen == EPopupScreens.PopupVolumeControl)
|
|
_Screens[(int)_CurrentScreen].ApplyVolume();
|
|
|
|
if (!handled && !_Fading && (_Cursor.IsActive || mouseEvent.LB || mouseEvent.RB || mouseEvent.MB))
|
|
resume &= _Screens[(int)_CurrentScreen].HandleMouse(mouseEvent);
|
|
|
|
if (!eventsAvailable)
|
|
inputEventsAvailable = CInput.PollMouseEvent(ref inputMouseEvent);
|
|
}
|
|
return resume;
|
|
}
|
|
|
|
private static bool _HandleInputThemeEditor(CKeys keys, CMouse mouse)
|
|
{
|
|
SKeyEvent keyEvent = new SKeyEvent();
|
|
SMouseEvent mouseEvent = new SMouseEvent();
|
|
|
|
while (keys.PollEvent(ref keyEvent))
|
|
{
|
|
if (keyEvent.ModShift && (keyEvent.Key == Keys.F1))
|
|
{
|
|
CSettings.GameState = EGameState.Normal;
|
|
_Screens[(int)_CurrentScreen].NextInteraction();
|
|
}
|
|
else if (keyEvent.ModAlt && (keyEvent.Key == Keys.Enter))
|
|
CSettings.IsFullScreen = !CSettings.IsFullScreen;
|
|
else if (keyEvent.ModAlt && (keyEvent.Key == Keys.P))
|
|
CDraw.MakeScreenShot();
|
|
else
|
|
{
|
|
if (!_Fading)
|
|
_Screens[(int)_CurrentScreen].HandleInputThemeEditor(keyEvent);
|
|
}
|
|
}
|
|
|
|
while (mouse.PollEvent(ref mouseEvent))
|
|
{
|
|
if (!_Fading)
|
|
_Screens[(int)_CurrentScreen].HandleMouseThemeEditor(mouseEvent);
|
|
|
|
_UpdateMousePosition(mouseEvent.X, mouseEvent.Y);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private static void _UpdateMousePosition(int x, int y)
|
|
{
|
|
_Cursor.UpdatePosition(x, y);
|
|
}
|
|
|
|
private static bool _Update()
|
|
{
|
|
if (_VolumePopupTimer.IsRunning && _VolumePopupTimer.ElapsedMilliseconds >= 1500 && _CurrentPopupScreen == EPopupScreens.PopupVolumeControl)
|
|
{
|
|
_VolumePopupTimer.Reset();
|
|
HidePopup(EPopupScreens.PopupVolumeControl);
|
|
}
|
|
|
|
if (_VolumePopupTimer.IsRunning)
|
|
_Cursor.FadeIn();
|
|
|
|
if (_CurrentPopupScreen != EPopupScreens.NoPopup)
|
|
_PopupScreens[(int)_CurrentPopupScreen].UpdateGame();
|
|
return _Screens[(int)_CurrentScreen].UpdateGame();
|
|
}
|
|
|
|
private static void _DrawDebugInfos()
|
|
{
|
|
if (CConfig.DebugLevel == EDebugLevel.TR_CONFIG_OFF)
|
|
return;
|
|
|
|
List<String> debugOutput = new List<string> {CTime.GetFPS().ToString("FPS: 000")};
|
|
|
|
if (CConfig.DebugLevel >= EDebugLevel.TR_CONFIG_LEVEL1)
|
|
{
|
|
debugOutput.Add(CSound.GetStreamCount().ToString(CLanguage.Translate("TR_DEBUG_AUDIO_STREAMS") + ": 00"));
|
|
debugOutput.Add(CVideo.GetNumStreams().ToString(CLanguage.Translate("TR_DEBUG_VIDEO_STREAMS") + ": 00"));
|
|
debugOutput.Add(CDraw.TextureCount().ToString(CLanguage.Translate("TR_DEBUG_TEXTURES") + ": 00000"));
|
|
long memory = GC.GetTotalMemory(false);
|
|
debugOutput.Add((memory / 1000000L).ToString(CLanguage.Translate("TR_DEBUG_MEMORY") + ": 00000 MB"));
|
|
|
|
if (CConfig.DebugLevel >= EDebugLevel.TR_CONFIG_LEVEL2)
|
|
{
|
|
debugOutput.Add(CSound.RecordGetToneAbs(0).ToString(CLanguage.Translate("TR_DEBUG_TONE_ABS") + " P1: 00"));
|
|
debugOutput.Add(CSound.RecordGetMaxVolume(0).ToString(CLanguage.Translate("TR_DEBUG_MAX_VOLUME") + " P1: 0.000"));
|
|
debugOutput.Add(CSound.RecordGetToneAbs(1).ToString(CLanguage.Translate("TR_DEBUG_TONE_ABS") + " P2: 00"));
|
|
debugOutput.Add(CSound.RecordGetMaxVolume(1).ToString(CLanguage.Translate("TR_DEBUG_MAX_VOLUME") + " P2: 0.000"));
|
|
|
|
if (CConfig.DebugLevel >= EDebugLevel.TR_CONFIG_LEVEL3)
|
|
{
|
|
debugOutput.Add(CSongs.NumSongsWithCoverLoaded.ToString(CLanguage.Translate("TR_DEBUG_SONGS") + ": 00000"));
|
|
|
|
if (CConfig.DebugLevel >= EDebugLevel.TR_CONFIG_LEVEL_MAX)
|
|
debugOutput.Add(_Cursor.X.ToString(CLanguage.Translate("TR_DEBUG_MOUSE") + " : (0000/") + _Cursor.Y.ToString("0000)"));
|
|
}
|
|
}
|
|
}
|
|
CFonts.Style = EStyle.Normal;
|
|
CFonts.SetFont("Normal");
|
|
CFonts.Height = 30;
|
|
SColorF gray = new SColorF(1f, 1f, 1f, 0.5f);
|
|
float y = 0;
|
|
foreach (string txt in debugOutput)
|
|
{
|
|
RectangleF rect = new RectangleF(CSettings.RenderW - CFonts.GetTextWidth(txt), y, CFonts.GetTextWidth(txt), CFonts.GetTextHeight(txt));
|
|
CDraw.DrawColor(gray, new SRectF(rect.X, rect.Top, rect.Width, rect.Height, CSettings.ZNear));
|
|
CFonts.DrawText(txt, rect.X, rect.Y, CSettings.ZNear);
|
|
y += rect.Height;
|
|
}
|
|
}
|
|
|
|
private static void _ReloadCursor()
|
|
{
|
|
_Cursor.UnloadTextures();
|
|
|
|
if (CTheme.Cursor.Color != "")
|
|
{
|
|
SColorF color = CTheme.GetColor(CTheme.Cursor.Color, -1);
|
|
CTheme.Cursor.R = color.R;
|
|
CTheme.Cursor.G = color.G;
|
|
CTheme.Cursor.B = color.B;
|
|
CTheme.Cursor.A = color.A;
|
|
}
|
|
|
|
_Cursor = new CCursor(
|
|
CTheme.Cursor.SkinName,
|
|
new SColorF(CTheme.Cursor.R, CTheme.Cursor.G, CTheme.Cursor.B, CTheme.Cursor.A),
|
|
CTheme.Cursor.W,
|
|
CTheme.Cursor.H,
|
|
CSettings.ZNear);
|
|
}
|
|
#endregion private stuff
|
|
}
|
|
} |