Add ability to select whether the highscore screen should display all scores or only the best score for each player, difficulty and duet-track.
153 lines
6.0 KiB
C#
153 lines
6.0 KiB
C#
#region license
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// This file is part of Vocaluxe.
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//
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// Vocaluxe is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Vocaluxe is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Vocaluxe. If not, see <http://www.gnu.org/licenses/>.
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#endregion
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using System.Windows.Forms;
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using Vocaluxe.Base;
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using VocaluxeLib;
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using VocaluxeLib.Menu;
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namespace Vocaluxe.Screens
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{
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public class CScreenOptionsGame : CMenu
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{
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// Version number for theme files. Increment it, if you've changed something on the theme files!
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protected override int _ScreenVersion
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{
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get { return 3; }
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}
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private const string _SelectSlideLanguage = "SelectSlideLanguage";
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private const string _SelectSlideDebugLevel = "SelectSlideDebugLevel";
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private const string _SelectSlideSongMenu = "SelectSlideSongMenu";
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private const string _SelectSlideSongSorting = "SelectSlideSongSorting";
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private const string _SelectSlideTabs = "SelectSlideTabs";
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private const string _SelectSlideTimerMode = "SelectSlideTimerMode";
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private const string _SelectSlideHighscoreStyle = "SelectSlideHighscoreStyle";
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private const string _ButtonExit = "ButtonExit";
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private const string _ButtonServer = "ButtonServer";
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public override void Init()
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{
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base.Init();
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_ThemeButtons = new string[] {_ButtonExit, _ButtonServer};
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_ThemeSelectSlides = new string[] {_SelectSlideLanguage, _SelectSlideDebugLevel, _SelectSlideSongMenu, _SelectSlideSongSorting, _SelectSlideTabs, _SelectSlideTimerMode, _SelectSlideHighscoreStyle};
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}
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public override void LoadTheme(string xmlPath)
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{
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base.LoadTheme(xmlPath);
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_SelectSlides[_SelectSlideLanguage].AddValues(CLanguage.GetLanguageNames());
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_SelectSlides[_SelectSlideLanguage].Selection = CLanguage.LanguageId;
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_SelectSlides[_SelectSlideDebugLevel].SetValues<EDebugLevel>((int)CConfig.Config.Debug.DebugLevel);
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_SelectSlides[_SelectSlideSongMenu].SetValues<ESongMenu>((int)CConfig.SongMenu);
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_SelectSlides[_SelectSlideSongSorting].SetValues<ESongSorting>((int)CConfig.Config.Game.SongSorting);
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_SelectSlides[_SelectSlideTabs].SetValues<EOffOn>((int)CConfig.Config.Game.Tabs);
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_SelectSlides[_SelectSlideTimerMode].SetValues<ETimerMode>((int)CConfig.Config.Game.TimerMode);
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_SelectSlides[_SelectSlideHighscoreStyle].SetValues<EHighscoreStyle>((int)CConfig.Config.Game.HighscoreStyle);
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}
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public override bool HandleInput(SKeyEvent keyEvent)
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{
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base.HandleInput(keyEvent);
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if (!keyEvent.KeyPressed)
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{
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switch (keyEvent.Key)
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{
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case Keys.Escape:
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case Keys.Back:
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_SaveConfig();
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CGraphics.FadeTo(EScreen.Options);
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break;
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case Keys.S:
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CParty.SetNormalGameMode();
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CGraphics.FadeTo(EScreen.Song);
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break;
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case Keys.Enter:
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if (_Buttons[_ButtonExit].Selected)
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{
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_SaveConfig();
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CGraphics.FadeTo(EScreen.Options);
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}
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else if (_Buttons[_ButtonServer].Selected)
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CGraphics.ShowPopup(EPopupScreens.PopupServerQR);
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break;
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case Keys.Left:
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_SaveConfig();
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break;
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case Keys.Right:
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_SaveConfig();
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break;
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}
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}
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return true;
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}
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public override bool HandleMouse(SMouseEvent mouseEvent)
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{
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base.HandleMouse(mouseEvent);
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if (mouseEvent.RB)
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{
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_SaveConfig();
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CGraphics.FadeTo(EScreen.Options);
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}
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if (mouseEvent.LB && _IsMouseOverCurSelection(mouseEvent))
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{
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if (_Buttons[_ButtonExit].Selected)
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{
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CGraphics.FadeTo(EScreen.Options);
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_SaveConfig();
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}
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else if (_Buttons[_ButtonServer].Selected)
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CGraphics.ShowPopup(EPopupScreens.PopupServerQR);
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}
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return true;
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}
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public override bool UpdateGame()
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{
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return true;
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}
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private void _SaveConfig()
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{
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CLanguage.LanguageId = _SelectSlides[_SelectSlideLanguage].Selection;
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CConfig.Config.Game.Language = _SelectSlides[_SelectSlideLanguage].SelectedValue;
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CConfig.Config.Debug.DebugLevel = (EDebugLevel)_SelectSlides[_SelectSlideDebugLevel].Selection;
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CConfig.SongMenu = (ESongMenu)_SelectSlides[_SelectSlideSongMenu].Selection;
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CConfig.Config.Game.SongSorting = (ESongSorting)_SelectSlides[_SelectSlideSongSorting].Selection;
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CConfig.Config.Game.Tabs = (EOffOn)_SelectSlides[_SelectSlideTabs].Selection;
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CConfig.Config.Game.TimerMode = (ETimerMode)_SelectSlides[_SelectSlideTimerMode].Selection;
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CConfig.Config.Game.HighscoreStyle = (EHighscoreStyle)_SelectSlides[_SelectSlideHighscoreStyle].Selection;
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CConfig.SaveConfig();
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CSongs.Sorter.SongSorting = CConfig.Config.Game.SongSorting;
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CSongs.Categorizer.Tabs = CConfig.Config.Game.Tabs;
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}
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}
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} |